Cinematography Cheat-Sheet
Rules
180 Rule
30 degree Rule
Eye level Rule
Camera Lenses
Depth-of-Field
Wide-Angle
Standard
Telephoto
Fisheye
Macro
Looking through objects
Reflecting from objects
Camera Motion
Static
Pan
Whip Pan
Pedestal
Pan
Truck (Track)
Dolly
Push-in/Push-out
Truck (Track or Tracking Shot)
Zoom
Dolly Zoom (Vertigo Effect)
Tilt-Up
Tilt-Down
Tumble
Rotation
Circular
Crane
Handheld
Shake
Steadicam
Aerial
Camera Position
Extreme Long Shot / Full Shot / Wide Shot (ELS/EFS/EWS)
Very Long Shot / Full Shot / Wide Shot (VLS/VFS/VWS)
Long Shot / Full Shot / Wide Shot (LS/FS/WS)
Medium Long Shot / Medium Full Shot / Medium Wide Shot
(MLS/MFS/MWS)
Medium Shot / Mid Shot (MS)
Medium Close-Up (MCU)
Close-up (CU)
Extreme Close-up (ECU)
Cut-In
Cut-Away
Establishing Shot
Two-Shot
Three-Shot
Over-the-Shoulder Shot (OSS)
Shot Reverse Shot (reverse)
Point-of-View (POV)
Camera Angle
Eye level
High-Angle (Down Shot)
Low-Angle (Up Shot)
Bird’s Eye (Overhead)
Dutch Angle (Canted Angle, Dutch Tilt, German Angle, Slanted Angle,)
Worm’s Eye (Undershot)
Using the elements of art and design
Point
Line
Color
Shape
Circle
Triangle
Rectangle or Square
Texture
Space
Diagonal Movement
Planes of Action
Depth-of-Field
Rack Focus
Perspective
Form
Value
Lighting
Key Light
Low-Key
High-Key
Overexposure
Fill Light
Back Light
Silhouette
Shadows
Motivated lighting
Unmotivated Lighting
God Rays
Divine Radiance
Sunlight
Sunrise/Early morning
High Noon
Sunset
Dusk
Night (moonlight)
Atmospheric:
Crepuscular rays or anticrepuscular rays
Fog
Smoke
Candlelight
Fire
Artificial Light sources:
Lamps
Screens: computer, television,
Luminescence
Moving Light Sources
Time
Pacing
Expanding Time
Ellipsis
Slow-Motion
Fast-Motion
Flashback
Flashforward
Freeze-Frame
Using the principles of design
Emphasis/ Dominance /Center of Interest
Similarity/contrast
Hierarchy
Scale/proportion
Balance and Imbalance
Harmony
Repetition/pattern/rhythm
Unity