KoDT #213
KoDT #213
http://tinyurl.com/kodtcompilations
CONTENTS
ISSUE 213: THE SILVER CONQUEROR
REGULAR COLUMNS
41 Gamer Pulpit In Defense of Lawful Stupid
DEPARTMENTS by John D. Kennedy
GAMEMASTER’S WORKSHOP
59 Back Room at the Games Pit
An opinion arena where 43 Casting Call
readers can sound off Bross Slattor by Derek Kagemann
44 Deadly Trappings
Stone Survivor by Derek Kagemann
62 Weird Pete’s Bulletin Board
Classified ads, personals 46 Denizens of Tellene
and other strangeness Poppy Moonwillow, Farfo Tallowfoot by Barb Blackburn
SPECIAL FEATURES
REVIEWS
53 Lost Game Safari
by Andy Miller
Mechwarrior
Fortean Gaming
by Chris Lites
60 Brian’s Picks
Adventuring into the world of
Advanced Sorcery, Chains to
urban legends and amazing
Champions, and World War Cthulhu
theories
© Copyright 2014, Kenzer and Company, All Rights Reserved. Knights of the Dinner Table® magazine
(ISSN 1526-307X) is published monthly by Kenzer and Company, 511 W. Greenwood Ave., Waukegan, IL 60087.
LEGAL NOTICE: Knights of the Dinner Table, HackMaster and Kingdoms of Kalamar are registered trademarks of Kenzer and Company. The Silver Conqueror, All Things Magic, Back Room at
the Games Pit, Bait and Tackle, Board Squawk, Brian’s Small Press Picks, Celebrity Hack, Cries from the Attic, Deadly Trappings, Disks of Wondrous Power, GameMasters’ Workshop, Game
Mechanic, Gamer Pulpit, GameVine, Gaming the Movies, Gary Jackson Files, Hacklopedia of Beasts, Hard Eight Enterprises, kenzerco.com, KODT, Lookin’ at Comics, Off the Shelf, One-Two
Punches, Parting Shots, Players’ Advantage, Radio Free KODT, Retro-KODT, RFKODT, Rustlers of the Night, SpellJacked, Summon Web Scryer, Table Talk, Tales from the Table, The Gamer’s
Rant on the Movies/TV. The Good, the Bad and the Ugly, The “Indy” Game Scene, the Kenzer and Company Logo, The Quotable Gamer, Weird Pete’s Bulletin Board, W.W.A.G.D. and all promi-
nent characters and likenesses thereof are trademarks of Kenzer and Company.
ABOUT
PRINTED IN U.S.A.
THE COVER
Postmaster: Send address changes to:
3
WARP FACTOR 9 — ENGAGE!
s, I write this we are gearing up for our largest event of the year —
A GenCon!! It’s been a busy month. Not only preparing for the con but
getting ahead on the production of Knights of the Dinner Table.
The last six weeks have been a wild ride.
Currently there are two issues of KODT at the printing (one just arriving
and one a few days away from shipping to our docks). The issue you hold in
your hands will be fast on their heels.
Did, I say THIS month has been crazy busy? Well, next month promises to
be even busier. For not only will we be on the road for a week in Indianapolis
at the “Best 5 Days in Gaming”™ but we’ll be leaving directly from Indy the
last day of GenCon and heading down to Brandenburg, Kentucky for the nine
day shoot of the Knights of the Dinner Table Live Action series.
D20-Entertainment will be filming three episodes of the series. back to
back (twenty-two to twenty five minutes each). It’s all very surreal (and very
exciting) for me personally. Above: Psst — super secret page from the
Knights of the Dinner Table shooting script. Possible spoiler.
The scripts have been finalized (and story boarded), wardrobes are being
approved, Pete’s VW microbus has been secured, props are being gathered. on board is enthused. But wow — it’s all so daunting for a newbie like me.
In short, dozens of people are scrambling behind the scenes on the produc- We’ll be taking photos on the set and behind the scenes — look for an
tion side. We’ll be there for creative input and to ensure what shows up on exclusive pictorial/report in Knights of the Dinner Table #214 or 215!
the screen is true to our vision. Yeah — no pressure there, right? Enjoy the issue in hand! And, oh — many thanks to everyone who sent
I very much feel like an expectant parent hoping our creative child has all atta boy’s regarding, KODT’s 25th birthday. Much appreciated.)
its fingers and toes. I mean does anyone REALLY set out to make a bad Game on Folks! And may all your hits be crits!
movie? Of course not — anyone making a film has high hopes and expecta-
tions. Which is why the words of one reader keeps running through my head.
“Don’t screw this up, guys...!” Jolly Blackburn
That said everyone here has very good feelings about this. It all seems July 30th, 2014
magical. I feel we have the right cast, the right studio/director, etc. Everyone
TWENTY YEARS AGO THIS MONTH: This strip appeared in SHADIS MAGAZINE # 14
August, 1994. The Knights introduce the concept of the “P.A.C.” system to B.A.
What’s wrong bub? Can’t find what yer lookin’ for at your FLGS?
What’s that? You don’t HAVE an FLGS in your neck of the woods?
No problem. We can help with that. — you can find all
our available production our online webstore. Including
OUT-OF-PRINT Product in nifty tablet friendly digital format!!
c’mon -- patty’s as STRAIGHT
LACED as they come - she trust me - c’mon, bob — \ wanna BE
takes the GM’S OATH OF there when BRIAN gets his.
CONFIDENTIALITY pretty serious. two glasses
of RED WINE - \ don’t wanna HEAR
she’d never willingly give up about it, second hand.
SECRETS from b.a.’s campaign. that girl SINGS
like a CANARY.
an alternate? alright,
not in a MILLION YEARS.
really? you’d alright...
especially coz she’s SWEET on him.
DO that to me?
HOW TO CONTACT US
: Via ONLINE FORUM — Just pop over to www.kenzerco.com and visit our discussion forums
: via E-MAIL — Send your strip ideas, reader mail, back room fodder and questions to jolly@kenzerco.com
via SNAIL MAIL — Or write to us at KODT c/o KenzerCo, 511 W Greenwood Ave., Waukegan, IL 60087
: via TWITTER — jollybgood FB: via Facebook — Jolly Blackburn
7
The Puppet Master by jolly blackburn
one evening at the 8-BIT BAR & ARCADE... huh...? oh \’m just working
on CARVIN’ MARVIN’s dialogue.
so what
are you
taking for the GAME tomorrow.
NOTES on...?
he’s not an
EASY role
c’mon, to play
b.a. PUT you know.
that way.
\ thought we
came here
to HAVE FUN. sorry
almost
DONE!
“yep -- feeling REAL GOOD about sitting this one out. you
could CUT that flavor text with a frickin’ knife it’s so thick.”
Stevil Van Hostel, BoT #43, Bad Day at Bitter Wells
we’ll
just SEE
about THAT...
“BIG PLAN”....? oh PA-LEEZE... if ONLY. the IDIOTS are in HIDING doing NOTHING!!
* See KODT #211: Po Po Poker Face When Bob becomes concerned that Dave’s lack of a poker face is a liability he has him wear a paper bag over his head at the game
to mask his facial expressions when plied for information by Team Marvin.
** See KODT #209: Piece of the Action At the Gathering of GMs Meeting (GOG) the local GMs wage a bet on who will the PVP action in B.A.’s campaign.
9
Come Away With Me... by jolly r. blackburn
then again
it WAS
written in
BELIZEAN
CREOLE.
\ had to order
a replacement
LIVE PERILS
packet!
* See KODT #212: Drop Kicked Live Perils® One of the advertised features of Hard Eight’s, Jungle Labyrinth: Chia Dungeon™.
you SLEEP in
\ was just
oh, sure, sure but do ya a BED OF
LEAVING.
MIND makin’ yourself SCARCE...? SUMAC or
dave. something?
hey
guys!!
as in KEEPING a um,
LOW PROFILE...?
okay.
wassup?!!
* See KODT #212: Commotion on a Hot Tin Roof Bob and Dave conduct the recruiting drive for their army in the racket ball court on the roof of Nitro’s gym.
* See KODT #211: Midnight Rendezvous After voiding the transfer of El Mardico from an unwitting Brian to Dave (engineered by Earl’s deceit), Pete meets with
Flak Jack Monty at the ‘old foundry’ and secures the name of another gamer with a COSM-Inducted player character.
11
now sixty-five hot damn!!
okay, so first things first.
of this goes so he SIGNED ON...?!!
we’ve got some CASH for ya. toward payin’
down MICHAEL HAA!!! then you DID it...
HUENING’S
HMA DUES *. you got your PORTAL MASTER!!
ooo - money!
well it’s it’s for the
\ LOVE not for HACKMASTER \’ve got a photo- guy was a SHREWD
conversations YOU. ASSOCIATION! copy of his HMA NEGOTIATOR - we paid
that start out CARD and related through the NOSE -
this way. INFO right here. but yeah we got im.
you mean he
then yer SCREWED us.**
in BUSINESS!
what’s the
REST FOR...?
-co
-co unt-
un
t-
-th
u
-s mb
-sh ort- -
uff
le-
* See KODT #211: Midnight Rendezvous The name of gamer given to Pete by Flak Jack Monty. Huening was six months in arrears on his HMA dues.
** See KODT #212: See See Rider Huening forces the boys to sign a boiler plate PC-For-Hire contract in order to secure the services of his character. A contract, Dave
described being akin to a ‘rock band rider’ due to all the demands and minutia.
*** See BoT #45: A Made Man B.A. tells Dave El Mardico has been inducted into COSM, but he’s not sanctioned to run for a COSM character.
we thought we’d START the paper- jess seein’ it all here they wanna
work on these now you know, on PAPER... geezus. go HOME...?
alright..?
“RAISE you…? heh -- fat chance of that. i’m fixin’ to GUT and SKIN you, hoss.
there’s a FIFTY GOLD PIECE bounty on GNOME hides back in HANGNAIL.”
Crutch, BoT #34, One-Two Punches
13
whoah - HOLD ON! what’s this?
so.... the QUESTION of well we were kinda, sorta, hopin’
the hour, \ suppose is... you’d BREAK the news to ‘im pete.
SHEILA’S on
the LIST...?!! *
he’d take it
have you boys given BETTER -
any THOUGHT as to how um hmmm... \ THOUGHT you
comin’ from boys were going
B.A.’s gonna REACT when YOU pete - you OUTSIDE of
he LEARNS of all this...? \ ‘kinda sorta’ know. all MUNCIE for
FIGURED you OFFICIAL LIKE. RECRUITING...?!!
were THINKIN’ that.
breaking
the NEWS
to B.A....
