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CS1 - Classes

The first issue of Cursed Scroll introduces a zine designed for the Shadowdark RPG, focusing on themes of diablerie, demons, curses, and witchcraft. It provides player and Game Master materials, including character classes like the Knight of St. Ydris, Warlock, and Witch, each with unique abilities and spellcasting options. Additionally, it features various eldritch patrons and diabolical backgrounds to enrich gameplay and character development.

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100% found this document useful (1 vote)
748 views14 pages

CS1 - Classes

The first issue of Cursed Scroll introduces a zine designed for the Shadowdark RPG, focusing on themes of diablerie, demons, curses, and witchcraft. It provides player and Game Master materials, including character classes like the Knight of St. Ydris, Warlock, and Witch, each with unique abilities and spellcasting options. Additionally, it features various eldritch patrons and diabolical backgrounds to enrich gameplay and character development.

Uploaded by

phatponyp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Introduction

elcome to the The plan for future Cursed

W first issue of
Cursed Scroll!

Everything in this zine


Scrolls is to continue with
a theme for each so you
can plug the whole zine
right into your game world
is ready to use with the and instantly expand its
free public Shadowdark boundaries.
RPG rules. You can
check out out the fully So, intrepid reader! You've
playable quickstart PDFs dared to open this musty
at thearcanelibrary.com/ scroll and glance through
pages/shadowdark. its contents... Will you risk
discovering what horrible
This issue's theme is hexes or magical boons
diablerie, and the pages await you after reading
inside are brimming with through the final word on
player and Game Master the last page?
material about demons,
deviltry, curses, the occult, Fair warning: You'll
and witchcraft. probably be cursed. But
that's never stopped an
You can roll up a brand adventurer worth their
new witch or warlock gold from reading a
character, explore the magical scroll anyway.
dark forests and bogs of
The Gloaming, join the As the saying goes:
tormented Knights of
Saint Ydris, or test your Roll high and don't die!
mettle in The Hideous
Halls of Mugdulblub! -Kelsey Dionne, Dec. 2021

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Characters

“Fear is a knife that lives in the hearts of all mortals. I


shall teach you to pluck it out, and wield it."
-The Willowman to a petitioner
Knight of St. Ydris Class
Cursed knights who walk the Spellcasting. You can cast witch
path of St. Ydris the Unholy, spells you know.
the Possessed. They embrace
the darkness in order to fight Each time you gain a level, you
it, cleansing evil with a flurry of choose new witch spells to learn
steel and forbidden sorcery. according to the Witch Spells
Known table.
Weapons: All melee weapons,
crossbow You use your Charisma stat to
cast witch spells. The DC is 10 +
Armor: All armor and shields the spell's tier.

Hit Points: 1d6 per level If you fail a spellcasting check,


you can't cast that spell again
Languages. You know Diabolic. until you complete a rest.

Demonic Possession. 3/day, gain If you roll a natural 1 on a


a +1 bonus to your damage rolls spellcasting check, you must
that lasts 3 rounds. In addition, also roll on the corresponding
add half your level to the Diabolical Mishap table (see pg.
damage bonus (round down). 22) for the spell's tier.

KNIGHT OF ST. YDRIS TALENTS


2d6 Effect
2 Your Demonic Possession bonus increases by 1 point
3-6 +1 to melee or ranged attacks
7-9 +2 to Strength, Dexterity, or Constitution stat
10-11 +2 to Charisma stat or +1 to witch spellcasting checks
12 Choose one option or 2 points to distribute to stats

10
WITCH SPELLS KNOWN
Spells Known By Spell Tier
Level 1 2 3
1 - - -
2 - - -
3 1 - -
4 2 - -
5 3 - -
6 3 1 -
7 3 2 -
8 3 3 -
9 3 3 1
10 3 3 2

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Warlock Class
Howling warriors with Patron. Choose a patron to serve
sharpened teeth, wild-eyed (see pg. 17). Your patron is the
doomspeakers preaching of source of your supernatural gifts.
The Dissolution, and cloaked
lore-hunters bearing the hidden If your patron is displeased with
Mark of Shune. you, it can withhold its gifts. You
lose any talents granted by your
Weapons: Club, crossbow, Patron Boons during this time.
dagger, mace, longsword
Patron Boon. At 1st level, you
Armor: Leather armor, gain a random Patron Boon
chainmail, and shields talent (see pg. 18) based on
your chosen patron.
Hit Points: 1d6 per level
Whenever you gain a new talent
Languages. You know either roll, you may choose to roll on
Celestial, Diabolic, Draconic, your Patron Boon table rather
Primordial, or Sylvan. than the Warlock Talents table.

