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Manual

The document is a comprehensive manual for the game 'Freedom Force vs. The 3rd Reich', detailing installation instructions, gameplay mechanics, and character controls. It includes sections on game options, commands, and multiplayer features, as well as a narrative introduction to the game's storyline. The manual serves as a reference guide for players to enhance their gaming experience and navigate the game effectively.

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Guillermo Garcia
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© © All Rights Reserved
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0% found this document useful (0 votes)
60 views23 pages

Manual

The document is a comprehensive manual for the game 'Freedom Force vs. The 3rd Reich', detailing installation instructions, gameplay mechanics, and character controls. It includes sections on game options, commands, and multiplayer features, as well as a narrative introduction to the game's storyline. The manual serves as a reference guide for players to enhance their gaming experience and navigate the game effectively.

Uploaded by

Guillermo Garcia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 23

TABLE OF CONTENTS INTRODUCTION

INTRODUCTION . . . . . . . . . . . . . . . . . 1 EXPERIENCE AND


INSTALL GUIDE . . . . . . . . . . . . . . . . 3 CHARACTER POINTS . . . . . . . . . . . . 24
ABOUT THE MANUAL . . . . . . . . . . . . 3 ATTRIBUTES . . . . . . . . . . . . . . . . . 24
OPTIONS . . . . . . . . . . . . . . . . . . . . . 4 POWERS . . . . . . . . . . . . . . . . . . . . 25
COMMANDS . . . . . . . . . . . . . . . . . . . 6 POWER TIERS . . . . . . . . . . . . . . . . 25
CONTROLLING YOUR HERO SQUAD . 8 DATABASE . . . . . . . . . . . . . . . . . . 25
STARTING THE GAME . . . . . . . . . . . 9 MISSIONS . . . . . . . . . . . . . . . . . . . 26
BEGINNING A NEW GAME . . . . . . . . . 9 SQUAD SELECTION. . . . . . . . . . . . . 26
SAVING A GAME . . . . . . . . . . . . . . . 9 DEBRIEFING. . . . . . . . . . . . . . . . . . 26
AUTOSAVING . . . . . . . . . . . . . . . . . . 9 CREATING A
PLAYING A SAVED GAME . . . . . . . . . 9 CUSTOM CHARACTER. . . . . . . . . . . 26
GAME SCREEN . . . . . . . . . . . . . . . . 10 CHOOSING A MESH . . . . . . . . . . . . 27
CHARACTER PORTRAITS . . . . . . . . . . 11 USING CUSTOM SKINS . . . . . . . . . . 27
STATUS BAR . . . . . . . . . . . . . . . . . . 12 CHOOSING STATS . . . . . . . . . . . . . 27
OBJECTIVES . . . . . . . . . . . . . . . . . . 12 CHOOSING ATTRIBUTES . . . . . . . . . 28
SPEECH BALLOONS . . . . . . . . . . . . 12 CHOOSING MATERIALS . . . . . . . . . . 28
RESULT BUBBLES. . . . . . . . . . . . . . 12 CHOOSING POWERS. . . . . . . . . . . . 29
MOUSE POINTERS . . . . . . . . . . . . . 13 ATTACK POWERS . . . . . . . . . . . . 29
INTERACTION WITH THE DEFENSIVE POWERS . . . . . . . . . . 30
FREEDOM FORCE WORLD . . . . . . . . 14 SPECIAL POWERS . . . . . . . . . . . . 31
GETTING AROUND IN THE GAME . . 14 POWER ANIMATIONS AND
THE COMMAND MENU. . . . . . . . . . . 15 SPECIAL EFFECTS . . . . . . . . . . . . 31
COMMANDS . . . . . . . . . . . . . . . . . . 15 MULTIPLAYER. . . . . . . . . . . . . . . . . 32
COMMAND MOUSE OVER . . . . . . . . . 16 CONNECTION TYPES . . . . . . . . . . . . 32
COMMAND FEEDBACK . . . . . . . . . . . 16 JOINING A GAME. . . . . . . . . . . . . . 33
ENERGY POINTS . . . . . . . . . . . . . . . 16 CREATING A GAME. . . . . . . . . . . . . 33
POWER COMMANDS . . . . . . . . . . . . . 17 SELECTING YOUR SQUAD . . . . . . . . 34
HERO REACTIONS . . . . . . . . . . . . . . 17 TEAM-BASED MODE . . . . . . . . . . . . 34
INTERACTING WITH OBJECTS . . . . . 18 LOADING A GAME . . . . . . . . . . . . . 34
PICKING UP OBJECTS . . . . . . . . . . . 18 GAME MODES . . . . . . . . . . . . . . . . 35
BONUS ITEMS . . . . . . . . . . . . . . . . 18 STORY-BASED GAMES . . . . . . . . . . 35
COMBAT . . . . . . . . . . . . . . . . . . . . . 19 GAMEPLAY DIFFERENCES
ATTACK TYPES . . . . . . . . . . . . . . . . 19 IN MULTIPLAYER. . . . . . . . . . . . . . . 36
0ur story so far:
HEALTH . . . . . . . . . . . . . . . . . . . . 20 MANAGING CUSTOM CONTENT . . . . 37 was it only a year ago that the mighty FREEDOM FORCE was formed by a
DEFENSES . . . . . . . . . . . . . . . . . . 20 CREATING CUSTOM CONTENT. . . . . . 37 perilous panoply of frivolous fate? had so little time passed since the foul
DAMAGE . . . . . . . . . . . . . . . . . . . . 21 HOSTING A GAME FROM BEHIND
LORD DOMINION, despot of the conquering DOMAIN, had sought to
POWER EFFECTS CHART. . . . . . . . . . 21 A FIREWALL OR ROUTER . . . . . . . . 37
introduce the power of ENERGY X to the most sinister of the unwitting
SPECIAL STATES . . . . . . . . . . . . . . 22 NEW HEROES. . . . . . . . . . . . . . . . . 38
inhabitants of Earth? Could you quickly count the pages of the calendar
HEROIC DEEDS . . . . . . . . . . . . . . . 23 CREDITS . . . . . . . . . . . . . . . . . . . . . 41
that have turned since the noble MENTOR betrayed his own oppressive
THE CAMPAIGN . . . . . . . . . . . . . . . 23 END USER LICENSE
THE FF BASE. . . . . . . . . . . . . . . . . 23 AGREEMENT. . . . . . . . . . . . . . . . . . 42
overlord and stole that very ENERGY X and caused it be to distributed to
all stripes of humanity? and was it so recently when the best of these
PERFORMANCE RATING. . . . . . . . . . 23
PRESTIGE . . . . . . . . . . . . . . . . . . . 23
designates of destiny banded together as FREEDOM FORCE to fight the
THE FREEDOM FORCE TEAM . . . . . 24
benighted beneficiaries of ENERGY X who chose to use their new powers
RECRUITS . . . . . . . . . . . . . . . . . . . 24 for greedy gain and selfish spite?

2 3
And fight them INSTALL GUIDE!
FREEDOM FORCE did! QUICKSTART
down went NUCLEAR
• Install the game, following on-screen
WINTER, the scourge of installation instructions.
the soviets. and so fell
• Launch the game, allowing for any
the duplicitous
automatic updates.
duplications of DEJA
VU, the monstrous • From the main menu, select Options to
machines of MR. adjust your audio and video settings the

MECHANICAL and all way you like them, and to review the
others who threatened game controls. Click the OK or CANCEL
the defenseless denizens button to exit OPTIONS.
of PATRIOT CITY. And • Click NEW GAME to start the single
in their finest hour, player campaign. Select your desired
FREEDOM FORCE saved difficulty before starting.
the universe itself from • OR, from the MAIN MENU, click
the temporal tyranny of MULTIPLAYER to play online. select
TIME MASTER. But in JOIN, and double-click on a server
their greatest victory from the list or CREATE to host your
came their greatest own game.
sacrifice… For MANBOT,
• If you don’t feel like playing online,
the noblest of their
select RUMBLE ROOM from the main
rarefied ranks, sacrificed
menu to set up your own custom game or
his very existence to save
play some pre-constructed challenges.
those he had sworn to
• Check out the OPTIONS section on page
protect.
4 for details on tweaking the game to
your liking.