* See KODT #211: Penciled In Sheila pressures, Bob to let her in on the “Pwn Brian Express”
** See KODT #212: Commotion on a Hot Tin Roof And Eddie does the same thing when notices all the ‘heavy hitters’ showing up for Bob and Dave’s “Ice Cream Social”
*** See Bot #17: Gaming with Strangers in the Dark The beginning of a several issue story arc where Muncie gamers are sent to various GMs tables to play.
the following night at the FELTON HOUSEHOLD... the ONLY token opposition left in
the city are, “THE DEFENDERS” the
holy moly \ TEMPLE GUARDS of the GRAND AERIE
don’t BELIEVE it! who, along with the PRIESTS,
she’s going up refused to follow GILEAD’S
in FLAMES!!! orders and ABANDON their posts.
as the JEWEL OF
HOLED UP in the
THE SOULT burns,
BENYARAN TEMPLE
night has been
they are SWORN to
transformed into
DEFEND the relics
HELLISH DAY!!
over the crackling and HIGH ALTAR
and popping of the within to the DEATH!
BURNING timbers the frickin’ ORCS
“BOOM, BOOM DE BOOM” runnin’ RAMPANT
of ORKIN WAR DRUMS on the streets
can be HEARD of FANGAERIE!!
across the CITY.
rebuild...?
* See KODT #211: I Hear You Knockin’ But Nobody’s Home After approaching Fangaerie and not meeting any resistance, Team Marvin assumes
Bob and Dave are luring them into a trap and allow Ahk Tang’s men to enter the city first.
15
don’t forget we need to pursue nor can we leave
GILEAD and DESTROY his ARMY before FANGAERIE without a geesh when did
he can CONJOIN with the GARRISON and a DEFENSIBLE you become such
MELETIAN KINGDOM to the SOUTH POSITION from which to HOLD a NERVOUS NELLY?
WEST and BOLSTER their DEFENSES. IT otherwise the
VACUUM will be FILLED by
someone else and our \’m just pointing out
BACKS will be EXPOSED. we HAVE a plan.
it’s going to be
DIFFICULT as it IS
and NOW that
to PRY old KING alright, plan is in danger
RO’NAAN out of alright. of being DERAILED.
his MOUNTAIN CITY.
heh.
nervous
just
nelly!
sayin’.
and we can’t
SWEEP the rest
of the EDER SOULT
until we do.
I DEMAND
TO BE
QUENCHED¡¡¡
I SAID
the STENCH of this CITY let their TEARS be
um, b.a.... SILENCE¡¡¡ is OFFENSIVE to me it is a as TORRENTIAL RAIN...!
BASTION OF HOPE for the
\ try SOOTHING YOU PIN WORM MEAT SACKS who INFESTED it.
the sword. their WAILS
INFESTED PIG
of TORMENT
EXCREMENT¡¡ A SYMBOL OF GOOD¡¡
if he feels we as THUNDER!!
need to TALK
\’m perfectly
willing to.... \ wish to DEPRIVE \ WANT the CRAPULENCE
them to ROB them that was FANGAERIE
of that SYMBOL!! BLOTTED FROM THE MAPS!
DEMORALIZING
ALL HUMANITY¡¡¡
INTERRUPT fat
me AGAIN and daaaamn... mage...?
we begin
HARVESTING
fingers from
the FAT MAGE!
NOW \ want to be on
GET ON the MARCH again geeze - what bug
WITH IT...¡¡¡ by MORNING! crawled up
HIS butt...?!!
THERE’S
WORK TO
BE DONE¡¡
17
Morning Trouble Tickets by jolly r. blackburn
* suggested by timothy zahn
and ALL this paper work well \ ran the HMA membership well WHAT in
was filed through number of the GM reported in that the hell are we
the same HMA SITE. call against this PAPER WORK PAYIN’ him in
PRODUCT for...?
there was a MATCH!! against
the PLATINUM CARD application! whatever’s
the GAMES in the WORKS
PIT in here is BIG!!
MUNCIE. oh...? now that IS interesting.
something’s DEFINITELY
brewin’ down there. but what?
the HELL you say... and we had to STUMBLE you get in TOUCH with him
not a WORD,
across it blindly...? through CHANNELS tell ‘im
from him, sir.
that’s not all sir, what the hell is not even a PEEP. to get on the BALL and put his
that CALL that came our MAN IN MUNCIE EAR to the frickin’ ground!!
THROUGH the SUPPORT doin’ down there? ** perhaps it
LINE a few months back...? hasn’t made or we’re
his RADAR. cuttin’ yes,
about the sir.
two CLASS V him
SENTIENT LOOSE!
SWORDS...? *
if \ have to go oh great!
she
down there KNOCKED
it out of right... \’ll
MYSELF - \’ll let’s SEE it! the BALL make a
get to the PARK, sir!! NOTE sir...
BOTTOM of this.
um, \ asked
for it to say,
“SWAG INSIDE”
not “PRIZE
INSIDE”...
* See KODT #206 : A Cry For Help — After B.A. unleashes the fury of Carvin’ Marvin at Meat Grinder Rock, his players put in a frantic call to Hard Eight’s Help Line.
** “Our Man in Muncie” — For years mention of Hard Eight having a ‘man in Muncie’ has been mentioned in the strips. His (or her) identity has never been revealed.
*** See KODT #209 : Brushing the Crust Off — Hard Eight revives an old product line gamer snacks that come with prizes inside.
moments later...
oh gawd.. will that
OH - sir... \
WOMAN ever give
almost forgot...
me a MOMENT’s rest...?
ms. jackson - she’s
called FOUR TIMES.
ya know - \’m starting
to MISS being, dead.
just as SOON
she said it’s
as \ KILL this
URGENT - alright... alright. bottle of SCOTCH
and DON a
\ PROMISED \’ll give thank COD PIECE.
her you’d her a CALL.
RETURN you, sir.
her call.
“me…?!! \’m a LITTLE busy at the moment, brian. \ got THREE guys
on me and workin’ with a gushing FEMORAL ARTERY from that CRIT!”
Sara Felton, BoT #48, A Higher Authority
19
The Note by jolly r. blackburn
“look -- ever hear the term ‘NOISE DISCIPLINE’ bob…? you MIGHT wanna TRY it
sometime. basic hackmaster 101. you two IDIOTS made MORE racket comin’ down that
corridor than an AEROSMITH ROADIE BUS.” Earl Slackmozer BoT #37, Flip Flop
alright we done told ya, dammit \’m you’re can’t we just say
guys b.a. we’re not the GM! planning we FOUND a hole
doing ANYTHING. something. and we’re IN IT -
TALK!!
just LYING LOW. REMEMBER..¿¡¡ \ want
\ want DETAILS. til FURTHER notice?
ANSWERS!
SPILL ‘EM!! yeah!
\ wanna
KNOW what
you’re doing and
yeah - when we
WHERE you
have an ACTION -
are DOING it!
we’ll let you
KNOW, dude.
that’s just it NOTHING has we’re STOCKED up with what sort of plans...?
changed. we’re STILL holed up enough food for a MONTH.
in KRYKER’S HOLE - just \ NEED to know. rumor has
down summit of MT. SILEST. we have a SMALL entourage it you’re planning something,
to fight off any NASTIES “BIG” -- \ need to know what.
when we that might still be you
CLEANED that LINGERING around... soon,
want an
crawl out ACTION? b.a., soon.
EIGHT YEARS ago \ can’t properly
and we’re KICKED back, it’s on a
you went ON and \ roll
ADJUDICATE if NEED to
workin’ on our PLANS over and
ON about how the \’m in the DARK. KNOW basis
and AVOIDING the BELCH!
surrounding at the moment.
LIGHT OF DAY!
NATURAL STONE
was IMBUED with
ANTI-MAGICAL
ENERGIES.
brian can’t
DETECT us -
we’re under a
ROCK and we’re
STAYING there.
“funny thing about that COUPON… ya see -- \ had it in my shoe -- and when \ pulled
it out… yeah -- you now… for SAFE keeping? sorry, shee. \’m cursed with SWEATY FEET.”
Bob Herzog, BoT #37, The Power Lunch
21
HOW ABOUT THIS, GUYS...? WHAT...?!! oh c’mon, B.A....
well... whadda ya think...?
you give me something \ can y-you wouldn’t do that.
RULE ON or \ relegate BOTH \ think we’re gonna
your characters TO NPC we’re JUST askin for a have to give it to him, dude.
STATUS and RUN them myself...? little TIME - that’s all.
oh \ WOULD. yeah - \
and \ WILL. suppose so.
so what’s it
hmmmm...? gonna be..?
\’ve got a
now HOW GAME to get da-a-a-mn!
would back to.
THAT be...?
z
AGGRES-
SION!
PERUVIAN oh not
FIRE ANTS, wait - did just ants...
THADEUS!! you say,
ANT BITES? and EXTREMELY
strong
MANDIBLES...
come
again...? apparently
CAPABLE of
EATING their way
through their
“LIVE PERILS”
SHIPPING POUCHES!
“UGLY DICE are lucky, sara. everyone knows that. they have to work HARDER to WIN your love.”
Dave Bozwell, BoT #42, Little Ape Lost
23
Enlighten Me by jolly r. blackburn
please.
\’m wearing
my HMA
REGIONAL
DIRECTOR ‘s
hat, ba.
c’mon, boys
step into
my OFFICE. right behind
z ya PETE.
what the
HELL...?!!
“okay, guys -- NEW house rule. NO CELL PHONES at the game. UNBELIEVABLE -- you REALLY
take the CAKE -- you KNOW that? dave -- ANY information bob may have managed to CONVEY…
you’re to IGNORE it. -- if \ even THINK you’re acting on it i’ll hit you with DEMERITS
so hard your NEXT five characters will FEEL it.” B.A. Felton, BoT #35, Hug Fest
r
you can COME in now.
have your HMA GAME
MASTER card with you?
so... how do
he’s
ya think he’s well of COURSE.
gonna
gonna take it? but you mind
FREAK,
dude. telling me...?
save your
questions please.
you boys
may \
can have
SEE it?
a seat.
\’ll bring,
b.a. up
to SPEED.
here ya go,
sooner sure pete. SLUGGER.
rather
than sure.
LATER...
and
congrats!
P
oh, um... my STAM
MOM washed it -
it was
fallin’ apart.
\ was just makin’
it LAST til \
RENEW at the
end of the year.
“there’s no way in HELL \’m playing ROBIN to your FATMAN. \ don’t do SIDE KICKS -- remember?”
Stevil Van Hostel, BoT #35, Cirque Bizzaro
25
so everything’s REFLECTED here...? c’mon, pete what’s
mother
with all the questions...?
mary joseph...
well MARVIN recently ACCESSORIZED...
exactly WHY
am \ here...?
he added the POMMEL like givin’ DON
STONE OF THE GILDED LICHE *. RICKLE’s an AK47...
okay, b.a.
\’m fine,
the P-POMMEL STONE of.... pete.
