SE 262
Lecture 1
     Introduction
          To
Software Engineering
         Spring 2024
                       1
Are you looking for this key?
         Source: adapted from Ian Sommerville's lecture notes: SE9   6   2
Paying attention   Hard work
                   Source: adapted from Ian Sommerville's lecture notes: SE9   3
How to do well in this course?
➢ BEFORE EVERY LECTURE
 ➢ Read the relevant portion of the textbook
➢ DURING EVERY LECTURE
 ➢ Take notes!
 ➢ Ask questions if anything is not clear
➢ AFTER EVERY LECTURE
 ➢   Review the lecture slides.
 ➢   IF anything is not clear THEN
 ➢   (discuss it with your fellow students) AND
 ➢   (ask me about it at the beginning of the next lecture)
                               Source: adapted from Ian Sommerville's lecture notes: SE9   4
Introduction
 Source: adapted from Ian Sommerville's lecture notes: SE9   5
Software Products
❑ Generic products
 ❑ Stand-alone systems that are marketed and sold to any customer who wishes to buy them. Examples:
   graphics programs, project management tools, CAD software, ….etc.
 ❑ The specification of what the software should do is owned by the software developer and decisions
   on software change are made by the developer.
❑ Customized products
 ❑ Software that is commissioned by a specific customer to meet their own needs. Examples :
   embedded control systems, air traffic control software,….etc.
 ❑ The specification of what the software should do is owned by the customer and they make decisions
   on software changes that are required.
                                 Source: adapted from Ian Sommerville's lecture notes: SE9             6
Software Costs
❑ Software costs often dominate computer system costs.
❑ Software costs more to maintain than it does to develop.
❑ For systems with a long life, maintenance costs may be several
   times development costs.
                       Source: adapted from Ian Sommerville's lecture notes: SE9   7
Importance of S/W Engineering
 ❑ More and more, individuals and society rely on advanced software
   systems. We need to be able to produce reliable and trustworthy
   systems economically and quickly.
 ❑ It is usually cheaper, in the long run, to use software engineering
   methods and techniques for software systems.
 ❑ For most types of system, the majority of costs are                              the costs of
   changing the software after it has gone into use.
                        Source: adapted from Ian Sommerville's lecture notes: SE9           8
Software Engineering
is an engineering discipline that is…..
  ❑ Concerned with theories, methods and tools for professional and cost-
     effective software development.
  ❑ Concerned with all aspects of software production from the early stages of
     system specification through to maintaining the system after it has gone into
     use. i.e. Not just technical process of development. Also project management
     and the development of tools, methods etc. to support software production.
                            Source: adapted from Ian Sommerville's lecture notes: SE9   9
Frequently asked questions about software engineering
                    Question                                                      Answer
       What is software?                           Computer programs and associated documentation.
                                                   Software products may be developed for a particular
                                                   customer or may be developed for a general market.
       What are the attributes of good             Good software should deliver the required functionality and
       software?                                   performance to the user and should be maintainable,
                                                   dependable and usable.
       What is software engineering?               Software engineering is an engineering discipline that is
                                                   concerned with all aspects of software production.
       What are the fundamental software           Software specification, software development, software
       engineering activities?                     validation and software evolution.
       What is the difference between              Computer science focuses on theory and fundamentals;
       software engineering and                    software engineering is concerned with the practicalities of
       computer science?                           developing and delivering useful software.
       What is the difference between              System engineering is concerned with all aspects of
       software engineering and system             computer-based systems development including hardware,
       engineering?                                software and process engineering. Software engineering is
                                                   part of this more general process.
                               Source: adapted from Ian Sommerville's lecture notes: SE9                          10
Essential Attributes of Good Software
     Product characteristic                                          Description
    Maintainability               Software should be written in such a way so that it can evolve to meet
                                  the changing needs of customers. This is a critical attribute because
                                  software change is an inevitable requirement of a changing business
                                  environment.
    Dependability and             Software dependability includes a range of characteristics including
    security                      reliability, security and safety. Dependable software should not cause
                                  physical or economic damage in the event of system failure. Malicious
                                  users should not be able to access or damage the system.
    Efficiency                    Software should not make wasteful use of system resources such as
                                  memory and processor cycles. Efficiency therefore includes
                                  responsiveness, processing time, memory utilisation, etc.
    Acceptability                 Software must be acceptable to the type of users for which it is designed.
                                  This means that it must be understandable, usable and compatible with
                                  other systems that they use.
                              Source: adapted from Ian Sommerville's lecture notes: SE9                        11
Software Process Activities
    S/W specification, where customers and engineers define the
    software that is to be produced and the constraints on its operation.
    S/W development, where the software is designed and programmed.
    S/W validation, where the software is checked to ensure that it is what
    the customer requires.
    S/W evolution, where the software is modified to reflect changing
    customer and market requirements.
                         Source: adapted from Ian Sommerville's lecture notes: SE9   12
Software Engineering Diversity
There are many different types of software systems and there is no universal set of
software techniques that is applicable to all of these. As such, the software
engineering methods and tools used depend on:
  1) the type of application being developed,
  2) the requirements of the customer, and
  3) the background of the development team.
However, some fundamental principles apply to all types of software systems,
irrespective of the development techniques used. See next slide!
                           Source: adapted from Ian Sommerville's lecture notes: SE9   13
S/W Engineering Fundamentals
Some fundamental principles apply to all types of software systems, irrespective of the
development techniques used:
1. Systems should be developed using a managed and understood development process.
   Of course, different processes are used for different types of software.
