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Gnome Charactersheet

The document details the character sheet for Harkarr Bellybuttons, a level 4 Rock Gnome Wizard in a tabletop RPG. It includes information about his abilities, skills, spells, equipment, and background, highlighting his personality traits, ideals, bonds, and flaws. Harkarr is characterized by his chaotic neutral alignment and has a strong desire for trade and adventure.

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0% found this document useful (0 votes)
38 views5 pages

Gnome Charactersheet

The document details the character sheet for Harkarr Bellybuttons, a level 4 Rock Gnome Wizard in a tabletop RPG. It includes information about his abilities, skills, spells, equipment, and background, highlighting his personality traits, ideals, bonds, and flaws. Harkarr is characterized by his chaotic neutral alignment and has a strong desire for trade and adventure.

Uploaded by

26gfsjt57r
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Wizard 4 WilloTwisp

CLASS & LEVEL PLAYER NAME


Harkarr Bellybuttons
Rock Gnome Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+1 Constitution +2 10 20 --
5 • +5 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
-3
+3 Charisma
Total 4d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
11 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +0 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
13 +2

+3
Animal Handling WIS
Arcana INT
=== TOOLS ===
Disguise Kit, Herbalism Kit, Poisoner's Kit,
Tinker's Tools
+1 -3 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+3 Deception CHA
Common, Dwarvish, Gnomish
+3 History INT
INTELLIGENCE
P +4 Insight WIS
25 ft. (Walking)
16 +3 Intimidation CHA
P +5 Investigation INT
+3 +2 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING


P

WISDOM +2 Perception WIS


+3 Performance CHA === ACTIONS ===
14 P +5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+3 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
+0 Sleight of Hand DEX Interact with an Object, Study, Influence

+0 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
P +4 Survival WIS
Once per day when you finish a short rest, you can

17 choose expended spell slots to recover - up to a


combined level of 2, and none of the slots can be 6th
level or higher.

+3

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE PERCEPTION
Crossbow, Hand +0 1d6 Piercing Martial, Ammunition, Range, Light, Loading, Vex, Range (30/120)

Quarterstaff -1 1d6-3 Bludgeoning Simple, Versatile, Topple


14 PASSIVE INSIGHT

Unarmed Strike -1 0 Bludgeoning


15 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 4 WilloTwisp
CLASS & LEVEL PLAYER NAME
Harkarr Bellybuttons
Rock Gnome Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === symbols used by smugglers, gain advantage on


=== ROCK GNOME SPECIES TRAITS === Investigation checks to uncover hidden meanings, and
* Hit Points • PHB 113 advantage on Deception checks to blend into criminal
* Darkvision • BR 37 organizations.
* Proficiencies • PHB 113 You can see in darkness (shades of gray) up to 60 ft.

* Spellcasting • PHB 114 * Gnome Cunning • BR 37


You can cast prepared wizard spells using INT as your You have advantage on all Intelligence, Wisdom, and
spellcasting modifier (Spell DC 13, Spell Attack +5) Charisma saving throws against magic.
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a * Artificer’s Lore • BR 37
spellcasting focus. Add twice your proficiency bonus to History checks
related to magic items, alchemical objects, or
* Arcane Recovery • PHB 115 technological devices.
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a * Tinker • BR 37
combined level of 2, and none of the slots can be 6th You are proficient with tinker's tools and can use them
level or higher. to construct tiny clockwork devices.

| 1 / Long Rest • Special


=== FEATS ===
* Arcane Tradition • PHB 115
* Skilled • free-rules 201
| School of Conjuration You gain proficiency in any combination of three skills
or tools of your choice.
* Conjuration Savant • PHB 116
The gold and time you must spend to copy a Repeatable. You can take this feat more than once.
conjuration spell into your spellbook is halved.
* Alert • free-rules 200
* Minor Conjuration • PHB 116 Initiative Proficiency. When you roll Initiative, add +2 to
You can use your action to conjure up an inanimate the roll.
object (no larger than 3 ft. on a side and no more than
10 lb.) in your hand or in an unoccupied space that you Initiative Swap. Immediately after you roll Initiative, you
can see within 10 ft. of you. The object disappears can swap your Initiative with the Initiative of one willing
after 1 hour, when you use this feature again, or if it ally in the same combat. You can’t make this swap if
takes or deals any damage. you or the ally has the Incapacitated condition.

| 1 Action * Criminal Ability Score Improvements • PHB-2024 179

* Ability Score Improvement • PHB 115 * Smuggler's Cant •


You learn a secret language of hand signs and

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 16 Robe of Useful Items 1 -- Ink (1 ounce bottle) 1 --

Crossbow, Hand 1 3 lb. Ink Pen 1 --

SP 30 Quarterstaff 1 4 lb. Parchment (one sheet) 10 --

Backpack 1 5 lb. Little Bag of Sand 1 --


EP 0 Component Pouch 1 2 lb. Small Knife 1 --

Pouch 2 1 1 lb. Poisoner's Kit 1 2 lb.


