Elrond Nivel 3
Elrond Nivel 3
DEX
dexterity 16 3 AC
armor class 17 = 10+ 1 + + 3 + + + + 3
DAMAGE REDUCTION
CLASS SKILL?
14 2 TOUCH 16 FLAT-FOOTED 14 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 16 3 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 3 + 1
CHA 10 0
modifier
DEX MISC □ Appraise ■ int ______ 2
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3 3.0 2
8.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 0
0.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
-1 3.0
FORTITUDE
(constitution) 0 = 0 + 0 + + + □ Climb ■ str* 2.0 = ______+______+______
______
□ Concentration ■ con ______ 0
0.0 = ______+______+______
REFLEX
(dexterity)
8 = 5 + 3 + + + □ Craft ■ ( _______________) int ______
2
2.0 = ______+______+______
2
2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
7 = 2 + 3 + + 2 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL 3 □ Diplomacy ■ ______ 0
0.0 = ______+______+______
1 RESISTANCE
cha
2 3.0
5.0 = ______+______+______
□ Disable Device int ______
0
0.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 0 = 1 + -1 + + 3 2.0
5.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
0
0.0 = ______+______+______
□ Gather Information ■ cha ______
0
0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
3
3.0 = ______+______+______
□ Heal ■ wis ______
Wakizashi +5 1d4-1 19-20 x2 3 4.0
7.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 0
0.0 = ______+______+______
□ Intimidate ■ cha ______
Corte -1 5.0 2
6.0 = ______+______+______
□ Jump ■ str* ______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0.0 2
□ Knowledge ( ___________) int ______ = ______+______+______
Tanto 0 1d4-1 19-20 x2 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
3 1.0 2
6.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
3 5.0
8.0 = ______+______+______
Corte e perfuração
6 metros □ Move Silently ■ dex* ______
3 3.0
6.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
0.0 = ______+______+______
□ Perform (______________) cha ______
0
0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ 0
0 = ______+______+______
3
0.0 = ______+______+______
Arco curto +4 1d6-1 X3 □ Profession ( ___________) wis ______
3
0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
18 metros Perfuração 5.0 2 1.0 2
□ Search ■ int ______ = ______+______+______
3
3.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
3 3.0 2
8.0 = ______+______+______
Shuriken +4 1d2 x2 □ Spot ■ wis ______
3 2.0
5.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES -1
□ Swim ■ str* -1.0 = ______+______+______
______
1,5 metros Perfurante □ Tumble dex*
3 5.0 2
10.0 = ______+______+______
______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3
3.0 = ______+______+______
□ Use Rope ■ dex ______
Int
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
Int
□ ______________________ ____ ______ = ______+______+______
Maça Pesada 0 1d8-1 x2 Int
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
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620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Esquiva Aprimorada
__________________________________________________
Reflexos de Combate
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES __________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Visão na Penumbra
__________________________________________________
4th: ______________________________________________
Imunidade a Sono __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Resistência a Encantamento +2 __________________________________________________
__________________________________________________
Ataque Súbito +1d6 __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Encontrar Armadilhas __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Poder Chi __________________________________________________
Pederneira e Isqueiro Ferramenta de Ladrão __________________________________________________
Passo Fantasma 6th: ______________________________________________
Cantil 2 Arco Curto 1 __________________________________________________
Rapidez em Agir +1 __________________________________________________
Corda (Cânhamo) Maça Pesada __________________________________________________
Foco em Arma (Wakizashi) __________________________________________________
7th: ______________________________________________
Estrepes 5 5 __________________________________________________
__________________________________________________
Frasco (Vazio) 3 2,3 __________________________________________________
8th: ______________________________________________
Martelo 1 __________________________________________________
__________________________________________________
Mochila (Vazia) 1 9th: ______________________________________________
__________________________________________________
Mochila Leve
Saco de Farinha 5
Sino
SPELLS SPELL SPELLS BONUS
Vela 3 KNOWN SAVE DC
LEVEL PER DAY SPELLS
Washizaki 1 0 0
2ND
13 26,50 40 40 80 200
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Comum
5TH
MONEY Élfico
6TH
cp — Orc
sp — 7TH
Dracônico
gp — 8TH
pp —
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.