\ suppose it’s
REVEAL TIME.
just GIVE
it to me.
- you might
ble
rib le- wanna take a
-sc ribb
-sc SEAT before
HEARING this.
SLAAAM¡¡¡
AWFULLY quiet thinkin’ the
in there. SAME
thing dude.
now hold
on, b.a.
SIT DOWN!!
there’s MORE...
COME -pant-
-wheeze-
BACK¡¡¡ -pant-
moments later...
that actually went
a little BETTER
than \ EXPECTED...
SLAAAM¡¡¡
um, yeah.
well it’s
g g
DONE, boys. we
NOTICED.
* See KODT #208: Marvin Speaks Out Carvin’ Marvin orders a side trek to the HOSU Academy near Fangaerie to seized the Pommel Stone of the Gilded Litch, a major
artifact that increases his control over the undead.
aah, yes,
MR. FILSON....
can \
HELP you...?
“oh, for crying out loud. you can’t be SERIOUS. this hat is HUGE. it’s CARTOON huge.”
Stevil Van Hostel, BoT #43, Changin’ it Up
27
no, bob \ DON’T... oh, TRUST ME...
this is a PLACE OF BUSINESS, gentlemen.
this happens to it WILL be!!
be a when \ AGREED to let you use the ROOF-TOP
FITNESS GYM. you know - \ went
COURT, it was SUPPOSED to be a ONE-TIME THING! against my OWN
RULE allowing
these “TRY OUTS”
not a
oh - right. say on the PREMISES. *
frickin’ as in
STAR- ONE DAY! no more, NITRO.
\’m starting
BUCKS!! to REGRET it.
this will
um, be the
pardon my LAST time.
FRENCH,
HUNT...
* Nitro has had a long standing tradition in the comic of not allowing gamers at his place of business (especially his own players) as well as his home.
later that same afternoon up on the roof... \’d like to give you a little HYPOTHETICAL...
you’re
lookin’
okay, at a
SHOOT. POSSIBLE
TPK here.
boy this is a TOUGH one. what’s your GUT tell you...? leave him BEHIND to his FATE?
so what’s the PARTY MAKE-UP..?
you have to make a JUMP BACK into the FRAY...?
and EVERYONE’s HEALTH status? DECISION quickly
there’s NOT time to
does the MAGE have WEIGH OPTIONS.
oh geeze this
any SPELL POINTS left?
is a TOUGH one.
the GM is
don’t OVER THINK
PUSHIN’ the
it, luke a’ight?
COUNT hard. c’mon \ well, \ - um...
NEED an
just looking he’s not waitin’. answer. \ guess \
for an LEAVE HIM.
ANSWER here.
so QUICKLY!!
no
what do
WAIT...
you do?
“oh KUDOS, b.a.… KUDOS!!!! what an INCREDIBLE campaign. c’mere ya big LUG. \ wanna KISS you!”
Bob Herzog BoT #42, The Promised One
29
moments later...
aht aht aht....
w-was that the RIGHT ANSWER...?
SORRY, mr. heller.
well, what’d ya think...?
\ have to take oh there’s no RIGHT or
your FIRST answer. WRONG answers, luke...
that’s CLEVER, son but, um, \ heard NITWO can \ PWAY, unca bob...?
we’re kinda BUSY up here. talkin’ to
so run along okay? PETE on huh...? CAN \...?!!!
the PHONE
- about a
is THIS about the “BIG SECRET” BIG BADDLE!! oh - whoah, little buddy.
unca bob...? can’t \ STAY...?
\ woan tell anyone. \’m sorry, HUNT.
day said
it’s a you can’t come
BIG SECRET...? - BIG SECRET! along on THIS one.
sputter- now yeah, just
WHAT would you what have awwww...
know about THAT...? you HEARD?
this one’s
great couple for the
of CHATTY CATHY’S. BIG DAWGS.
“let’s not CANDY COAT it. no offense, dave, but… SOME people
just AREN’T cut out to run MAGIC-USERS. you’re ONE of ‘em.”
Brian Van Hoose, BoT #35, Job Fair
YAAAY..¡¡¡
think how much it
would’a MEANT to you you want
\ can BADDLE -sigh- he has a to USE my
at HIS age to play
make BUDDIES¡¡ with the BIG BOYS. SOFT SPOT nephew..?
him my for KIDS and
PORTER. DOGS, dude.
DAVE SERIOUSLY...?
STOP!!
* Battle Buddies: When Bob started running Hackmaster for his nephew and niece, Dave took Hunter under his wing, helping him not to be afraid of the monsters and teach-
ing him the finer points.
31
Spill the Beans by jolly r. blackburn
and barbara blackburn
oh a
YOGURT CUP.
\’m sorta
on a DIET.
the -ahem-
“ICE CREAM
SOCIAL”. *
2B CONTINUED...
* See KODT #211: Bob and Dave’s secret code name for thier Recruiting Drive meeting.
T
he term Fortean takes it’s name from Charles Fort, an early 20th
Century writer fascinated by the weird and anomalous. While Fort
didn’t always believe the strangeness he investigated, he
approached it with a semi-scientific eye, though not always an unbiased one.
W
hen it comes to gaming, I have they weren’t stuck being Lawful Stupid.”
played a wide variety of charac- “Lawful Stupid is impossible to play.” It comes
ters. I once played a goblin bard, down to the same thing really: the idea that
a Temporal Assassin in RIFTS, a Sith ma- being Lawful Good hinders the freedom of
rauder, and an evil vampire priest who others in the group to act as they want and
wanted to bring about the Apocalypse. Yet I that being Lawful Good means being either
would say that 80% of the time I end up play- an intolerant zealot or an incompetent
ing the good guy. I love playing Clerics, and laughing stock.
enjoy healing my comrades and lifting their Lawful Good is best defined as being the
curses so they can slay the dragon. I enjoy most honorable, most ideal person. They are
the nobility and heroism of the Paladins, and chivalrous, they are just, and they uphold the
perhaps it is the cheesiness of Optimus Prime law. They are the Captain America of the
or Green Lantern that I feel the desire to alignment classes.
stand as a blazing torch against the darkness.
This is by no means an easy alignment to
Once, we were after an assassin working play as it means your character would seek
with a demon. After we had captured said to always tell the truth, to deal with all oppo-
criminal, he told us the next part of the nents as fairly and honorably as possible, and
demon’s plans and we figured out where we you would not resort to cruelty or torture to
had to go next. His usefulness to our adven- achieve your goals. Whereas it may be easier
ture had ended, we then had to deal with a
41
to stab your opponent in the back, you other virtues react to a party that employed
would fight them honorably and sometimes a thief or barbarian? If someone believes that
evenly. the law must be upheld at all times, how do
In truth, a majority of us are Lawful Good they behave in a country run by an oppres-
or Lawful Neutral by nature. True, you cannot sive warlord? It may seem easier to run one
apply that to every person that you meet, but of the other alignments then, as that might
the vast majority of people you meet in your smooth over some difficulties.
life will follow the law even if they do not Instead, think of how your character would
agree with it and rarely will they seek to use feel about working with others who do not
the law for evil means. When we see a follow his beliefs. While he may be sworn to
perceived injustice we stand up against it uphold the law, is there a way he can atone
and we try to follow the rules as best we can. for it? Will your character bend on some rules,
No one gets called Lawful Stupid for not but make up for it by being absolutely
stealing money from a bank or for not adamant on others? Can the character sleep
beating up their neighbor in a dispute. In- at night knowing they did their best to be
stead we see people lauded for taking the just in an unjust world?
time to help a motorist change a flat tire or
And remember that Lawful Good
for raising money for charity.
characters can also be as cunning and
At times it can be more challenging to take ruthless as other classes, depending on the
the high road than the low road. Playing a circumstances.
gunslinger whose response is to shoot
anyone that crosses his path is tempting A knight may even plan a trap that kills his
when you just want to relieve stress. Playing opponent if he thinks it will save those he is
the noble warrior who must uphold the laws sworn to protect. Those sworn to uphold the
his daimyo have laid out may even seem laws of their religion or kingdom can also be
tyrannical if the laws are unjust. as ruthless as someone who is Chaotic Evil,
justifying their actions behind a mask of
Lawful Good is anything but simple, and
righteousness.
depending on the circumstances players
may feel like they’re caught between a rock This is by no means a judgment on people
and a hard place when asked to obey an who play their character differently! There
unjust law or allow the helpless villain a are several characters that people admire
chance to defend himself when they know it that would not be classified as Lawful Good.
could bring them harm. Robin Hood stole from the rich to give to the
On the contrary, being Lawful Good is poor. Captain Jack Sparrow did whatever he
perhaps one of the most invigorating align- felt like although he always came down on
ments to play. When you stand against the the side of good at the end. Although players
hordes of demons trying to destroy a village, may appreciate the idea of playing Ser
you are the beacon of light that others rally Eddard Stark, others prefer to be Tyrion.
behind. When word of the character’s deeds Lawful Good is perhaps completely fictional
spread throughout the land and peasants in the real world but in a world of magic and
need a knight who always upholds his vows, fantasy it is a chance to play the purest kind
they rally behind them. of hero. You protect others and fight evil,
When it comes to running a Lawful Good standing as an example to your fellows as
character in a party of mixed alignments, it someone who tries to be as pure as pure can
can lead to some interesting role playing be. It’s not meant for everyone, and it can be
opportunities. How would a Paladin whose very trying at times, but sometimes, don’t we
god teaches truth and honesty above all all feel the need to be the hero?
42 Knights of the Dinner Table® #213
B
ross Slattor was an incompetent ne’er-do-well who only
barely scraped by stealing nails and skinning cats. One day,
while attempting to lure a handful of kittens out from be-
hind a sewer grate, he happened upon a magical ring imbued with a
single wish. Bross spent the next twenty years of his miserable life de-
liberating over what to ask for, but even so, indiscretion eventually got
the better of him.
The morning after an all-night drinking binge, Bross discovered
that his urine had been transmuted into brandy. The condition per-
sisted, and he realized that he had literally pissed away his precious
wish in a drunken stupor. It was quality liquor though, and Bross made
the best of things by building a business around his newfound “tal-
ent.” He leased a derelict building, propped a placard out front, and
got busy chugging water. His expectations were low. At best, Bross
just hoped to continue getting by.
However, demand quickly exceeded his supply from the “tap out
back.” Bross increased his prices, but that hardly put a dent in his sales.
Customers proved willing to pay even the most exorbitant sums for a
sip of his signature aperitif. In a couple of months Bross had earned
enough coin to build a proper establishment, The Golden Drop, which
he stocked with a staggering selection of gourmet food and drinks.
The tavern’s rarified ambiance and premium prices soon earned Bross
a dedicated following among the nobility.
