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Isabela

The document is a character record sheet for a role-playing game, detailing a character named Isabela, a level 2 Ladino/Beguiler. It includes information on her abilities, skills, equipment, spells, and combat statistics. The character is a female Elfo Cinzento with a chaotic neutral alignment and various attributes affecting her gameplay.
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Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
31 views2 pages

Isabela

The document is a character record sheet for a role-playing game, detailing a character named Isabela, a level 2 Ladino/Beguiler. It includes information on her abilities, skills, equipment, spells, and combat statistics. The character is a female Elfo Cinzento with a chaotic neutral alignment and various attributes affecting her gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Isabela
_____________________________________________ ______________________________________________
character name
character name player
player
Ladino 2/Beguiler 1
_____________________________________________ Elfo Cinzento
________________ Caótico neutro ______________
______________
®

class and level


class race alignment
race deity
alignment deity
Médio
__________ 80
__________ Feminino
__________ 1,56
____________ 45
__________ Mel
___________ Preto
___________ Parda
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 8 -1 HP
hit points 21 9

DEX
dexterity 16 3 AC
armor class 17 = 10+ 4 + + 3 + + + + DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
constitution 12 1

INT SKILLS MAX RANKS


3.0/1.5

CLASS SKILL?
16 3 TOUCH 13 FLAT-FOOTED 14 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 7 = 3 + 4
CHA 14 2
modifier
DEX MISC □ Appraise ■ int ______ 3
3.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3 2.0 2
7.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2 5.0
7.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
-1
FORTITUDE 1 = 0 + 1 + + + □ Climb ■ str* -1.0 = ______+______+______
______
(constitution) 1 1.0
2.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity)
6 = 3 + 3 + + + □ Veneno
Craft ■ ( _______________) int 11.0 3 4.0 4
______ = ______+______+______
3
3.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
2 = 2 + 0 + + + 3
(wisdom) □ Craft ■ ( _______________) int 3.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL 3 □ Diplomacy ■ 2 2
4.0 = ______+______+______
______
1 RESISTANCE
cha
3 1
4.0 = ______+______+______
□ Disable Device int ______
2 2
4.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 0 = 1 + -1 + + 3.0 3
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 3
3.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
5.0 2 3.0
□ Gather Information ■ cha ______ = ______+______+______
2
0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
0
0.0 = ______+______+______
□ Heal ■ wis ______
Rapier +4 1d4-1 18-20 x2 3 5.0
8.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 2 2
4.0 = ______+______+______
□ Intimidate ■ cha ______
Corte e perfuração -1 2
1.0 = ______+______+______
□ Jump ■ str* ______
Arcano 3 1
4.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0.0 3
□ Knowledge ( ___________) int ______ = ______+______+______
Adaga -1 1d4-1 19-20 x2 3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
0 6.0 2
8.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
3 5.0
8.0 = ______+______+______
Corte e perfuração
6 metros □ Move Silently ■ dex* ______
3
0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ contar histórias 2 4.0
6.0 = ______+______+______
□ Perform (______________) cha ______
2
0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ 2
0 = ______+______+______
0
0.0 = ______+______+______
Arco curto +4 1d6-1 X3 □ Profession ( ___________) wis ______
0
0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
18 metros Perfuração 7.0 3 2.0 2
□ Search ■ int ______ = ______+______+______
0 4.0
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3 3 2
8.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 3 1 2
6.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0 6.0 2
8.0 = ______+______+______
□ Spot ■ wis ______
0
0.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES -1
□ Swim ■ str* -1.0 = ______+______+______
______
3 6.0
9.0 = ______+______+______
□ Tumble dex* ______
2 6.0
8.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3.0 3
□ Use Rope ■ dex ______ = ______+______+______
Int
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
Int
□ ______________________ ____ ______ = ______+______+______
Int
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Artesão de Venenos (Quint. Rogue)
__________________________________________________
Coletor de Venenos (Quint. Rogue)
Globos de Luz Ler Magias
0: ________________________________________________
experience points Pasmar
__________________________________________________
Detectar Magia
__________________________________________________
Som Fantasma
GEAR __________________________________________________
Mensagem
__________________________________________________
Abrir/Fechar
__________________________________________________
ARMOR/PROTECTIVE ITEM Encantar Pessoas Névoa Obscurecente
1st: ______________________________________________
TYPE AC BONUS MAX DEX Leque Cromático Despertar
__________________________________________________
Compreender Idiomas Imagem Silenciosa
Couro Batido +1 Leve 4 5 __________________________________________________
Detectar Portas Secretas Sono
__________________________________________________
Transformação Momentânea Dissimular Tendência
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES Recuo Acelerado Esmagar
__________________________________________________
-1 15% 9 10 Hipnotismo
__________________________________________________
Armadura Arcana
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES __________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Visão na Penumbra
__________________________________________________
4th: ______________________________________________
Imunidade a Sono __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Resistência a Encantamento +2 __________________________________________________
__________________________________________________
Ataque Furtivo +1d6 __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Encontrar Armadilhas __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Evasão __________________________________________________
Pederneira e Isqueiro Ferramenta de Ladrão __________________________________________________
Mago de Armadura 6th: ______________________________________________
Cantil 2 Kit de Veneno __________________________________________________
Iniciativa Aprimorada __________________________________________________
Corda (Cânhamo) 5.0 Arco Curto 1 __________________________________________________
__________________________________________________
7th: ______________________________________________
Estrepes 5 5 __________________________________________________
__________________________________________________
Frasco (Vazio) 3 2.3 Armadura de Couro Batido +1 10.0 __________________________________________________
8th: ______________________________________________
Martelo 1 __________________________________________________
__________________________________________________
Mochila (Vazia) 1 9th: ______________________________________________
__________________________________________________
Mochila Leve 0.5

Pé de Cabra 2.5 SPELL SAVE 3


2.5 DC MOD
Pítons 10
Porta Mapas 0.3 ARCANE SPELL FAILURE 15 %
Rações de Viagem 5 2.5 conditional modifiers

Saco de Farinha 5 5.0


Sino
SPELLS SPELL SPELLS BONUS
Vela 3 KNOWN SAVE DC
LEVEL PER DAY SPELLS

Rapier 1 0 5 0

Adaga 0.5 TOTAL WEIGHT CARRIED 42.0 1ST 3 1

2ND 1
13 26,50 40 40 80 200
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Comum
5TH
MONEY Élfico
6TH
cp — Anão
sp — 7TH
Dracônico
gp — 8TH
Silvestre
pp —
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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