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Cinematography Cheat Sheet

The document is a comprehensive cheat-sheet on cinematography, outlining essential rules, camera lenses, motion, positions, angles, and the use of art and design elements. It details various techniques such as the 180 Rule, different types of camera shots, and principles of design that enhance visual storytelling. This resource serves as a quick reference for filmmakers and cinematographers to understand and apply key concepts in their work.

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Doruk Alp Kural
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0% found this document useful (0 votes)
124 views4 pages

Cinematography Cheat Sheet

The document is a comprehensive cheat-sheet on cinematography, outlining essential rules, camera lenses, motion, positions, angles, and the use of art and design elements. It details various techniques such as the 180 Rule, different types of camera shots, and principles of design that enhance visual storytelling. This resource serves as a quick reference for filmmakers and cinematographers to understand and apply key concepts in their work.

Uploaded by

Doruk Alp Kural
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Cinematography Cheat-Sheet

Rules
180 Rule
30 degree Rule
Eye level Rule

Camera Lenses
Depth-of-Field
Wide-Angle
Standard
Telephoto
Fisheye
Macro
Looking through objects
Reflecting from objects

Camera Motion
Static
Pan
Whip Pan
Pedestal
Pan
Truck (Track)
Dolly
Push-in/Push-out
Truck (Track or Tracking Shot)
Zoom
Dolly Zoom (Vertigo Effect)
Tilt-Up
Tilt-Down
Tumble
Rotation
Circular
Crane
Handheld
Shake
Steadicam
Aerial

Camera Position
Extreme Long Shot / Full Shot / Wide Shot (ELS/EFS/EWS)
Very Long Shot / Full Shot / Wide Shot (VLS/VFS/VWS)
Long Shot / Full Shot / Wide Shot (LS/FS/WS)
Medium Long Shot / Medium Full Shot / Medium Wide Shot
(MLS/MFS/MWS)
Medium Shot / Mid Shot (MS)
Medium Close-Up (MCU)
Close-up (CU)
Extreme Close-up (ECU)
Cut-In
Cut-Away
Establishing Shot
Two-Shot
Three-Shot
Over-the-Shoulder Shot (OSS)
Shot Reverse Shot (reverse)
Point-of-View (POV)

Camera Angle
Eye level
High-Angle (Down Shot)
Low-Angle (Up Shot)
Bird’s Eye (Overhead)
Dutch Angle (Canted Angle, Dutch Tilt, German Angle, Slanted Angle,)
Worm’s Eye (Undershot)

Using the elements of art and design


Point
Line
Color
Shape
Circle
Triangle
Rectangle or Square
Texture
Space
Diagonal Movement
Planes of Action
Depth-of-Field
Rack Focus
Perspective
Form
Value
Lighting
Key Light
Low-Key
High-Key
Overexposure
Fill Light
Back Light
Silhouette
Shadows
Motivated lighting
Unmotivated Lighting
God Rays
Divine Radiance
Sunlight
Sunrise/Early morning
High Noon
Sunset
Dusk
Night (moonlight)
Atmospheric:
Crepuscular rays or anticrepuscular rays
Fog
Smoke
Candlelight
Fire
Artificial Light sources:
Lamps
Screens: computer, television,
Luminescence
Moving Light Sources

Time
Pacing
Expanding Time
Ellipsis
Slow-Motion
Fast-Motion
Flashback
Flashforward
Freeze-Frame

Using the principles of design


Emphasis/ Dominance /Center of Interest
Similarity/contrast
Hierarchy
Scale/proportion
Balance and Imbalance
Harmony
Repetition/pattern/rhythm
Unity

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