Path To Glory 7th Edition
Path To Glory 7th Edition
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THE MORE THINGS CHANGE…
For the tribesmen living in the
Shadowlands of the nor th, the lands of
Chaos, there is no greater glor y than to It was just over six years ago that Anthony Reynolds
become recognized by the Gods themselves and the Games Development Team began working on
and exalted above their peers. the Path to Glory rules. Inspired by the latest release at
the time (Warhammer Armies: Hordes of Chaos) and
Though the risks are many and great, they reminiscent of the ancient Realm of Chaos book’s great
are far outweighed by even the smallest warband ideas, Path to Glory is a fairly simple set of
chance of gaining the Gods’ favor, for tables and charts that help you put together a relatively
down that path lays the chance of small group of disciples of the Chaos Gods and then
beat the snot out of your friend’s warbands, proving
attaining immor tality…
GET PLAYING!
• Chaos Armor • Throwing axe
• Great weapon • Halberd
So there you have it — having followed the steps above, you
• Additional hand weapon
should have a newly formed Chaos warband ready to take on
other warbands in an effort to gain the attentions of the
Equipment Gods. Try playing a few games with your new warband
before moving onto the next section, which introduces rules
Most followers attracted to a warband will bring along some for advancement. With these rules you can see your
of their own equipment. The equipment that they start with Champion become more powerful as he gains the attention
cannot be swapped — they will not give up their equipment of the gods of Chaos. Good luck, may the Dark Gods smile on
and will always keep their starting equipment, though some your warband, and happy bloodletting!
of them may be given additional items. If your rolls on the
Followers of Chaos charts have allowed you to select ONE
additional item for your group of (or individual) followers,
then you may only select an item that the model type would
be able to select from their army entry in Warhammer
Armies: Warriors of Chaos. For example, a Marauder
Horseman would be able to select a Shield, but not a Great
Weapon, Ogres could take Chaos Armor, but not Shields
ADVANCEMENT TABLE
The more Favor that your Exalted Hero gains, the more
skilled he becomes in battle and the more attention he
receives from the Gods. This attention shows itself in all
manner of unpredictable ways, from mutations and special 2D6 RESULT
abilities to being slowly transformed into a Daemon — or 2 Turned into a Chaos Spawn!
turned into a mindless Chaos Spawn, for the whims of the 3-4 Mutation — One random mutation (if the
Gods are fickle and always unknown. Exalted Hero ever has 5 mutations he
• The dice rolled on these tables may be altered by spending automatically devolves into a Chaos Spawn,
additional Favor Points. For each point of Favor spent, the see below).
dice roll may be changed +1 or -1. 5 Soul Hunger — The model may re-roll
• Exalted Hero start with one roll on the Exalted Hero missed close combat rolls to hit in the first
Advancement table. round of any combat.
• For every 6 Favor Points earned, the Exalted Hero is 6 Immediately roll on Followers of Chaos table 1,
entitled to roll on the Exalted Hero Advancement table below. and get whatever you rolled for free
This does not use any of your Favor Points. (re-rolling any result of 12 on the Followers
An Exalted Hero of Chaos can never exceed the table — this roll cannot be modified by
characteristics shown below. Any further advancement rolls expending Favor Points).
are wasted. 7-8 Favored by the Gods — May re-roll any failed
Psychology tests. (If rolled more than once, this
gift can be passed onto any member of the
M WS BS S* T W* I* A Ld* warband of the player’s choice. This gift is
Exalted Hero 6 8 3 5 5 3 7 5 9 automatically lost if the warband chooses to
worship a specific Chaos god).
* S6 for Exalted Hero of Khorne, W4 for Exalted Hero of
Nurgle, I8 for Exalted Hero of Slaanesh, Ld 10 for Exalted 9-10 Blessed with D3 +2 Chaos Warhounds for the
Hero of Tzeentch next game only.
11 Chaos Runesword (+1 WS, +1 S, +1 A).
12 Eye of the Gods — Roll on the Eye of the Gods
table on page 43 of Warhammer Armies:
Warriors of Chaos. Once the Exalted Hero has
EXALTED HERO
rolled in this chart 5 times he automatically
devolves into a Chaos Spawn (see below).
ADVANCEMENT TABLE
2D6 RESULT
2 Mutation, roll on Mutation table.
3-5 Chaos Power Advancement — roll on the Power
Specific Advancement tables below.
6 Characteristic Increase - roll again:
1-3 = +1 S, 4-6 = +1 A
7 Characteristic Increase — +1 WS
8 Characteristic Increase — roll again:
1-3 = +1 I, 4-6 = +1 LD
9 Characteristic Increase — roll again:
1-3 = +1 W, 4-6 = +1 T
10-11 Chaos Power Advancement — roll on the Power
Specific Advancement tables below.
