C 4 Kwrds
C 4 Kwrds
Bypass: You may move through other Titans. You cannot end your
voluntary movement on a space occupied by another Titan.
Carving X: When you wound the Primordial, test Wisdom (8+). On
Keywords & Traits List a success, you immediately gain X additional non-Core Primordial
resources from that BP card. Note: These resources are not
Airburst X: Titans in Zone X suffer Knockdown and Knockback 1. multiplied by the Primordial level.
(Cycle IV)
Chasm: Titans cannot voluntarily move through Chasm spaces. If a
Ambrosia: When a Titan ends its movement on this tile (voluntarily Titan ends their movement on a Chasm space, it dies. If it is pushed
or not), it gains 1 Ambrosia token. If a Titan starts its turn on this tile back or pulled through a Chasm space, it dies. If a Chasm tile is placed
and doesn’t move until the end of this turn, it gains 1 Ambrosia token. under a Titan, it dies. Note: Titans do not die from moving over a
If a Titan moves through this tile but does not end its movement on it, Chasm during Knockback unless they end their movement on it.
test (6+). If you fail, gain 1 Ambrosia token.
Closing X: During the second ability window,
Ambrosia Limit X/+X: Your Ambrosia Limit becomes X or is place X Closing tokens in the Kratos Pool. During
increased by +X. Note: Ambrosia Limit X does not stack, but all +X the Attack Roll step, every token in the Kratos Pool
bonuses are cumulative. adds +1 Precision to the result of each Attack die and
Armor-piercing: During the Power Roll, ignore Hardened. (Cycle allows the attacking Titan to re-roll one of their Attack
dice with no additional cost. (Cycle IV) Closing token
II)
Armor Re-roll X: During an Armor Roll, you may re-roll up to X Cloud: This tile is unaffected by other Elevated tiles (it does not lose
Armor dice. (Cycle II) the Obscuring or Obstacle keywords). (Cycle IV)
Ascended: This ignores Power Level penalties. (Cycle II) Clutch: During the Power Roll step, if, after applying all bonuses, you
fail to meet the by exactly 1 , you may gain +1 , then, when you
Assist X: During another Titan's Power Roll, if, after applying all finish resolving this Attack, immediately discard your active weapon.
bonuses, they fail to meet the , if the Primordial is within your (Cycle III)
weapon's effective range, you may gain +1 and a Fatigue token,
to immediately add X Break tokens to the Kratos Pool. This ability Combo-Breaker: X spaces: You may move X spaces and exhaust a
can only be used if it will allow the Attacker to Wound. (Cycle III) valid combo-breaking weapon to break the combo. You can only
activate this ability if it allows you to break a combo. Note: this ability
Attack Re-roll X: During an Attack Roll, you may re-roll up to X is not stackable. (Cycle II)
Attack dice with no additional cost. Remember that you can only re-
roll each die once, regardless of the re-roll source. Possible subtypes:
Auto-black X: During the first ability window, place X Black tokens • Self Combo-Breaker: X spaces: You may move X spaces then
in the Kratos Pool (see Black X keyword). (Cycle III) break the combo using this.provided it possesses the correct
combo-breaking weapon trait. You can only activate this ability
Auto-break X: During the first ability window, place X Break tokens if it allows you to break a combo. Note: this ability is not
in the Kratos Pool (see Break X keyword). stackable. (Cycle II)
Auto-inspire: You may stand up as a free action. You may use this Commit (X): To attack with this weapon, you need to pay the cost
ability when you’re knocked down. (Cycle IV) denoted in parentheses. Note: Commit without any parentheses is
the keyword from previous Cycles, i.e. you need to gain +1 to
Awakening Lock: You cannot Awaken. (Cycle III) attack. Possible subtypes:
Black X: During the second ability window, • Commit ( ): To attack with this weapon, gain 1 Midas token.
place X Black tokens in the Kratos Pool. During
the Power Roll step, each Black token in the Kratos • Commit ( ): To attack with this weapon, spend 1 Charge token.
Pool allows the attacking Titan to re-roll 1 Power die.
You may change 1 into 1 on each Power die re- • Commit ( ): To attack with this weapon, discard 1 Fire token
rolled this way (as if you used a Break token on it). Black token from the Kratos Pool. (Cycle IV)
(Cycle II) Cover: Titans on this tile have +1 Evasion .
