Sigil Magic:
Servitor Creation
by Karl Ivanov
Copyright 2019
all rights reserved
Note:
This book should be read alongside my other work, Sigil Magic: Sigil Spells.
Introduction
Servitor derives from the Latin servus, indicating a servant. In the modern
magical lexicon, it signifies a spirit created by a magician. It differs from
other spirits, who are not created by magicians. A servitor, in contrast, is
created from the magician's will and exists dependent upon a magicians
mind.
Other terms for servitors are tulpas and thought-forms. Tulpa derives from
Tibetan and represents the same magical practice of that ancient nation. A
thought-form is the same concept—in most respects, at least—as described
by European writers.
Unlike sigil spells or other, less complex forms of magic, a servitor possesses
intelligence, personality and emotion. It is a separate sentient mind. Because
of this, a servitor can do things and operate in ways which are more complex
than those of simpler types of magic. This is extremely beneficial, as simpler
types of magic—though quite powerful in their own right—act similar to
blind natural forces, and are therefore unable to anticipate, to strategize and to
problem solve. A servitor can do all these things and more. Servitors are
therefore potentially more powerful and useful. Independent spirits are also
able to do the things servitors do, but they possess a will and intelligence
independent of the magician who works them. Because of this, they may not
agree to all requests, or may make requests of the magician themselves.
Servitors, however, are in sync with their creator's will and intent, and there
is less chance of them acting, thinking or feeling in ways contrary to their
creator's intent. Unlike spirits, they are less inclined to defy the magician who
creates them, and unlike mere spells, they will consistently act intelligently.
In both cases, their magical power is more precise, and this is their main
benefit.
A secondary benefit to servitors is the ability to foresee threats and problems,
handling them before they adversely affect their creator. Servitors can stand
as sentinels over the landscape of your reality, preventing unforeseen and
unanticipated problems, as well as bestowing blessings you required, but did
not know you needed. Their presence has the cumulative effect of allowing
you to more effectively bend reality to your will intentionally, as well as
having it conform to your will unintentionally. When properly put to use,
servitors improve your life and magical practice on all fronts.
In this book, I will describe how to create servitors step-by-step, giving all
that is necessary, leaving out nothing that a beginner would need. I will also
describe how to troubleshoot the problems which may arise during servitor
creation.
As with sigil magic, it takes practice to become proficient at servitor creation.
The more practice, the better the results. The first servitor you create will not
be as powerful as the last. This is a form of magic that requires progress and
development over time. Nonetheless, practice the instructions of this book as
written, and you will soon find success.
Servitor Theory
All life is a servitor of another mind, or the principle of mind itself. Mind
exists in the universe as a "field" of potential, having both a manifest,
conscious aspect and an unmanifest, unconscious aspect. Of the two, the
unconscious is greater, being larger, more powerful and less restricted in its
scope. It is the plenum of potentiality—the darkness and chaos which gives
birth to all things.
Consciousness arises through unconscious intention. It is a manifestation of
primordial impulse. Its precise mode of manifestation is an expression of
will. This is true of all beings.
Consciousness is neither single nor many. It always transcends these
categories. The human personality, as consciousness, is also neither single
nor many. The predominant personality that one has—which one identifies as
"I, myself"—is a small fragment of all potential personalities. It is simply the
most apparently functional or useful out of hundreds of millions of other
potential personalities. In other words, there is no true self—there are only
gestures of will.
The human personality can create sub personalities. These sub personalities
can also move and act unrestricted by the flesh. The predominant personality
is an expression of an intent towards embodiments, and is therefore
normatively restricted by the physical body in time and space. Magic, of
course, transcends these restrictions, but it is a long journey to do so
perfectly, and bodily restrictions persist until the body's demise.
When a sub-personality is split off from the predominant personality,
however, it is less encumbered by the body. As such, it's magical power is
potentially greater. The creation of a servitor is nothing more nothing less
than the intentional splitting of a sub-personality from the predominant. It is
the creation of a temporary spirit—a spirit who can act, think and move
independent of its creator.
This splitting takes place on the level of consciousness. As the servitor acts
intelligently and dynamically, it must have its genesis in the intelligence and
dynamism of the conscious mind. Like a sigil, the servitor derives its
direction from consciousness and its power from the unconscious. The
merger of these two constitutes success.
Once split, a servitor is exteriorized and no longer dwells within the confines
of its creator's body. It is independent in power. However, if the servitor was
created with the intent that it be subservient, the precise form of its
consciousness will be subservient to its creator, or to whomever the creator
wills. The servitor is not innately independent in its will, even as its power is
independent. This is part of its usefulness.
Once exteriorized, the servitor requires energy to persist. Like any other life-
form, it must feed. As it is created for servitude, it innately looks to its creator
for sustenance. It can, however, be taught to derive sustenance from other
sources, such as other humans, other servitors, light, darkness, heat, cold, etc.
(This will make the servitor harder to destroy—a dangerous situation if the
servitor becomes disobedient and unruly. Such situations are rare, however.)
Anything that stands out from its environment is a manifestation of power,
and therefore can be used to feed. Only the true and absolute absence of all
things—the meta-environment of all—feeds none.