Now, after decades of success and easy living, Bross has fallen upon
hard times. He has grown old, and his signature brandy comes in short
supply -- some days, not at all. Demand has continued to increase, and
the standing of his tavern hangs in the balance. Ironically enough,
Bross has come to care deeply about his reputation. He obsesses over
his urine and would not hesitate to murder anyone who learns the se-
cret of his success. There are already a few corpses buried in the cellar.
Bross has aged poorly, though he labors to offset the ravages of
time with gratuitous displays of wealth. His bald head is blotched with
Bross Slattor
liver spots, and his ruddy face is scarred from a childhood bout of the
pox and a lifetime of acne. He wears a powdered wig and copious Race: Human
Class: NPC 7
amounts of makeup to conceal these defects as best he can, though the Level: N/A +1
results border on comical. Bross is amiable and outgoing in public, but Size: Medium 0
in his private life, his bearing is equal parts melancholy and rage. He Movement: 5 ft
Alignment: CN +3 0
would give all that he has -- or, if at all possible, all that someone else Reared: Kalamar
has -- to be young again. Hit Points: 28
______________________ 2d4p
What Bross doesn’t know is that his ring, which he keeps on a plat- STR 8/50 INT 9/83 WIS 12/47 1 ft 7
DEX 13/03 CON 14/92 LKS 6/18
inum chain around his neck, still retains its wish. On the night of his CHA: 10/88
grand misadventure, so many years ago, he had urinated on a bac-
Skills
chanalian shrine and was cursed for his indiscretion. In his despair, Possessions: ring, dagger cooking 20%
Bross never thought to second-guess his initial assumption that the glean info 48%
ring was at fault. Proficiencies: dagger, bilingual, skin- hiding 29%
ning/tanning listening 34%
By Derek Kagemann observation 46%
salesmanship 59%
Talents: damage bonus, parry bonus literacy 30%
salesmanship 60%
ADDITIONAL NOTES: The Piss Curse has seldom been used against anyone, language (Brand.) 65%
so it is extremely rare. Bross is only the third person in centuries to have language (Kalamar) 69%
been so cursed. Bross is 73 years old. Quirk: greedy, obsessive Flaw: pocking disguise 22%
Uhlik’s Stone Survivor
AKA: The Stop or Drop
INTENT: Injury
MECHANISM: Pressure Plate
LETHALITY: Variable
SUGGESTED DAMAGE: GM’s discretion
ENGINEER: Derek Kagemann
47
Chasers
of Fortune
T
hese magical items form a set of four horseshoes,
which it is written were forged by a minor god-
dess of luck, chance, or opportunity (depending mount with the blessed tokens. And so they fell in the
on which tomes recount the tale) whose original name hands of a savage tribe, that had little use for such trin-
has long been forgotten. She took mortal form for a num- kets, but their unyielding shine caught the eye and cov-
ber f decades, wandering the lands learning when and etous desires of many tribal members, and in the years
when not to interfere with the affairs of mortals, but as so that followed the four were split, stolen by breakaway
often happens in stories of this nature, she fell in love with groups and other orkin tribes, and scattered throughout
a noble knight, who was burdened by duty to a despotic the lands. The goddess learned an important lesson in
power-mad king, and sent to war by his liege in the face the capricious whims of fortune, and all that was left of
of a tide of invading enemies. The knight had little choice, her touch were these four items.
but to follow through on his sworn loyalty, and there was Although they are centuries old, these shoes never
nothing the maiden avatar could say to convince him oth- tarnish, deform, or wear down, and can be removed
erwise. easily upon command, and reshod with very little trou-
So she decided to use her powers for her own cause, ble. Their ability comes from their propensity to 'fills' with
and commissioned a special set of shoes for his noble Honor Points at a rate of one per week, to a maximum of
steed, smithed in flames fed by her shorn golden locks, d3 (determined randomly by the GM each time it is
each lined with a bolt of silver running through its middle emptied), so long as it is kept upright for which great care
and etched with a continuous pattern of hourglasses on must be taken.
their side; some records claim the bulbs fill and empty Any jostling or disturbance that upends the charm will
with pitted dots that constantly shift despite never being result in a small amount of clear gelatinous substance
touched. leaking from the piece over a day (which edible for Pixie-
The paramour was instructed to shoe his horse with Fairies and other creatures that derive substance from
them on the eve of combat, having made him promise to magical sources), and empties the charm of all its stored
keep them turned upwards during his travels to the bat- luck.
tleground, and luck’s tide would favor her champion. When worn by a faithful mount, these points may be
Alas, there must be some powers greater than the spent by the character as per those afforded the Knight
deities that interfere with the lives of men, for such ma- class, but only for combat-related rolls whilst mounted or
nipulation was pre-emptively punished, when the knight in extremely close proximity (within 10 feet)
was slain as he slept whilst in camp by a scouting party by James Butler
of orc raiders, days before he had promised to fit his
48 Knights of the Dinner Table® #213
WHAT KIND OF WORM ARE YOU?
SETTING: Dungeon
BAIT: The PCs are hired to exterminate a large worm that has
been attacking a farming community’s flocks at night and de-
vouring them. They are offered the sum of 100 gold pieces or
1,000 silver pieces. They have been given a map to an under-
ground lair where the last hunters went to find the beast. From
that group, only one returned with significant physical damage,
and he reported that he believed the worm was badly injured
as well. If the PCs hurry, they can finish the job. The PCs are also
told there is other treasure in the dungeon that they can keep if
they survive and kill the worm.
TACKLE: The subterranean lair of this creature is near a large TACKLE: The blacksmith, Dushar Temdar, doesn’t want to talk
lake, where some tributaries run very close and actually invade about his marriage with strangers. He tells the PCs to leave for
the dungeon area. The worm, is not actually a worm at all, but their own good. He becomes more agitated the longer they stay.
an aquatic hydra (detailed in the Hacklopedia of Beasts). This on The man is a werewolf, and he attacked his wife the night before
has 12 eyes, but only one tentacle left, as the other four had been because it was a full moon and she tried to stop him from going
chopped off by previous attackers. This beast, also sometimes out to hunt. He won’t take wolf form to fight the PCs, but he will
called a rockworm hydra, uses acidic spittle to defend itself, as fight if they threaten him. If they force him to leave town, he
described in the HOB. It is blue in color. Its injuries have not been will go. However, on the next full moon, he will remember them
healed as yet, and have slowed its movement ability. It can only and hunt them down for their interference.
crawl at 1 foot per second, walk 2 feet per second and it cannot By Barbara Blackburn
move any faster than that. Also, its attack and defense has been
reduced by 1. In spite of its wounds, it is ready to fight that much NEIGHBORS
more fiercely, however (as wounded creatures often do), and so
SETTING: Wilderness
when it strikes, it does 2d8p+3 damage with each strike.
BAIT: If the PCs make camp in a wilderness area, they may no-
tice that another group of campers is setting up nearby. It is a
By Barbara Blackburn rather large group, and very organized. They set up nice, big tents
and the PCs can soon smell the scent of meat roasting and other
LADY IN DISTRESS kinds of dishes being cooked.
SETTING: Inn TACKLE: The camp is inhabited by members of a religious
BAIT: As the PCs visit an inn, a beautiful woman staggers in, order on a pilgrimage. They will be great neighbors, offer the
battered and bruised. The barkeep grumbles, “Not again, Uana. PCs food and kindness, whatever the PCs might need. There are
You need to leave that bastard.” If the PCs ask about her, they even healers in the group that the PCs might need and these
discover that her husband regularly inflicts such injuries on her. services are offered willingly. The only thing is, at about mid-
The barkeep is her uncle. He will tell the PCs that he’s tried to night, the campers next door begin a religious ritual that in-
reason with the man, to no avail. He isn’t well enough to fight volves strange, loud chanting, the playing of cymbals and drums,
the man, having a missing arm from his years as a soldier. He that will last well into the night.
asks the PCs if they wouldn’t mind speaking with the man in a By Barbara Blackburn
more forceful way. The woman begs the PCs not to go. “Don’t
hurt him!” she cries. “He doesn’t mean it,” but her eyes plead that CATCHY TUNE
she needs someone to help her. The barkeep takes the woman SETTING: Wilderness
to his quarters and tells her to rest, then comes out to offer the BAIT: While the PCs are out walking, they hear the sound of
PCs free room, drinks and food for a week if they agree simply to pipe music. It is alluring and beautiful. It wafts through the air
talk to his niece’s husband, who runs the blacksmith shop. If they and seems to come from everywhere around them.
are able to convince him to leave town and never talk to Uana TACKLE: The music is played by a carousing group of male
again, or if they make him disappear, no questions asked, he will satyrs looking for a good time. If there are any females among
give them rooms, drinks and food forever, free of charge.
49
the PCs, they must make a mental save vs. d20p+5 or follow tle farm not far away. It isn’t fancy, but it is comfortable. Plus,
the sound into the waiting clutches of the male satyrs. Male PCs there is plenty to eat there. You are welcome to be my guests. I’d
must save in the same way, or be charmed into inviting the love for you to meet my wife and daughter. Plus, the little
satyrs into camp and offering them food, drink and anything of
woman has a real way with meals.”
value. As the night wears on, if the PCs make their saves, the
music will stop eventually, as the satyrs appear to move on to TACKLE: The man does have a nice little farm not far away,
easier targets. However, that is not the case. They are simply and he is hospitable. Unfortunately, chained in his barn is his
waiting for night to fall, and then they will conduct a raid of the wife and child. These family members are brain-eating zombies,
camp, trying to more forcefully take whatever they want, be it who somehow became infected with the Living Death disease
women, wine or goods. Their pipes will play more aggressive
(see Hacklopedia of Beasts, page. 363.) He loves them still, and
music at this time and additional saves will need to be made to
resist the urge to complacently let the satyrs have their way. If in order to keep them fed, he lures people to his farm. He won’t
the saves are made the PCs will be able to fight back. show the PCs his wife and child right away, steering them clear
of the barn until they’ve had some food (laced with sedative
By Barbara Blackburn plants) and they become sleepy. The sedatives in the food causes
lethargy, giving -1 to all combat rolls until the next morning.
MY BIRTHDAY PRESENT The man will then introduce the PCs to his wife and child and
SETTING: Inn try to bash them into unconsciousness with a club so he can feed
BAIT: As the PCs are enjoying a rest from their adventures, his beloved zombies.
drinks, a meal, etc., they seem to have caught the eye of a By Barbara Blackburn
drunken mage. He seems to be eyeballing the party like crazy.
