Ranger 3 - Hunter                            Outlander
CLASS & LEVEL                               BACKGROUND                       PLAYER NAME
                                                                                        Wood Elf
            CHARACTER NAME                                                              RACE                                        ALIGNMENT                        EXPERIENCE POINTS
                                     INSPIRATION
 STRENGTH
                                                                           14                  +3                      35                          I’m driven by a wanderlust
   +0                                                                     ARMOR                                                                    that led me away from home.
                                                                           CLASS
                     +2          PROFICIENCY BONUS                                             INITIATIVE               SPEED
     10                                                                                                                                                          PERSONALITY TRAITS
                                                                       Hit Point Maximum 25
                     ●    +2    Strength
 DEXTERITY                                                                                                                                         Nature. The natural world is more important
                     ●    +5    Dexterity                                                                                                          than all the constructs of civilization.
                                                                                                                                                   (Neutral)
   +3                     +1
                          +1
                                Constitution
                                Intelligence
                                                                                         CURRENT HIT POINTS                                                            IDEALS
     16                   +3    Wisdom
                          -1    Charisma
                                                                                                                                                   I am the last of my tribe, and it is up to
                                                                                                                                                   me to ensure their names enter legend.
CONSTITUTION                   SAVING THROWS
                                                                                        TEMPORARY HIT POINTS                                                          BONDS
   +1                                                                          3 d 10
                          +3    Acrobatics (Dex)                       Total                             SUCCESSES
     13
                                                                                                                                                   There’s no room for caution in
                     ●    +5    Animal Handling (Wis)                                                       FAILURES
                                                                                                                                                   a life lived to the fullest.
                          +1    Arcana (Int)                                    HIT DICE                       DEATH SAVES                                             FLAWS
INTELLIGENCE         ●    +2    Athletics (Str)
   +1                     -1
                          +1
                                Deception (Cha)
                                History (Int)
                                                                      NAME                      ATK BONUS DAMAGE/TYPE
                                                                      Longbow                    +7            1d8+3 Piercing                   Fey Ancestry
     12                   +3    Insight (Wis)                                                                                                   You have advantage on saves
                          -1    Intimidation (Cha)                    Shortsword                 +5            1d6 +3 Piercing                  against being charmed, and
  WISDOM                  +1    Investigation (Int)                                                                                             magic can’t put you to sleep.
                                                                      Unarmed Strike             +2            1 Bludgeoning
                          +3    Medicine (Wis)
   +3                ●    +3    Nature (Int)                                                                                                    Mask of the Wild
                                                                      Fighting Style - Archery                                                  You can attempt to hide even
                     ●    +5    Perception (Wis)
     16
                          -1    Performance (Cha)
                                                                                                                                                when you are only lightly
                                                                      You adopt a particular style of                                           obscured.
                          -1    Persuasion (Cha)
 CHARISMA                                                             fighting as your specialty.
                          +1    Religion (Int)
                                                                      You gain a +2 bonus to attack                                             Primeval Awareness
     -1                   +3    Sleight of Hand (Dex)
                                                                      rolls you make with ranged                                                As an action, you can expend one
                     ●    +5    Stealth (Dex)
                                                                      weapons.                                                                  ranger spell slot (1 minute per
     8               ●    +5    Survival (Wis)                                                                                                  level of spell slot) to sense
                                   SKILLS                                               ATTACKS & SPELLCASTING                                  whether any aberrations,
                                                                                                                                                celestials, dragons, elementals,
                                                                                                                                                fey, fiends, or undead are present
15               PASSIVE WISDOM (PERCEPTION)
                                                                 CP                     Longbow, Arrows(20),                                    within 1 mile of you (or within up
                                                                                        Shortsword,                                             to 6 miles if you are in your
Armor: Light Armor, Medium Armor,                                SP                     Quarterstaff,                                           favored terrain). This feature
Shields                                                                                 Bedroll, Hunting Trap,                                  doesn’t reveal the creatures’
                                                                 EP                     Backpack, Torch,                                        location or number.
Weapons: Martial Weapons, Simple
Weapons                                                                                 Rope, Hempen (50
                                                                                                                                                Hunter’s Prey - Colossus Slayer
                                                                 GP                     feet), Piton,
Tools: Pan Flute                                                                                                                                Once per turn, when you hit a
                                                                                        Tinderbox,                                              creature with a weapon attack,
                                                                 PP
Languages: Common, Abyssal, Elvish,                                                     Traveler's Clothes,                                     the creature takes an extra 1d8
Primordial
                                                                                                                                                damage if it’s below its HP
Senses - Darkvision (60 ft)                                                                                                                     maximum.
          OTHER PROFICIENCIES & LANGUAGES                                                      EQUIPMENT                                                        FEATURES & TRAITS
                                                  TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                                                   AGE                                         HEIGHT                     WEIGHT
      CHARACTER NAME                                               EYES                                        SKIN                       HAIR
                                                                                                                                NAME
                                                                                                                                           SYMBOL
        CHARACTER APPEARANCE                                                                            ALLIES & ORGANIZATIONS
                                                   Favored Enemy - Elementals
Feature: Wanderer                                  You have advantage on Survival checks to track your favored enemies, as well as on
                                                   INT checks to recall information about them. You also learn one language of your
                                                   choice that is spoken by your favored enemies, if they speak one at all.
You have an excellent
memory for maps and                                Elementals
                                                   These creatures are native to the elemental planes. Some creatures of this type are
geography, and you can                             little more than animate masses of their respective elements, including the creatures
always recall the general                          simply called elementals.
layout of terrain, settlements,
                                                   Natural Explorer - Forest
and other features around                          You have a favored terrain type. Your proficiency bonus is doubled for proficient skills
you.                                               when you make an INT or WIS check related to it. While traveling for an hour or more
                                                   in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t
                                                   become lost except by magical means, you remain alert to danger even when you are
In addition, you can find food                     engaged in another activity, you can move stealthily at a normal pace (while alone),
and fresh water for yourself                       you find twice as much food while foraging, and while tracking creatures, you learn the
and up to five other people                        exact number, sizes, and how long ago they passed through the area.
each day, provided that the
                                                                                                     ADDITIONAL FEATURES & TRAITS
land offers berries, small
game, water, and so forth.
         CHARACTER BACKSTORY                                                                                      TREASURE
                               TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                                      Ranger                                                            WIS                                        13               +5
                                                                                                                     SPELLCASTING                             SPELL SAVE DC       SPELL ATTACK
                                   SPELLCASTING                                                                         ABILITY                                                      BONUS
                                   CLASS
                        0                        CANTRIPS                                  3                                                                         6
                SPELL
                LEVEL
                             SLOTS TOTAL              SLOTS EXPENDED
                        1         3                                                                                                                                  7
                EPAR
                                                SPELL NAME
                        ED
               PR
                    ●    Cure Wounds
                    ●    Hunter's Mark <C>
                                                                                           4
                    ●    Ensnaring Strike <C>
SPELLS KNOWN
                                                                       TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.