2. Dependability and performance are important for all types of system.
3. Understanding and managing the software specification and requirements (what the
   software should do) are important.
4. Where appropriate, you should reuse software that has already been developed rather
   than write new software.
                               Source: adapted from Ian Sommerville's lecture notes: SE9   14
Application Types
Another classification..
  ❑ Stand-alone applications.
     Run on a local computer and include all necessary
     functionality. They do not need to be connected to a network.
  ❑ Interactive transaction-based applications
     Execute on a remote computer and are accessed by users
     from their own PCs or terminals (e. g. Web applications, such as E-commerce
     applications.
  ❑ Embedded control systems
     S/W systems that control and manage hardware devices.
  ❑ Data collection systems
     Systems that collect data from their environment using a
     set of sensors and send that data to other systems for processing.
                              Source: adapted from Ian Sommerville's lecture notes: SE9   15
Application Types – Cont.
❑ Batch processing systems
  These are business systems that are designed to process
  data in large batches. They process large numbers of individual inputs to
  create corresponding outputs.
❑ Entertainment systems
  Primarily for personal use and are intended to entertain the user.
❑ Systems for modeling and simulation
  Developed by scientists and engineers to model physical
  processes or situations, which include many, separate, interacting objects.
❑ Systems of systems
  These are systems that are composed of a number of other software
  systems.
                         Source: adapted from Ian Sommerville's lecture notes: SE9   16
Software Engineering &The Web
    ❑ The Web is now a platform for running applications, and organizations are
      increasingly developing web-based systems rather than local systems.
    ❑ Web services* allow application functionality to be accessed over the
      web.
    ❑ Cloud computing is an approach to the provision of computer services where
      applications run remotely on the ‘cloud’. Users do not buy software, but
      rather pay according to their use.
* For more information about Web Services see Chapter 19 in the textbook
                                  Source: adapted from Ian Sommerville's lecture notes: SE9   17
Web-Based S/W Engineering
❑ Software reuse is the dominant approach for constructing web-based
  systems.
   When building these systems, you think about how you can assemble them from pre-existing
   software components and systems.
❑ Web-based systems should be developed and delivered incrementally.
  Web-based systems are usually, complex distributed systems and it is now generally recognized
  that it is impractical to specify all the requirements for such systems in advance.
❑ User interfaces are constrained by the capabilities of web browsers.
  Technologies such as AJAX allow rich interfaces to be created within a web browser but are still
  difficult to use. Web forms with local scripting are more commonly used.
                                Source: adapted from Ian Sommerville's lecture notes: SE9    18
General Issues Affecting Most Software
❑ Heterogeneity
   Increasingly, systems are required to operate as distributed systems across networks that include
   different types of computer and mobile devices.
❑ Business and social change
   Business and society are changing incredibly quickly as emerging economies develop and new
   technologies become available. They need to be able to change their existing software and to
   rapidly develop new software.
❑ Security and trust
   As software is intertwined with all aspects of our lives, it is essential that we can trust that
   software.
                                  Source: adapted from Ian Sommerville's lecture notes: SE9           19
Software engineering ethics
❑ Software engineering involves wider responsibilities than
  simply the application of technical skills.
❑ Software engineers must behave in an honest and ethically
  responsible way if they are to be respected as professionals.
❑ Ethical behaviour is more than simply upholding the law but
  involves following a set of principles that are morally correct.
                     Source: adapted from Ian Sommerville's lecture notes: SE9   20
Issues of professional responsibility
❑ Confidentiality
  ▪ Engineers should normally respect the confidentiality of their
    employers or clients irrespective of whether or not a formal
    confidentiality agreement has been signed.
❑ Competence
  ▪ Engineers should not misrepresent their level of competence. They
    should not knowingly accept work which is out with their
    competence.
                       Source: adapted from Ian Sommerville's lecture notes: SE9   21
Issues of professional responsibility
❑ Intellectual property rights
   Engineers should be aware of local laws governing the use of intellectual
   property such as patents, copyright, etc. They should be careful to ensure that
   the intellectual property of employers and clients is protected.
❑ Computer misuse
   Software engineers should not use their technical skills to misuse other people’s
   computers. Computer misuse ranges from relatively trivial (game playing on an
   employer’s machine, say) to extremely serious (dissemination of viruses).
                            Source: adapted from Ian Sommerville's lecture notes: SE9   22
So far….
We continued with the introduction to software engineering and professional
software development. Particularly:
       ▪ Attributes of good software
       ▪ Software process activities
       ▪ Software engineering fundamentals
       ▪ Software engineering diversity and application types
       ▪ Software engineering and the Web
       ▪ General issues that affect most software
       ▪ Software engineering ethics
                             Source: adapted from Ian Sommerville's lecture notes: SE9   23
Key Points…
❑The Software engineering is an engineering discipline that is
 concerned with all aspects of software production.
❑Essential software product attributes are maintainability,
 dependability and security, and acceptability.
❑The fundamental principles and ideas of software engineering
 are universally applicable to all types of system development.
❑There are many different types of system, and each requires
 appropriate software engineering tools and techniques for their
 development.
                       Source: adapted from Ian Sommerville's lecture notes: SE9   24
Next lecture...
    We well have a look at the
             “Software Processes”.
                 Source: adapted from Ian Sommerville's lecture notes: SE9   25