And now PATRIOT CITY is at peace…and FREEDOM FORCE, secure in


that knowledge, has begun to drift apart. For what need is there for a
hero when there is no threat… And does not a hero want the things that
all other men have? But for the mysterious ALCHEMISS, moving on is not ABOUT THE MANUAL
that simple. for she cannot but think of the comrade they left behind… This manual is meant to be a reference. instructions can be found in the in-game tutorial.
Of the metal man she had grown to love.

4 5
STEP BY STEP INSTRUCTIONS CONTROL: Video:

FREEDOM FORCE VS. THE 3RD REICH CD into your cd- or dvd-rom
Insert the Here you may change which keystrokes Here you can choose the resolution at
which you play the game. You may also
FREEDOM FORCE VS. THE 3RD REICH INSTALLATION
drive. the result in which actions by clicking on the
choose the level of detail for the game or
PROGRAM runs automatically. keystroke you would like to change and
set various advanced graphic detail options.
If an installation window does not appear, double click on the icon for your cd or dvd drive
filling in the new one. The CONTROL
If you have poor game performance, you
TAB also allows you to assign functions to
and then double-click on SETUP.EXE to launch the installer. should try turning down the detail level to
the mouse wheel. low. alternatively, if you have a good video
Follow the on-screen instructions for installation. You will be asked to install DIRECT X® card then you can try turning the detail
and other supporting software included on the cd. This software is required to properly run level up to high. If you know what you are
your game. doing, then you can alter the advanced
settings. In the advanced options, you can
Carefully read and follow the on-screen instructions. When the installation is complete, you
SOund: set the character detail level.
will be asked to register your product with VIVENDI UNIVERSAL GAMES.
You can turn AMBIENT OBJECTS on
Registration is strongly advised, as it will allow you to receive important product update Here you may choose from a list of
or off. These are objects that are for
START MENU or DESKTOP
information. several icons have been placed on your available sound providers. you may also
visual quality only and do not affect
FREEDOM FORCE VS.
(whichever you indicated during install). Double-click on the adjust the volume of the overall game sound
gameplay. You can also determine which
THE 3RD REICH icon to play. After a brief introduction, you are taken to the MAIN or the game music using the two sliders. objects have shadows and how detailed
MENU. Additionally, you can select the 3d sound they are. Finally, you may check off the
mode for headphones or different speaker boxes at the bottom of the screen for
set ups. finally, you can choose if you want DECALS, LOW RES. TEXTURES,
to toggle captions during origin and GLOSS MAPS.
stories and spoken dialogue. DECALS: decals are “splats” applied to
the ground when powers hit it.

Options LOW RES. TEXTURES: this


General: option allows lower resolution
textures. it is useful for lower end
MAIN MENU select
From the Here you can select how slowly the game
video cards.
OPTIONS to be taken to the will progress when it is paused and set the

OPTIONS screen. from here you may difficulty of gameplay. You may also check GLOSS MAPS: these are
or uncheck the FADE and EXTRA shinysurfaces on some objects.
tweak the game to suit your hardware
needs and personal preferences. The
STATUS boxes at the bottom of the
screen.
screen has four tabs at the bottom which
lead to options for that aspect of FADE : trees will automatically fade
when a character moves behind them.
GENERAL, CONTROL,
gameplay;
SOUND, and VIDEO. Each screen has EXTRA STATUS : displays extra
information in the status bar..
a “DEFAULTS” button. Clicking this will
restore the game’s default settings.

6 7
COMMANDS CAMERA

ACTION KEYBOARD MOUSE


The majority of movement and action in FREEDOM FORCE VS. THE 3RD REICH move camera up move pointer to top, bottom, left or
direction arrows
can be controlled using the mouse. However, shortcut key commands are available if you light of screen
prefer. These commands may be mapped to different keys from the OPTIONS toggle cinematic cam n /a
Z
SCREEN.
zoom camera in/out n /a mouse wheel

ACTIONS rotate & zoom camera hold down alt n /a

ACTION KEYBOARD MOUSE


attack (default) n/a left-click on target
CHARACTERS
pickup object n/a left-click on target objectthat can be
picked up ACTION KEYBOARD MOUSE
throw or wield object n/a left-click on target while carrying an object select character 1-4 left-click on character or portrait or
drag over
talk to or use n/a left-click on object or character that
can be interacted with
select entire squad 5 n /a
command menu n/a right-click on target

add or subtract Shift + 1 - 4 Shift + click or drag select

POWERS
MISCELLANEOUS
ACTION KEYBOARD MOUSE
select default power F1- F12 left-click on default power pop-up menu ACTION KEYBOARD MOUSE
(lower right corner of the screen)
show mission objectives O ("o", not zero) n /a
select previous power }(right bracket)) n /a
escape menu Esc n/a
select next power {(left bracket)) n /a

quick save F11 n /a


overpower hold down n /a
quick load F12 n /a

force default attack hold down left-click on target while holding down F
increase game speed +/= n /a

decrease game speed - (minus sign) n /a

pause game spacebar or P right-click


(single player)

multiplayer chat T n /a

8 9
CONTROLLING YOUR HERO SQUAD STARTING THE GAME

FANS OF FREEDOM, BEGIN YOUR QUEST TO SAVE THE WORLD FROM


SELECTING TEAM MEMBERS WITHIN A CLICK AND DRAG SELECTION
THAT PESKY 3RD REICH!
MISSION
To select multiple heroes left click and
A team can have up to four heroes. each drag a selection box over your chosen
will be identified by a number, 1-4. You can characters. BEGINNING A NEW GAME PLAYING A SAVED GAME
select a particular team member by
Go to the game’s MAIN MENU and select To continue a previously saved game,
pressing the corresponding number on your
NEW CAMPAIGN. You will be prompted to select LOAD GAME from the MAIN
keyboard. When you have selected a
choose the desired level of difficulty. MENU. A list of your previously saved
particular character his or her portrait will
ADDING OR SUBTRACTING TO TEAM games will appear. Select the chosen game
appear above the other characters on the
SELECTION from your list and click LOAD. If you wish
screen and the chosen character will be
SAVING A GAME to return to the main menu, click CANCEL.
standing in a brightly colored circle. If you To add or remove
press the appropriate number twice, the a hero from your To quickly load your QUICK SAVE game,
To save a game, hit the escape button on
screen will center on the selected hero. team, hold the press F12.
your keyboard. This will bring up the
You may press 5 to select the shift key and To delete an unwanted saved game, go to
ESCAPE menu. Select SAVE.
entire team. use the mouse to your saved game list, select the
left click the To quickly save an in-progress game, press
appropriate title and click DELETE GAME.
character or his or F11. This creates a “QUICK SAVE” saved

her portrait. game. If you press F11 again, your old


QUICK SAVE will be overwritten by the
Another option is to
new one.
press the corresponding
number on the keyboard while
holding down the shift key. Please
note that using multiple characters
AUTOSAVING
will remove many options from
the COMMAND menu. FREEDOM FORCE will auto-save the game
whenever you complete a mission or exit
from the game. To continue from where you
left off, simply select “CONTINUE GAME”
from the MAIN MENU.

