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MMRPG Power - Cards .Power Control

The document outlines various powers and abilities in a role-playing game, detailing their actions, durations, ranges, effects, and focus costs. Powers include Boost Powers, Clone Moves, Copy Ability, and others, each with specific mechanics for enhancing or manipulating other characters' abilities. The focus costs vary, and some powers require a minimum focus to activate, emphasizing strategic gameplay within the multiverse setting.

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Robert Chaffin
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0% found this document useful (0 votes)
111 views28 pages

MMRPG Power - Cards .Power Control

The document outlines various powers and abilities in a role-playing game, detailing their actions, durations, ranges, effects, and focus costs. Powers include Boost Powers, Clone Moves, Copy Ability, and others, each with specific mechanics for enhancing or manipulating other characters' abilities. The focus costs vary, and some powers require a minimum focus to activate, emphasizing strategic gameplay within the multiverse setting.

Uploaded by

Robert Chaffin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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POWER SET

POWER
CONTROL

‰ Boost Powers
‰ Bump Power
‰ Clone Moves
‰ Clone Powers
‰ Copy Ability
‰ Copy Power
‰ Copy Trait
‰ Dampen Power
‰ Power Slider
‰ Shut Down Powers
‰ Steal Powers
‰ Swap Powers
‰ Swipe Power
Multiverse
Role-Playing Game
POWER
4 RANK

BOOST POWERS

Action: Standard.
Duration: Concentration.
Range: 5 spaces.
Effect: The character picks one char-
acter within 5 spaces and boosts all of
their powers. If the powers have ranges
or effective areas or durations, these are
doubled. If the powers affect a damage
multiplier, add 1 to the effects. Any ef-
fects that normally happen with a Fan-
tastic success automatically happen on
any success, not just a Fantastic one.

15+
FOCUS
If the target’s powers have costs, the
character must pay the highest of them
or a minimum of 15 Focus.
POWER
2 RANK

BUMP POWER

Action: Standard.
Duration: Concentration.
Range: 5 spaces.
Effect: The character picks one power
from another character within 5 spaces
and boosts it. If the power has ranges
or effective areas or durations, these are
doubled. If the power affects a damage
multiplier, add 1 to the effect. Any ef-
fects that normally happen with a Fan-
tastic success automatically happen on
any success, not just a Fantastic one.
If the power has a cost, the char-
acter must pay it as well, with a mini-
mum of 5 Focus.
FOCUS

5+
Multiverse
Role-Playing Game
POWER
2 RANK

CLONE MOVES

Action: Standard.
Duration: Concentration.
Range: 10 spaces and Line of Sight.
Effect: The character picks another charac-
ter within 10 spaces and in their line of sight
and duplicates all their powers that could
be selected with the Special Training ori-
gin. They can now use those powers as if
they were always theirs. If the copied pow-
ers have costs, the character must pay the
highest of them, or a minimum of 5 Focus.
When the character uses a copied pow-
er, they must pay any cost normally as well.
FOCUS

5+
Multiverse
Role-Playing Game
POWER
4 RANK

CLONE POWERS

Action: Standard.
Duration: Concentration.
Range: 10 spaces.
Effect: The character picks another
character within 10 spaces and dupli-
cates all of their powers. They can now
use those powers as if they were always
theirs. If the target’s powers have costs,
the character must pay the highest of
them, or a minimum of 15 Focus.
When the character uses a copied
power, they must pay any cost normal-
ly as well.