Like all life, the servitor is subject to death. It can either be destroyed
consciously, or it will die from its own lack of sustenance. As time goes on,
its energy naturally fades, even as it draws sustenance from its creator or
from other sources. The servitor is a substance, and substances naturally
decay. A servitor can exist on the life of its creator, however, to be used by
others.
As with sigil theory, it is not vital to understand this if one's goal is simple
practicality. Nonetheless, it is useful to understand the mechanics of a form
of magic before attempting it. And understanding the mechanics also has
benefits when it comes to dealing with the potential problems that may arise.
Of magical forms, servitors are occasionally problematic, as they possess an
intelligence and self direction which mere spells lack, and they lack the
sophistication and maturity of spirits. However, they are easier to direct, and
can do what spirits refuse.
Basic Instructions
Create a comprehensive and detailed description of your servitor. The more
detailed, the better. Give it a name and form, fleshing out its personality in as
vivid a manner as you can. It can be humanoid or not—the specifics of the
form do not matter as much as the fact that it has a form whereby it is
acknowledged. List its traits in detail, describing its personality and powers.
It should only possess two or three specific powers, but one is better. If you
give it too many powers, none of its powers will be particularly strong.
A (very) brief example:
Servitor name
Xeratzoth
Form
A black cat with three heads
Personality
Quiet, calm, curious, loyal, vengeful
Power
To foresee misfortunes and prevent them from happening
Colors
Black and red
You can and should be more detailed than the above, but it gives you a
general idea of what you will be doing. The more personality the servitor has,
the better. Do not be stingy with characteristics.
Once you have given the servitor a comprehensive description, create a sigil
for it using the letters of the servitor's name. To do this, write the servitor's
name down and remove all repeating letters. Then overlay the remaining
letters into an abstract design. Xeratzoth, for example, becomes:
Servitors manifest once magical energy is separated from yourself, intensified
and focused into a distinct personality, embodying it. By separation a servitor
achieves a separate existence, by intensification it achieves power and by
focusing and embodiment the servitor possesses a frame of reference in time
and space. All are necessary.
Separation occurs through ritual. Prior to separation, the servitor exists as a
collection of aspects of oneself. When these aspects are externalized, the
magical energy within them begins to collect outside the body. This is the
first step necessary to servitor creation.
(Do not worry about losing too much magical energy. Magical energy is an
infinite resource. Though the creation of a servitor does drain you of it, you
will build up more in time.)
Any type of ritual can potentially cause this separation, so long as it centers
on the servitor. Here is a suggested ritual:
At night, undress in a quiet, dark room, with six candles lit. Alternatively,
dress in the colors you have assigned the servitor. Draw the servitor's sigil.
Prick your finger, tracing the sigil in your blood. Call the servitor by name,
commanding it to manifest. Chant its name. Speak to it as if it already exists.
Over time you will begin to sense its presence. When you do, command it to
recognize the sigil as its sign. Tell it to enter the sigil, treating the sigil as its
actual self. When ending the ritual, command the servitor to remain in the
room. Leave the sigil out, letting the blood dry. If necessary, hide the sigil
where it won't be seen, commanding the servitor to follow it.
(If you are more ambitious, you can substitute a carving, sculpture, drawing
or painting of the servitor's form for the sigil in the ritual. The servitor should
have both a sigil and form, however.)
Each day thereafter, repeat the ritual with the same sigil. Do this for at least
two weeks. The repetition of the ritual will solidify the separation and
intensify the magical energy given to the servitor. The servitor will then
gradually take on a life of its own, developing and strengthening itself
independently of you. Ritual is also the primary way a servitor feeds, though
you can also instruct a servitor to derive its sustenance from other sources.
Some of the best examples of these other sources are dreams, negative or
positive emotional energy or the power of the sun and moon.
Once created, a servitor shows signs of its existence. You will feel its
presence intermittently or continuously throughout the day. You will see the
servitor in dreams. Magical allies may also perceive the servitor. All of this
constitutes signs that it has been successfully created.
If you do not perceive such signs, continue with the rituals. Eventually it will
show itself. But even if you do not perceive such signs, interact with the
servitor the same. The more you address it and treat it as a separate entity, the
more energy it will manifest, eventually achieving an independent state of
consciousness. This is the genesis of success.
In my book Sigil Magic: Sigil Spells I describe a variety of ways to enhance
sigil spells. These ways of enhancement can also be used with servitors.
Instructing and Sending a Servitor
Instruct the servitor during a ritual. Perform the ritual as described above.
When the servitor is present, inform it of what it must do. Instruct it in as
much detail as you can. Tell it of persons, places and things—all that is
relevant, nothing extraneous. Give it precise rules. Tell it what it can and
cannot do. Since the servitor has a mind of its own, it will act on its own
volition. Since it is a fragment of oneself, it may not share your ethics or
personal strategies. Because of this, it is very easy for us servitor to act in
unforeseen ways, contrary to your initial intent. Be careful to foresee these
unintended ways of action and forbid them from the servitor prior to sending
it out.
When the time is right, tell the servitor that it must now carry out its tasks.
