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Zebaz 2

Zevaz Thian is a Chaotic Neutral Tiefling Rogue, standing 5'5" and weighing 164 lbs, with abilities reflecting high Dexterity and Intelligence. He possesses darkvision and has a background that includes a distrustful and cynical personality, often evading discussions with humor. His equipment includes various tools for stealth and survival, and he has a unique spell-like ability known as Thaumaturgy.
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0% found this document useful (0 votes)
15 views4 pages

Zebaz 2

Zevaz Thian is a Chaotic Neutral Tiefling Rogue, standing 5'5" and weighing 164 lbs, with abilities reflecting high Dexterity and Intelligence. He possesses darkvision and has a background that includes a distrustful and cynical personality, often evading discussions with humor. His equipment includes various tools for stealth and survival, and he has a unique spell-like ability known as Thaumaturgy.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Zevaz Thian Ahiru Mask None Chaotic Neutral

Character Name Player Name Deity Region Alignment


Rogue 1 Tiefling / Humanoid Medium / 5 ft. 5' 5" / 164 lbs. Rojo rubí
CLASS RACE SIZE / FACE HEIGHT / WEIGHT Hair
Oscuros con
Darkvision (60 ft.) 1 (1) 0 / 300 26 Masculino brillo rojo
Vision Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES
ABILITY NAME ABILITY EQUIPPED ABILITY ABILITY PENALTY
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE SCORE MODIFIER DAMAGE

STR 14 +2 HP 11 Walk 30 ft.


hit points
Strength

DEX 18 +4 AC 14 = 10 + 0 + 0 + 4 + 0 + 0
armor class
Dexterity
TOTAL BASE ARMOR SHIELD STAT NATURAL MISC

CON 16
ARMOR

+3
BONUS BONUS

Constitution INITIATIVE +4 =
+4 +
+0
INT 16 +3
modifier
TOTAL DEX MISC
Intelligence MODIFIER MODIFIER

WIS 10 +0 Encumbrance Light SKILLS


SKILL NAME
KEY ABILITY SKILL ABILITY PROF MISC
Wisdom MODIFIER MODIFIER MODIFIER MODIFIER

CHA 14 +2
Proficiency Bonus +2 ✓ Acrobatics DEX 6 = 4 + 2 +
Charisma
Animal Handling WIS 0 = 0 +
PROFICIENT SAVING THROWS TOTAL PROFICIENCY ABILITY MAGIC MISC TEMP

❏ strength +2 =
+0 +
+2 +
+0 +
+0 + Arcana INT 3 = 3 +
Athletics STR 2 = 2 +
■ dexterity +6 =
+2 +
+4 +
+0 +
+0 +
✓ Deception CHA 4 = 2 + 2 +
= +
❏ constitution +3 =
+0 +
+3 +
+0 +
+0 + History INT 3 3
✓ Insight WIS 2 = 0 + 2 +
■ intelligence +5 =
+2 +
+3 +
+0 +
+0 +
Intimidation CHA 2 = 2 +
INT 5 = 3 + 2 +
❏ wisdom +0 =
+0 +
+0 +
+0 +
+0 + ✓ Investigation
= +
Medicine WIS 0 0
❏ charisma +2 =
+0 +
+2 +
+0 +
+0 +
Nature INT 3 = 3 +
Perception WIS 0 = 0 +
Performance CHA 2 = 2 +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
= +
(nonlethal only) +2 1d3 20/x2 5 ft. Persuasion CHA 2 2
Religion INT 3 = 3 +

Dagger HAND TYPE SIZE CRITICAL REACH ✓ Sleight of Hand DEX 8 = 4 + 4 +


Cargado P M 20/x0 5 ft. = + +
TOTAL ATTACK BONUS DAMAGE
✓ Stealth DEX 8 4 4
Survival WIS 0 = 0 +
+6 1d4+4
20 ft. 60 ft. ✓: Proficient Skill.
TH +6 +6 (Disadvantage)
Dam 1d4+4 1d4+4 Conditional Skill Modifiers:
Passive Perception is 10
Shortbow HAND TYPE SIZE CRITICAL REACH
+2 Disguise Kit
Cargado P M 20/x0 5 ft.
80 ft. 320 ft. +2 Thieves' Tools
TH +6 +6 (Disadvantage)
Dam 1d6+4 1d6+4