10 11
GAME SCREEN CHARACTER PORTRAITS

A picture of every character in your team of heroes appears at the lower left hand corner
The GAME SCREEN tells you how and what your hero is doing in the game. You of the screen. These pictures are a source of important information:
should rely on this screen for information about your hero’s location, where he or
she should be headed and what the next part of the mission entails.

1. HEALTH: The health of your hero is portrait will appear raised from the
shown on a bar. When the bar is all bottom of the screen.
red, you are at full health. When it is 7. USABILITY: when a particular hero
only a little red, you are in trouble.
cannot be used (due to some
2. ENERGY: Your hero’s energy level is unfortunate state) his or her portrait
displayed in three purple bars will appear grayed out.
(representing the three levels of 8. KNOCKED OUT: when a particular hero
energy a power might use). When all
has been knocked out, he or she can no
three bars are full, your hero can use
longer be used in the current mission
their most devastating powers.
unless they still have a HEROIC
A NOTE ON ENERGY: when you bring DEED, which they can use to revive
up the COMMAND MENU, the amount themselves. The corresponding
of energy required for each action portrait will appear grayed out.
6. 3. appears on the right side. If your hero 9. DEFAULT POWER: this shows you the
4. 7. 8. does not have enough energy to
power that will be activated by a
complete a particular action, it will be
left-click. You can change the default
5. grayed out.
power by clicking on this display.
CHARACTER PORTRAITS
3. HEROIC DEEDS: these will appear as
1.
small medals in the top right of the
2. hero’s portrait.

4. SPECIAL STATES: these will appear as


9.
icons in the upper left corner of the
hero’s portrait, and also on the
STATUS BAR (see page 12).

5. SQUAD NUMBER: this will appear at


the bottom right of the portrait and
indicates your hero’s place in the
squad.

6. SELECTION: if you have selected a


particular character, his or her

12 13
STATUS BAR OBJECTIves MOUSE POINTERS
LARGE BLUE ARROW: this
indicates a character’s ability to
throw an object they are carrying.
The status bar displays character or Mission objectives are described in the Various mouse pointers appear in
object-specific information. To view the objectives screen (press the “o” key to FREEDOM FORCE VS. THE 3RD REICH. SMALL BLUE ARROW: this
status bar for a particular object or hero, see this). You can locate objects relevant The color of the pointer varies depending indicates that the selected
character will execute a ranged
move the mouse over it. The status bar to the objectives using the arrows that on what will happen if you leftclick. The
attack .
will appear and give you the following appear on screen. Primary mission default pointer for normal activity is a
information: objectives (you must complete these to white arrow. SMALL RED FIST: this indicates
that the selected character will
win the mission) in the FREEDOM FORCE
CHARACTER STATS: these include the You can select which power the character execute a melee attack.
VS. THE 3RD REICH universe are
name of the character or object, health, will use when you left click on a target
identified by red arrows. secondary
resistances and vulnerabilities, current through the DEFAULT POWER POP-UP
objectives (you can optionally complete SMALL YELLOW STICK
state, and a text description of the menu. This can be found in the lower left FIGURE: this indicates that the
these for more prestige) are represented
object. corner of the screen. Once you have selected character will execute a
by yellow arrows. direct attack.
selected a default power from this menu,
COMMAND INFORMATION: scrolling
the character will perform that attack PURPLE FLASH: this indicates
the mouse over a power listed in the
each time you leftclick on a target. You that the character will execute a
command menu will bring up detailed beam attack.
can change the default power for each
information on that power in the Status
character at any time.
Bar, including how likely the power is to
effect your current target.
RESULT BUBBLES Default powers can also be selected by
LIGHT BLUE CONE: this
indicates that the character will
pressing the function key associated with execute a cone attack.
ENEMY STATUS: if the player scrolls
These appear as text and inform that power. The default power menu shows
the mouse over an enemy, a red line will
the player of the result of an which function key will select which power
appear representing that villain’s health, YELLOW ARROWS: this indicates
action. For example, if a that the character will execute an
for any given character. You can also set
and a set of three purple bars will show character is attacked, the amount of area attack.
the function key by pressing it while
energy level. damage incurred will appear in a bubble
mousing over a power in the menu. YELLOW HAND: the hand
and will be color-coded to indicate the
appears when a character can pick
severity of the attack. GOLD indicates When you have a default power selected, up an object to throw or wield in
that the target was vulnerable to the the pointer will show you which kind of an attack. the hand also appears
attack, DARK GRAY indicates that the when the character may interact
power will be used each time you mouse
target was resistant to the attack. with civilians, use objects, or act
over a potential target. out default commands.
WHITE indicates no special vulnerability
or resistance.

SPEECH Other results such as changes in state


(i.e: if a character becomes enraged) and
BALLOONS events such as knockouts also appear in
If the pointer is grayed out, this indicates
These appear when heroes and or result bubbles. that you do not have sufficient energy to
villains interact. The speaker’s head will use the currently selected default power.
appear in one of the corners, and his You can hold down the “F” key to force use
or her message will appear in a of a default power against a non-hostile
character or object or just at a specific
speech balloon.
location.

14 15
INTERACTION WITH THE FREEDOM FORCE WORLD THE COMMAND MENU

The vast majority of in game situations have a default command that is accessible by using
To succeed at FREEDOM FORCE VS. THE 3RD REICH the player should take the mouse to left click. The full menu of command options can be viewed using the
advantage of the internal resources of the selected team of heroes and the COMMAND MENU, which can be accessed by right clicking on any object or enemy. This
external resources in the surrounding environment. paying attention to all available
action automatically pauses the game and brings up a list of the character’s available
assets is very helpful in beating those nasty enemies!
actions and powers. Left click on a particular command to select that action. An
abbreviated command menu appears if the player right clicks on their own character, on
Remember that you have control over the speed of the game. You can slow down or
pause the action at any time by hitting the spacebar or right clicking with the friendly characters, or on the environment.
mouse.

COMMANDS
Each icon below corresponds to the specified command:

MOVE TO SPECIAL THROW (available when

GETTING AROUND IN THE GAME an object has been picked


up)
HEROIC DEEDS
MELEE
INTERROGATE
The player can choose to use the mouse or the arrow keys to travel around the (available when a
game. all characters are able to run, although speed varies by hero. to move a WIELD (available when a
PROJECTILE character can be
character on land, use the mouse to left click on the place where you would like
usable object is interrogated)
your hero to be. If a certain location is inaccessible, the character will get as
targeted)
close as he or she can to the selected point.
FLY (available when a
BEAM
character can fly))
Characters with the jumper attribute have the ability to jump onto buildings. This DROP (available when
can be accomplished by using the mouse to left click on the top of the chosen wielding an object)
building. Once up there, the hero can leap from one rooftop to the next, provided ATTACK: AREA
LAND (available when a
there is not too much space between the buildings.
character is flying)
PICK UP
Characters who have the ability to fly can do so by the player right clicking with DIRECT (available when targeting
the mouse to view the COMMAND MENU, selecting the FLY or FLY TO command, an object that can be SMACK DOWN
and choosing the destination. Characters who are flying will continue flying until picked up) (available when wielding an
the player clicks LAND or LAND ON in the COMMAND MENU (or until they are DEFENSE
object)
knocked out of the air).

IMPORTANT: You can drag the command menu around by holding down the right
mouse button and moving the mouse. This is a very useful technique for targeting
moving characters — just press the mouse button and drag the menu until the
desired target is selected. As you drag the menu, the target box at the top of
the menu updates to show you the name of the currently targeted object and
that object will be highlighted in the game world.

