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Zavrok

Zavrok is a High Elf Wizard with a Criminal/Spy background, currently at level 5. He possesses various spells and abilities, including evocation spells and features like Arcane Recovery and Sculpt Spells. Zavrok has a complex character background as a former noble who now survives on the streets with his pet familiar, Synth.

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0% found this document useful (0 votes)
16 views4 pages

Zavrok

Zavrok is a High Elf Wizard with a Criminal/Spy background, currently at level 5. He possesses various spells and abilities, including evocation spells and features like Arcane Recovery and Sculpt Spells. Zavrok has a complex character background as a former noble who now survives on the streets with his pet familiar, Synth.

Uploaded by

DigiPlayz
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Wizard 5 BarbarianDigi

CLASS & LEVEL PLAYER NAME


Zavrok
High Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 32 --
+1 • +7 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
13
+2 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +2 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+3
+2 +1

+4
Animal Handling WIS
Arcana INT === TOOLS ===
Dice Set, Thieves' Tools
14 +1 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
P +5 Deception CHA
Common, Elvish, Goblin
+4 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+4 +2 Intimidation CHA
P +7 Investigation INT
18 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+2 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
+4 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

P +5 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+2 choose expended spell slots to recover - up to a


combined level of 3, and none of the slots can be 6th
level or higher.

14 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +7 2d10 Fire V/S

Unarmed Strike +4 2 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

17 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 5 BarbarianDigi
CLASS & LEVEL PLAYER NAME
Zavrok
High Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===

* Hit Points • PHB 113 === HIGH ELF RACIAL TRAITS ===

* Proficiencies • PHB 113 * Darkvision • BR 23


You can see in darkness (shades of gray) up to 60 ft.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Keen Senses • BR 23
spellcasting modifier (Spell DC 15, Spell Attack +7) You have proficiency in the Perception skill.
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a * Fey Ancestry • BR 23
spellcasting focus. You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Trance • BR 23
choose expended spell slots to recover - up to a You don't need to sleep, but meditate semiconsciously
combined level of 3, and none of the slots can be 6th for 4 hours a day. While meditating, you can dream
level or higher. after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
| 1 / Long Rest • Special practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Arcane Tradition • PHB 115
* Elf Weapon Training • BR 23
| School of Evocation You have proficiency with the longsword, shortsword,
shortbow, and longbow.
* Evocation Savant • PHB 117
The gold and time you must spend to copy an * Cantrip • BR 24
evocation spell into your spellbook is halved. You know one cantrip of your choice from the wizard
spell list. INT is your spellcasting ability for it.
* Sculpt Spells • PHB 117
When you cast an evocation spell that affects other * Extra Language • BR 24
creatures that you can see, you can choose a number You can speak, read, and write one extra language of
of them equal to 1 + the spell’s level. The chosen your choice.
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.

| Special

* Ability Score Improvement • PHB 115

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.

SP 0 Clothes, Common 1 3 lb.

Component Pouch 1 2 lb.


EP 0 Crowbar 1 5 lb.

Spellbook 1 3 lb.
GP 15 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

76.3 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 22 Medium 5'7 150
GENDER AGE SIZE HEIGHT WEIGHT
Zavrok Lawful Evil None, does not worship
TannedaWhite
god Dark Blue Dirty Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

A former noble now on the run, Zavrok learned on


the streets how to survive and live, and now
wanders with his pet familiar Synth.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 15 +7
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Fire Bolt Wizard +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Mind Sliver Cantrip -- 1A 60 ft. V 1 round D: 1Rnd, V

=== 1st LEVEL === 4 Slots OOOO

O Ice Knife Wizard DEX 15 / +7 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Silvery Barbs Wizard -- 1R 60 ft. V Instantaneous V

=== 2nd LEVEL === 3 Slots OOO

O Aganazzar’s Scorcher Wizard DEX 15 1A 30 ft./30 ft. Line V,S,M Instantaneous EE 150 30 ft. Line, V/S/M

=== 3rd LEVEL === 2 Slots OO

O Fireball Wizard DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

SPELLS

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