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Character Introductions

The document outlines a method for developing characters in storytelling, emphasizing the importance of understanding their roles, motivations, and unique traits. It introduces techniques such as gameshow-style character introductions and in-depth interviews to explore various aspects of each character. Additionally, it provides prompts to help flesh out characters, including personality types, flaws, motivations, and quirks.

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0% found this document useful (0 votes)
50 views8 pages

Character Introductions

The document outlines a method for developing characters in storytelling, emphasizing the importance of understanding their roles, motivations, and unique traits. It introduces techniques such as gameshow-style character introductions and in-depth interviews to explore various aspects of each character. Additionally, it provides prompts to help flesh out characters, including personality types, flaws, motivations, and quirks.

Uploaded by

k.s.davisbooks
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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3.

Character
Introductions
Now we’ve got a basic grasp on the plot, it’s time to bring in the cast.

We’re going to use an organic technique to quickly build the core of each of our major
characters, then use a few prompts to make sure we understand the role they have in
this story.

In later steps we will build on this foundation to ensure each character is layered with
unique mannerisms, conflicting motivations and nuanced backstory.

This technique is based on a theory of personalisation from Getting into Character by


Brandilyn Collins. We highly recommend you buy and read that book for a great deal
more depth and detail.
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The Gameshow Introduction
Imagine your character has walked onto a gameshow, and the voiceover gives a sweeping, single
sentence summary of them.

This will usually cover general categories such as: their age, job and something that makes them a bit
unique.

Continuing with the same examples we’ve been using in previous steps, the gameshow introductions
for our main characters might look something like this:

Katniss is a teenager living in District 12,


with a penchant for shooting and eating squirrels!

Harry is a child wizard who has recently moved to Hogwarts,


and once defeated he-who-must-not-be-named himself!

Offred is the Commander of Gilead’s Handmaid,


who looks dashing in a red dress and white bonnet!

Simba the young lion is heir to the plains,


but he prefers to hang out with his pals in the jungle!

These are just broad brushstrokes to help us get an initial flavour of each character. Next we’ll
‘interview’ the character to dig deeper into each of the elements of the gameshow introduction.

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The Interview
Take each of the elements of the gameshow introduction sentence and isolate it,
then brainstorm as many questions as you can regarding that element. Once we’ve
got the questions, we’re going to put them to that character, and see what we learn
about them.

Let’s do it with our examples:

Katniss is a teenager living in District 12, with a penchant for shooting and eating squirrels!

A teenager – Exactly how old? Is she a stereotypical teenager or an unusual one? When is her
birthday? Living in District 12 – Where is District 12? What is it like? Does she like it there? Is it big or
small? Who else lives there?

A penchant for shooting – Shooting how? Bow and arrow or gun? Is she good at shooting? How
did she learn? How long has she been doing it? Does she do it for fun or necessity? What is her
weapon like? Is it expensive or cheap? Well maintained or battered?

And eating squirrels – Why is she eating squirrels? Does she just like them? Or is it through
necessity? The number of questions you can ask is limited only by your imagination, and this line
of questioning may lead you down many different avenues.

Answering these questions could get us to something like this:

Katniss is 16 years old, but she is old for her years. She has little time for hanging out with friends,
because she lives a harsh life in District 12, an area in a dystopian vision of a near future America,
where society has been split into 12 districts and a capitol. District 12 is extremely poor, and people
have to scrape together basics such as food and clothing. To help feed her family – she has a
little sister who she loves - Katniss uses her secret bow and arrow to shoot squirrels. They eat
some and she sells the rest on the black market.

As you can see, we’re starting to build up a fuller picture of the character and her life,
and touching on the situation and what drives her (survival and her sister).

40
Story Role
Now the character is starting to take shape, we’ll consider their role in this story. This
helps to ensure that each character is justifying the words spent on them, and that
there is no redundancy or overlap.

In order to do this, we consider the folowing two story role summaries:

For example:
Single sentence summary of character’s role in story2
Single paragraph summary of the character’s role in story

Katniss volunteers to take part in the 74th annual Hunger Games and through her
determination and skills, forces the Game makers to bend the rules to her will.

