Wizard 4                                                                              WilloTwisp
CLASS & LEVEL                                                                        PLAYER NAME
   Harkarr Bellybuttons
                                                                                            Rock Gnome                                      Custom Background                          (Milestone)
          CHARACTER NAME                                                                    SPECIES                                        BACKGROUND                                 EXPERIENCE POINTS
                            -3    Strength
                                                                                                                           ARMOR                                Max HP                Current HP                 Temp HP
 STRENGTH                  +0     Dexterity
                           +1     Constitution                                    +2                                        10                                   20                                                  --
    5                •     +5     Intelligence
                                                                                                                            CLASS
                     •     +4     Wisdom                                       INITIATIVE                                                                                             HIT POINTS
     -3
                           +3     Charisma
                                                                                                                                                           Total    4d6                            SUCCESSES
                           Saving Throw Modifiers
 DEXTERITY                                                                                                                                                                                           FAILURES
                     Advantage on INT Against Magic
                     Advantage on WIS Against Magic
   11                Advantage on CHA Against
                     Magic
                                                                                                      DEFENSES                                                       HIT DICE                             DEATH SAVES
    +0                           SAVING THROWS                                                   HEROIC INSPIRATION
                                                                                                                                                         === WEAPONS ===
                                                                                                                                                         Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION               +0     Acrobatics DEX                                                                                                         Sling
                                                                            +2                   PROFICIENCY BONUS
   13                      +2
                           +3
                                  Animal Handling WIS
                                  Arcana INT
                                                                                                                                                         === TOOLS ===
                                                                                                                                                         Disguise Kit, Herbalism Kit, Poisoner's Kit,
                                                                                                                                                         Tinker's Tools
    +1                     -3     Athletics STR
                                                                                                 ABILITY SAVE DC                                         === LANGUAGES ===
                           +3     Deception CHA
                                                                                                                                                         Common, Dwarvish, Gnomish
                           +3     History INT
INTELLIGENCE
                     P     +4     Insight WIS
                                                                              25 ft. (Walking)
   16                      +3     Intimidation CHA
                     P     +5     Investigation INT
    +3                     +2     Medicine WIS                                                          SPEED
                           +5     Nature INT                                                                                                                             PROFICIENCIES & TRAINING
                     P
  WISDOM                   +2     Perception WIS
                           +3     Performance CHA                        === ACTIONS ===
   14                P     +5     Persuasion CHA
                                                                         Standard Actions
                                                                            Attack, Magic, Dash, Disengage, Dodge, Help,
                                                                         Hide, Ready, Search, Utilize, Opportunity Attack,
                           +3     Religion INT
    +2                                                                   Grapple, Shove, Improvise, Two-Weapon Fighting,
                           +0     Sleight of Hand DEX                    Interact with an Object, Study, Influence
                           +0     Stealth DEX                            === SPECIAL ===
 CHARISMA                                                                Arcane Recovery • 1 / Long Rest
                     P     +4     Survival WIS
                                                                            Once per day when you finish a short rest, you can
   17                                                                    choose expended spell slots to recover - up to a
                                                                         combined level of 2, and none of the slots can be 6th
                                                                         level or higher.
    +3
                                     SKILLS                                                                                                   ACTIONS
                                                                        NAME                                              HIT            DAMAGE/TYPE                 NOTES
  12         PASSIVE PERCEPTION
                                                                         Crossbow, Hand                                    +0             1d6 Piercing                Martial, Ammunition, Range, Light, Loading, Vex, Range (30/120)
                                                                         Quarterstaff                                      -1             1d6-3 Bludgeoning           Simple, Versatile, Topple
  14         PASSIVE INSIGHT
                                                                         Unarmed Strike                                    -1             0 Bludgeoning
  15         PASSIVE INVESTIGATION
 Darkvision 60 ft.
