Treasure Cards
Treasure Cards
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
COMMON TREASURE COMMON TREASURE COMMON TREASURE
GOLD GOLD HEALING SALVE
You find 3 gold pieces hidden After a thorough search of Amongst the debris in the
under some old rags in one the area, one of the Warriors room, you find an earthen
corner of the room. finds a small cache of coins, bowl containing a thick,
gems and other precious yellow paste. It is a salve of
Record the money on your items. healing.
Adventure Record sheet and
then discard this card. The cache is worth 1D6100 The healing salve can restore
gold. Record the money on your 2D6 Wounds to any single
Adventure Record sheet and Warrior, or 1D6 Wound on each
then discard this card. of 2 different Warriors.
3 100
GOLD GOLD
RECORD AND DISCARD RECORD AND DISCARD USE ONCE, THEN DISCARD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
75 200 75
GOLD GOLD GOLD
USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
USE TWICE, THEN DISCARD USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
COMMON TREASURE COMMON TREASURE COMMON TREASURE
DARTING STEEL DAGGERS ARROWS OF DEATH ENSORCELLED BLADE
You find two daggers of purest You find a quiver containing a You find a blade of pure iron,
steel, forged in the time of the number of jet black arrows. tempered to the sound of
High Elves. Ancient sigils bind Their shafts are encrusted with arcane incantations in ages
powerful spells of destruction to golden runes and their tips glow past. This weapon‘s magic
their blades. with a pale green light.
guides your hand, making it
While using the Darting Steel These enchanted arrows are easier to strike your foes.
Daggers your Warrior gets +1 magically sharpened. While using
Attacks and you do not have to roll the Arrows of Death, your Warrior While using the Ensorcelled
to see if he hits his opponent; each inflicts +3 Wounds on his opponents Blade, you may add +1 to your
attack made with the daggers with his missile attacks. Warrior‘s to-hit rolls.
automatically hits.
The Arrows of
However, each hit will Death can
only do 1D6 Wounds, only be used
with no modifier for by a Warrior
Strength. armed with a bow.
VALUE VALUE VALUE
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
To make the attack, roll 1D6. On a Each time it is used, roll 1D6. On
roll of 3-6 your a 4-6 it remains
Warrior has hit effective and can
the target and be used again.
inflicts 3D6 On a 1-3 it is
Wounds. On a 1 ruined and must
or 2 he has missed. be discarded.
VALUE VALUE VALUE
250 100 75
GOLD GOLD GOLD
USE ONCE PER ADVENTURE USE ONCE PER ADVENTURE USE UNTIL DESTROYED, THEN DISCARD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
LASTS UNTIL DESTROYED USE ONCE PER ADVENTURE USE TWICE, THEN DISCARD
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
COMMON TREASURE COMMON TREASURE COMMON TREASURE
QUAKE SCROLL FINGHER OF DOOM SCROLL RING OF INVISIBILITY
This dusty scroll is inscribed You find a dusty scroll, on which As soon as you slip this ring
with magic runes and sigils magical sigils are traced in a onto your finger you fade
spidery scrawl. It is the Finger of
that containt words of Doom spell – ancient and powerful from sight.
power. magic.
While wearing this ring your
This scroll can be used at any The Finger of Doom may be taken by Warrior is invisible and therefore
time, and causes a 22 square the Wizard and used just like any of cannot be attacked. He may
his other spells. fight as normal. The effect of the
area of any one board section to
cave in. Use the Cave-in marker Casting Number: 6 ring lasts for one turn.
to mark the area affected. Any When cast, the Finger of
Warrior or Monster caught in the Doom inflicts 6 Wounds
area suffers 2D6 Wounds, on a single Monster,
with no modifiers for with no modifiers for
Toughness or armour or
Toughness.
armour.
VALUE VALUE VALUE
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
At the start of each Warrior‘s The Chalice allows you to re-roll Once your Warrior has finished
Phase you may roll 1D6. On a when determining the Wizard‘s moving, he may use the Talon
2-6 your Warrior‘s Strength is Power during the Power Phase. of Death to cause 1D6 Wounds
increased by +2 for the rest of You may only re-roll once, and against every Monster adjacent
the turn. On a 1 the Amulet you must accept the second roll to him, with no modifiers for
explodes causing 1D6 Wounds even if the score is worse. Toughenss or armour. Roll for
on your Warrior, with no each Monster seperately.
modifiers for Toughness or
armour.
USE UNTIL DESTROYED, THEN DISCARD USE ONCE PER ADVENTURE USE ONCE PER ADVENTURE
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
COMMON TREASURE COMMON TREASURE COMMON TREASURE
LUCKY TALISMAN DEATHSTONE SWORD OF ENSORCELLED IRON
In the middle f a pile of The Deathstone is a small black This dark iron blade is
rubbish in one corner of the crystal that seems to soak up surrounded by a crackling,
room, you find a Lucky the light from the lantern, spitting aura of energy.
converting it into raw power.
Talisman on a fine chain.