He’s with a couple of friends and he begins to point at the party WOEFUL MISTAKE
and talk about them rather loudly and what he says is not com-
plimentary. SETTING: Town
TACKLE: The mage gets so agitated he stands and shouts, BAIT: The PCs may notice, as they travel about town, that a
“That man stole my birthday present!” GM, pick whichever PC particularly sad older woman is following them at a distance.
seems to be exhibiting the nicest clothing or flashing around She doesn’t appear to be a threat at all, and will shy away if con-
anything that appears to be valuable. The mage will claim that
fronted, but will eventually come back. It’s as if she’s drawn to
one particularly nice item on the PC’s person, is actually his, that
his girlfriend gave it to him for his birthday. He might even start the PCs for some reason. Every now and then, she looks like she
to call for guards. He is a 4th level mage with equivalent spell ac- wants to approach, but then she hangs back and cries silently.
cess, but, he won’t really attack the PCs unless they get mad and TACKLE: Eventually, the woman will feel compelled to ap-
want to fight him. His two friends are fighters who actually try proach, but will try to approach one of the PCs when they are
to get him to sit down. They apologize for their friend and try to
alone, or at least when they aren’t in a big crowd. One of the PCs
keep things from escalating, saying, “he always does this.” How-
ever, if the PCs do respond with violence, they will defend their (the GM can determine by rolling or choice) reminds the woman
friend, but will try, if they can, to still stop any bloodshed. They of her murdered son or daughter (depending on the PC chosen).
are also 4th level. She has the urge to caress the PCs face, to hug the PC and begins
to weep as she holds herself back. She explains to the PC, “you
By Barbara Blackburn look so much like my child, taken from me.” If the PC talks with
her, she will discover that this “twin” was slain by bandits on the
MOTHER AND CHILD road into town. If the woman gets comfortable with the PC, is
SETTING: Rural path treated kindly, etc. she may get bold enough to ask the PC to
BAIT: The PCs come across a humble looking man. He has a gather his/her friends and find the person who killed her child.
roadside stand and is selling luscious looking apples and pints of She has no money, nothing to offer in reward, but she begs, “let
apple wine. He’s friendly and offers them a good price. “You look
my baby rest in peace. Find the person who took my baby from
in need of refreshment, my friends,” he says. If they engage him
in conversation, he will later offer them a place to stay for the me.”
night at his farm not far away. “You look tired. I have a cozy lit- By Barbara Blackburn
50 Knights of the Dinner Table® #213
acter killed. They’re the penguin who sneaks hopes that I can some day repay them the
up behind the sleeping polar bear with cym- debt I owe. Perhaps the pelts from those bes-
bals just because. They often do this repeat- tial lizards will make a start.
edly. Don was my player like this. I had a great time with my first Roll20 experi-
In one of the first adventures I ran for him, ence and HM is every bit the fun I have come to
he was a dwarf. He and his merry band had expect. Looking forward to next week already!
been hired by a cartographer to escort the Those goram bandits won't know what hit
man to a high mountain platform that had them! —RonG
been constructed by giants to assist in his
mapping of the region. After some minor ad- TALK LIKE A PIRATE
ISimpsons
ventures, the group found the platform was
was playing a dwarven pirate and would
actually much larger than they’d anticipated
give him the Sea Captain voice from the
and had different areas. After some explo- and start every sentence of char-
ration, they discovered a colony of giant ants acter speech with "Argh,". So when I failed a
and decided, wisely, to set up camp far away. bluff check to imitate a lizard man it was de-
Don’s dwarf, however, felt the need to test cided I must have said "Argh... Hiss...." —
the limits of the world. He went alone to Tom Hodden
check out the ant colony and, without much
prompting, quickly fell into combat and was STOP CHECKING FOR TRAPPPP...AH!
overwhelmed. As it was a 2nd edition D&D
game, the dwarf, when he tried too late to
flee, found his 20-ft movement rate over- Ttakinghecomplained
first time I met with my new group, I
that the dungeon crawl was
too long while we looked for traps
DWARF SPEED whelmed by the ant’s 40-ft movement rate.
everywhere. Then my character immediately
T he requirement for one campaign we Another player, riding in on a pony to try to walked into a pit trap. The GM showed me
played in was “only short races: gnomes, save the dwarf, lassoed him and tried to drag where it was on the map of the module she
dwarves, halflings.” The rest of the world, him from the ants. The extra weight and the bought.—John Lach
other than the monsters, were also short. ants on the dwarf slowed the pony and the
Early on, our party became engaged in an ants overtook the pony, throwing the rider, CHARACTER STORY
who had sense enough to flee for his life. The
Iadopted.
epic battle against two ogres (TWO size cat-
remains of the dwarf and the pony were used to play a Warrior Gnome who had
egories larger than everyone, except the
never recovered.—havstr been raised by giants but never told he was
dwarf, and he was really just wide…).
—Steven Michael
Things were not going well. We were down
TANNER’S TALE
on hit points and had only taken out one of MUPPET GUT
the ogres—the other was still healthy and
swinging that big club like mad. T anner went to Raven's Bay a complete
green-horn with his sights sets on ad-
venture and glory. Less that a week later he BMuppet???"
ut if we heal the gaping wound in the
barbarian's gut, how can we use him as a
“What do we do?” someone asked.
finds himself in the company of adventurers
“Run!” was the first response. so bold and skilled, they already own their *does an almost perfect imitation of Kremlin
“We can’t run,” came a third, sullen and own mansion with staff, a coal mine and the Frog*
somber voice. more money than he had ever dreamed of "Hi, I'm Gornarr, faithful of the Battle Rager!
“Why not?” we asked. seeing. Better yet, his roommate is a pixie Hahahaha!"—Jarrett Sylvestre
“Have you ever seen Time Bandits?” fairy! A pixie fairy! They actually exist! My
first day out I walked into a giant fire ant and BAD HAIR DAY
That was all it took—the table broke down got knocked out before I could draw my
IGodscampaign
into fits of laughter. For those who haven’t weapon. I missed the entire fight! Well, we was the GM of a D&D session where the
seen it, you need to. got to the mines and I was ready to prove had reached a point that the
The scene he was referring to was the French myself. Entering the rough tunnels, I got had taken a liking to the characters, and
Revolution scene--- where the band of short jumped by another red ant that should have they had told the characters that if they died
people thieves are running for their lives….. ended my short adventuring career before it they would be brought back to life. They
and French soldiers are walking past at a got started, but the cleric was able to keep would lose all their equipment but never-
leisurely rate….—havster me this side of death's door. have proven theless, they would still be alive.
naught but my foolhardy eagerness and un- So the players was in a dungeon not far away
preparedness, those same folks then bought from their home city where they took a fire-
TALES OF DON me a set of metal armor and shield. Those ball from a not very friendly wizard. They sur-
things easily must have set them back nearly vived the fireball and killed the wizard, but
Epushing
very group has one—someone who tests
the bounds of what the DM will allow,
to see if they can actually get a char-
10gp, a sum of money I have not amassed in
my lifetime, and they hardly even know me!
afterwards when I was describing peoples’
damages, I told the female bard (with 22 in
I shall stick by the seasoned veterans in charisma) that her hair had gotten burnt so
51
she looked a mess. Well, it turns out that the cleric spell Silence monk decided to test his whistle. The goblins
No problems she said, I'll just hand over all had a pretty big bubble... big enough to reach attacked, in masse, a minute later, with the
my equipment to the rest of the party, and the second floor. My character cast the spell, ogre in tow.—Roger Brasslett
jump off this cliff to respawn.... I was sitting and we entered the house, finally finding the
there with my mouth wide open.. When I goblin had locked himself upstairs in the
study. The fighter decided to shield bash YOU’RE STICKING YOUR HEAD WHERE?
want to have the players rethink their idea, I
Thean ambush
always ask them; "Are you sure you want to through the door, and did well enough to adventuring party had just survived
do that?" So I asked her that question and she crash right through... barreling across the
in a forest and were looting
said yes. room... into the goblin... doing well enough
on his dice roll to slam him into and the bodies when one of the party members,
When I told her that the gods didnt look fa- *through* the second story window. All in Gwen, a Chaotic Good witch says, "Hey--
vorably upon people who jumped off cliffs complete silence. That session ended a bit an- look... that tree has a huge opening in it. I
only to get their hair back, she looked at me ticlimactically with said goblin smashed on stick my head in 'cause I'm chaotic like that."
like a "deer in the headlights" and finally the cobblestones below how study.—
when I told her that her character would not The rest of the party became deathly silent,
Michael Althauser
be respawned and that her character was re- looking at her in disbelief.
ally dead, she ran crying out of the room. DON’T MESS WITH JUGGY I said, "Gwen, you're Chaotic Good--not
Everyone else in the room burst out laugh-
OtheSuper
ne time while playing the TSR Marvel Chaotic Stupid."
ing.—Alexander Nyheim
Heroes RPG with friends one of Everybody burst into laughter and she said,
KILLER SOUND, DUDE! guys was playing a ninja or Batman-ish "Oh yeah, guess I'm *not* sticking my head
type of character. He was a non powered in-
I recently thought my Cleric could use Sound in there."—Efrem Jasso
dividual like Batman or Captain America but
Burst spells like a flash-bang to confuse and extremely confident in his abilities and his
distract the villains in a keep guards room force of presence. We ended up in New York POLE WEAPON VAULT
while we charged in and subdued them. Un-
Yschool
fighting the Juggernaut. This character stuck ears ago, back when I was still in High
fortunately I may have over estimated the hit a pose with arms crossed and demanded that
dice of the guards and killed most of them Juggy "halt". Judge has Juggy flick his fingers and playing with my original
outright....—Tom Hodden at the character's chest and then rolled a per- gaming buddies we were playing ROLE-
fect 100. We (other players) couldn't stop MASTER, my fighter was on horseback and
THE SOUND OF SILENCE laughing while the judge tried to figure out if charged a wolf riding goblin, if you know
Iguyandwasinourcomplete
the character was splattered to goo on the ROLEMASTER then you will know that it's
playing a LN cleric in a campaign once,
spot or flew through several buildings into
group ended up taking out the bad combat system is, well, rather complex (es-
the East River.—John Szalay
silence. We'd been after this pecially to young kids) three hours (no joke)
guy for ages, and discovered that he was a later I had a critical (failure that is) my lance
goblin magic-user, disguising himself as a WHISTLE
went point first into the ground and I vaulted
human and living in town. We found out he
was living basically in the middle of town, in
a little two-story house, and planned to go
Tcommunicate
he last time I ran the Caves of Chaos,
the party bought some signal whistles to
with in case they got sepa-
out of the saddle catapulted over the goblin
and landed head first breaking my neck....
in and capture him. rated. At the door to the goblin caves, the ooops—Alan Hume
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i tions would run it in the afternoons and I could watch it on the lit-
tle black and white set in my dorm room. I caught it, luckily, right
from the beginning. Before that, I never realized I had any interest in Each attribute has a base saving roll target, the number or better that
gigantic mechs and the like, but it was such a great show that I got needs to be rolled on 2D6 for a success performing a specific action
quite an interest in it. Not long after that, I discovered there were some based on the attribute. Each also has a base skill role target, which is
games that included giant mecha, most prominent among them being the number that must be rolled or better to use a skill based on that at-
Battletech. However, I wasn’t really that interested in war games and tribute.
combat simulations because what was lacking in them for me, usu- Skills are also purchased with the initial character points given to
ally, was the story. That’s why I preferred role playing games. each player. Each level of the 25 different skills increased lowers the
Mechwarrior, which was produced a couple years after I discov- target number by an number equal to the skill level. Mechwarriors’
ered Robotech, adds a role playing element to Battletech, allowing Learn Ability score is also the number of skills that may actually be in-
the players to play the mechwarriors, the pilots of these gigantic mon- creased. Each skill is based on a particular attribute. All the skills are de-
strous war machines of the 31st century. tailed and some skills are based on the average of two attributes. The
player can also attempt to get certain skill packages dependent on if
The 144-page books starts out with a fairly comprehensive history
he went to certain academies or universities. A few personal charac-
of human space going from the beginning of the 21st century to the
teristics can be bought as well as certain inborn abilities which can ei-
31st century. The game actually takes place in the year 3025. The short
ther be purchased, or taken to get more character points if they are
six-page history covers the different eras of humanity: Prelude (2001-
detrimental.