                         SENSES                                                                                                   WEAPON ATTACKS & CANTRIPS
                            TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                                                Wizard 4                                                                             WilloTwisp
                                                                                               CLASS & LEVEL                                                                        PLAYER NAME
        Harkarr Bellybuttons
                                                                                                Rock Gnome                                      Custom Background                        (Milestone)
                CHARACTER NAME                                                                 SPECIES                                         BACKGROUND                               EXPERIENCE POINTS
     === WIZARD FEATURES ===                                                                                                                           symbols used by smugglers, gain advantage on
                                                                          === ROCK GNOME SPECIES TRAITS ===                                            Investigation checks to uncover hidden meanings, and
     * Hit Points • PHB 113                                                                                                                            advantage on Deception checks to blend into criminal
                                                                          * Darkvision • BR 37                                                         organizations.
     * Proficiencies • PHB 113                                            You can see in darkness (shades of gray) up to 60 ft.
     * Spellcasting • PHB 114                                             * Gnome Cunning • BR 37
     You can cast prepared wizard spells using INT as your                You have advantage on all Intelligence, Wisdom, and
     spellcasting modifier (Spell DC 13, Spell Attack +5)                 Charisma saving throws against magic.
     and wizard spells in your spellbook as rituals if they
     have the ritual tag. You can use an arcane focus as a                * Artificer’s Lore • BR 37
     spellcasting focus.                                                  Add twice your proficiency bonus to History checks
                                                                          related to magic items, alchemical objects, or
     * Arcane Recovery • PHB 115                                          technological devices.
     Once per day when you finish a short rest, you can
     choose expended spell slots to recover - up to a                     * Tinker • BR 37
     combined level of 2, and none of the slots can be 6th                You are proficient with tinker's tools and can use them
     level or higher.                                                     to construct tiny clockwork devices.
      | 1 / Long Rest • Special
                                                                          === FEATS ===
     * Arcane Tradition • PHB 115
                                                                          * Skilled • free-rules 201
      | School of Conjuration                                             You gain proficiency in any combination of three skills
                                                                          or tools of your choice.
     * Conjuration Savant • PHB 116
     The gold and time you must spend to copy a                           Repeatable. You can take this feat more than once.
     conjuration spell into your spellbook is halved.
                                                                          * Alert • free-rules 200
     * Minor Conjuration • PHB 116                                        Initiative Proficiency. When you roll Initiative, add +2 to
     You can use your action to conjure up an inanimate                   the roll.
     object (no larger than 3 ft. on a side and no more than
     10 lb.) in your hand or in an unoccupied space that you              Initiative Swap. Immediately after you roll Initiative, you
     can see within 10 ft. of you. The object disappears                  can swap your Initiative with the Initiative of one willing
     after 1 hour, when you use this feature again, or if it              ally in the same combat. You can’t make this swap if
     takes or deals any damage.                                           you or the ally has the Incapacitated condition.
      | 1 Action                                                          * Criminal Ability Score Improvements • PHB-2024 179
     * Ability Score Improvement • PHB 115                                * Smuggler's Cant •
                                                                          You learn a secret language of hand signs and
                                                                                                  FEATURES & TRAITS
                              NAME                                                              QTY            WEIGHT            NAME                                                             QTY       WEIGHT
CP         16                 Robe of Useful Items                                              1              --                Ink (1 ounce bottle)                                             1         --
                              Crossbow, Hand                                                    1              3 lb.             Ink Pen                                                          1         --
SP         30                 Quarterstaff                                                      1              4 lb.             Parchment (one sheet)                                            10        --
                              Backpack                                                          1              5 lb.             Little Bag of Sand                                               1         --
EP          0                 Component Pouch                                                   1              2 lb.             Small Knife                                                      1         --
                              Pouch 2                                                           1              1 lb.             Poisoner's Kit                                                   1         2 lb.
GP         89                 Pouch 1                                                           1              1 lb.             Potion of Hill Giant Strength                                    1         --
                              Pouch 3                                                           1              1 lb.             Herbalism Kit                                                    1         3 lb.
PP          0                 Spellbook                                                         1              3 lb.             Tinderbox                                                        1         1 lb.
                              Rod                                                               1              2 lb.             Small rocks                                                      1         --
      WEIGHT CARRIED
         35.5 lb.             Potion of Healing                                                 1              0.5 lb.           Diverse Patches                                                  1         --
        ENCUMBERED            Potion of Healing                                                 1              0.5 lb.           ATTUNED MAGIC ITEMS                                              QTY       WEIGHT
          75 lb.              Diverse Patches                                                   1              --
      PUSH/DRAG/LIFT          Crossbow Bolts                                                    20             1.5 lb.