GP 89 Pouch 1 1 1 lb. Potion of Hill Giant Strength 1 --

Pouch 3 1 1 lb. Herbalism Kit 1 3 lb.


PP 0 Spellbook 1 3 lb. Tinderbox 1 1 lb.

Rod 1 2 lb. Small rocks 1 --


WEIGHT CARRIED

35.5 lb. Potion of Healing 1 0.5 lb. Diverse Patches 1 --

ENCUMBERED Potion of Healing 1 0.5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

75 lb. Diverse Patches 1 --

PUSH/DRAG/LIFT Crossbow Bolts 20 1.5 lb.

150 lb. Book 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 4 WilloTwisp
CLASS & LEVEL PLAYER NAME
Harkarr Bellybuttons
Rock Gnome Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Small rocks 1 --

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 97 Small 95 cm 0
GENDER AGE SIZE HEIGHT WEIGHT
Harkarr Bellybuttons Chaotic Neutral Normal gnomeskin
green-greyish Grey, bold moon
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === I’m convinced that people are always trying to steal my
secrets and there’s nothing I like more than a good
FAMILIE OG VENNER: mystery.
- Raja, Harkars kone.
•I URIK:
1 moster, der er rigtig god til mekanik. (Hun
arbejder måske med at lave mekanismer til skjulte, PERSONALITY TRAITS
hemmlige døre).
•I Tyr:
En bror til hans far og hans familie. Arbejder som Self-Improvement. The goal of a life is the
?? betterment of oneself.
•I Gnik (hans fødeby):
Gnomsamfundet ca. 20km nordvest for Urik.
Her bor 3-4 af hans fætre og 4-5 kusiner af IDEALS
Bellybutton- og Bluefeather-familierne

His wife (She is the one he cares


-Datter? (Måske en datter? Kira?) (Måske slået most about). He has a special
hånden af ham? Fordi han aldrig er hjemme, altid
ude at handle og glemmer at komme hjem efter.
connection to the small village in
Bliver lige og får lidt ale med BONDS
handelskammeraterne), (måske har han haft
alkohol-/spille-problemer?). Unlocking an ancient mystery is worth the price of a civilization.
I overlook obvious solutions in favor of complicated ones.
I speak without really thinking through my words, invariably insulting
others.
FAMILIE:
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Hvor kommer han fra: Desires


Primære:
Et lille gnom-samfund/-enklave/-by, små 20km - Penge / En god handel - Det er mest, the thrill of
nordvest for den sydlige storby. Består af ca 60-70 making a good trade, han får et lille kick ud af. Mere
individer. Her bor også noget familie til Harkarr. end egentlig pengene.
Den ‘stolte’ Bellybuttonsfamilie. Nogle fætre og - Kvinder. Altså gnomkvinder. Han kan lide at
kusiner Det er både på hans fars side og på hans charme, flirte, have det sjovt med og laver ikke andet
mors. (hans fars brors børn og hans mors to med dem. Det er Raja, hans kone, der er hans store
søstres børn). Han har to mostre og to farbrødre. kærlighed.
- Raja, hans kone. (*Hans helt store desire måske).
Han er enebarn. Hans far døde i et
minesammenstyrt, da han var ung teenager. Hans Sekundære:
mor havde været syg i nogle år og døde under - Nysgerrighed (/Eventyr)
kataklysmen. - Mad: God mad, velsmagende mad, eller bare mad.

Kone = Raja (Raja Bluefeather / Raja Blåfjer). De Kan ikke tåle: Vin
har hjem sammen i Urik.

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M, "ILLUSIO CREO, kor"

O Mending Wizard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M, ‘SACIRI MENDUS!’ (saciri (Lat.= ‘mend it’)

O Create Bonfire Wizard DEX 13 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S, SPEAK “sssIGNEM FUEGA, KOR (kor=det)

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S, PARTUM MANUS (lt.’Skab hånd’)

=== 1st LEVEL === 4 Slots OOOO

O Charm Person Wizard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M, Speak "Mora mora DORMIES PARUM" (mora lt.’forsinke’ ‘Dormis parum ‘du vil sove lidt’)

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M, Speak: “\ssiel...(+)” "Urh"(=det/dig/den)" eller + "'ccch'"(=mig) (Modsat normalt, så laves lyden ved at/mens man suger luft ind.hurtig sugeind lyd, mens man åbner munden hurtigt til sidst) (with hand gestures) (" Do'k " er også en god formularlyd/elverlyd)

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M, SPEAK: "Feather Urh!" eller kort "Fe Urh!" ('Fæh' Urh)

=== 2nd LEVEL === 3 Slots OOO

O Maximilian's Earthen Grasp Wizard STR 13 1A 30 ft./5 ft. Square V,S,M Concentration, up to 1 minute EE 161 D: 1m, 5 ft. Square, V/S/M

O Web Wizard DEX 13 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour free-rules 340 D: 1h, 20 ft. Cube, V/S/M

O Levitate Wizard CON 13 1A 60 ft. V,S,M Concentration, up to 10 minutes free-rules 291 D: 10m, V/S/M

SPELLS

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