Shortsword HAND TYPE SIZE CRITICAL REACH


Cargado P M 20/x0 5 ft.
TOTAL ATTACK BONUS DAMAGE
+6 1d6+4
*: weapon is equipped

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

Leather +1 +0 0

Character: Zevaz Thian PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1)
Player: Ahiru Created using PCGen v6.08.00 RC8 on 01-04-2021 at 15:47:24 Page 1
EQUIPMENT in darkness as if it were dim light. You can't discern color in darkness, only shades
ITEM LOCATION QTY WT / COST of gray.
Arrows (20) Carried 1 1/1 Hellish Resistance [Wizards of the Coast -
Player's Handbook, p.43]
Backpack Carried 1 5/2
You have resistance to fire damage.
Ball bearings (bag of 1,000) Carried 1 2/1
Infernal Legacy [Wizards of the Coast -
Bell Carried 1 0/1 Player's Handbook, p.43]
Belt Pouch Carried 1 1 / 0.5 You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the
Candle Carried 5 0 (0) / 0 (0.1) hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you
can also cast the darkness spell once per day. Charisma is your spellcasting ability
City Map Carried 1 0/0
for these spells. Spell save DC 12.
Clothes, Common Carried 1 3 / 0.5
Languages [Wizards of the Coast -
Crowbar Carried 1 5/2 Player's Handbook, p.43]
Dagger Carried 2 1 (2) / 2 (4) You can speak, read, and write Common and Infernal.
LongRange: 60, RangeLongMult: 3, ShortRange: 20
Hammer Carried 1 3/1 Class Features
Lantern, hooded Carried 1 2/5 Feature: City Secrets [Wizards of the Coast -
Leather Carried 1 10 / 10 Player's Handbook]
You know the secret patterns and flow to cities and can find passages through
Oil (flask) Carried 2 1 (2) / 0.1 (0.2)
the urban sprawl that others would miss. When you are not in combat, you (and
Pet Mouse Carried 1 0/0 companions you lead) can travel between any two locations in the city twice as fast
Piton Carried 10 NaN (NaN) / as your speed would normally allow.
0.1 (0.5) Expertise [Wizards of the Coast -
Quiver Carried 1 1/1 Player's Handbook, p.96]
Rations (1 day) Carried 5 2 (10) / At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies
0.5 (2.5) and your proficiency with thieves' tools. Your proficiency bonus is doubled for any
Rope, hempen (50 feet) Carried 1 10 / 1 ability check you make that uses either of the chosen proficiencies. At 6th level, you
Shortbow Carried 1 2 / 25 can choose two more of your proficiencies (in skills or with thieves' tools) to gain
LongRange: 320, RangeLongMult: 4, ShortRange: 80 this benefit.
Shortsword Carried 1 2 / 10 Sneak Attack [Wizards of the Coast -
small knife Carried 1 0/0 Player's Handbook, p.96]
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction.
String (10') Carried 1 0/0
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an
Thieves' Tools Carried 1 1 / 25 attack if you have advantage on the attack roll. The attack must use a finesse or a
+2 ranged weapon. You don't need advantage on the attack roll if another enemy of
Tinderbox Carried 1 1 / 0.5 the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have
Token of Parents Carried 1 0/0 disadvantage on the attack roll.
Supuestamente lo encontraron con este broche, lo ha tenido de Thieves' Cant [Wizards of the Coast -
siempre.
Player's Handbook, p.96]
Waterskin Carried 1 5 / 0.2
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon,
TOTAL WEIGHT CARRIED/VALUE 70,7 lbs. 94gp and code that allows you to hide messages in seemingly normal conversation. Only
another creature that knows thieves' cant understands such messages. It takes four
WEIGHT ALLOWANCE times longer to convey such a message than it does to speak the same idea plainly.
Light 210 Medium 210 Heavy 210 In addition, you understand a set of secret signs and symbols used to convey short,
Lift over head 210 Lift off ground 420 Push / Drag 420 simple messages, such as whether an area is dangerous or the territory of a thieves'
guild, whether loot is nearby, or whether the people in an area are easy marks or
MONEY will provide a safe house for thieves on the run.
Coin (Gold): 10[Carried]
Total= 10 gp [Unspent Funds = 80 gp]
Proficiencies
MAGIC Club, Crossbow (Hand), Crossbow (Light), Dagger, Dart, Greatclub,
Handaxe, Javelin, Light Hammer, Longsword, Mace, Quarterstaff,
Languages Rapier, Shortbow, Shortsword, Sickle, Sling, Spear, Unarmed Strike
Common, Infernal

Other Companions
Stuart, su ratón mascota

Personality Traits
I hide scraps of food and trinkets away in my pockets.
I ask a lot of questions.