         150 lb.              Book                                                              1              5 lb.
                                                                                                      EQUIPMENT
                                             TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                             Wizard 4                                                                             WilloTwisp
                                                                            CLASS & LEVEL                                                                        PLAYER NAME
   Harkarr Bellybuttons
                                                                             Rock Gnome                                      Custom Background                        (Milestone)
         CHARACTER NAME                                                     SPECIES                                         BACKGROUND                               EXPERIENCE POINTS
                                                                       ADDITIONAL FEATURES & TRAITS
                   NAME                                                      QTY            WEIGHT            NAME                                                             QTY       WEIGHT
Small rocks                                                   1              --
                                                                             ADDITIONAL EQUIPMENT
                          TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                                     Male                           97                       Small                        95 cm                           0
                                                                                    GENDER                         AGE                      SIZE                         HEIGHT                          WEIGHT
   Harkarr Bellybuttons                                                              Chaotic Neutral                                         Normal gnomeskin
                                                                                                                                                           green-greyish                                  Grey, bold moon
          CHARACTER NAME                                                            ALIGNMENT                     FAITH                     SKIN                         EYES                            HAIR
                                                                     === Allies ===                                                                   I’m convinced that people are always trying to steal my
                                                                                                                                                      secrets and there’s nothing I like more than a good
                                                                     FAMILIE OG VENNER:                                                               mystery.
                                                                     - Raja, Harkars kone.
                                                                       •I URIK:
                                                                     1 moster, der er rigtig god til mekanik. (Hun
                                                                     arbejder måske med at lave mekanismer til skjulte,                                                       PERSONALITY TRAITS
                                                                     hemmlige døre).
                                                                        •I Tyr:
                                                                     En bror til hans far og hans familie. Arbejder som                               Self-Improvement. The goal of a life is the
                                                                     ??                                                                               betterment of oneself.
                                                                        •I Gnik (hans fødeby):
                                                                     Gnomsamfundet ca. 20km nordvest for Urik.
                                                                     Her bor 3-4 af hans fætre og 4-5 kusiner af                                                                       IDEALS
                                                                     Bellybutton- og Bluefeather-familierne
                                                                                                                                                      His wife (She is the one he cares
                                                                     -Datter? (Måske en datter? Kira?) (Måske slået                                   most about). He has a special
                                                                     hånden af ham? Fordi han aldrig er hjemme, altid
                                                                     ude at handle og glemmer at komme hjem efter.
                                                                                                                                                      connection to the small village in
                                                                     Bliver lige og får lidt ale med                                                                                   BONDS
                                                                     handelskammeraterne), (måske har han haft
                                                                     alkohol-/spille-problemer?).                                                     Unlocking an ancient mystery is worth the price of a civilization.
                                                                                                                                                      I overlook obvious solutions in favor of complicated ones.
                                                                                                                                                      I speak without really thinking through my words, invariably insulting
                                                                                                                                                      others.
                                                                     FAMILIE:
                                                                                                                                                                                        FLAWS
             CHARACTER APPEARANCE                                                     ALLIES & ORGANIZATIONS
Hvor kommer han fra:                                                 Desires
                                                                     Primære:
Et lille gnom-samfund/-enklave/-by, små 20km                         - Penge / En god handel - Det er mest, the thrill of
nordvest for den sydlige storby. Består af ca 60-70                  making a good trade, han får et lille kick ud af. Mere
individer. Her bor også noget familie til Harkarr.                   end egentlig pengene.
Den ‘stolte’ Bellybuttonsfamilie. Nogle fætre og                     - Kvinder. Altså gnomkvinder. Han kan lide at
kusiner Det er både på hans fars side og på hans                     charme, flirte, have det sjovt med og laver ikke andet
mors. (hans fars brors børn og hans mors to                          med dem. Det er Raja, hans kone, der er hans store
søstres børn). Han har to mostre og to farbrødre.                    kærlighed.
                                                                     - Raja, hans kone. (*Hans helt store desire måske).