Bleeding X: Gain the Bleeding Condition card (unless you already Crash: The Titan subjected to Crash gains +1 and suffers
have it), then place X Bleeding tokens on it. (Cycle III) Knockdown. A Titan suffers Crash each time a Primordial moves
Bleeding Limit X/+X: Your Bleeding Limit becomes onto or through its space, as well as when any effect forces it to move
X or is increased by +X. Note: Bleeding Limit X does onto a space with an Obstacle Terrain tile or places an Obstacle
not stack, but all +X bonuses are cumulative. (Cycle III) Terrain tile on its.
Block X: While performing an Evasion Roll, treat X successful hits as Cryptex Loathing: Treat your Cryptex card as if it was blank.
evaded. (Cycle IV)
Board Edge: This tile functions like the Board Edge, reducing the Cumbersome: During the second ability window, if you successfully
play area of the Battle Board. Edges not shared with another space are wounded with this weapon, exhaust it. Treat it as a voluntary exhaust.
considered to be part of the Board Edge. Cursed: During your Attack, you cannot re-roll . (Cycle IV)
Boundless: You cannot voluntarily move onto this tile. If you would Daze: During either the first or second ability window, if adjacent,
be forced to move onto or beyond this tile or Board Edge, you die. you may turn the Primordial (without moving it) in a way that would
Break X: During the second ability window, result in your Titan being in one of its Rear spaces. (Cycle II)
place X Break tokens in the Kratos Pool. Deadly: During an Attack Roll, replace one of your regular Attack
During the Power Roll step, each Break token in dice with an additional Crit die. If you roll only one Attack die, you
the Kratos Pool allows the attacking Titan to turn 1 gain a Crit Chance on a natural 9–10 result instead.
into 1 .
Break token Death X: If you don't have the Death Condition card, gain it, then
Burden X: Take X Condition, Despair or place X Death tokens on it. If you already have the Death Condition
Ambrosia tokens from the nearest Titan. (Cycle III) card, check if X is lower than your current number of Death tokens. If
Burn: Gain +1 for each Metal card equipped on your Titan. it is, discard Death tokens to match the X value. Otherwise ignore it.
Discard each Flammable card equipped on your Titan. If caused by a (Cycle III)
Primordial Attack, add this to the being dealt by this Attack. Defy X: While performing a Skill test caused by a Judgement, treat X
(Cycle II) successful hits as evaded. (Cycle IV)
Destructible: When a Titan is involuntarily moved onto this tile, the Heal: Take the top card from the Wound Stack and remove it from
tile is destroyed. Note: If a Titan is knocked back, it ignores non- the Battle. It does not count as a Wound and does not provide
Obstacle Terrain tiles it moves through. Therefore, it will not destroy resources at the end of the Battle.
a Destructible tile unless it ends its movement on it.)
Possible subtypes: Heartseeker: During the Draw BP card step of the Attack, you
may look at the top two BP cards and choose which one to
• Reinforced Destructible: When the Primordial moves onto attack. Shuffle the other card back into the deck.
this tile or a Titan is involuntarily moved onto it, flip this Terrain
tile and corresponding Terrain card. It then becomes Hermes Move X: Perform up to X Hermes Moves (see Hermes
Destructible. Movement rules on p. 15). (Cycle IV)
Displace: Move the displaced target to an empty space adjacent to its Hermes Reflex: Resolve one Hermes Move. Possible subtypes:
current position. If a Titan is displaced and there is no space it can be • Advanced Hermes Reflex: Resolve up to 2 consecutive
legally displaced to, it dies instead. Hermes Moves. (Cycle IV)
Diversion: During the second ability Hermes Reposition X: During the second ability window, you may
window, place a Diversion token in the Kratos resolve X consecutive Hermes Moves. (Cycle IV)
Pool. An attacking Titan may use a Diversion token
from the Kratos Pool to ignore Fail Responses until Hide: If you are not in front of the Primordial, you may activate this
the end of their Attack. ability at the end of your turn to become Hidden. If you have the PT
token, pass it to the Titan with the highest Rage other than you. As
Dodge: When you are about to resolve an Evasion long as you are Hidden, you have +1 Evasion and +1 Precision. You
Roll, gain +1 Evasion bonus for this roll. stop being Hidden if you move in front of the Primordial, gain the
Doomed: During this Primordial Attack, Titans cannot re-roll the Priority Target token, after the second ability window of your Attack
Evasion Roll or Judgement Test using . or at the end of your next turn. Place a generic token on the game
element granting you Hide as a reminder.