WARLOCK TALENTS
2d6 Effect
2 Roll a Patron Boon from any patron; an unexplained gift
3-6 Add +1 point to two stats (they must be different)
7-9 +1 to melee or ranged attacks
10-11 Roll two Patron Boons and choose one to keep
12 Choose one option or 2 points to distribute to stats

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Witch Class
Cackling crones stooped over Spellcasting. You can cast witch
cauldrons, chanting shamans spells you know.
smeared in blood and clay, and
outcast maidens with milky eyes You know three tier 1 spells of
that see portents and secrets. your choice from the witch spell
list (see pg. 24).
Weapons: Dagger, staff
Each time you gain a level, you
Armor: Leather armor choose new witch spells to learn
according to the Witch Spells
Hit Points: 1d4 per level Known table.

Languages. You know Diabolic, You use your Charisma stat to


Primordial, and Sylvan. cast witch spells. The DC is 10 +
the spell's tier.
Familiar. You have a small
animal such as a raven, rat, or If you fail a spellcasting check,
frog who serves you loyally. It you can't cast that spell again
can speak Common. until you complete a rest.

Your familiar can be the If you roll a natural 1 on a


source of spells you cast. Treat spellcasting check, you must
it as though it were you for also roll on the corresponding
determining spell ranges. Diabolical Mishap table for the
spell's tier (see pg. 22).
If your familiar dies, you can
restore it to life by permanently
sacrificing 1d4 hit points.

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WITCH SPELLS KNOWN
Spells Known By Spell Tier
Level 1 2 3 4 5
1 3 - - - -
2 4 - - - -
3 4 1 - - -
4 4 2 - - -
5 4 2 1 - -
6 4 3 2 - -
7 4 3 2 1 -
8 4 4 2 2 -
9 4 4 3 2 1
10 4 4 4 2 2

WITCH TALENTS
2d6 Effect (2 duplicate = +1 use per day)
2 1/day, teleport to your familiar's location as a move
3-7 +2 to Charisma stat or +1 to witch spellcasting checks
8-9 Gain advantage on casting one spell you know
10-11 Learn an additional witch spell of any tier you can cast
12 Choose one option or 2 points to distribute to stats

15
Titles
KNIGHT OF ST. YDRIS TITLES
Level Lawful Chaotic Neutral
1-2 Arbiter Traitor Brother/Sister
3-4 Enforcer Fallen Exorcist
5-6 Knight Marshal Oathbreaker Reverend Knight
7-8 Judge Blackguard Inquisitor
9-10 Justicar Demonlord Grand Inquisitor

WARLOCK TITLES
Level Lawful Chaotic Neutral
1-2 Favored Marked Chosen
3-4 Herald Zealot Channeler
5-6 Eminent Occultist Prophesied
7-8 Exalted Champion Transcendent
9-10 Incarnation Harbinger Avatar

WITCH TITLES
Level Lawful Chaotic Neutral
1-2 Fortune Teller Whisperer Shaman
3-4 Far Seer Hexer Conjurer
5-6 Prophet Hag/Elder Soothsayer
7-8 Wise One Crone/Uncle Conduit
9-10 Baba Baba Baba

