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Elrond Nivel 3

The document is a character record sheet for a role-playing game, detailing the character Elrond Lâmina Negra, including attributes such as class, race, alignment, abilities, skills, and equipment. It includes specific game mechanics like ability scores, saving throws, attacks, and spells. The character is designed for a fantasy setting and includes various items and abilities relevant to gameplay.
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© © All Rights Reserved
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0% found this document useful (0 votes)
8 views2 pages

Elrond Nivel 3

The document is a character record sheet for a role-playing game, detailing the character Elrond Lâmina Negra, including attributes such as class, race, alignment, abilities, skills, and equipment. It includes specific game mechanics like ability scores, saving throws, attacks, and spells. The character is designed for a fantasy setting and includes various items and abilities relevant to gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Elrond Lâmina Negra


_____________________________________________ Doug
______________________________________________
character name
character name player
player
Ninja 3
_____________________________________________ Elfo
________________ Leal neutro
______________ ______________
®

class and level


class race alignment
race deity
alignment deity
Médio
__________ 200
__________ Masculino
__________ 1,80
____________ 75
__________ Pretos
___________ Pretos
___________ Clara
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 8 -1 HP
hit points 18 9

DEX
dexterity 16 3 AC
armor class 17 = 10+ 1 + + 3 + + + + 3
DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
constitution 10 0

INT SKILLS MAX RANKS


3.0/1.5

CLASS SKILL?
14 2 TOUCH 16 FLAT-FOOTED 14 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 16 3 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 3 + 1
CHA 10 0
modifier
DEX MISC □ Appraise ■ int ______ 2
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3 3.0 2
8.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 0
0.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
-1 3.0
FORTITUDE
(constitution) 0 = 0 + 0 + + + □ Climb ■ str* 2.0 = ______+______+______
______
□ Concentration ■ con ______ 0
0.0 = ______+______+______
REFLEX
(dexterity)
8 = 5 + 3 + + + □ Craft ■ ( _______________) int ______
2
2.0 = ______+______+______
2
2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
7 = 2 + 3 + + 2 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL 3 □ Diplomacy ■ ______ 0
0.0 = ______+______+______
1 RESISTANCE
cha
2 3.0
5.0 = ______+______+______
□ Disable Device int ______
0
0.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 0 = 1 + -1 + + 3 2.0
5.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
0
0.0 = ______+______+______
□ Gather Information ■ cha ______
0
0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
3
3.0 = ______+______+______
□ Heal ■ wis ______
Wakizashi +5 1d4-1 19-20 x2 3 4.0
7.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 0
0.0 = ______+______+______
□ Intimidate ■ cha ______
Corte -1 5.0 2
6.0 = ______+______+______
□ Jump ■ str* ______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0.0 2
□ Knowledge ( ___________) int ______ = ______+______+______
Tanto 0 1d4-1 19-20 x2 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
3 1.0 2
6.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
3 5.0
8.0 = ______+______+______
Corte e perfuração
6 metros □ Move Silently ■ dex* ______
3 3.0
6.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
0.0 = ______+______+______
□ Perform (______________) cha ______
0
0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ 0
0 = ______+______+______
3
0.0 = ______+______+______
Arco curto +4 1d6-1 X3 □ Profession ( ___________) wis ______
3
0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
18 metros Perfuração 5.0 2 1.0 2
□ Search ■ int ______ = ______+______+______
3
3.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
3 3.0 2
8.0 = ______+______+______
Shuriken +4 1d2 x2 □ Spot ■ wis ______
3 2.0
5.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES -1
□ Swim ■ str* -1.0 = ______+______+______
______
1,5 metros Perfurante □ Tumble dex*
3 5.0 2
10.0 = ______+______+______
______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3
3.0 = ______+______+______
□ Use Rope ■ dex ______
Int
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
Int
□ ______________________ ____ ______ = ______+______+______
Maça Pesada 0 1d8-1 x2 Int
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Esquiva Aprimorada
__________________________________________________
Reflexos de Combate
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES __________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Visão na Penumbra
__________________________________________________
4th: ______________________________________________
Imunidade a Sono __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Resistência a Encantamento +2 __________________________________________________
__________________________________________________
Ataque Súbito +1d6 __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Encontrar Armadilhas __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Poder Chi __________________________________________________
Pederneira e Isqueiro Ferramenta de Ladrão __________________________________________________
Passo Fantasma 6th: ______________________________________________
Cantil 2 Arco Curto 1 __________________________________________________
Rapidez em Agir +1 __________________________________________________
Corda (Cânhamo) Maça Pesada __________________________________________________
Foco em Arma (Wakizashi) __________________________________________________
7th: ______________________________________________
Estrepes 5 5 __________________________________________________
__________________________________________________
Frasco (Vazio) 3 2,3 __________________________________________________
8th: ______________________________________________
Martelo 1 __________________________________________________
__________________________________________________
Mochila (Vazia) 1 9th: ______________________________________________
__________________________________________________
Mochila Leve

Pé de Cabra 2,5 SPELL SAVE


DC MOD
Pítons 10
Porta Mapas ARCANE SPELL FAILURE 5 %
Rações de Viagem 5 conditional modifiers

Saco de Farinha 5
Sino
SPELLS SPELL SPELLS BONUS
Vela 3 KNOWN SAVE DC
LEVEL PER DAY SPELLS

Washizaki 1 0 0

Tanto 0,5 TOTAL WEIGHT CARRIED 16.3 1ST

2ND
13 26,50 40 40 80 200
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Comum
5TH
MONEY Élfico
6TH
cp — Orc
sp — 7TH
Dracônico
gp — 8TH
pp —
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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