Double Commit: To attack with this weapon, gain +2 . (Cycle
IV) Hope X: During the second ability window,
place X Hope tokens in the Kratos Pool.
Elation X: During the second ability window, you may discard During the Power Roll step, every Hope token in the
X Despair tokens or Ambrosia tokens to place X Opening tokens Kratos Pool allows the attacking Titan to turn 1
in the Kratos Pool (see Opening X keyword). or symbol into 1 . (Cycle III)
Hope token
Elevated: When a Titan is on an Elevated space, or performs a move Indestructible: This Terrain tile cannot be
onto an Elevated space that ignores Terrain tiles (like Hermes Move, destroyed in any way. It invalidates Terrain
Fly or Levitate) or is Knocked Back from an Elevated space, they placement on top of it.
ignore the Obscuring and Ob- stacle keywords of every Terrain tile on
the Board (in case of movement, for the duration of that movement). Inhabited: Apply any bonuses and penalties listed on the Terrain
(Cycle IV) card based on your Diplomacy Score with the Local Faction. If this
Terrain tile is destroyed, lose -1 Diplomacy with the Local Faction.
Escalate X: Escalate X lowest level BP cards (remove each one from
the BP deck and shuffle in a card one level higher), one at a time. Then Inspire X: During the first ability window, choose up to X
do the same for the AI deck. Do not look at the removed cards. knocked down Titans. They may immediately stand up. (Cycle
II)
Evolving: When you equip this ,write its name on your Argonaut
Sheet, in the Mnemos section. Each evolving card instructs you what Jump: Activate at the start of movement (voluntary or not). Until the
to do to unlock its full potential. Track your progress by marking end of this movement you may ignore a single space of a Terrain tile
nodes on the track next to its name. Unless stated otherwise, you may (including an Obstacle). This ability cannot be used while knocked
equip this card on Titans junctioned with other Argonauts, but you down, even if passive. (Cycle II)
should track your combined progress on a single track. If the Possible subtypes
Argonaut who tracked this weapon's progress dies or leaves the Argo,
note this card's name with all current progress on another Argonaut • Advanced Jump: Activate at the start of movement (voluntary
Sheet. If you permanently lose the card for any reason, erase your or not). Until the end of this movement you may ignore up to 2
evolution progress. (Cycle II) adjacent spaces of a single Terrain tile (including Obstacles).
This ability cannot be used while knocked down, even if passive.
Exposed: If the Primordial stands on this tile, it has -1 . (Cycle II)
Fate Armor: You can use this card's Armor dice to mitigate Knockback X: Move the affected miniature X spaces directly away from
and/or dealt by an Attack. You may distribute mitigation between the source of Knockback in a straight line (or in a specified direction in
both statistics. Note: This is for dealt during an Attack only, it does case of directional Knockback).
not protect you from gained from other sources. (Cycle III)
• If Knockback is caused by an Attack, it affects the Target only if it is
Fire X: During the second ability window, within the Attack’s effective range (adjacent for normal Attacks, in
place X Fire tokens in the Kratos Pool. During the designated zone for Zone Attacks, within X spaces for Ranged
the Power Roll step, each Fire token in the Kratos X Attacks, etc.).
Pool allows the attacking Titan to turn 1
symbol into 1 . You must use as many Fire tokens as • If Knockback is caused by a Primordial Response, it affects the
Fire token Attacker only if they are within adjacency.
possible, but you may first use Break tokens.
Remove used Fire tokens from the Pool afterwards. • Knocked back Titans ignore all Terrain tiles they move through
If, during the Clear the Kratos Pool step, there are unused Fire tokens except Obstacles.
in the Pool, remove 1 of them and leave the rest. (Cycle II)
• If a Titan would be forced to move through a Destructible Obstacle
Float: Gain the Float Condition card, Float (up) side up, and place Terrain tile, stop its movement, remove the Terrain tile from the
your miniature on the side. Follow the rules of the Condition card. Battle Board and place the Titan in its space, then the Titan suffers
(Cycle IV) Crash.