15+
FOCUS
Multiverse
Role-Playing Game
POWER
1 RANK

COPY ABILITY

Action: Standard.
Duration: Concentration.
Range: 10 spaces.
Effect: The character picks one abili-
ty score of another character within 10
spaces and duplicates it. They now use
that ability score in place of their own.
FOCUS

0
Multiverse
Role-Playing Game
POWER
2 RANK

COPY POWER

Action: Standard.
Duration: Concentration.
Range: 10 spaces.
Effect: The character picks one power
a target within 10 spaces has and dupli-
cates it. They can now use it as if it was
always theirs. When the character uses
such a power, they must pay any cost
normally as well.
FOCUS

5
Multiverse
Role-Playing Game
POWER
1 RANK

COPY TRAIT

Action: Standard.
Duration: Concentration.
Range: 10 spaces.
Effect: The character picks one trait
another character within 10 spaces has
and duplicates it. They can now use it
as if it was always theirs.
FOCUS

0
Multiverse
Role-Playing Game
POWER
1 RANK

DAMPEN POWER

Action: Standard.
Duration: Concentration.
Range: 20 spaces.
Effect: The character picks one power
from another character within 20 spaces
and makes an Ego attack against them.
On a success, they reduce the power’s
effectiveness. If the power has ranges or ef-
fective areas or durations, these are halved.
If the power affects a damage multiplier,
subtract 1 from the effect. The power can
no longer enjoy Fantastic successes.
If the power has a Focus cost, the char-
acter must also pay that cost to dampen it.
FOCUS

Va
Multiverse
Role-Playing Game
POWER
3 RANK

POWER SLIDER

Action: Passive.
Duration: Permanent.
Range: Varies.
Effect: The character has a single criterion
that affects the strength of their powers
on a spectrum. The character starts off
normal, but they can become boosted or
dampened from there.
When things are going well for the
character, all of their other powers are
boosted. If the powers have ranges or ef-
fective areas or durations, these are dou-
bled. If the powers affect damage multi-
pliers, add 1 to the effects.
FOCUS

0
Any effects that normally happen on a
Fantastic success automatically happen
on any success, not just a Fantastic one.
Also, anything that would dampen their
powers only brings them back to normal.
When things are going poorly for the
character, all of their other powers are
dampened. If the powers have rang-
es or effective areas or durations, these
are halved. If the powers affect damage
multipliers, subtract 1 from the effects.
The powers can no longer enjoy Fantas-
tic successes. Also, anything that would
boost their powers only brings them
back to normal.
These effects last for a single combat
or—if they happen outside of combat—a
single day.
POWER
4 RANK

SHUT DOWN
POWERS

Action: Standard.
Duration: Concentration.
Range: 20 spaces.
Effect: The character picks another
character within 20 spaces and makes
an Ego attack against them.
On a success, they remove all of a
target’s powers. If the target’s powers
have costs, the character must pay the
highest of them, or a minimum of 15 Fo-
cus.

15+
FOCUS
Multiverse
Role-Playing Game
POWER
4 RANK

STEAL POWERS

Action: Standard/Reaction.
Trigger: The target is grabbed.
Duration: Concentration.
Range: Reach.
Effect: The character makes an Ego at-
tack against the grabbed target.
On a success, they remove all of the tar-
get’s powers and take them for their own.
They can now use those powers as if they
were always theirs. If the target’s powers
have costs, the character must pay the
highest of them, or a minimum of 15 Focus.
When the character uses a power, they
must pay any cost normally as well.

15+
FOCUS
Multiverse
Role-Playing Game
POWER
3 RANK

SWAP POWERS

Action: Standard/Reaction.
Trigger: The character is attacked.
Duration: Concentration.
Effect: The character makes an Ego at-
tack against a target they can see within
2 spaces per the character’s rank. If the
target’s powers have costs, the char-
acter must pay the highest of them, or
a minimum of 10 Focus.
On a success, they swap all of their
non-Swap powers with the target’s
powers. Both characters can now use
their new powers as if they had always
FOCUS

10+
had them. When either character uses
a swapped power, they must pay any
cost for it normally as well.
POWER
3 RANK

SWIPE POWER

Action: Standard/Reaction.
Trigger: The target is grabbed.
Duration: Concentration.
Range: Reach.
Effect: The character makes an Ego at-
tack against the grabbed target.
On a success, they remove one of the
target’s powers and take it for their own.
They can now use that power as if it was
always theirs. If the power has a cost, the
character must pay it or a minimum of 10
Focus.
When the character uses the power,
they must pay any cost normally as well.
FOCUS

10+
Multiverse
Role-Playing Game

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