Bonds
I owe my survival to another urchin who taught me to live on the streets.

Ideals
Change. The low are lifted up, and the high and mighty are brought down. Change
is the nature of things. (Chaotic)

Flaws
It's not stealing if I need it more than someone else.

Race Traits
Ability Score Increase [Wizards of the Coast -
Player's Handbook, p.43]
Your Intelligence score increases by 1, and your Charisma score increases by 2.
Darkvision [Wizards of the Coast -
Player's Handbook, p.43]
Thanks to your infernal heritage, you have superior vision in dark and dim
conditions. You can see in dim light within 60 feet of you as if it were bright light, and

Character: Zevaz Thian PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1)
Player: Ahiru Created using PCGen v6.08.00 RC8 on 01-04-2021 at 15:47:24 Page 2
Infernal Legacy Spell-like Abilities
Name School Time Duration Range Source
At Will Thaumaturgy Transmutation 1 action Up to 1 minute 30 feet PH:p.282

[V]EFFECT: You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: * Your voice booms up
to three times as loud as normal for 1 minute. * You cause flames to flicker, brighten, dim, or change color for 1 minute. * You cause harmless tremors in the ground
for 1 minute. * You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous
whispers. * You instantaneously cause an unlocked door or window to fly open or slam shut. * You alter the appearance of your eyes for 1 minute. If you cast this spell
multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
* =Domain/Speciality Spell

Infernal Legacy Spell-like Abilities


At Will Thaumaturgy

Character: Zevaz Thian PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1)
Player: Ahiru Created using PCGen v6.08.00 RC8 on 01-04-2021 at 15:47:24 Page 3
Zevaz Thian
Tiefling
RACE
26
AGE
Masculino
GENDER
Darkvision (60 ft.)
VISION
Chaotic Neutral
ALIGNMENT
Derecha
DOMINANT HAND
Humanoid
Race Type

Race Sub Type


Mask
DEITY
5' 5"
HEIGHT
164 lbs.
WEIGHT
Oscuros con brillo rojo
EYE COLOUR
Rojo violeta
SKIN COLOUR
Rojo rubí, Pelo largo y mal peinado, usualmente se hace una cola
HAIR / HAIR STYLE

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE
None
REGION

Description:
Es desconfiado y poco directo.
Usualmente se guarda sus verdaderas intenciones, prefiere evadir las discuciones a través de bromas y respuestas toscas. Todo
esto lo hace aparecer cínico ante los demás.
Piensa primero en sí mismo y luego por sus compañeros. Hasta ahora no ha considerado a nadie como su amigo.
Biography:
Oriundo de Neverwinter.

Fue abandonado siendo bebé, por lo que no tiene recuerdos de sus padres. Guarda como recuerdo de ellos un broche con la
figura de una luna atravesada por una rosa, que le dijeron tenía cuando lo encontraron.

Estuvo en una especie de horfanato desde siempre, donde fue discriminado y maltratado por su raza.

Cuando tenía 8 años llegó al lugar otro huérfano tiefling mayor, Uril Fireye, que tenía experiencia de cómo sobrevivir en las calles.
Antes de cumplirse el año escaparon.

Desde entonces ha estado haciendo de las calles su hogar con su ratón mascota como único compañero.

En el último tiempo la vida delictual no llena sus espectativas por lo que quiere dejarla de lado , al menos como primera fuente de
ingresos. Se siente atraído a la vida de aventurero y quiere probar fortuna forjando su propio camino.

Character: Zevaz Thian PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1)
Player: Ahiru Created using PCGen v6.08.00 RC8 on 01-04-2021 at 15:47:24 Page 4

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