Barbarian 1 Acolyte
CLASSE & NÍVEL ANTECEDENTE NOME DO JOGADOR
Eatofa Odibyr
Hill Dwarf Lawful Good
RAÇA ALINHAMENTO PONTOS DE EXPERIÊNCIA
NOME DO PERSONAGEM
INSPIRAÇÃO
I can find common ground between the
FORÇA 10 2 25
fiercest enemies, empathizing with them
2 2 BÔNUS DE PROFICIÊNCIA
and always working towards peace. I
idolize a particular hero of my faith, and
constantly refer to that person’s deeds and
15 example.
Pontos de Vida Máximo 15
4 Força TRAÇOS DE PERSONALIDADE
DESTREZA 2 Destreza
2 4
1
Constituição
Inteligência
PONTOS DE VIDA ATUAIS
Faith. I trust that my deity will guide my
actions, I have faith that if I work hard,
14 0 Sabedoria things will go well. (Lawful)
-1 Carisma
PONTOS DE VIDA TEMPORÁRIOS IDEAIS
CONSTITUIÇÃO SALVAGUARDAS
2 2 Acrobacia (Des)
1
I will someday get revenge on the corrupt
temple hierarchy who branded me a
15 2 Adestrar Animais … heretic.
1 Arcanismo (Int)
INTELIGÊNCIA 4 Atletismo (For) VÍNCULOS
1
-1 Enganação (Car) NOME ATQ DANO/TIPO
1 História (Int) Glaive +4 1d10+2 Slas… I am suspicious of strangers and expect the
12 2 Intuição (Sab) worst of them.
-1 Javelin +4 1d6+2 Piercing
Intimidação (Car)
1 Investigação (Int)
SABEDORIA ATAQUES & CONJURAÇÃO
DEFEITOS
0
0 Medicina (Sab)
1 Natureza (Int) 15
0 Percepção (Sab) CP SP EP GP PP
11 Rage
-1 Atuação (Car)
1 Prayer Wheel Unarmored Defense
-1 Persuasão (Car)
CARISMA
1 Holy Symbol Speed
3 Religião (Int)
-1 2 Prestidigitação (D…
5 Stick of Incense
1 Vestments
Stonecunning
Dwarven Resilience
2 Furtividade (Des)
8 1 Belt Pouch
Darkvision
0 Sobrevivência (Sab)
1 Glaive
PERÍCIAS Shelter of the Faithful
4 Javelin
CARACTERÍSTICAS & TRAÇOS
EQUIPAMENTO
10 SABEDORIA PASSIVA (PERCEPÇÃO)
FERRAMENTA: Smith's Tools
IDIOMA: Common, Dwarvish, Sylvan
ARMADURA: Light Armor, Medium Armor,
Shields
ARMA: Battleaxe, Handaxe, Light Hammer,
Martial weapons, Simple weapons, Warhammer
OUTRAS PROFICIÊNCIAS & IDIOMAS
NOME ATQ DANO/TIPO Total: 2 Total:
CP SP EP GP PP
2
RAGE
1 Explorer's Pack
1 Common Clothes
1 Backpack Total: Total:
1 Bedroll
ATAQUES & CONJURAÇÃO 1 Mess Kit
1 Tinderbox
10 Torch
Total: Total:
10 Rations
1 Waterskin
1 Hempen Rope
EQUIPAMENTO
NENHUM 0 0
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 TRUQUES 3 0 6 0
4 0 7 0
1 0
5 0 8 0
2 0
9 0
CARACTERÍSTICAS & TRAÇOS
Rage Unarmored Defense Darkvision
In battle, you fight with primal ferocity. On your While you are not wearing any armor, your Accustomed to life underground, you have
turn, you can enter a rage as a bonus action. ArmorClass equals 10 + your Dexterity superior vision in dark and dim conditions. You
While raging, you gain the following benefits if modifier + your Constitution modifier. You can can see in dim light within 60 feet of you as if it
you aren’t wearing heavy armor: -You have use a shield and still gain this benefit. were bright light, and in darkness as if it were
advantage on Strength checks and Strength dim light. You can’t discern color in darkness,
saving throws. -When you make a melee Speed only shades of gray.
weapon attack using Strength, you gain a Your speed is not reduced by wearing heavy
bonus to the damage roll that increases as you armor. Shelter of the Faithful
gain levels as a barbarian, as shown in the As an acolyte, you command the respect of
Rage Damage column of the Barbarian table. - Stonecunning those who share your faith, and you can
You have resistance to bludgeoning, piercing, Whenever you make an Intelligence (History) perform the religious ceremonies of your deity.
and slashing damage. If you are able to cast check related to the origin of stonework, you You and your adventuring companions can
spells, you can’t cast them or concentrate on are considered proficient in the History skill expect to receive free healing and care at a
them while raging. Your rage lasts for 1 and add double your proficiency bonus to the temple, shrine, or other established presence
minute. It ends early if you are knocked check, instead of your normal proficiency of your faith, though you must provide any
unconscious or if your turn ends and you bonus. material components needed for spells. Those
haven’t attacked a hostile creature since your who share your religion will support you (but
last turn or taken damage since then. You can Dwarven Resilience only you) at a modest lifestyle. You might also
also end your rage on your turn as a bonus You have advantage on saving throws against have ties to a specific temple dedicated to your
action. Once you have raged the number of poison, and you have resistance against chosen deity or pantheon, and you have a
times shown for your barbarian level in the poison damage residence there. This could be the temple
Rages column of the Barbarian table, you where you used to serve, or a temple where
must finish a long rest before you can rage you have found a new home. While near your
again. temple, you can call upon the priests for
assistance, provided the assistance you ask
for is not hazardous and you remain in good
standing with your temple.
MAGIAS