16 17
COMMAND MOUSE-OVER COMMAND FEEDBACK POWER COMMANDS HERO REACTIONS

Move the mouse over a command to learn When targeting a character with the To add extra power to a command and Heroes that are not currently controlled by
the following important information: command menu, some additional helpful increase the intensity of an attack you may the player will take their own initiative and
information is shown in the game world: hold down the CTRL key. Be aware that attack enemies. When doing so, they will use
o Attack type
although an over-powered command will only powers with no energy cost. Characters
o Amount of damage WHITE LINE: this line points towards the
cause more damage, it will also cost an will warn you when they are about to take
chosen target and indicates that the
o Type of damage caused extra “bar” of energy. their own initiative. If you want them to do
character is within range for attack.
(or defended against something else, simply select them and give
Powers that already use a full three bars
RED LINE: this indicates that a selected them an order.
for defensive actions) of energy may not be over-powered.
target is out of range and the character
o Chance of stun will move closer before attacking.

o Degree of knockback WHITE SPHERE: this displays the area in

o Chance of hit which an attack is effective.

o Chance of affecting target WHITE ARC: this appears for melee


attacks, which have an arc of effect and
(for resisted powers)
will damage anyone in a specific area.
o Brief description of power

IMPORTANT:
Characters can be
vulnerable to some damage
types and resistant to others. You can
match the damage type of the power
(shown in the status bar when
ENERGY POINTS selecting the power from the
command menu) against the resistances
The vast majority of power commands in FREEDOM FORCE VS. THE 3RD REICH of the target (shown in the status bar
necessitate the use of various amounts of energy. Your character has a limited amount of when mousing over the target).
energy, so you must use your energy wisely. Energy recharges over time.
Also, the game helpfully shows you if
any of your powers are particularly
Powers have one of four energy levels: none, low, medium, and high. To determine the energy effective against the currently
targeted character by flashing
cost of a power, move the mouse pointer over it in the command menu and look at the energy
the icon for each such power.
bar. This is split into three sections to show the player the level of power used.
Taking advantage of these power
target match-ups is crucial for
Once initiated, powers that consume no energy will be automatically repeated by your game success.
characters until the enemy is ko-ed or destroyed. Energy using powers will only be used once
each time requested.

18 19
INTERACTING WITH OBJECTS combat !
ATTACK TYPES

The FREEDOM FORCE VS. THE 3RD REICH environment is highly destructible. Buildings MELEE ATTACKS:
can be damaged or completely destroyed depending on the effectiveness of whatever hits To conduct a melee attack the enemy must
them. be within arm’s reach of the hero. If the
hero is out of reach, he or she will
A character with enough physical strength can pick up many objects in the world and use
approach the enemy and then attack. Note
them as weapons without using up energy points. Using objects does prevent the hero from
that these attacks can be dodged.
using their other attacks. found weapons in the game can be very effective since a very large
item like a lamppost or a car gives a character a huge range and allows them to harm multiple
enemies at one time. CONE ATTACKS:

Endangers anyone within a given angle of


the target. Cone attacks cannot be dodged.

PROJECTILE ATTACKS:
PICKING UP OBJECTS
These are thrown or fired by the attacker
Select an object by left clicking with the and may explode, thus affecting more than
mouse when the yellow hand icon appears. one target. Projectile attacks can be
you can also pick something up by going to dodged by the target.
the command menu and using the mouse to
left click on the pick up command.
BEAM ATTACKS:

A beam creates a direct connection


between the attacker and the enemy and
BONUS ITEMS therefore cannot be dodged.

Canisters containing various kinds of


ENERGY X can be found around the game. AREA ATTACKS:
these include: These damage the area around the
attacker and cannot be dodged.
ENERGY CANISTERS: these completely
fill a character’s energy bar, and also
temporarily increase the rate at which DIRECT ATTACKS:
they regain energy.
These are effective only on a single enemy.
HEALTH CANISTERS: restores the DIRECT ATTACKS do not travel through
character to his or her full health. the intervening space, cannot miss and
EXPERIENCE CANISTERS: gives a cannot be dodged.
character extra experience points.

PRESTIGE CANISTERS: gives added


prestige to the entire team of heroes.

20 21
DAMAGE
HEALTH
During the battle for good your heroes may be injured or they may inflict damage on
Each character has a number of points of enemies. Every power your heroes possess has a corresponding type of damage that he or
damage they can endure before being she can dole out. When you select a particular power from the COMMAND MENU the type
knocked out. Enemy attacks, long falls, of damage each power inflicts will be displayed on the status bar. For an effective attack,
running into or being thrown against
damage type should be matched with the resistances and weaknesses of the enemy.
objects in the environment all cost the
hero health. Objects also have a set
amount of damage they can take before
being destroyed.

EFFECT OF
POWER DAMAGE STATE POWER
EFFECTS TYPE INDUCED MAGNITUDE DESCRIPTION
Acid n /a increased wounds with dangerous
damage chemicals
Cold n /a increased wounds with
damage icy temperatures
Crushing n /a increased wounds with
damage huge impact
Electrical n/a increased wounds with
damage electric shock
Energy n/a increased wounds with
damage pure ENERGY X
Heat n /a increased wounds by burning
damage
Defenses Piercing n /a increased wounds by tiny but
damage ivery strong multiple impacts
CHARACTER DEFENSE:
Each character has the ability to passively or actively defend themselves. passive defense is Radiation n /a increased wounds with
damage radioactive material
automatic but active defenses must be selected by the player and will cost the hero energy.
Mental various various includes multiple
To engage an active defense, right click for the command menu and select the defense from extra power effects.
the list of options. see EXTRA below.
Mystical various various includes multiple
extra power effects.
The results of a defended attack will appear on the screen as follows: see EXTRA below.
Message Description
ABSORBED! The defense absorbed the attack, converting it into energy points for
the defender.
BLOCKED! The defense was strong enough to block the attack. NOTE: for more information on EXTRA DAMAGE TYPES, please see the game for
DEFLECTED! The attack was redirected in a random direction. examples.
REDIRECTED! The attack was sent back to a random enemy.
REFLECTED! The attack was sent directly back to the attacker.

Melee and projectile attacks can be avoided altogether if you are agile enough to dodge
them.

22 23
SPECIAL STATES HEROIC DEEDS
Some attacks don’t just result in straightforward external damage; a character’s mental or
Most of the heroes in FREEDOM FORCE VS. THE 3RD REICH have the ability to help
physical state can be affected too. In FREEDOM FORCE VS. THE 3RD REICH the various
themselves in a dangerous situation by performing one heroic deed per mission. A HEROIC
possible effects of an attack are divided into primary and secondary states. in a primary state
you will no longer be able to control your hero. Note that a character can only experience one REVIVAL will normally restore a hero to full health and energy and remove all negative

primary state at any time. A secondary state allows you to retain control of your hero and a states. If a hero has been knocked out, he can use a HEROIC REVIVAL to return to
character may experience more than one at a time. consciousness, but will only have a fraction of his full health.

NOTE : you can see more information about SPECIAL STATES when building pow-
ers for custom characters in the game. THE CAMPAIGN

FREEDOM FORCE VS. THE 3RD REICH single player is divided into missions. each must be
completed in order to move further into the game.
PROGRESSIVE DAMAGE FALLING DAMAGE

Certain states like ACID BURN and Long falls will result in damage.
IRRADIATED result in potentially severe
progressive damage. This will lessen as you STUNNING THE FF BASE
continue the mission and eventually
Any attack and certain special actions can After each mission your heroes will need a rest. They all congregate back at the FREEDOM
disappear but you should take note of the
result in a character becoming stunned and FORTRESS, a home base where the team can use character points to train. the heroes may
risk; progressive damage can be very
therefore unable to act. also use their time at the FORTRESS to learn about enemies and add new team members.
dangerous if it is not cured.

