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Player's Handbook - Errata

The Players Handbook Errata outlines various corrections and additions to the original rules published in The Dragon Magazine. Key changes include adjustments to character abilities for clerics, druids, and other classes, as well as clarifications on race-specific ability scores. The document emphasizes that the limitations on ability scores apply to entire races, not just player characters.

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0% found this document useful (0 votes)
92 views2 pages

Player's Handbook - Errata

The Players Handbook Errata outlines various corrections and additions to the original rules published in The Dragon Magazine. Key changes include adjustments to character abilities for clerics, druids, and other classes, as well as clarifications on race-specific ability scores. The document emphasizes that the limitations on ability scores apply to entire races, not just player characters.

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sojeci3051
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Players Handbook Errata

first published in The Dragon Magazine #36 (Vol. IV, No 9, March 1980)

Correction 11A
Wisdom should be changed to read as follows, “Furthermore, clerics
with exceptional wisdom (13 or greater) also gain bonus spells over and
above the number they are normally able to use.”

Addition 11B
Wisdom Table II should be changed to read “Adjustments for Clerics
and Druids.”

Correction 11C
Dexterity Table I: Strike from ability score 14 “Maximum dexterity for a
half-orc character.” Ability score 17 should read, “Maximum dexterity for
a dwarf or half-orc character.”

Correction 15A
Character Race Table III: The dexterity scores for half-arcs should read
“3/3; 17/17.”

Correction 25A
The Magic-user, fifth paragraph, first sentence should be changed to
read, “When a magic-user attains 7th level (Enchanter) or higher, he or
she may scribe magic scrolls and concoct potions, and upon achieving 12th
level (Wizard) or higher may attempt to enchant items.”

Correction 27A
The Thief, additional abilities #2 should read, “At 4th level (Robber)
thieves are able to read 20% of languages, and this ability increases by 5%
with each additional level of experience until an 80% probability is at-
tained.”

Correction 30A
The Monk, paragraph 5 should be changed to read, “With respect to
combat, monks attack on the same table as clerics.”

Correctlon 38A
Weapon Types Table: The entries for military pick should read, “Pick,
Military, Footman’s; Pick, Military, Horseman’s.”

Correction 38B
Hurled Weapons and Missiles: The last sentence should be changed to
say, “Adjust by—2 at all medium ranges, -5 at all long ranges.”

Correction 48A
The level of Detect Lie should say, “Level: 4.”
Correction 49A
Cure Critical Wounds: The following sentence should say, “Its reverse,
cause critical wounds, operates in the same fashion as other cause wounds
spells, requiring a successful touch to inflict the 6-27 hit points

Correction 58A
Water Breathing: The components should say “Components: V, S.”

Correction 73A
Explosive Runes: Saving throw should be altered to say, “Saving Throw:
None or ½.”

Addition 87A
Delayed Blast Fire Ball: Add to the components so it reads,
“Components: V, S, M.”

Correction 120A
The Outer Planes: Number 21 should read, “The furnaces of Gehenna
of evil lawful neutrals.”

NEW COPY —
CHARACTER RACE TABLE Ill: ABILITY SCORE MINIMUMS
AND MAXIMUMS
The limitations given for races on the Ability Score Table are intended to
apply to the entire race, not lust player characters. Therefore, several in-
consistencies between the maximum scores and the player character
racial adjustments are not mistakes. For example, although player
character elves have a -1 on their constitution, the racial maximum for
constitution of elves is 18. This is because, as explained in the Dungeon
Master’s Guide, exceptional non-player elves may have a constitution of
18. Likewise, although it is impossible for a player character halfling to roll
the maximum 19 constitution, a non-player halfling could,

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