12 Mutation, roll on Mutation table.
So there we are! Once you have got used to playing with the
rules from the first part of this booklet, implement what you
Mutated Into a Spawn
have learned from this second section of Path to Glory, and you
If a model is transformed into a Chaos Spawn and you have will then be well on your way towards rising to greatness in the
no Favor Points to spend to alter the dice roll (or are eyes of the Gods! Once you have mastered these first two bits,
unwilling to spend them), he loses all his equipment and you will be ready to start increasing the size of your warband
abilities. His profile is changed to that of a Chaos Spawn and through some smaller battles and skirmishes, which is what we
he gains all the special rules of a Chaos Spawn. Obviously, he cover in the Scenarios for use with your Chaos Warbands.
PATH TO GLORY SCENARIOS SCENARIO 2 - DEFEND THE STONES
Path to Glory allows you to fight small-scale games of One warband is defending a sacred circle of monoliths from
Warhammer with Chaos warbands, and allows your warband another warband determined to claim it as its own or
to grow and gain more experience as you fight more games. desecrate it.
It is a good way of playing games if you haven’t yet got Table Set-up: Generally a 4' by 4' table. As much or as little
enough models for a full-scale Warhammer battle, or just as a terrain as the players like. Any mutually agreed way of setting
fun game to play if you have an hour to spare. The basic up terrain. Set up a stone circle (or Arcane Ruins) 12" in
rules for generating a warband have been covered in the first diameter in the centre of the table.
two sections of this booklet, so now you should be ready to
move on… Set-up: Both players roll a D6. Whoever rolls highest is the
attacker. The defender sets up first. He sets up all his
To make your Path to Glory games more varied, you might
models within the stone circle. The attacker then chooses any
like to try out some of these basic scenarios rather than the
board edge, and sets up his warband within 6" of his chosen
usual ‘Pitched Battle’. Before you set up for your game, have
board edge.
one of the players roll a D6 and consult the table below:
Star ting the Game: The attacker has the first turn.
WHEN TO STOP?
amputated. The Warrior can only use a
single one-handed weapon from now on.
It’s up to you how far you want to take your warband. If the 2-6 - Light wound Miss next game.
warband is getting so big as to make games unwieldy, it might 24 Madness: Roll a D6:
be time to start a new warband – you might even like to take
a follower from your current warband and have him go off by 1-3: The Warrior suffers from Stupidity.
himself and start a warband of his own. Some people have 4-6: The Warrior suffers from Frenzy.
expressed concern over Heroes becoming so powerful that 25 Smashed Leg: Roll a D6:
they can demolish warbands on their own – good! Obviously
their quest for glory goes well! If you are finding that such 1: The Warrior may not make march moves
characters are too overpowering, however, it is a good anymore, but may still charge. (If the model
indicator that it might be time to retire the warband (though was riding a steed, roll a further D6:
of course it might appear from time to time to face a 1-3: Steed suffers the penalty,
particularly powerful rising warband). At the end of the day, 4-6: Rider suffers the penalty).
what I would like to stress most of all is that this is meant to 2-6: Light Wound Miss next game.
be fun – it’s not a serious, completely balanced tournament 26 Chest Wound: -1 Toughness.
rules set – it was made so you could have fun
31 Blinded in one eye: Randomly determine which
with a group of like-minded players. If you want to make up eye –1 BS. If the Warrior loses all its eyes, it must
extra rules, restrictions and scenarios then do it! Enjoy your retire from the warband.
games, make up narratives to go along with them, and make
up quirky rules or more mutations if you like. May the 32 Old Battle Wound: Roll a D6 at the beginning of
powers of Chaos smile upon you… each game. On a 1 the Warrior must miss the battle.
33 Nervous Condition: -1 Initiative.
34 Hand Injury: -1 Weapon Skill.
35 Deep Wound: Must miss the next D3 games.
36-61 Full Recovery
62-63 Bitter Enemy: From now on the Warrior Hates
the following (roll a D6):
1-2 The Champion of the enemy warband.
3-4 The entire enemy warband.
5-6 All warbands devoted to the Chaos
Power that the enemy warband is
aligned to (re-roll if they worship
the same power).
64 Hardened: Immune to Fear.
65 Horrible Scars: Causes Fear.
66 Survives against the odds: + 1 Favor Point.
NORTHERN LANDS UNDER THE
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WARBAND NAME WARBAND FAVOR RATING
M WS BS S T W I A Ld Sv
ADVANCEMENTS
WARBAND BANNER
FAVOR POINTS A A A A A
Every 6 Favor Points A A A A A
allows your Champion to
roll for an advancement A A A A A
A A A A A
WARBAND ROSTER
For full rules on the abilities of your warriors, check the bestiary section of the
Warriors of Chaos book, pgs-43-79. For quick reference on stats look to pg 128.