Knockout
KNOCKBACK
When a character’s health is depleted he PERFORMANCE RATING Prestige
A knocked back character will be unable
or she will be knocked out. No characters
to act until after he or she has gotten PERFORMANCE RATING is an indication PRESTIGE POINTS measure the success
up. die in FREEDOM FORCE VS. THE 3RD
of how the world sees FREEDOM FORCE. of your team of heroes. Points can be
REICH.
Depending on the success or failure of a earned in the game by completing mission
COLLISION DAMAGE mission, this rating will fluctuate between objectives, gaining victory over the
the so-so DO-GOODER rating and the enemies, or picking up prestige bonuses.
The velocity of a hit determines the
highly coveted SAVIOR OF THE The number of prestige points you have at
level of damage caused.
UNIVERSE. the end of a mission translates into your
PERFORMANCE RATING. Points may be
used to recruit new heroes to your team.

24 25
THE FREEDOM FORCE TEAM POweRS POWER TIERS

Each character possesses special powers Heroes have multiple available powers but
The heroes of FREEDOM FORCE have joined together to defeat evil and of course to save
that allow him or her to accomplish must level up existing powers before new
the world. In FREEDOM FORCE VS. THE 3RD REICH you will start the game out with
amazing things on the path to saving the powers can be purchased. Powers available
Alchemiss and other heroes will gradually join your squad.
world from evil. Each power varies in early in the game must reach LEVEL 3
effectiveness and therefore so does the before any more advanced powers may be
All current members of FREEDOM FORCE can be viewed by going to the TRAIN SCREEN CHARACTER POINT cost of buying them. accessed. Unavailable powers appear
(use the “TRAIN” button in the base). This is chock full of information on each character grayed out.
Most powers can be leveled up for a
including his or her powers, costume, stats, and origin story.
CHARACTER POINT cost. Power levels
DATABASE
affect the strength of attacks by altering
the chance of stunning an enemy, the area The database is essentially an encyclopedia
of effect, the power of the attack, and of FREEDOM FORCE VS. THE 3RD
the amount of knock-back. Levels can also REICH characters. It contains a complete
up the chance of a successful passive list of heroes and villains and includes
RECRUitS EXPERIENCE AND
defense and up the duration of an active information on their powers and their
CHARACTER POINTS
As FREEDOM FORCE VS. THE 3RD defense. weaknesses. When the player
REICH progresses and word spreads of the Characters in FREEDOM FORCE VS. THE completes a mission all the
team’s amazing deeds, more and more 3RD REICH build on their strengths when new enemies that
heroes will be interested in joining. If you they take part in missions. This earns them appeared will be included
want them you will need to spend some of EXPERIENCE. Recruited heroes who don’t in the database.
your hard-earned PRESTIGE POINTS. The actively take part in a mission will earn less
stronger the hero, the more points it takes EXPERIENCE. When a hero accumulates
to get them on board. enough EXPERIENCE, he or she will “level
up” and earn CHARACTER POINTS. These
You may also bring custom characters see
may be used to increase the hero’s powers
below into your FREEDOM FORCE team.
or buy new ATTRIBUTES, keeping them up
Remember that the more powerful the
to the challenge of fighting evertoughening
character, the more PRESTIGE POINTS
enemies throughout the game.
it will cost to add them to the team.

ATTRIBUTeS

These will give your hero new abilities in exchange for CHARACTER POINTS. Attributes
must be purchased in the order they appear on the ATTRIBUTE LIST.

26 27
Missions CREATING A CHOOSING A MESH CHOOSING STATS
CUSTOM After you click NEW, the first step is to These represent the physical abilities of a
SQUAD SELECTION CHARACTER choose a mesh for your new character. Use character. All stats range from 1 to 10,
the scrollable menu and click OK to select with 3 being “an average, un-powered
To begin a mission:
your favorite mesh. You may use the human”.
• select MISSION BRIEFING, which will FREEDOM FORCE VS. THE 3RD
meshes included with the game or you can
bring up information on the current REICH’S “CHARACTER TOOL” allows you STRENGTH (str):
download meshes from non-irrational sites.
mission. to design your very own heroes for use in
Strength stats regulate a character’s
the game. PLEASE NOTE THAT PER THE END
• select up to four heroes that you feel capacity to pick up and throw objects and
USER LICENSE AGREEMENT, REGARD-
would be well suited for the mission. To create your own character: inflict damage in melee combat. the larger
ING END-USER CUSTOM CONTENT
Some characters may be required or the number, the stronger the character.
1. From the MAIN MENU screen select IRRATIONAL GAMES DOES NOT
forced to stay back for a specific CHARACTERS SPEED (spd):
SUPPORT, CONDONE OR APPROVE OF
mission. [a few missions will be played
2. This will bring up a character menu THE UNAUTHORIZED USE OF THIRD Speed stats regulate how quickly your
with less than four heroes.]
from which you may select from the fol- PARTY COPYRIGHTED MATERIAL IN character can run and/or fly. The speed
lowing options: “FREEDOM FORCE VS. THE 3RD stat effects character movement only, it
REICH.” does not have any effect on attacks.
• new
Be aware that each mesh has a fixed set AGILITY (agl):
DEBRIEFING • edit
of animations, which will limit the abilities
Agility stats indicate the speed at which
When you finish a mission, a DEBRIEF • delete of your character.
your character is able to dodge enemy
screen will appear and outline your level of
• copy attacks. A highernumber indicates a
success. If you completed the primary and
• view greater ability to stay out of harm’s way.
secondary mission goals successfully and
knocked out some of your enemies, or if The CHARACTER CREATION TOOL ENDURANCE (end):
you were lucky enough to pick up some
allows you to select the attributes and Endurance indicates how many health
PRESTIGE canisters, the DEBRIEF screen
powers of your hero and set their stats to points a character begins a mission with. A
will show you how many PRESTIGE
suit your needs. Each of these has a point character with more health points can
POINTS you have won. If you allow
value which when added up determines the
USING CUSTOM SKINS
sustain more injury before being knocked
civilians to be injured or buildings to be
cost of your character in PRESTIGE One you have selected a mesh you are out.
destroyed you will lose PRESTIGE
POINTS. Cost will be displayed in the ready to choose a skin. Skins are designed
POINTS. ENERGY (eng):
upper right corner of the CHARACTER for use with specific meshes. You can
The DEBRIEF screen will also show who on screen. Make sure your character doesn’t Energy indicates the speed at which your
scroll through the available skins by
your team has leveled up. You will not see cost too much or you won’t have enough character’s energy regenerates. The higher
clicking the arrows beneath the
this part of the screen if your mission PRESTIGE POINTS to bring him or her the energy stat, the faster a character
character’s portrait.
failed and you will not be able to advance into your squad. can reenergize. Characters with a 1 in this
your campaign. stat have no energy at all.