Frontlines: If your Titan is dead, at the End of Battle roll a d10. On a • If a Titan would be forced to move through an Indestructible
‘1’, your Argonaut dies as well. Obstacle, it stops on an adjacent space right before the Obstacle,
then suffers Crash.
Greater Pass X: During the Clear the Kratos Pool step, choose
up to X Kratos tokens to remain in the Kratos Pool. (Cycle III) • Knocked back Primordials can move through any Terrain tiles and
miniatures without hindrance. They destroy any Terrain tiles
Hardened: This BP has +2 . Ignore this ability if you rolled a Crit (except Indestructible) they move through and cause Crash and
Chance. (Cycle II) Unavoidable Knockback to Titans as normal.
æiv}
If the affected miniature is knocked back into a Board Edge, it Pole Position: If you’re adjacent to the Primordial, place your
continues to move along the edge, if possible, away from the source of miniature on any other empty space adjacent to the Primordial. A
Knockback. Titan may use this ability in either the first or second ability window.
(Cycle IV)
Knockdown: Gain the Knockdown Condition card, Falling down side
up, and place your miniature on the side. Follow the rules of the Power Re-roll X: During the Power Roll step of an Attack, you
Condition card. If Knockdown is caused by an Attack, it affects the may re-roll up to X Power dice. Remember, you cannot re-roll
Target only if it is within the Primordial’s effective range (adjacent for Power dice using .
Melee Attacks, in the designated zone for Zone Attacks, within X
spaces for Ranged X Attacks, etc.). If it’s caused by a Response, it Precise: During the Draw a BP card step of the Attack, after you
affects the Attacker only if they are within adjacency. draw the card, you may target the top card of the discard pile
instead. If you do, shuffle the card you've drawn into the BP deck.
Knockdown is a special Condition. When you get knocked down, you (Cycle II)
put your miniature on its side and take a Knockdown (falling down)
card. While you have the Knockdown (falling down) card, you cannot Provoke: During the first ability window, gain the Priority
perform any actions, reactions or free actions, unless stated Target token and turn the Primordial to face you.
otherwise. At the end of your next turn, you flip the card to the Pull X: Pull the target towards you X spaces. Move the affected
Knockdown (standing up) side. All Titans with a Knockdown miniature X spaces towards the source of the Pull, along the shortest
(standingup) card stand up at the start of their next turn. If for possible path (see examples in Primordial Movement).
whatever reason this card is discarded, stand up too.
• Other miniatures: The affected miniature can move through
Labyrinth: Red lines on these tiles should be treated as Obstacles spaces occupied by other miniatures.
and Obscuring. Titans can freely move through Labyrinth spaces not
separated by red lines. Primordials ignore Labyrinth tiles for the • Terrain: The affected miniature must resolve the effects of any
purpose of movement and attack, but red lines block their line of sight Terrain tiles it moves through.
for targeting. Connecting Labyrinth tiles are considered a single
Terrain tile. • Destructible Obstacles: If a Titan is about to be pulled into a
Destructible Obstacle (e.g. a Column), remove the Terrain tile from
Laser Resistance X: Each Laser Attack hit deals X less to you. the Battle Board, the Titan suffers Crash, then continue the Pull.
(Cycle III)
• Indestructible Obstacles: If a Titan is about to be pulled into an
Lifeline: When you are about to die from falling into a Chasm space, Indestructible Obstacle, it suffers Crash and continues to move
place your miniature on the closest Irem Tower Terrain tile or along the Obstacle’s edge along the shortest possible path towards
displace instead. Alternatively, when you are about to die from falling the Primordial.
from a Boundless Board Edge, stop adjacent to it. This ability can be
used even if knocked down or otherwise prohibited from using active • Adjacency: If the affected miniature is or becomes adjacent to the
abilities. (Cycle IV) source, the Pull does not end. Instead, move the source directly
away from the affected miniature the remaining number of spaces,
Light X: This keyword has no effect in Cycle IV. It will become very then finish the Pull. The source follows the rules of voluntary
relevant in Cycle V. (Cycle IV) movement (i.e. Pulling Primordials can move through Obstacles
and other miniatures, but Pulling Titans cannot).
