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Sea Beast

The document outlines an adventure titled 'Sea Beast' for the Ironsworn RPG, where players must help the village of Karvee, threatened by a mysterious Sea Beast. The adventure includes character descriptions, locations, and potential plot questions regarding the beast and a shaman believed to control it. Players are tasked with an Iron Vow to drive off or kill the Sea Beast to save the village from starvation and despair.

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0% found this document useful (0 votes)
53 views9 pages

Sea Beast

The document outlines an adventure titled 'Sea Beast' for the Ironsworn RPG, where players must help the village of Karvee, threatened by a mysterious Sea Beast. The adventure includes character descriptions, locations, and potential plot questions regarding the beast and a shaman believed to control it. Players are tasked with an Iron Vow to drive off or kill the Sea Beast to save the village from starvation and despair.

Uploaded by

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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t

as
Be

By Croaker
RPGs
a
Se

An adventure
to be used
with Ironsworn
Sea Beast
Death from below, a monster from the deep! A great Sea
Beast hunts the fisherman of Karvee. Desperate and on their
last legs, the people of Karvee call out for salvation. They
look to you, an Ironsworn traveler, to deliver them from
certain death.

Sea Beast is an adventure to be used with Ironsworn by


Shawn Tomkin. Use this adventure as a starting point for an
Ironsworn campaign, or it can be used in an existing game.

Sea Beast is by Croaker RPGs © 2023 (croakerrpgs.itch.io) -


Licensed under CC BY 4.0
Written and edited by Thomas Lopez. Cover art by Jason
Glover. Designed on and other art from Canva.

This game was written in Naarm (Melbourne) on the land of


the Wurundjeri people of the Kulin Nation.

This work is based on Ironsworn (found at


www.ironswornrpg.com), created by Shawn Tomkin, and
licensed for our use under the Creative Commons Attribution
4.0 International License
(https://creativecommons.org/licenses/by/4.0/).

1
The village of Karvee
The village of Karvee is starving. Completely reliant on their
ability to pull bounty from the sea, a dark menace now hunts
the fishermen as they ply the fjord.

The beast is a mystery to all except a woman named Astrid.


Astrid sees in her dreams a powerful shaman commanding
the Beast, but for what reason, she does not know.

The Chief Relok desperately implores you for help to kill or


drive off the Sea Beast. He says if you are unable to do so,
the village will surely die. If not this summer, then by the
winter for sure.

You have Sworn an Iron Vow to free the village of Karvee


from the Beast. If the quest is successful, the village and its
skilled boatmen will become your determined allies.

Vow
Drive off or kill the Sea Beast menacing the village of Karvee
- Formidable

Threat
The village and people of Karvee will perish.

2
The People of Karvee
Chief Relok - He has been the chief of Karvee for decades
by this point. He was once a strong and vibrant fisherman
himself. By now he is too old to sail the Fjord and pull up fish.
Chief Relok remains passionate about the safety and
prosperity of his people.

Astrid - A natural-born mystic who is known to see things in


her dreams. Astrid has dreamt of the Sea Beast being
commanded by a powerful shaman. She is frightened but
desires the village to be safe.

Harlgaf - The master fisherman of Karvee, Harlgraf fears


nothing on the water but the beast. He is the only person who
has seen the beast with his own eyes.

Birtingr - An old crusty fisherman, Birtingr spends his days


longingly staring out to sea, drinking fermented fish. Perhaps
he is brave or drunk enough to take you out on the Fjord.

The Shaman - Seen only in the dreams of Astrid, does this


Shaman exist? If they do, what is their motive and what is
their power?

3
The Locations
The Village of Karvee - A small collection of shacks huddled
together along the Ragged Coast. The population of Karvee
survives by fishing for sustenance and selling excess catch to
traders.

The Fjord - Usually calm and beautiful, lately a sea beast


has taken up residence deep in the waters. It attacks and
consumes all boats that enter the once-peaceful fishing
grounds.

The Mooring - Empty fishing boats and bored fishermen


spreading rumors of the Sea Beats. A boat may be bartered
for here.

The Shoals - Rocky outcroppings that jut out from the cliffs
into the Fjord. The fishermen of Karvee know to stay away
but they may be the best way to the Cliffs.

The Cliffs - Sheer cliffs surround the Fjord. Villagers say


there are many caves that dot the cliffs, large enough for
someone to live in.

4
QUESTIONS TO ASK,
QUESTIONS TO ANSWER
The Shaman that Astrid sees in her dream is someone a
villager remembers or knows. What tragic thing forced that
person to be exiled from the village and would they wish the
village harm?

The Sea Beast always knows when a ship sets sail from the
village. Are they being informed? Is someone from the village
helping the beast?

Why do the villagers believe they are being targeted? Is


there a dark secret the village is hiding?

The villagers know of the cliffs that surround the Fjord but
never climb them. What risks or dangers to the cliffs contain?

If the Shaman is real, what powers do they possess?

Is the Sea Beast a normal creature of the ocean or something


more powerful?

5
Sea Beast - Formidable
Features
Unseeable when submerged
Hard scales, with weak spots on its underside
Powerful jaws and sharp teeth

Drives
Predatory, consumes what it catches.
Possibly commanded by someone

Tactics
Attack from below - Unsuspecting boats are attacked from
the depths
Disappear - When hurt the beast dives deep into the fjord
Consume - Attempts to eat what it fights

Description
A mysterious beast from the ocean depths, the Sea Beast is
an old tale fishermen tell around a fire and an ale. They
typically roam the waters off the Barrier Islands and into the
open ocean. This beast has made the Fjord its home and
hunting grounds.

6
The Shaman - Formidable
Features
Illusive and deceptive. Do they even exist?
Magical energies that allow them to control nature.

Drives
Punish the village for their transgressions.
Maintain secrecy

Tactics
Animals - Use power over nature to cause harm
Entice - Invite enemies deep into their cave to be ambushed

Description
Nobody knows who The Shaman is, why and how they are
controlling the Sea Beast, and if they even exist. One thing
all villagers of Karvee know is that there are mysterious
powers in the caves that dot the sea cliffs. To venture there is
to surely court danger.

7
Tables
D10 WEATHER VILLAGER NAMES CLIFF HAZARDS

1 Sunny Volko Mountain goats

2 Sparkling Wenzel Bush snakes

3 Cloudy Rajan Boulder slide

4 Squalls Elya Rock slides

5 Sheeting rain Bozica Slick rocks

6 Gusty Boril Sheer climb

7 Storming Miljan Sudden storm

Lightening
8 Misty Vida
Strike

9 Foggy Yanka Stalking Cougar

10 Drizzle Lida Grey Wolf

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