28 29
CHOOSING ATTRIBUTES CHOOSING POWERS

The stats listed above provide the basics your hero needs to survive in the tough world of FREEDOM FORCE VS. THE 3RD REICH has a highly flexible and varied menu of powers
FREEDOM FORCE VS. THE 3RD REICH. Attributes give your hero the extra kick they for both offensive and defensive action. Information on all available powers can be found in
need to shine. Click on the PURCHASE button (in the ATTRIBUTES panel) to view a list of the POWERS section of the CHARACTER SCREEN. To view the powers available for a
available options. You will be able to view a complete description of each one and the particular character mesh or to create your own powers, use the mouse to click on the
CHARACTER POINT cost to buy it. Occasionally you will see an attribute that actually PURCHASE button on the power Tab.
weakens your character in some way. Don’t be afraid of these, they do have negative effects
but they also reduce the cost of a character and allow you to use CHARACTER POINTS on
other things.
ATTACK POWERS
FREEDOM FORCE VS. THE 3RD REICH
allows you to attack your enemies using your
choice of several attack types. Each attack
type has standard base properties as well as
special extra properties. Some of the extra
NOTE : You can see a complete list of ATTRIBUTES when creating a custom properties are drawbacks, but they will also
character. make the power cost less CHARACTER
POINTS. Choose your attack type from the
drop-down menu on the SELECT A POWER
SCREEN.
CHOOSING MATERIALS
MELEE ATTACKS:
When you create a custom character you
To execute a MELEE ATTACK the enemy
may select the material from which your must be within arm’s reach of the
hero is made. Materials have varied attacker. If your chosen target is out of
resistances so choose carefully! reach your hero will try to approach the
target before he or she can attack.
Options are displayed on the pull down
MATERIAL menu on the INFO. CONE ATTACKS:

PROJECTILE ATTACKS: : These can affect a large number of


TAB. resistance information is shown in a
targets, as long as they all fall within the
window below the menu. A projectile must reach the enemy from
angle of the power.
a distance, which gives him or her some
time to dodge the attack. Projectile AREA ATTACKS:
attacks can also be stopped by obstacles.
Less direct than a beam attack, the
AREA ATTACK will damage the space
around the attacker.
BEAM ATTACKS:
DIRECT ATTACKS:
These are useful for their accuracy as
they go directly from the attacker to These damage a specific target. They do
the enemy. not cross the intervening space, so
cannot be obstructed or dodged.

30 31
DEFENSIVE POWERS SPECIAL POWERS POWER ANIMATIONS
AND SPECIAL EFFECTS
Your character can have both passive and active defenses. PASSIVE DEFENSES are always “on”, but SPECIAL POWERS are not classified as
only have a percentage chance of protecting you from damage. ACTIVE DEFENSES completely protect offensive or defensive, they simply let your FREEDOM FORCE VS. THE 3RD REICH
you from specific damage types, but cost ENERGY and only last for a short time. hero do really cool things. Each time you use gives you the ability to select various
a SPECIAL POWER you must pay the effects and animations for your chosen
NOTE: Each character can only have one PASSIVE DEFENSE, so choose it carefully.
corresponding cost in ENERGY POINTS: powers.

300 PERCENTER: gives bonus damage for a ANIMATION


few seconds.
ACTIVE DEFENSE PROPERTIES Each attack or defense has a corresponding
AFTERBURNER: a quick burst of speed selection of animations, each of which has a
DAMAGE BLOCKED indicates the various kinds of damage blocked by the power. while in flight. point cost based on the following factors:
ATTACKS BLOCKED indicates the various kinds of attacks blocked by the power. BLIND JUSTICE: this will increase the
BLOCK TYPE the method used to block the attack. amount of damage your hero can do but will START TIME: this value tells the player
send him or her into a berserk state. the length of time it takes for the power to
ENERGY POINT COST the energy cost to use the defense. be usable. For example, a lengthy animation
DURATION length of time the defense is effective. CLOAK OF SHADOWS: hero will briefly may mean a long wait before your hero
become invisible to all foes. actually uses a power, leaving the attack
REMOTE USE if this is checked, then the ACTIVE DEFENSE can be used to
protect another hero, but not this one. vulnerable to interruption. Therefore, the
CLONE SELF: results in a convenient
enemy-attacking copy of the user. longer the START TIME, the cheaper the
animation.
DECLOAK: makes the user visible again.
TOTAL TIME: this is priced along with
PASSIVE DEFENSE PROPERTIES DISPLACE IMAGE: any attack on the user
START TIME and tells the player the
will have a 30% chance of missing the mark.
DAMAGE BLOCKED indicates the various kinds of damage blocked by the power. amount of time an attack will take to finish.
ELECTRIFY: causes periodic bursts of
ATTACKS BLOCKED indicates the various kinds of attacks blocked by the power.
static electricity around the user. NUMBER OF CONTACTS: this tells the
BLOCK TYPE the method used to block the attack. player the number of times a power is used
EMPATHY: damage inflicted on a hero will for each animation. While the vast majority
SUCCESS RATING probability of a successful defense.
be turned back against the enemy at half
of animations will use a power only once, a
ALWAYS ACTIVE if this is checked, the defense will work even if the hero is its effectiveness.
inactive. few will allow you to use a power up to six
LIVING FIRES: summons a fire elemental. times, making the animation more costly.

SONIC BOOM: a burst of quick flight, EFFEcTS: effects are free and are
leaving devastation in its wake.
available to give your hero a specific look.
DEFENSE BLOCK TYPES Each type of power has a set of possible
SPEEDING BULLET: the user runs so fast
that he or she knocks back the target at effects that you may choose from a
various possible results from defending an attack:
the end of the trajectory. drop-down menu.
NORMAL: the attack has no effect.
ABSORB: the defense was strong enough to absorb the attack, gaining SPRINT: allows the hero to very quickly run
to far away places.
energy for the defending her.
DEFLECT: the attack was redirected in a random direction. TELEPORT: allows the hero to teleport to
any location within range.
REDIRECT: the attack was sent back to a random enemy.
REFLECT: the attack was sent directly back to the attacker.
PASS THROUGH: the attack passes through the defender with no affect (possibly
hitting something else behind them).

32 33
MULTIPLAYER JOINING A GAME CREATING A GAME

How you join a multiplayer game depends on A field will appear on the MULTIPLAYER
FREEDOM FORCE VS. THE 3RD REICH can be played on the INTERNET or on a LAN with
your connection type, though in all cases you SCREEN in which you will enter your player
2 to 4 players. One player creates a game and serves as the host. The host decides on game
must type in your player name unless you name. Once you have done this click the
options like the map that will be used and the game’s point values. Once he or she sets up the
want to be known as the heroic “PLAYER 2” CREATE button to proceed to the game
game other people may join and make decisions about their own team of heroes. Every player
to your opponents. creation screen. This screen will offer you
selects a team of up to four heroes and battles opponents for supremacy.
the following choices:
JOINING A GAME VIA DIRECT IP:
To create or join a MULTIPLAYER game, click on the MULTIPLAYER button
SESSION: type in a name for your game.
in the main menu. When you select DIRECT IP, a screen will
appear with a field for a manual ip address. enter
the appropriate address in that field and click PASSWORD: if you want your game to
PLEASE NOTE:
CONNECT. password protected, enter a password
every player must have a
FREEDOM FORCE VS. THE Once you are connected, you will see the session here. Anyone wanting to join your game will
3RD REICH CD. name and other details about the game you’re need to enter that password.
CONNECTION TYPES joining.

Click the JOIN to get started. GAME TIME: the length of your game, in
Once you have clicked on the multiplayer button, select the type
minutes.
of connection you will be using.

Your choices are: JOINING A GAME VIA LAN:


MAX PLAYERS: the maximum number of
When you select LAN, a screen will appear with players allowed in your game.
o INTERNET: go to the main page of the FREEDOM FORCE
a list of games available on your network. Each
server. game on the list will show you the game type
MAX HEROES: the maximum number of
o LAN: play over your local area network. (“mode”), the maximum number of players
heroes each player is allowed to bring into
allowed, whether the game requires a password,
o DIRECT IP: connect directly and information about PING time. You can sort the game.
with an opponent. the list by any of these factors by clicking on
the column headers. If you don’t see a specific BALANCED?: if you check this box, only
game you are looking, try clicking the REFRESH balanced heroes will be allowed in your
button. Once you have selected a game, click
game. A balanced hero can cost no more
JOIN.
than 6000 cp. Certain special kinds of
powers are also prohibited from mp. When
JOINING A GAME VIA INTERNET: you are creating a custom character, the
character or power editing screen will show
When you select INTERNET, you will be taken
to the main screen of the FREEDOM FORCE
you when a power or character is not
VS THE THIRD REICH server. This looks suitable for a balanced game.
similar to the LAN screen with a list of
available games, but it also shows a list of other
players and there is a chat box. Select a game
from the list and click JOIN.