Lumbering: Cannot be involuntarily moved.
• Titan Timing: Titans may use the Pull X keyword during either the
Masterwork: During an Attack Roll, you may re-roll all 1s without first or second ability window.
any additional cost. (Cycle II)
Pursuit X: When resolving an Al card, if you’re not the Target, move
Midas X: Place X Midas tokens on your cards. You may place a X spaces in a Straight line in the same direction as the Primordial.
maximum of 1 token per , and 2 tokens per and cards, and 2
or 3 tokens per multiple cards. You cannot place Midas tokens on Pushback X: Push the target in front of you X spaces, moving along
Attachments . (Cycle IV) with it. Turn the source towards the affected miniature. Then, move X
spaces in the direction of the affected miniature, pushing it in a straight
Midas Immune: Ignore the effects of Midas tokens placed on this line.
particular card. (Cycle IV)
• Other miniatures: Pushed Titans can move through spaces
Motivate X: During the second ability window, choose another occupied by other miniatures. If a Titan ends involuntary
Titan. That Titan may move up to X spaces. If this keyword movement on a space with another miniature, the other miniature is
stacks, you can use each stacking instance on a separate Titan (i.e. you Displaced.
may use Motivate 1 from two sources to move one Titan twice or to
move two Titans, one space each). • Terrain: The affected miniature must resolve the effects of any
Terrain tiles it moves through.
Obscuring: This tile blocks Line of Sight.
• Shortest path: If the affected miniature is not adjacent, move the
Obstacle: Titans cannot move through Obstacles. Many move-like source in its direction along the shortest possible path (see
abilities interact with Obstacles. See: Knockback, Pushback, Pull. examples in the Primordial Movement section, p. 38).
Opening X: During the second ability • Destructible Obstacles: If a Titan is about to be pushed into a
window, place X Opening tokens in the Kratos Destructible Obstacle (e.g. a Column), remove the Terrain tile from
Pool. During the Attack Roll step, each Opening the Battle Board, the Titan suffers Crash, then continue Pushback.
token in the Kratos Pool adds +1 to the result of
each die. • Indestructible Obstacles: If a Titan is about to be pushed into an
Opening token
Indestructible Obstacle, displace it to an adjacent space that would
Overbreak X: During the second ability allow the Primordial to continue movement onto a space previously
window, place X Break tokens in the Kratos occupied by the Titan, then continue Push- back. If displacement is
Pool. If your Total Power exceeds by 1 or more you may place up impossible, the Titan dies and, once the Primordial has moved into
to X additional Break tokens but no more than the exceeded value. the space formerly occupied by the targeted Titan, the Pushback
(Cycle IV) stops.
Pass X: During the Clear the Kratos Pool step, choose up to X • Board Edge: If a Titan or Primordial is about to be pushed into the
Opening and/or Break tokens to remain in the Kratos Pool. Board Edge, it is displaced to an adjacent space in a way that would
(Cycle III) allow the source of Pushback to move onto a space previously
Peril: You must make this decision on your own. Do not consult occupied by the affected miniature, then continue Pushback. If
other players. displacement is impossible, the Titan dies and the Pushback stops.
æiv}
• Titan Timing: Titans may resolve the Pushback X keyword during Scale X: When you are about to perform a test to climb a
either the first or second ability window of their Attack or when Vantage Point or an Elevated Terrain, automatically succeed at
specifically instructed to resolve it immediately.. that test instead. During the first or second ability window, if you’re
adjacent to the Primordial, you may immediately climb a VP, move to
Quantum: For the purposes of Rapid Adaptation, if attacking from another VP or move X spaces up on the Endless Staircase. (Cycle IV)
the Blindspot, your weapon can have any Weapon Trait. (Cycle III)
Second Chance: After you draw a Trauma or Obol card, you may
Ranged X–Y: To attack with this weapon, you must be at least X and ignore its effect and discard it. Draw and resolve another card from
up to Y spaces away from your target. This keyword is not stackable. the same deck (Note: a discarded Obol is immediately shuffled back
Reach X: You may attack from up to X spaces away. This keyword is into the Obol deck). You cannot ignore the second draw in any way.
not stackable. This ability can be used even when knocked down or otherwise
prohibited from using active abilities.