Han er enebarn. Hans far døde i et
minesammenstyrt, da han var ung teenager. Hans                       Sekundære:
mor havde været syg i nogle år og døde under                         - Nysgerrighed (/Eventyr)
kataklysmen.                                                         - Mad: God mad, velsmagende mad, eller bare mad.
Kone = Raja (Raja Bluefeather / Raja Blåfjer). De                    Kan ikke tåle: Vin
har hjem sammen i Urik.
              CHARACTER BACKSTORY                                                                                               ADDITIONAL NOTES
                                    TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                                                      INT                                                         13                                                                                                                                                                        +5
      Wizard
                                                                                                SPELLCASTING                                              SPELL SAVE DC                                                                                                                                      SPELL ATTACK
               SPELLCASTING                                                                        ABILITY                                                                                                                                                                                                      BONUS
               CLASS
PREP SPELL NAME                  SOURCE                            SAVE/ATK TIME      RANGE                   COMP    DURATION                          PAGE REF         NOTES
    === CANTRIPS ===             (At Will)
O   Minor Illusion               Wizard                            --         1A       30 ft./5 ft. Cube S,M          1 minute                          PHB 260          D: 1m, 5 ft. Cube, S/M, "ILLUSIO CREO, kor"
O   Mending                      Wizard                            --         1m       Touch                  V,S,M   Instantaneous                     PHB 259          V/S/M, ‘SACIRI MENDUS!’ (saciri (Lat.= ‘mend it’)
O   Create Bonfire               Wizard                            DEX 13 1A           60 ft./5 ft. Cube V,S          Concentration, up to 1 minute     EE 152           D: 1m, 5 ft. Cube, V/S, SPEAK “sssIGNEM FUEGA, KOR (kor=det)
O   Mage Hand                    Wizard                            --         1A       30 ft.                 V,S     1 minute                          free-rules 293   D: 1m, V/S, PARTUM MANUS (lt.’Skab hånd’)
    === 1st LEVEL ===            4 Slots OOOO
O   Charm Person                 Wizard                            WIS 13     1A       30 ft.                 V,S     1 hour                            PHB 221          D: 1h, V/S
O   Burning Hands                Wizard                            DEX 13 1A           Self/15 ft. Cone V,S           Instantaneous                     PHB 220          15 ft. Cone, V/S
O   Sleep                        Wizard                            --         1A       90 ft./20 ft. Sphere   V,S,M   1 minute                          PHB 276          D: 1m, 20 ft. Sphere, V/S/M, Speak "Mora mora DORMIES PARUM" (mora lt.’forsinke’ ‘Dormis parum ‘du vil sove lidt’)
O   Mage Armor                   Wizard                            --         1A       Touch                  V,S,M   8 hours                           PHB 256          D: 8h, V/S/M, Speak: “\ssiel...(+)” "Urh"(=det/dig/den)" eller + "'ccch'"(=mig) (Modsat normalt, så laves lyden ved at/mens man suger luft ind.hurtig sugeind lyd, mens man åbner munden hurtigt til sidst) (with hand gestures) (" Do'k " er også en god formularlyd/elverlyd)
O   Magic Missile                Wizard                            --         1A       120 ft.                V,S     Instantaneous                     PHB 257          V/S
O   Disguise Self                Wizard                            --         1A       Self                   V,S     1 hour                            PHB 233          D: 1h, V/S
O   Feather Fall                 Wizard                            --         1R       60 ft.                 V,M     1 minute                          PHB 239          D: 1m, V/M, SPEAK: "Feather Urh!" eller kort "Fe Urh!" ('Fæh' Urh)
    === 2nd LEVEL ===            3 Slots OOO
O   Maximilian's Earthen Grasp   Wizard                            STR 13 1A           30 ft./5 ft. Square    V,S,M   Concentration, up to 1 minute     EE 161           D: 1m, 5 ft. Square, V/S/M
O   Web                          Wizard                            DEX 13 1A           60 ft./20 ft. Cube V,S,M       Concentration, up to 1 hour       free-rules 340   D: 1h, 20 ft. Cube, V/S/M
O   Levitate                     Wizard                            CON 13 1A           60 ft.                 V,S,M   Concentration, up to 10 minutes   free-rules 291   D: 10m, V/S/M
                                                                                                SPELLS
                                 TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.