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Patrons
Patrons are eldritch beings MUGDULBLUB
of immense power who gift
The Elder Ooze that leaks
magical ability and boons to
between the cracks in memory
mortals who petition their favor.
and the darkness between the
stars. Mugdulblub seeks the
Patrons are not seeking worship
dissolution of all physical form.
from petitioners. Instead, they
want something in exchange for
the power they grant. SHUNE THE VILE
A goddess, the Mother Witch
The Willowman might demand
who speaks to her children in
to drink of the petitioner's
the flicker of candles and the
nightmares on the dark of
rattle of dry bones. Shune seeks
the moon. Mugdulblub might
hidden secrets and lost lore.
require the boiling of tooth
and bone. What these eldritch
demands truly mean reveals TITANIA
itself over time. The fickle Queen of the Fey
who views all of existence as a
ALMAZZAT whimsical dream with hidden
meaning and poignant drama.
A wolf-headed arch-demon with
Titania seeks mischief, beauty,
six eyes and six horns. Almazzat
and artistry.
seeks to wrest the Sands of the
Ages from his father, Kytheros.
THE WILLOWMAN
KYTHEROS A ghostly, elongated being who
stalks misty forests and watches
The Lord of Time who sees all
from the edge of nightmares.
possible futures. Kytheros seeks
The Willowman seeks fear.
the fulfillment of all destinies as
they were meant to be.
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Patron Boons
ALMAZZAT
2d6 Effect (2 duplicate = +1 use per day)
2 1/day, gain advantage on melee attacks for 3 rounds
3-7 Learn to wield 1 melee weapon or get +1 to melee attacks
8-9 +2 to Strength or Constitution stat or +1 to melee damage
10-11 Gain advantage on initiative rolls (reroll if duplicate)
12 Choose one option or 2 points to distribute to stats

KYTHEROS
2d6 Effect (2 duplicate = +1 use per day)
2 1/day, force the GM to reroll a single roll
3-7 Gain +1 to your AC through supernatural foresight
8-9 +2 to Strength, Dexterity, or Wisdom stat
10-11 3/day, add your WIS bonus to any roll (reroll if duplicate)
12 Choose one option or 2 points to distribute to stats

SHUNE THE VILE


2d6 Effect (2 duplicate = +1 use per day)
2 1/day, read the mind of a creature you touch for 3 rounds
3-7 Learn a wizard spell, tier = half your level. Cast it with INT
8-9 +2 to Dexterity or Intelligence stat
10-11 +1 XP whenever you learn a valuable or significant secret
12 Choose one option or 2 points to distribute to stats

18
“Those who serve me well learn the true depths of
power. Those who fail me learn the true depths of
pain. Which will you be, mortal?" -Shune the Vile

MUGDULBLUB
2d6 Effect (2 duplicate = +1 use per day)
2 1/day, turn into a crawling puddle of slime for 3 rounds
3-7 Maximize 2 hit point die rolls (prior or future)
8-9 +2 to Dexterity or Constitution stat
10-11 Become immune to 1: acid, cold, poison (reroll if no options)
12 Choose one option or 2 points to distribute to stats

TITANIA
2d6 Effect (2 duplicate = +1 use per day, 10-11 duplicate = reroll)
2 1/day, hypnotize a LV 5 or less creature for 3 rounds
3-7 Learn to wield a longbow or gain +1 to ranged attacks
8-9 +2 to Dexterity or Charisma stat
10-11 Hostile spells that target you are always hard to cast
12 Choose one option or 2 points to distribute to stats

THE WILLOWMAN
2d6 Effect (2 and 10-11 duplicate = +1 use per day)
2 1/day, teleport to a far location you see as your move
3-7 +1 to melee or ranged attacks
8-9 +2 to Strength or Dexterity stat
10-11 1/day, force a close being to check morale, even if immune
12 Choose one option or 2 points to distribute to stats

19
Diabolical Backgrounds

DIABOLICAL BACKGROUND
d20 Details
1 Hermit. The wilds (and its creatures) are your family
2 Outcast. You were thrown out for real or supposed crimes
3 Woodborn. They found you in the hollow of an oak tree
4 Amnesiac. Your past is a haze, but some memories return
5 Haunted. A restless spirit wants something from you
6 Fugitive. An anonymous savior helped you disappear
7 Feytouched. A fairy befriended you in your childhood
8 Witchborn. They burned your mother, but spared you
9 Forager. You know how to find the edible and the deadly
10 Redeemer. You must redeem the name of your kin
11 Marked. You carry an eldritch mark. Is it a curse, or a gift?
12 Sacrifice. You were to be ritually sacrificed, but escaped
13 Marooned. They left you behind, but you refused to die
14 Fallen. You fell from grace. Will you atone, or embrace it?
15 Drawn. You hear a whispered call and follow it
16 Ascetic. People fear you, but seek out your guidance
17 Wolfchild. Long ago, you walked into town wearing pelts
18 Healer. You understand how life and death intertwine
19 Chosen. An eldritch being selected you for a purpose
20 Demonborn. An ancestor of yours is a powerful demon

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