Reduction X: You may reduce suffered involuntary movement by up
to X. Possible subtypes: Shaded: Until the start of the next Titan Round, treat your Titan as
being on a shaded space. Normal limitations apply (i.e. you cannot be
• Wish Away Reduction X: You may reduce suffered Wish Away shaded and cast shade at the same time). (Cycle III)
by up to X.
Shifting: If the Primordial ends its movement on this Terrain tile,
• Pushback Reduction X: You may reduce suffered Pushback by displace the tile to the closest empty space. It the space was occupied
up to X. by a Titan, they suffer the normal effects of Crash and Unavoidable
Knockback. If this Terrain tile is moved by any other effect (like an
• Knockback Reduction X: You may reduce suffered Knockback ability), if its space was occupied by a Titan, they move with it. (Cycle
by up to X. IV)
• Kickback Reduction X: You may reduce suffered Kickback by Slippery: When you voluntarily move onto any of this tile's spaces,
up to X. you must continue to move in the same cardinal direction for the rest
• Pull Reduction X: You may reduce suffered Pull by up to X. of the movement as long as you are on this tile or until you cannot
(Cycle IV) move further in that direction. If you moved diagonally onto this tile,
you must continue movement in a cardinal direction nonetheless.
Reflex: Move up to 1 space. (Cycle III)
Possible subtypes:
Solace: Discard a Mind Condition card or a Despair token from
• Advanced Reflex: Move up to 2 spaces. yourself or an adjacent Titan.
KRATOS ABLEABILITI
• Superior Reflex: Move up to 3 spaces. Spiral X: During the Attack Roll step, you may re-roll up to X hits to
Break X: During the second ability window, place X Break tokens in the Kratos Pool.
lose -1 for each hit re-rolled. If you re-roll a Crit die this way, the
Reposition X: During the second ability window, you may move original result does not grant you a Crit Chance. (Cycle III)
up to X spaces. Opening X: During the second abilitywindow, place X Opening tokens in the Kratos Pool.
Spotlight: During the first ability window, if you have the
Reinforce X: When you are about to resolve an Armor Roll, add X Priority
X Token,
Power Re-roll gain
X: During +1 Roll stepfor
the Power of anthis
Attack,Attack.
you may re-roll up to X Power dice.
red dice to your Armor dice pool.
Stalwart:X:When you are about to suffer Knockback, you may use this
Take X Condition, Despair Ambrosia tokens from the nearest Titan.
Possible subtypes XBurden
ability to ignore it.
or
Armor
Vault: If you'reRoll,
adjacent toadd
the X white dice to your Armor
Primordial, place your miniature an empty space in adice
on
straightpool.
line from you, the opposite side Strikeback
Hope token
X: If you fully evade a Primordial Attack, you may Hope token
( of the Primordial, adjacent to it. You may use this ability in either the first or second ability window.
on
Additional Power Die: When performing the Power Roll, add 1 t o your Power Pool.
immediately move up to X spaces and perform , then gain a
Restricted (Trait): You can equip only one card with the Fatigue token. Treat this Attack as an Interrupt Attack, if able. If this
XU Power Re-roll
following traitX: During the Power Roll step of
per Titan. IV) you may re-roll up to X Power dice.
(Cycle Attack, an
Attack happens
Elation X: During theduring
the Kratos Pool.
the Primordial Round, gain
second ability window, you may discard X Despair tokens
+1 if for this
Ambrosia tokens to place X Opening tokens in
or
Rewind:
Fire X: DuringPlace your Titan on your Time Anchor. If your Time
the second ability window, place X Fire tokens in the Kratos Pool. Attack. (Cycle IV)
Anchor is not on the Board, you are erased from existence instead. Succor:
Succor: DuringDuring Power Roll, f, after applyingall bonuses,they fail
another Titan'sanother Titan's Power Roll, if, after
to meet the
applying and the Primordial
by exactly 1 1all
(Cycle III)
Tireless: When you are about to activate the Cumbersome keyword, you may ignore it.