34 35
USER CONTENT?: if you check this box, TEAM-BASED MODE GAME MODES
custom user content (skins, meshes, etc.) will
DEATHMATCH: score a point for each enemy character you ko. Characters can’t
automatically be distributed to all players If you have joined a game in which the host
respawn.
before the game begins. See below for more has selected the team-based mode you will
TEAM similar to DEATHMATCH, but points are scored for teams
details. choose your team on the SQUAD DEATHMATCH: instead of individual players.
SELECTION SCREEN. ARENA : five rounds of DEATHMATCH — the player controlling the last
GAME MODE: choose the type of game to character standing wins the round and scores one point.
When you’re finished selecting your
create. for a description of each type, see TEAM ARENA: similar to ARENA, but points are scored for teams instead of
characters or your team, click READY. When
individual players.
the section “GAME MODES” below. everyone is ready the game’s host clicks
MASSACRE: score a point for each enemy character you ko and lose a point
NEXT and the LOAD SCREEN will appear. each time one of your own heroes goes down. heroes will respawn
MAP: choose from a list of available game until the match’s time limit (selected by the host) is up.
maps. TEAM MASSACRE: similar to MASSACRE, but points are scored for teams instead of
individual players.
LOADING A GAME
DESTRUCTION: one team tries to defend an object while a second team tries to
Once you have finished, click NEXT to go to destroy it. (only available in storybased games).
The last screen you’ll see before the game
the SQUAD SELECTION screen (see LEADER: two teams fight to score the most ko’s, but one team has a leader
begins is the LOAD SCREEN. The LOAD
and ko-ing the leader ends the game. Score 1 point for each enemy
“SELECTING YOUR SQUAD”). SCREEN will show you lists of all characters hero ko-ed, and 10 points for the leader! (Only available in
or teams involved in the game, along with story-based games).
their point costs. Each team has its own TAG: each players takes up to four characters but only uses one at a
colors, which are shown next to the team time. You can “TAG” out a character to swap in any other one
SELECTING YOUR SQUAD through the command menu (targeted at the current character).
and player names. At the bottom of the Each tag uses one heroic deed. A point is scored for each
Once you have joined a game you will LOAD SCREEN a progress bar shows the knock-out of an enemy character. If a character dies and has no
proceed to the SQUAD SELECTION status of data-synching for the game. Once more heroic deeds the next character will automatically be tagged
in.
SCREEN. On the left side of the screen you all players have downloaded each other’s
will see a list of all available built-in content and all players have loaded the
characters. If you have included custom game, the battle will commence!
characters you may view them by using the
drop down menu at the top of the screen.

Use the “>>” and “<<” buttons to add or


remove characters until you are happy with STORY-BASED GAMES
your team. If you want more detail about a
In addition to the standard multiplayer games, you can create your own “story-based” game
character, select it from the list and click
by clicking on the CREATE STORY button in the lobby screen. Here you can create custom
the VIEW button underneath the 3d
scenarios, choose the heroes and villains on each team, as well as the game mode and map.
character model.
You can write a description of your scenario in a text box that will be visible to all players
Remember, you are limited to the number of who join your game. You can even attach a piece of comic cover art for your creation. In
heroes chosen by the game’s creator and if short, you can handcraft any multiplayer experience you want and share it with the world or
he or she selected a “balanced” game, some use one of the story-based missions included with the game.
custom characters may not be allowed.

36 37
On the STORY-BASED CREATION SCREEN, there are a number of tabs near the bottom MANAGING CUSTOM CONTENT
of the screen:

GAME: fill in session name, team names, password, game time and maximum number of Custom content is material created by the player to customize the game experience. For
players. example, you can create new “skins” for your characters or even entirely new character
models (“meshes”).
STORY MODE DESCRIPTION: enter descriptive text for your scenario and browse to
select art for your comic cover. Comic cover art is user-created. files must be in .bmp PLEASE NOTE THAT PER THE END USER LICENSE AGREEMENT, REGARDING
format, and have sides that are a power of two e.g. 256, 512, 1024, etc... The image will have END-USER CUSTOM CONTENT IRRATIONAL GAMES DOES NOT SUPPORT,
its left and right sides cropped on some menus, but if you keep the main image to CONDONE OR APPROVE OF THE UNAUTHORIZED USE OF THIRD PARTY
“STANDARD COMIC BOOK” proportions, it should always fit. COPYRIGHTED MATERIAL IN “FREEDOM FORCE VS. THE 3RD REICH”. MAKE SURE
THAT YOU ARE FAMILIAR WITH THESE COPYRIGHT RESTRICTIONS BEFORE
There are also tabs to select the heroes or villains who will comprise your team (if your game
CREATING OR DOWNLOADING CUSTOM CONTENT.
type is LEADER, the first character recruited to the first team will be the LEADER) and
ones for saving and loading custom scenarios. When you are ready to take your story-based
mission into the world, click HOST!

CREATING CUSTOM CONTENT

Because creating this kind of content requires external software (e.g. a picture editing
program), we can’t fully describe it in this manual. if you are interested in creating custom
content, we suggest you look on WWW.FREEDOMFANS.COM where you will find much more
JOINING A STORY-BASED GAME
information. be sure to visit the discussion forums to find tips and tricks from other players
Joining a story-based game is much like joining any other game, except that you don’t select
heroes for your team — the story’s creator has already done that for you. All you have to do
is select a team.

GAMEPLAY DIFFERENCES IN MULTIPLAYER

You cannot pause the game in multiplayer.

In addition to the standard character portraits for your own team, you will see smaller
portraits at the bottom of the screen for all enemy characters. These will show you the
health of your opponents and the number of HEROIC DEEDS they have remaining. While you HOSTING A GAME FROM BEHIND
cannot select enemy characters, mousing over them will show you their status bars. Most A FIREWALL OR ROUTER
importantly, you can right- or left-click on enemy portraits to target them, just as if you
were clicking on the characters themselves.
If you’re intending to host an INTERNET or DIRECT IP game of FREEDOM FORCE VS
THE THIRD REICH, it is likely that you’ll need to configure your router or firewall to allow
your computer to receive data from people connecting to your game. This is not necessary if
you only intend to play LAN games.

38 39
NEW HEROES

FREEDOM FORCE VS. THE 3RD REICH boasts six stupendous new heroes who are ready
and willing to take the battle to the AXIS! all the heroes you know and love from FREEDOM
FORCE are back and better than ever! here’s the ever-loving lowdown on the raft of recent
recruits to the FORCE!

Quetzalcoatl
Green Genie REAL NAME: Johnny Azotl

REAL NAME: Jani Al-Hajani AGE: 14

AGE: 18 HEIGHT: 5’5”/6’6”

HEIGHT: 5’9” SPECIAL EQUIPMENT: staff of


quetzalcoatl
SPECIAL EQUIPMENT: flying carpet
QUOTE: by the golden bells of
QUOTE: “were ya born this dull, or did
tezcatlipoca!”
you have to go to school and learn it?”

Re-born into the body of a wisecracking


Fleeing her overbearing father and a
youngster, QUETZALCOATL seeks to
horrible forced marriage, jani is struck by
bring the nobility and justice of his people
ENERGY X and turned into the patron
to the sinister streets of PATRIOT CITY.
pixie of PATRIOT CITY. Transforming
the very world to suit her whims, THE
GENIE brings fun and mayhem to even the
most dangerous and dire dilemma!