Tell the servitor that it must also return immediately whenever a ritual for it is
conducted. This way, if the servitor is causing mischief, you can more easily
control it.
For added control, create a series of sigils that instruct the servitor. Examples:
To carry out tasks in this location:
To escalate operations:
To de-escalate operations:
To remain dormant until called to awaken:
Sigils can be made to keep a servitor bound to an area, unless called away.
Inform the servitor that it must locate itself wherever the sigil is found, and
do its magic within a certain radius around the sigil. Make sure the radius is
large enough. Then place the sigil at the location so it will not be found. Bury
it or hide it well. This is how a servitor can be made to haunt an area. A
servitor can also be made a personal familiar and guard if the sigil is kept on
one's body. If this is done, limit the number of servitors attached to you to
six. If there are more, conflict may arise.
Destroying a Servitor
If a servitor's behavior is malignant even after correction, it must be
destroyed. Otherwise, its malignancy will persist.
Servitors created by ritual must be destroyed by ritual. To destroy the
servitor, call it during a ritual, then burn its sigil, commanding it to die.
Destroy any articles or items associated with it. Once destroyed, bury the
remains in soil.
After a servitor has been ritually destroyed, its energy and consciousness may
still persist. In such cases the ritual ought to be repeated until there is no more
signs of a servitor's actions. If you still perceive the servitor's presence, but
there is no sign of it taking continued action, ritual destruction will be
unnecessary. The servitor will wane and die of its own accord.
When ritual destruction is ineffective, a counter-servitor must be created.
This counter-servitor can be instructed to either destroy the first servitor or
counter its magic with opposite effects. This is the most effective way to
destroy a servitor. Once a servitor has been destroyed by its counter-servitor,
the counter-servitor should either be destroyed or given new instructions. It
may not be capable of full strength, however, as its creation is tied towards
the countering of another servitor, and it will always understand this intent as
its genesis.
It is possible, also, to instruct another, existing servitor to counter or destroy
the offending servitor. If this path is chosen, the existing servitor must be
sufficiently powerful or it may itself be destroyed or countered. This latter
path is not recommended.
Group Created Servitors
Servitors created by groups are more powerful than those created by a single
person. To create a group servitor, perform the servitor creation ritual as
above, but include all who wish to participate. Each member of the group
should decide on one of the servitor's attributes. Have a person decide on its
name and another decide on its form. Let another decide its color and put
another in charge of creating its sigil. No more than six people should be
involved in the creation, however.
Once all is decided, and the ritual has been performed, let each person
involved draw its sigil, keeping a copy with them. Subsequent rituals should
be performed together, also. No one should perform a ritual for the servitor
alone. If it has been created as a group, it must be summoned as a group. Less
rituals are needed, however, as each ritual will be more powerful if done in a
group.
Once it has been created, the servitor must also be instructed and sent as a
group, and if it is to be destroyed, the group must destroy it.
There are more potential problems when a servitor has been group created.
All must agree on its tasks and destruction, or it will neither move nor
dissolve on request. It must not have multiple intents or it will be stillborn.
The gods of the nations are often servitors created long ago. Though they
may have great potential power on account of their makers and continuers,
the lack of unity among the faithful instills a schizophrenia in the servitor,
making it inactive or inept. This is one way gods die, living for hundreds of
years in senility before perishing outright. That said, if a servitor god is
healthy, it is best fought by another, healthier servitor god.
Troubleshooting
A servitor is a consciousness, and therefore is subject to the imperfections of
consciousness. Such imperfection manifests in the form of disobedience,
weakness, chaos and hostility. These hamper success and, over time, can
become particularly malignant.
If a servitor is disobedient, summon it again during a ritual then re-instruct it.
If it disobeys further, destroy it.
If a servitor is not powerful enough, summon it again with a ritual then
commune with it, focusing on its presence. Visualize white or blue energy
centered around your heart flowing into the servitor's sigil. Do this daily until
you notice improvements in the servitor's effects. The deeper the meditation
and the more vivid the visualization, the more power given to the servitor.
If a servitor is chaotic, manifesting its power imprecisely or stupidly,
summon the servitor again through ritual, then re-instruct it and threaten it
with destruction if it does not carry out its intended tasks. (Threat serve to
increase the organizational state of consciousness, as the servitor derives its
consciousness from human consciousness, and human consciousness learns
best through danger or negative reinforcement.)
If a servitor manifests hostility and opposes you or attacks you, it should be
destroyed immediately. If destruction is not achieved, other forms of magic
may be used to counter it, or another servitor can be created as its destroyer
or opposer. A hostile servitor is a rare but very dire situation. Because its
consciousness derives from your own, its malevolence is more insidious, and
quick action is required to disallow it from further attack.
When the servitor has been created by a group, each of these troubleshooting
methods should also take place as a group. This is one of the downsides of
group-created servitors, as it may be more difficult to organize the necessary
group in a timely fashion. It is also possible that a lack of unity in the group
can manifest as malignance and disobedience within the servitor. Generally
speaking, though the group created servitors are the most powerful, they are
also the most problematic and difficult to reset.
Good luck.