2100), Exodus (2102-2313), Consolidation (2314-2398), The Age of
War (2398-2550), Imperium and Reunification (2551-2600), The Good Determination of the character’s actual mech is a random roll
Years (2601-2750), Crisis and Civil War (2751-2784), and The Succes- though character points can be used to influence it. Players can roll up
sion Wars (2785-Present). It concisely details the history of the Bat- more than one mech with a steep additional cost. There are rules for
tletech universe from the Terran Alliance which lasted until the late combining character points into a large pool and then dividing them
24th century to reunification under the Star League to its final collapse up between the players as well.
in the mid 2750s and the breakup of the space around Sol into the five Other character types are described briefly, including techs, aero-
Successor States and the never ending wars that followed it. space fighters, and scouts. NPCs are touched upon with a few base
Each mechwarrior has four physical and mental attributes: Body, NPCs given.
Dexterity, Learning Ability, and Charisma. Each attribute is rated from Characters can earn experience points each time they succeed at a
2-12 with six considered average. The game uses a point/buy system non-combat die against one of the skills or saving roll against a phys-
with no cost to have a six in each score. Scores higher than six cost ical attribute. The amount of experience is dependent upon the die
more points, whereas taking scores lower than six give points back. roll. Experience points can also be gained during combat and the
53
amount of experience determines the character’s class level: green, There are new rules for calling in off-board artillery fire and, during
regular, veteran, and elite. Experience points can also be used to in- the end phase, mechwarriors wounded in their mech must check to
crease physical attributes, increase skill levels, purchase personal con- maintain consciousness based upon Mechwarrior rules. Pilot and gun-
tacts, or purchase personal titles. nery skills can also be used to increase the chance of hitting and there
There are random tables to determine the size of the mech unit that are some more detailed rules for ejection, scavenging mechs, and re-
the player characters are a part of, as well as aerospace support and the pairs.
unit type and affiliation. There are notes about creating NPC mech- The book also includes random encounter tables that can be used
warriors to bolster out the units group, as well as quick stats for tech- to either mix it up or make the game more interesting. They are rolled
nicians, aerospace personnel, recon personnel, and the like. Random on a week by week frequency. There are some standard enemy forces
charts are included to determine the initial unit assets and the book here as well as major events that are determined by the GM in advance
gives some details on typical battlemech assignments. to create a major story arc for the campaign.
Equipment is detailed including medical equipment and repair The economics of Battletech are discussed, as are mercenaries and
equipment (with a chart showing what kind of repair equipment is how to actually make cash as a mercenary (not an easy endeavor).
needed to repair specific mech parts). Robots are here, as well as se- Land holdings, household personnel, and the like are also covered. The
curity systems and personal equipment such as weapons, armor, ve- appendices give detailed information on all five of the Successor States
hicles, and the like. Mech components are described in detail and as well as Comstar, the “neutral” interstellar communications network
charts are included for cost and availability for everything (even entire that works with them all. The games on Solaris VII are briefly described,
mechs). as is the New Avalon Institute of Science and the Periphery, those free
Combat in Mechwarrior is almost identical to Battletech, just on a planetary systems outside the actual control of the Successor States
smaller scale. Each round has several phases: Initiative, Movement, at this time.
Reaction, Ranged Attack, Melee, and Damage Adjustment. During Ini- Hyperdrive technology and jumpships are detailed as well. Finally,
tiative, each character rolls 2D6 and adds any modifiers based on Dex- more information on titles and nobility are in the back of the book, as
terity and the like. Those with the lowest rolls actually move first, well as a character sheet. In the center of the book are numerous beau-
allowing those who rolled higher to declare after their opponents. tiful full-color illustrations of equipment, mechs, and house uniforms.
Movement goes from the lowest initiative to the highest and, de- Mechwarrior is pretty basic when it comes to the rules, mimicking
pendent upon what movement the mechwarrior chooses, gives him a the Battletech rules almost exactly. What is more invaluable about the
certain number of movement points to stand still, crawl, walk, dodge, book is the background information on the Successor States, the his-
run, or sprint. Moving through hexes costs more points dependent tory of the universe of Battletech, and information and ideas about
upon the terrain. There is information on riding movement, vehicle what kind of people make it up. One of the things that never inter-
movement, and even planet side travel rates. ested me much about Battletech is that it’s just fight after fight for re-
During the reaction phase, characters may adjust their facing up to sources in a dying culture. There’s very little story. Mechwarrior, though
60 degrees, with the highest initiative score going before the lower. as a role playing game doesn’t expand the game greatly, gives a vast
During the ranged attack phase, all characters with ranged amount of information on the history and past and present of the Bat-
weapons and a clear line of sight can fire said weapons against those tletech universe.
in range. All attacks are considered simultaneous and line of sight and We actually had a great time playing this one. Character creation
range modifiers are added to the roll to see if a shot hits. There are also was relatively simple and, though the combat system doesn’t flow like
rules for burst fire, aimed fire, and weapons fire at mechs. Armor in others, it is easy enough to get a handle on and works for the game.
the game soaks damage dependent upon the type of armor that is The combat is pretty much identical to combat for Battletech, taken to
worn. The melee combat phase takes place if two opponents are in a smaller scale. Overall, it was good fun though I wish the book had
adjacent hexes. A roll is made against the appropriate skill with 2D6 come with some kind of introductory scenario. I ended up making up
and, if high enough, a hit has been scored. A few rules are here for one myself based on the random events tables, which made for the
aimed shots, coshing, and grappling/tackling as well. interesting story of a group of mercenaries being hired by a baronet on
During the damage adjustment phase, damage is determined. a backwater world and learning that said baronet was negotiating for
Damage location is first rolled on a chart and that damage is marked the location of a lost Star League facility on the planet. The mercs got
off the appropriate place on the mechwarrior character sheet. The involved in the negotiation without really knowing what was going
amount of damage a mechwarrior can take is his Body score x10, which on. In the end, they were booted off world and told never to return.
is then distributed amongst his body on the character sheet. If dam- As a combat game and having rules for an rpg, Mechwarrior is fairly
age is more than that body area, it gets worse for the mechwarrior. If slim. However, as background information for the entirety of Bat-
the damage indication die rolls are doubles (11, 22, 33, 44, 55, or 66), tletech, the game is invaluable. With the random charts here and back-
a critical hit has occurred with numerous terrible, horrible things that ground on the houses that was not detailed in the original Battletech
can happen. A consciousness roll is also important and each mech- boxed set, you can run a heck of a tabletop rpg. You can’t really play
warrior has a specific Hit-To-Kill (HTK); whenever damage knocks him Mechwarrior without Battletech so owning both games is key. There
down a certain amount dependent upon it, he must make a save not are not enough rules for mechs to run an effective Battletech combat,
to lose consciousness. but in the same way the third edition Battletech boxed set I own does-
Healing and medical treatment are covered as well. Different types n’t go into the background and information of the universe enough to
of medical care must wait a certain amount of time before they can be keep my interest.
used again unless better medicine is applied to the character. Mechwarrior is a valuable and crucial part of Battletech and makes
The game adds a few rules for playing Battletech. In Mechwarrior, for a great tabletop rpg.
characters can improve their side’s initiative score with certain skills.
54 Knights of the Dinner Table® #213
Gen Con Ho!
if we’ll even playtest 5E GenCon might be my only chance to play it.
Wizards of the Coast’s GenCon page is surprisingly underwhelming.
They list the events their offering at the convention, but the descrip-
tions are bare bones and details on the D&D All Access Pass are sparse
considering tickets for north of $150. I was expecting more pomp and
circumstance on the page, given that D&D 5E is coming out.
That said, the other game companies I regularly follow Paizo and
Pinnacle Entertainment Group had simple GenCon pages as well.
Paizo’s GenCon page has their official call for volunteers, and a run-
down of the Pathfinder Society events being offered. They also dis-
cuss this year’s GenCon exclusive: Bonekeep, Level 3: The
Wakening Tomb, the follow up to Ruins of Bonekeep, Levels 1 and
2. Pinnacle’s GenCon page also seeks to rally the troops. They give tips
on how to submit events (include [SVG] in the title and keep it under
30 characters, limit scenario descriptions to 50 characters) and explain
how to get in touch with their Marketing Manager to get a promo-
tional coupon for running their games. The deadline for this year’s Gen-
Con was June 15, but it’s good to keep in mind for next year. GenCon
here was a time when I’d go to GenCon every year. Unfortunately was a huge convention the last time I went, and it’s only gotten big-
T those times are long gone … but there will be an echo of them
in 2014 when I head back to the show for the first time since
2007. I began my trek with the official GenCon website, where I signed
ger. My advice then (and now) is that it’s best to hit the gaming mecca
with a plan..