is within your Weapon's effective range, you may gain +1 Q. gain the
bonuses,
that Power Roll. they fail to meet the
Fatigue token and discard that Weapon, add -11
by exactly 1 , and the
to to
æiv}
Temporal Reflex: When you are about to suffer Crash, ignore it. If Armor, you may still use its defensive statistics for this Attack. (Cycle
you would suffer unavoidable Knockback, Displace instead. (Cycle IV)
III)
Wish Away X: The Titan is placed on an Irem Tower Terrain tile in
Time-clocked: Gain the Time-clocked Condition card, Departing side front of the Primordial, at least X spaces away from it. If there are no
up, and remove your miniature from the Board. Follow the rules of eligible Irem Towers, the Titan dies instead. Some Primordials have a
the Condition card. (Cycle III) special Trait which determines the value of their Wish Aways, so if
you see the Wish Away keyword without a value, do not despair and
Tireless: When you are about to activate the Cumbersome check the Traits of the Primordial you're fighting. (Cycle IV)
keyword, you may ignore it.
Wish Dodge: When you are about to resolve an Evasion Roll, gain +1
Titan Possession: Once you equip this Gear card on a Titan, you Evasion bonus for this roll, but only if you first used Wish Armor.
have to equip it on this Titan for every subsequent Battle. You may, Possible subtypes:
however, junction this Titan with a different Argonaut.
• Advanced Wish Dodge: When you are about to resolve an
Possible subtypes: Evasion Roll, gain +2 Evasion bonus for this roll, but only if
• Argonaut Possession: This Gear must be always equipped on any you first used Wish Armor. (Cycle IV)
Titan controlled by this Argonaut in every subsequent Battle. Wishcursed: When you trigger Wish Armor, gain +1 . (Cycle IV)
Transform: Use to flip the card with this keyword to the other side. Wishrod: During Targeting, if the Primordial Attack is a Wish
This is always an active ability, even if it has no cost. (Cycle II) Attack, you may become the new Target of the Attack. The Attack
Trap: This tile has special interactions with the Primordial, listed on gains Doomed (see Rulebook, p. 63). (Cycle IV)
the Terrain card.
Treasure: This tile has special interactions with Titans, listed on the
Terrain card.
Trick: Second generation transforming weapons allow you to transorm
them mid-action. You may immediately flip this card to its other side if
you fulfill the Trick condition. If the card flipped this way was
exhausted, you immediately unexhaust it. (Cycle III)
Possible subtypes:
• Trauma Trick: You may flip this card immediately after you
resolve a Trauma (or Obol) card. (Cycle III)
• Wound Trick: You may flip this card immediately after you
Wound (before you proceed to the next step of the attack
sequence). (Cycle III)
• Fail Trick: You may flip this card immediately after you Fail to
wound (before you proceed to the next step of the attack
sequence). (Cycle III)
Tumble: When you are about to suffer Crash, roll a d10. On a 6+
ignore it.
Unburden X: You may give up to X Condition or Despair or
Ambrosia tokens you have to the closest Titan. You may use this
ability in either the first or second ability window. (Cycle IV)
Unholy Alchemy: Turn all of your Midas tokens into Ambrosia
tokens. Note: Do not treat this effect as “gaining Ambrosia tokens” or
“discarding Midas tokens” for the purpose of other effects. Possible
subtypes:
• Reverse Unholy Alchemy: Turn all of your Ambrosia tokens
into Midas tokens. Note: Do not treat this effect as “gaining
Midas tokens” for the purpose of other effects or “losing
Ambrosia tokens” for the purpose of other effects. (Cycle IV)
Unique: There can be no more than one instance of a unique card in
play or in the Argo Armory at any given time. Other game elements
may interact with this keyword.
Vault: If you’re adjacent to the Primordial, place your miniature
on an empty space in a straight line from you, on the opposite
side of the Primordial, adjacent to it. A Titan may use this ability in
either the first or second ability window). Possible subtypes:
• Forced Vault: If you’re adjacent to the Primordial, place your
miniature on a space in a straight line from you, on the opposite
side of the Primordial, adjacent to it. Treat as involuntary
movement. If you would have to end this movement outside the
Board Edge or on an Indestructible Obstacle Terrain tile, you
die instead.
Voluntary Knockdown: You may suffer Knockdown (standing up)
as a free action. (Cycle IV)
Wish Armor (X+): When you become the Target of a Wish Attack,
you can perform Evasion Rolls and Armor Rolls against that Wish
Attack. If you have exhausted or discarded your to gain Wish
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