BLACK JACK
Sky King
REAL NAME: Jack St. John Spade
REAL NAME: Ace Gunner
AGE: 26
AGE: 31
HEIGHT: 6’2”
HEIGHT: 6’2”
SPECIAL EQUIPMENT: a variety of
gadgets, including his infamous acid-tipped SPECIAL EQUIPMENT: flying jet
playing cards. suit

QUOTE: “sorry about the crushing pain, QUOTE: “the sky’s the limit!”
mate!” Abandoning a lucrative career as a
This gadget master is a heroic secret agent movie star, ACE GUNNER sought a
on his majesty’s service. BLACK JACK has life of true heroism and danger in
sworn to take vengeance against war-torn europe.
BLITZKRIEG and his NAZI HORDE!

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Freedom Force Was Created At Voices By: Mechman, Eric Brosius
Irrational Games By: Mechman (Flame), Eric Brosius
Alchemiss, Charis Leos Nazi General, Brad Shepard
Blackbird, Terri Brosius Nazi Grenadier, Chris King
Marc Atkin, Programmer
Blackjack, George Ledoux Nazi Gunner, George Ledoux
David Beswick, Programmer
Bullet, George Ledoux Nazi Rifleman, Joseph Zamparelli
Michael Blake, Artist
Eldiablo, Mikhail Islam Praetor, Dorian Hart
Tombstone Lorne Brooks, Lead Artist Eve, Kate Lohman Snowman, Eric Brosius
Eric Brosius, Sound Engineer Green Genie, Stacy Fischer Subterrestrial, Eric Brosius
REAL NAME: Nathan Graves Chris Chaproniere, Artist Ironox, Stephen Russell Thug 1, Nate Wells
Jonathan Chey, Producer Law, Lily Allen Thug 2, Shawn Robertson
AGE: ?? Brendan George, Artist Liberty Lad, Robin Russell Wraiths, Eric Brosius
Dorian Hart, Co-Lead Designer Manbot, Ian Vogel Civilian Female 1, Olga Bell
HEIGHT: 6’4” Manowar, Stephen Russell
Ben Hutchings, Artist Civilian Female 2, Stacy Fischer
Mentor, Robb Waters Civilian Male 1, Ian Vogel
SPECIAL EQUIPMENT: Russell Jacobson, QA Manager
Microwave, George Ledoux Civilian Male 2, Chris Kline
Henry Kaufman, Programmer
twin pistols: “wrath” Minuteman, George Ledoux Civilian Male 3, John Abercrombie
Alexx Kay, Co-Lead Designer
Order, Chris King Cuban Civilian, Jed Wahl
and “vengeance” Daniel Keating, Artist
Quetzalcoatl, Keith Smith Cuban Spy, Brad Shepard
Brendon Kirk, Tester
Seaurchin, Emily Abercrombie
QUOTE: “the power of the Ben Lee, Art Director
German Female, Kate Lohman
Skyking, Brad Shepard German Male, Mark Stevick
grave compels you!” Ken Levine, Writer Supercollider, Mark Stevick Policeman, Mark Stevick
Mathi Nagarajan, Programmer The Ant, Geoffrey Laff US Soldier, Nate Wells
Allan Richards, Lead Programmer The Bard, Alexx Kay Narrator, Ian Vogel
Phil Sullivan, Assistant Producer Tombstone, Robb Waters
Framed for the murder of his beloved Bill, George Ledoux
John Travers, Artist TriColour, Eve Passeltiner Cameraman, Eric Brosius
wife, Nathan Graves is struck by ENERGY Blitzkrieg, Stephen Russell
Robb Waters, Concept Artist Charmaine, Lily Allen
X at the very moment of his execution. Don Storm, Joseph Zamparelli
Transformed into the avenging Energy X, Chris King
Charles Wilson, Stephen Russell
Executioner, John Abercrombie
TOMBSTONE, graves seeks to make the AND BY: Deja Vu, Dorian Hart
Goddess, Terri Brosius
wicked pay for their foul deeds. Bryn Bennett, Programmer Entropy, Charis Leos
Grandfather, Joseph Zamparelli
Fortissimo, George Ledoux
Alex Boylan, Artist Herr Stauffman, Geoffrey Laff
Mr Mechanical, Alexx Kay
Stephen Chey, Operations Manager
Nuclear Winter, Nate Wells
Paul Dennison, Programmer
Nuclear Winter (Giant), Nate Wells Jenny, Stacy Fischer
Bill Gardner, PR Manager
Pan, Stephen Russell Johnny Azotl, Olga Bell
Tricolour Mahala Harris, Office Manager
Pinstripe, Stephen Russell Lord Dominion, Mark Stevick
Michael Johnston, Designer Red Oktober, Olga Bell Movie Announcer, Chris King
Kate Kellogg, Physical Production Manager Redsun, Joseph Zamparelli Mr. Al-Hajani, Brad Shepard
REAL NAME: Sabrine Tricolette
Jay Kyburz, Designer Shadow, Lily Allen Mustaffa, Joseph Zamparelli
AGE: 22 Ryan Lancaster, Programmer Timemaster, Stephen Russell Officer, John Abercrombie
Meredith Levine, Manual Alien Warrior, Eric Brosius Pierre, Stephen Russell
HEIGHT: 5’10’’ Andrew Orman, Designer Bacchite (Green), Kate Lohman Prof O’Toole, Brad Shepard

Ed Orman, Designer Bacchite (Red), Terri Brosius Robber, Joseph Zamparelli


SPECIAL EQUIPMENT: rapier Bacchite (Silver), Lily Allen Tom, Alexx Kay
Dave O’Toole, Website
QUOTE: “by the fluttering flag of Jonathan Pelling, Designer
James Sharpe, Artist
france!” Centurion, Joseph Zamparelli
Scott Sinclair, Artist Darkman (Blue), Mark Stevick
Dean Tate, Designer Darkman (Purple), Chris King
Rowan Wyborn, Programmer Dark Shaman, Geoffrey Laff
Freed from mental bondage, she seeks
Duplicate Cop, Mark Stevick
vengeance against her former master: the Duplicate Female, Kate Lohman

insidious BLITZKRIEG. Using her superior Duplicate Male, Ian Vogel


With Help From: Eye Of The Reich, Eric Brosius
swordsmanship and her peerless parrying,
Ice Queen, Kate Lohman
Eye Candy Animation, Art
she fights to free france from its facist Ice Trooper, Chris King
Christian Martinez, Art
foes. Kill-A-Rilla, Dorian Hart
Kohnke Communcations, Public Relations
Legionnaire, Stephen Russell
Mafioso, George Ledoux

42 43
Copyright © 2005 Irrational Games. Freedom Force and the Freedom Force logo are trademarks or
registered trademarks of Irrational Games. All rights reserved. Focus and the Focus logo are
trademarks of Focus home interactive, Inc. in France. and/or other countries. This product contains
software technology licensed from GameSpy Industries, Inc. © 1999-2005 GameSpy Industries,
Inc. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc.
All rights reserved. Windows is a trademark or registered trademark of Microsoft Corporation in the
U.S. and/or other countries. Uses Miles Sound System. Copyright © 1991-2005 by RAD Game
Tools, Inc.
Miles 3D Realistic Sound Experience (RSX) Software copyright © 1997-2005 by Intel Corporation
and RAD Game Tools, Inc. Portions of this software are included under license. © 2005 Numerical
Design, Ltd. All rights reserved. Copyright 2004, ATI Techh nologies Inc. ATI and the ATI logo are
registered trademarks and/or trademarks of ATI Technologies Inc. All rights reserved. Pentium is a
registered trademark of Intel Corporation. All other trademarks are property of their respective
owners.

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