I’m not the only one who hits GenCon with a plan. Sly Flourish’s
up for my badge and a few months later ran the registration gauntlet “Gaming Convention Survival Guide” offers lots of solid advice
to sign up for events. The process was considerably different than last such as drinking lots of water, bringing healthy snacks etc.).
time you add all the events you want to a wishlist, prioritize them, Living Dice’s “Painfully Specific Gen Con 2013 Preparation
and then eagerly wait for registration go-live. You then try and be the Guide” echoes their advice. They suggest using a cheap Brita water
first one to click the “Register” button … and then wait to see where filter to make tap water taste better, brining painkillers and antacids
you fall in the queue. I was number 3,670. for those inevitable headaches and heartburn, and a cold weather
This turned out to be far too high a number to get into the morn- jacket to help deal with the powerful air conditioning.
ing track of D&D All-Access Pass that I’d carefully negotiated with my
wife to purchase. It was also too high to get most of the events on my
wish list. Fortunately though it was fast, and I was quickly able to find GEN CON
other games, add them to my wish list, and get registered. The site http://www.gencon.com
tanked once during this process, but recovered quickly enough. In the THE HIGH PROGRAMMER
end I was able to get most of the D&D 5th Edition events I was look- http://gencon.highprogrammer.com/gencon-indy-2014.cgi
ing for as well as games of Pathfinder, Serenity, Savage Worlds, http://www.highprogrammer.com/alan/gaming/cons/index.html
13th Age, and Dragon Age. I’m still hoping to get into a game of TRUE DUNGEON
Eclipse Phase, but it’s warring with a desire to wander the conven- http://truedungeon.com
tion floor (and the fact that there were no game slots left). WIZARDS OF THE COAST AT GEN CON
http://www.wizards.com/DnD/Feature.aspx?x=dnd/feature/gencon
The High Programmer has been a great boon to my GenCon plan- PAIZO AT GEN CON 2014
ning. His annual event lists are often easier and faster to browse than http://paizo.com/paizo/blog/v5748dyo5lfx4?News-about-Gen-Con-
GenCon’s own tool, and doesn’t require authentication. He’s also posted 2014-and-Official-Call-for
a number of advice articles including the “GenCon Survival Guide” and SAVAGE WORLDS AT GEN CON 2014
“Tips for Game Masters at Conventions” but unfortunately while the https://www.peginc.com/tag/gen-con/
events guide is current, many of the articles are long in the tooth. GAMING CONVENTION SURVIVAL GUIDE
I remember hearing about True Dungeon, the problem-solving, http://slyflourish.com/gaming_convention_survival_guide.html
shuffle-board battling, real-life dungeoncrawl at GenCon 2007. It’s not LIVING DICE: A PAINFULLY SPECIFIC GEN CON
my cup of tea, but clearly thousands disagree with me. Wikipedia re- 2013 PREPARATION GUIDE
ports the event offered 7,500 tickets in 2013; no word on how many http://www.livingdice.com/8289/a-painfully-specific-gen-con-2013-
of those sold, but given the True Dungeon website said 6,000 were of- preparation-guide/l
fered in 2012, I’m guessing quite a lot. My main reason for going to
GenCon this year is play the next edition of Dungeons & Dragons.
The Edition Wars hit my gaming group pretty hard, and I don’t know
55
Mobile Frame Zero
BY: D. VINCENT BAKER, JOSHUA A.C. NEWMAN,
SOREN ROBERTS AND F. SEBASTIAN BAKER
SCOUTED BY: Ashok Desai
've been writing this column for some time now and, as On the other hand if you're not a Lego-crazy collector already,
much as I love Indie RPGs, I thought I'd fancy a change. So you're going to have to get the bricks to make these models from
this week, I'm going to be playing with Lego. Er, I mean, somewhere. Lego has their own single-brick purchase system
'reviewing an Indie Tabletop Wargame'. And playing with Lego. on their website, but I found they did not supply some of the
Fortunately for me, Mobile Frame Zero lets you do both at key parts required to make some models in this manual so you
the same time. On the face of it I'm surprised nobody has come may find you need to search the third-party brick aggregators for
up with this concept before. Build your unit models out of Lego those rare parts, buy full model kits to get them or else modify
and you not only have an attractive model that doesn't need to the designs slightly. The models in the book don't use a huge
be glued or painted, but you can also take it to pieces and turn amount of parts – around 60 on average, which isn't as many as
it into a different model if you, like myself, fancy a change. it sounds – and most of them are fairly standard, but you'd be
There's something very therapeutic about putting a model to- surprised how sophisticated the end result looks.
gether, each little brick clicking firmly into place as the general Once you do have the parts to hand, the building instructions
shape slowly forms. for each robot suit are clear and precise, just like a real Lego prod-
I'm going to kick off the review by talking about these mod- uct. There's little chance of going wrong. With six mobile frame
els because they really are extremely professionally done. The designs included in the book and ample guidance for making
units in this wargame are Lego Mechs, giant piloted robots that your own, there's also plenty of choice.
stomp around the battlefield reigning terror in all direction. The You can even make the scenery out of Lego, making it easy to
blockiness of the Lego pieces really lends itself to the art of the knock up wide-ranging and diverse battlefields at the drop of a
mech, giving a real impression of large-scale mechanisms in hat if you've the cash for all the little plastic bits. Lego isn't cheap,
miniature. They look surprisingly sleek and deadly considering but then war gamers can generally expect to drop a lot of cash
they're made using a kid's toy. on miniatures and scenery in any case. At least with Lego there's
a good chance you'll already have some lying around the place.
Some of them are even articulated, or designed so that minor
modifications will allow the model to be posed. Yes, the models Really I have to say that, whether you play the wargame or
look amazing. They look even nicer in the occasional spot-art not, the book is almost worth buying for the models alone. If
that peppers the manual, where the same elegant models have only they could have sold the necessary pieces in kit form I would
been redrawn as real mecha in glorious full color. This is top- have been knee-deep in tiny plastic mecha by now.
notch art in a charming oil-painting style. Artists Emilee Denich But needs must we look at the game too. I can't just spend
and Richmont Gan have done a stellar job and could definitely all day playing with Lego, much as I would like to, so let's press
be names to watch in the future. on. The game's system revolves around the mech's systems,
56 Knights of the Dinner Table® #213
which themselves are represented by different colors of dice. Not Which brings me to another gripe – the amount of content.
my favorite kind of mechanic since I am colorblind, but a more Don't get me wrong, the book looks as beautiful as any Lego in-
universal problem with color-coded dice is that you have to buy struction manual. It's simply that it contains about as much text.
a lot of dice – up to ten if you only ever plan on using a single On average even the text-heavy pages can't have more than 200
mech in a combination of six and eight sided varieties. Most se- – 300 words on 'em. Still, there's just shy of 220 pages in the
rious gamers will probably not be worried about this though as manual. Sparse as they are, there's still a fair amount of content
they will already have enough dice to choke a whale. here and the large amount of white space makes for a comfort-
The dice you use are based upon what systems you add to your able, if unchallenging, read. It might have been easier to refer
mech, and these must be easily distinguished parts of your little to at the gaming table if the rules could have been presented on
Lego model. Why? Because when your mech gets damaged you a couple of pages, cheat sheet style, but the game is simple
have to pull 'em off to demonstrate which bits are now inoper- enough that this is not going to be necessary much of the time.
able! This in turn reduces the dice you have at your disposal. Neat, Its simplicity is in a very real way its strength. There is no need
informative, elegant and it fits right into the narrative of the bat- for extended 'army lists' or tables and tables of weapon specifi-
tle. Unlike any other war game I've ever seen, you can actually cations because one simple system covers everything. This is per-
see at a glance which units are faring badly from the look of the haps the first war game I've ever picked up that I've felt I could
model itself! enjoy playing on a regular basis without having to constantly
I'm also rather taken with the dice system. There's a large worry about improving my army, painting a ton of lead in bright
number of dice floating around because all of them are rolled si- contrasting shades, or shouting half-invented obscenities in or-
multaneously at the beginning of your turn. You don't decide cish (aka a really bad Cockney accent) at my confused opponent.
what you want to do with the values you roll until after you've There's also a heck of a lot of additional content in here aside
rolled them. This makes for a far simpler and far more tactical from the actual rules of play. There's a good chunk of information
approach to randomness. about the world that the game is set in for example, so much so
Yes, there's still an element of chance involved which is good that it wouldn't be at all difficult to run the game as an RPG
because it helps shake things up a bit. Nothing kills a strategy rather than a straight-up wargame and I for one would welcome
game faster than a single killer strategy that gets repeated ad some out-of-the-mech rules and guidelines designed to turn it
nauseum, much to the chagrin of the other players, and random into such. I was particularly fond of the squishy land-jellyfish
rolls help to prevent that. On the other hand making the roll be- aliens that symbiotically attach themselves to host animals.
fore you decide what to do with it means that you're never in the Other highlights in the manual include advice on making your
position of deciding on an awesome strategy only to have it fail own mech models and scenery from whatever spare Lego you
because of bad dice. If you don't have the numbers you need to have lying around, some cool hints and tips about adjusting the
accomplish what you wanted to do, you can always try some- experience to your gaming group's tastes, and some brief strat-
thing else. egy hints. None of these added extras are extensive; they're more
I'm also very fond of the rules for spotting. A mech with com- like info-bites, but they provide enough inspiration for a rea-
munications systems can 'Spot' targets for allies by placing a yel- sonably intelligent gamer to work with and in the end that's all
low die next to them. The value on this die can then be added to you need.
the attack roll of another mech on the same team. This adds a Overall I'm very impressed with Mobile Frame Zero, and I
simple but strong element of teamwork to the game, as well as don't say that often about a war game. The use of Lego playing
neatly abstracting the practice of having a forward observer light pieces is an inspired, if expensive, move. The rules are minimal-
up targets for long-range bombardment. ist without sacrificing strategy, there's no army books to buy and
One thing I'm not so fond of is the damage mechanics. When relatively few tables to refer to, and the game's background set-
an attack is made against a target you must compare the dam- ting is charming and well-rounded enough to float a more char-
age dice rolled to a number of charts to see how much pain oc- acter-driven game with a little house-ruling. If you're a hardcode
curs. There are five different charts for such things as war gamer that really needs intricately detailed rules for every-
hand-to-hand combat, ranged combat, shooting at targets in thing it might not suit, but personally I think that simplicity is
cover, shooting at targets behind other targets and finally shoot- bliss. Mobile Frame Zero could easily act as a gateway game to
ing at empty cover just for the hell of it. The charts are very, very the hobby for any younger gamers who have not already been
simple to read, but I would much rather have seen a mechanic drawn in by the slick razzmatazz and targeted marketing of com-
that expressed the process in a single stroke, or at least have had panies like Games Workshop, and I'd venture to say that, like Lego
all the tables on a single page of the manual rather than spread itself, it has plenty to offer the older, more refined afficionado of
out over no less than four pages. the genre as well.
57
Three Sides of a Genre:
THE ZOMBIE STORY
He also does a surprising amount of research to make his events feel plau-
sible to the reader—everything from the politics and cultures of different
countries, corporate opportunism, military tactics, right down to the pseudo-
science of how the zombies work. Experts in these fields can no doubt nitpick
accuracy, but for the average reader, it works well.