In order to protect her sister, Katniss volunteers to take part in the Hunger Games.
Through her resourcefulness and determination, she manages to survive a range
of dangerous challenges, and even become popular with the viewing public. But
when the Game Makers change the rules from under her, she refuses to accept it,
and forces their hand. This act of defiance shakes the foundations of the
government.

41
Characterisation

Finally, we will use a series of prompts to flesh out our characters a little more. While
there are hundreds of questions you can ask about your character to endlessly add
detail and nuance, the following questions have been selected as those that will get to
the heart of a character the most.

These are the aspects we’ll look at:

Personality Type
Flaw
External Motivation (their want)
Internal Motivation (their need)
Positive Traits
Negative Traits
Quirks and Mannerisms
Fears and Phobias
Life Philosophy or Motto
Most treasured possession

Read on for a little more guidance for each of the prompts...

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1
Personality Type
It can be very informative to identify the personality type of your main characters
based on popular personality type theory. This can help keep their behaviour
consistent, but also inspire you when you’re not sure how they would act in a given
situation.

Plus, it has the advantage of helping raise red flags if any of your characters are too
similar, if they turn out to have the same personality type.

We have created a resource for writers which gives brief summaries of many of the
most popular personality types. Because these are targeted at writers, rather than
people self-analysing, we’re able to equally balance positive and negative traits
without fear of causing upset.

Flaw
3
Most interesting characters are flawed. Their flaw gives them something to struggle
against, something to overcome. It also makes them more realistic, because
nobody’s perfect. Flaws can create conflict with other characters and also inner
conflict.

A flaw could be anything from being afraid of needles to being a drama queen to
being a serial cheater.

External and Internal Motivation


External motivation is something your character wants, which they believe will bring
them happiness or fulfilment. It may be a very worthy goal, such as to survive or find
freedom, or it might be an emotional goal, such as wishing they had their parents back
or wanting true love. Or, it could be a very superficial goal such as a wanting to find a
valuable artefact or win a contest or competition.

Internal motivation is what your character really needs in order to feel fulfilled and
complete as a human being. This almost always boils down to something relating to
courage or compassion.

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1
Internal motivation cont.

On the courage side, characters often need to learn to believe in and stand up for
themselves.

On the compassion side, characters may be too self-involved and need to learn to put
other people first.

Often a truly moving story comes when a character is forced to choose between their
want and need.
2
Read the full article on Want versus Need here.

Positive and Negative Traits

All characters should have a balance of positive and negative character traits –
3 bad is almost entirely subjective.
thought of course what is considered good and

When considering traits you could think about how they see the world, how they treat
others, how they affect the atmosphere of a room and how they deal with conflict.

Quirks and Mannerisms


Giving your main characters quirks and mannerisms can really add dimensions and
make them memorable.

Quirks can add humour and empathy. They may contrast with the character’s
immediate impression, for example a very serious, highly respected character may
secretly love wearing socks with unicorns.

You could also think about when this habit appears – is it in particular situations, like
when the character is stressed?

Ideally the quirks and mannerisms will evolve from their character and personality. So,
for example a woman who feels insecure in her marriage may constantly be fiddling
with her wedding ring. A man who grew up in a filthy orphanage may be obsessed
with tidying. A person whose late mother was obsessed with Disney movies may burst
into tears every time they see fireworks.

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Fears and Phobias
Our fears make us vulnerable and can make seemingly straightforward situations
fraught with tension. For example the generally brave Indiana Jones is afraid of
snakes, so while running through giant blades and leaping over fire doesn’t have him
break a sweat, hand him a snake and he’s paralysed.

Fears can be used to drive a character’s entire motivation (e.g. fear of failure, fear of
being poor, fear of being hurt) or they may just add tension in particular scenes (e.g.
fear of snakes, fear of heights, fear of old ladies).

Life Philosophy or Motto


This should be something pithy and brief that helps keep you anchored to the
character and guide how the character will behave in various situations.

Some examples:
Go with the flow
Life fast die young
7
If at first you don’t succeed, try, try again
Don’t cry because it’s over, smile because it happened
What goes around comes around
God will punish evil doers

Most Treasured Possession


Treasured possessions are often weapons and / or family heirlooms. They could also
be something a character acquired at a key moment in their past, something that
represents a memory, a person or an aspect of themselves.

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