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1.1 Introduction

This document discusses the impact of digital gamification on education, highlighting its ability to enhance student engagement, critical thinking, and problem-solving skills. It emphasizes the need for modern teaching methods that incorporate game-like elements to cater to 21st-century learners, contrasting with traditional approaches. The research investigates how gamification affects learning outcomes based on individual personality traits, aiming to provide insights into its effectiveness as a pedagogical tool.

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0% found this document useful (0 votes)
20 views3 pages

1.1 Introduction

This document discusses the impact of digital gamification on education, highlighting its ability to enhance student engagement, critical thinking, and problem-solving skills. It emphasizes the need for modern teaching methods that incorporate game-like elements to cater to 21st-century learners, contrasting with traditional approaches. The research investigates how gamification affects learning outcomes based on individual personality traits, aiming to provide insights into its effectiveness as a pedagogical tool.

Uploaded by

Angel Realista
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Digital Gamification: A Pedagogy for Enhanced Problem Solving

and Critical Thinking Skills.

CHAPTER 1

THE PROBLEM AND ITS SETTING

Introduction with Background of the Study

In recent years, technology has significantly influenced how we approach education. Technology

is very rampant nowadays in our generation, one of the most promising innovations in teaching

and learning is digital gamification. This game involves applying game-like elements, such as

rewards, challenges, and competition, to educational activities to make learning more engaging

and effective. The goal is not just to make learning fun but also to help students to enhance their

critical thinking skills and problem-solving skills.

Furthermore, Smiderle. R et al., (2020) stated that Digital gamification has become increasingly

popular in education because it helps learning to be more engaging, motivating, and effective

that really helps the learners learn faster. By adding these game-like elements to lessons it creates

a fun and interactive environment that benefits both students and teachers. The importance of

digital gamification is that it helps solve some of the problems found in traditional teaching

methods, while also helping students develop important skills needed in today's rapidly evolving,

technology-focused environment.
Research by Smiderle et al., (2020) reveals that gamification can enhance student

engagement,although its effectiveness may depend on individual personality traits.This supports

Deped Order No. 21, s. 2019 (National Educational Technology Plan), which advocates for

differentiated learning approaches tailored to the unique needs and preferences of students. The

order promotes the use of educational technology to optimize learning experiences, including

tools that adapt to students' personalities such as gamified learning environments.

As a matter of fact, Mee Mee R. et al.,(2020) mentioned that planning a creative learning

environment is not an easy task. Teachers prefer to teach traditionally in a chalk-and-talk

approach during language teaching. However, this does not fit learners of the 21st Century as

they prefer game-like activities instead of pen-and-paper lessons. Hence, the introduction of

gamification in the classroom would result in immediate enthusiasm and curiosity, which leads

to the learners' willingness to learn. Gamification prepares learners to be active and take

responsibility upon their own learning. Lessons filled with fun games are believed to be more

effective in producing a positive outcome as learners are motivated to play more although they

do not realize the fact that they are learning subconsciously.

Additionally Smiderle et al., (2020) stated that the gamification of education can enhance levels

of students’ engagement similar to what games can do, to improve their particular skills and

optimize their learning. On the other hand, scientific studies have shown adverse outcomes based

on the user’s preferences. The link among the user’s characteristics, executed actions, and the

game elements is still an open question. Aiming to find some insights for this issue, we have

investigated the effects of gamification on students’ learning, behavior, and engagement based

on their personality traits in a web-based programming learning environment. We have

conducted an experiment for four months with 40 undergraduate students of first-year courses on
programming. Students were randomly assigned to one of the two versions of the programming

learning environment: a gamified version composed of ranking, points, and badges and the

original non-gamified version. We have found evidence that gamification affected users in

distinct ways based on their personality traits. Our results indicate that the effect of gamification

depends on the specific characteristics of users.This study aims to investigate the role of digital

gamification as a pedagogical tool for enhancing problem-solving and critical thinking skills. By

examining how game-like environments can be used to cultivate these cognitive abilities, the

research seeks to provide insights into the potential of gamification as an effective educational

strategy in the modern classroom.

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