Another approach is a classic story that technically isn’t about zombies at
all: I Am Legend by Richard Matheson (1954). While technically the infec-
tion makes people more akin to vampires, the ramifications are largely the
same as a zombie outbreak. For most of the book the infected are mindless or
insane, spreading the infections like rabies, and it isn’t until towards the end
Braaaaains… that we see something else evolve.
unny how the most recognizable thing about zombies actually comes In fact, it can be argued that this book is single handily responsible for the
from a comedy rather than an actual horror (Return of the Living zombie apocalypse theme as we know it. George Romero cited it as an influ-
Dead). But it also points out just how wide and varied the genre can be. ence on his own zombie films. And the recent trend of plague based zombie
Once upon a time you just had slow shuffling Romero zombies. Now you have films like 28 Days Later borrows even more from it.
insanely fast zombies, plague zombies, zombies infected by cellphone signals,
zombies developed as bio-weapons, we just seem to love the living dead. But But in this day and age it must be difficult to find a fresh way to reach the
of course what makes a zombie story work has little to do with the creatures end-of-days, or for an outbreak to break through all of our contingencies. I
themselves (with some exceptions, like Warm Bodies). mean, if the real CDC has a zombie strategy on the books, you need to come up
They say there are three basic types of story from which all others spring with something they’re not expecting, right?
forth: Man against Man, Man against Nature, and Man against Himself. The Enter Euphoria-Z by Luke Ahearn (2014), the start of a new series which
zombie apocalypse contains all three. takes a unique route on the road to Z-Day: make it unbelievably pleasurable.
Zombies are effectively a force of nature. They are not a sentient life form In this case the infection was unleashed intentionally as part of a sinister
that can be reasoned with in any way, they are a plague of mindless human plot. To start off with the infected are blissfully happy and seeking out pleas-
sized carnivorous locust, and you pretty much have to go Leiningen vs the Ants ure anywhere they can find it. What others want doesn’t matter, only their
on them. But soon enough you find that your fellow survivor can be a bigger own desires, and they are oblivious to pain, lost in their euphoric haze. The
threat than the zombie hoards, and in the end the struggle isn’t whether or not end of the earth comes not with a bang, but the biggest gang bang in history.
you can survive. It’s whether you can hold onto your own humanity.
Unfortunately for those who released the plague, the dead don’t stay dead.
But as the popularity of a genre increases, it becomes harder and harder to
find something new to say about it. So I’m going to look at a few unique ways If the focus of your story is on isolation and survival (like I Am Legend)
it’s been done. then having a single character focus is okay. But if your story tries to take the
larger world into account (like World War Z) you should probably have several.
Max Brooks’ excellent novel World War Z (2006) takes a couple of unique
approaches to the zombie genre: a) treat it as a documentary and b) explain Euphoria-Z does the latter, providing different perspectives to this world
how we win. The latter is especially surprising since until recently zombie sto- gone mad and how they cope not just with the undead, but also the violent
ries always tended to end on a bleak note. survivors, the prejudiced, and even cultists taking advantage of the new free
The documentary approach takes on the form of transcribed interviews. A world. Like a Romero movie, the story picks a wide range of survivors to follow,
man from the UN visits various key people in different countries, chronicling the ranging from naive to sociopathic, in order to convey different parts of hu-
origins of the outbreak, how it spread, failed attempts at containment, hu- manity, or what’s left of it.
manity being brought to the brink, and how things turned around. While you Though the nature and themes might change, it’s likely the zombie genre
can argue that it’s not as scary since you know the interviewees lived to tell will always be around. Even if it falls out of favor in our lifetimes, you can be
their tales, that’s like saying war stories from soldiers who survived D-Day aren’t sure it will someday rise from the dead, hunting for a new generation of
exciting. readers.
58 Knights of the Dinner Table® #213
loud. I knew immediately you were parodying the Fit society - struggling fast food workers, perennial col-
Bit. My wife and I been using ours for about four lege students, small game shop owners, even ex-cons,
months and we’re really loving them. for example.
I hope you publish, Patty’s ‘methodology’ for re- Rarely do you hear of successful doctors, lawyers,
warding E-pees and treasure in exchange for steps. I politicians, or business executives who freely admit
could actually see that catching on. (Oh, and damn to a love of gaming, and when you do they are often
you by the way. Because I read KODT I now refer to portrayed as either childish or as dark, suspect
XP’s as E-Pees and we play Pathfinder. So it confused characters who are acting out violent fantasies.
the hell out of my players.) Yet we know these people exist, sometimes even
I’m wondering if the strip was inspired by the fact high-profile authors, actors, and professionals, and in
you guys use them as well. increasing numbers are willing to be open about their
Eric R. hobby and its place in their lives.
Indeed, Eric. My wife and I have both been using Frankly, it's ridiculous - my colleagues have often
FitBits since, April and we love them as well. And yes referred to me as creative, a good team player,
they did inspire the Patty strip. We find one of the un- friendly, and unafraid of talking in front of groups. I
expected benefits of our long daily walks is we con- wonder how they think I discovered and nurtured
stantly come up with ideas for the comic. ;) — Jolly those things?
Rebecca S.
THANKS!!
A
It’s true, Rebecca. Among our own ranks here at Ken-
s the subheading indicates, this is a sounding Just a short note from a long time reader. I grew zerCo we have an attorney (a VP at Google) and a
board where gamers can give their two-cents’ up with Knights of the Table in our house. My mom
worth on whatever seems to rile them. So pull back the nuclear engineer. I also know we have a lot of
was a reader/subscriber since the start. We spent a professional-types among our readers. Doctors,
curtain and come on in the Back Room. You can leave
that thin skin at the door, but be sure to bring your LOT of time reading the issues together. When I was lawyers, teachers, you name it.
opinions with you. Note that due to space limitations younger she read them to me (She had a different
some letters are edited. voice for all the characters). Your letter was of particular interest because not so
Got something to say? We wanna hear it. Just use one too long ago, it was revealed that a Judge (who hap-
of the following options;
Mom passed away last year. I inherited her KODT pens to run an RPG company on the side) happened to
: Via ONLINE FORUM Just pop over to www.kenz- collection. For a long time I couldn’t read them. Too play role-playing games. His opponents latched on to
erco.com and visit our discussion forums. many memories that reminded me of her. But I’m that fact and used it to question his character (“oooo -
: via E-MAIL Send your strip ideas, reader mail, back. I’ve picked up an issue one day and I laughed. he lives in a fantasy world...”). Course he had other
back room fodder and questions to jolly@kenzerco.com. And I knew, if she had been there, she would have
: via SNAIL MAIL Or write to us at KODT c/o issues his opponents had a beef with but it was
laughed too. Just picked up all the back issues I disheartening to see they went after the fact he hap-
KenzerCo, 511 W Greenwood Ave, Waukegan, IL 60087. missed and I’m caught up. pened to game. — Jolly
Just wanted to pass that along.
FIT BUDDIES GAMERS LEAGUE OF MUNCIE
Brian W.
Hey Jolly and gang! Issue 210 was a great read. I Wow, just WOW —
love all the intrigue and secret meetings going on. The PROFESSIONALS WHO GAME loved the Jack Kirby
pace is really moving along at a nice clip. I can hardly Everyone in this position probably has a story idea tribute on the cover of
wait to see how this turns out. for you, and I admit I am no exception. I am a suc- Knights of the Dinner
Had to write because when I read the strip where cessful attorney, practicing tax and ERISA/pension law Table #210.
by day and gaming (and riding horses) nights and I’m actually the
Patty gifts her players with “Fit Buddies” I laughed out
weekends. proud owner of a
for THOSE of Recently I met a young lady at- Justice League of
I’M IN¡¡
us who have RE- tending law school, and something America issue 1 and it
PLACED HIPS...
she said caught my attention - she I got quite a kick receiv-
YEAH, ME TOO!! we get some sort said she was relieved, that she was ing this special issue of
of HANDICAP...?
afraid once she graduated and Knights in the mail. Hoody Frickin’ Hoo!!
you had me began practicing as a lawyer, she'd The Fraims rocked it. Keep up the good work. I
chad...? \ wonder how
at BONUS have to hide her love for gaming as hope more classic comic parodies are on the way.
E-PEES! LATE nitro’s
really? GYM is open? none of her colleagues would un-
derstand or share it. Jeff Penskey
I realized how often gamers are Indeed there are, Jeff. Stay tuned.. — Jolly
portrayed in books and the press as
somewhat marginal members of
READ
KODT
ONLINE!
59
ADVANCED SORCERY
Chaosium • www.chaosium.com
Cit than
hains to Champions is a table-
top board game with a lot more to
you’d expect! Players go
C ubicle 7 offers us here a World War II
treatment for the Call of Cthulhu, one
that has Investigators working for the
through the steps of acquiring gladia- mysterious N, a British Intelligence spy-
tors through auction, training them, master.
and then putting them into battle to
see if they can survive. The book is a wealth of information
about the second World War including
The game begins with health, quick-
extensive information about the intelli-
ness, and strength cards being shuffled and set up in seven face
gence agencies of the time, background
down piles, each pile representing one gladiator. Then players can
on Network N, information on creating an investigator for use during
bid on each one. Bribing can be used to see the cards in advance
WWII, new occupations, new skills, intelligence operating proce-
though getting caught can leave the player having to purchase a
dures, and small unit tactics. Background information on both N and
convict. Once they own their gladiators, players enter the market
the mythos during WWII is here with tons of great ideas. Intelligence
phase, using the coins they have left to purchase cards to give their
theaters are examined closely, several NPCs are presented, and
gladiator more experience, better weapons and armor, or special
equipment common during the war era is included.
abilities. Players can “work” instead of visiting the store to get more
Finally, the campaign setting “The God in the Woods” is presented,
money as well. Finally, in the last phase of the game, the gladiators
describing a small French town that is held by a cult who’s motives
are equipped using the dummies provided. Gladiators get various
are not entirely insane or evil. Investigators must not only deal with
weapons and armor and are then sent into the ring to fight. Com-
Nazis in the occupied territory but also with the locals and their own
bat is relatively simple, fast, and fun. The winner is basically the
intelligence investigation.
last man standing.
BRIAN’S RATING: Compatible with Lego or Brick Warrior figs
BRIAN’S RATING: Fantastic treatment of WWII era Cthulhu
hey -- 36,000
PEEPS -- it
Can’t HURT.
am \ RIGHT?
les
Resin Terrain, Vehic
hings
and Dungeon Furnis
mberscove
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mark your
Calendars --
no worries, hoss. KENZERCO
will be appearing
you can SUBSCRIBE to at the following
KODT and load up on BACK conventions in
ISSUES and other KENZERCO
products at www.kenzerco.com.
2014
GENCON • August 2014 • Indianapolis, IN
D20 Expo • August 2014, Brandenburg, KY
CON ON THE COB • October 2014 • Uniontown, OH
HROOO!! GameHole II • November 2014 • Madison, WI
The BABY
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Serving the
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Summon
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hey what happened to our DEAL...? he SLITS my throat...?!!
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a-
ok -
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63
Fuzzy Knights By Noah Chinn
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