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Weather Tables

The document outlines a system for determining starting and shifting weather in a game, using dice rolls to establish conditions based on climate and season. It includes tables for starting weather (1d8) and shifting weather (1d12) with various outcomes ranging from extreme heat to heavy snow. Additionally, it mentions micro climates and catastrophic weather as special considerations for game masters.

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chris.cottrill
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0% found this document useful (0 votes)
63 views1 page

Weather Tables

The document outlines a system for determining starting and shifting weather in a game, using dice rolls to establish conditions based on climate and season. It includes tables for starting weather (1d8) and shifting weather (1d12) with various outcomes ranging from extreme heat to heavy snow. Additionally, it mentions micro climates and catastrophic weather as special considerations for game masters.

Uploaded by

chris.cottrill
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Weather Shifting Weather

For starting weather, roll 1d8 with a -1/-2 After determining starting weather, roll 1d12 on
modifier in especially hot climates, or a +1/+2 the following table at the end of each day, week
modifier in very cold climate. GMs might also or other interval (GM discretion) to determine
consider a 1 point modifier to reflect the season. if/how the weather shifts.

STARTING WEATHER SHIFTING WEATHER

1d8 Weather 1d12 Weather Change

-1 Extreme Heat/Wildfire 1 Much Hotter

0 Severe Heat/Humid 2 Warmer

1 Hot and Sunny 3 Similar but Drier

2 Clear and Sunny 4 Similar but More Humid

3 Warm, partly cloudy 5 Similar but Less Windy

4 Warm and Cloudy 6 Similar


Similar or reroll on Starting
5 Cool and Cloudy 7
Weather Table (50%)
6 Cold, Cloudy and Windy 8 Similar but Windier

7 Rain (and/or Fog 50%) 9 Similar but Less Humid

8 Thunderstorm 10 Similar but Wetter

9 Snow 11 Cooler

10 Heavy Snow/Blizzard 12 Much Colder

Micro Climates
As noted in the region descriptions, some
geographic locations have entrenched weather
conditions (for example, the Surrat Jungle is
predominately hot, humid and wet all year
round). In such instances the GM might skip the
Starting Weather table.

Catastrophic Weather
Truly catastrophic weather such as cyclones,
tsunamis, etc are left to GM discretion/reserved
as plot devices.

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