While your Warrior is using this
The Deathstone acts as a source of
Your Warrior may use the Lucky Power for the Wizard. When casting
sword he gets +1 on all to hit
Talisman at any time once per a spell, he may use the Deathstone rolls.
adventure. Any attack made to increase his chance of success.
while using hte Lucky Talisman Roll 1D6; on a 3-6, the spell may be
will automatically hit. cast at a cost of zero Power. On a
1-2, the spell fails and all the
Wizard‘s Power for the turn is lost.
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
200 25 300
GOLD GOLD GOLD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
25 Barbarian & Elf only 400 200 Barbarian & Elf only
GOLD GOLD GOLD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
100 400 0
GOLD GOLD GOLD
USE ONCE PER ADVENTURE ONE USE PER TURN USE ONCE PER ADVENTURE
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
250 250
GOLD GOLD
DISCARD WHEN USED UP USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
COMMON TREASURE COMMON TREASURE COMMON TREASURE
GOLD GOLD GOLD
Strewn around the arey, You stumble over a withered Strewn around the area,
there are many shining coins. bag on the floor of the area, there are many shining coins.
wich contains many shining
Each player may roll as many coins. Each player may roll as many
D6 as he likes, adding up the D6 as he likes, adding up the
score and multiplying it by 10 to The bag contains 2D650 gold score and multiplying it by 10 to
determine how much gold his coins. determine how much gold his
Warrior finds. However, if any of Warrior finds. However, if any of
the dice scores a 1, his Warrior the dice scores a 1, his Warrior
finds nothing at all. finds nothing at all.
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
There is enough Healing Potion There is enough Healing Potion There is enough Healing Potion
in this bottle to heal two in this bottle to heal two in this bottle to heal one Warrior
Warriors back to full Wounds. Warriors back to full Wounds. back to full Wounds. Discard the
When the first dose is taken, flip When the first dose is taken, flip card after use.
this card over; when the second this card over; when the second
dose is taken, dose is taken,
discard this card. discard this card.
USE TWICE, THEN DISCARD USE TWICE, THEN DISCARD USE ONCE, THEN DISCARD
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
COMMON TREASURE COMMON TREASURE COMMON TREASURE
GOLD GOLD GOLD
Strewn around the arey, You stumble over a withered Strewn around the area,
there are many shining coins. bag on the floor of the area, there are many shining coins.
wich contains many shining
Each player may roll as many coins. Each player may roll as many
D6 as he likes, adding up the D6 as he likes, adding up the
score and multiplying it by 10 to The bag contains 1D6100 gold score and multiplying it by 10 to
determine how much gold his coins. determine how much gold his
Warrior finds. However, if any of Warrior finds. However, if any of
the dice scores a 1, his Warrior the dice scores a 1, his Warrior
finds nothing at all. finds nothing at all.
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
12 1000
GOLD GOLD
USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
An intoxicating liquid flows This glowing jewel, set in a This plain bronze bracelet
from this bottle, bringing a silver clasp, stores powerful has a single rune embossed
sense of power and might to magic. on its surface.
whoever drinks it.
This jewel contains 1D6 points Upon donning this bracelet your
After drinking this potion your of Power that the Wizard can Warrior may take on the
Warrior gets +1D6 Strength. use to augment his spellcasting appearance (and only the
The effect of the potion lasts ability. Once drained the jewel is appearance) of any other
one turn. useless and worthless. creature. While transformed
your Warrior will not be attacked
or pinned as long as he does
not initiate combat. As soon as
your Warrior attacks
a target in any way
the bracelet's
VALUE VALUE VALUE
effects
100 200 Wizard only 350 wear off.
GOLD GOLD GOLD
USE ONCE, THEN DISCARD DISCARD WHEN USED UP USE ONCE PER ADVENTURE
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD USE ONCE, THEN DISCARD
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
COMMON TREASURE RARE TREASURE RARE TREASURE
ORB OF MIGHT AXE OF KHEMRI RING OF LIFE
This black orb glistens dully This magic axe was forged The Warriors find a silver, jewel-
as you pick it up. many centuries ago by the encrusted ring. Within the
Priest Kings of the ancient central gemstone, a tiny flame
The Orb of Might is a source of realm of Khemri. It is a mighty burns brightly.
Power for the Wizard. Roll 1D6 wapon with a pure white blade.
When their kindom fell, the axe The ring has the power to heal
to determine how much Power was lost, presumed destroyed. grievous wounds. It may only be
is initially stored in it. When all is used on a Warrior on zero Wounds.
used up discard this card. Roll two dice to Wound and choose To use the ring, roll a dice. On a roll
The Orb cannot be recharged. the higher score. If you roll a double, of 1 the flame flickers and dies, and
add both dice together. If you roll a has no effect. On any other score,
double 1 you fumble and the Warrior is healed back up to full
Monsters get a +2 to-hit Wounds.
bonus this turn.
Additionally, the
wielder gains
+1 to hit against
VALUE VALUE Undead. VALUE
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
400 Barbarian, Elf & Dwarf only 40 Barbarian, Elf & Wizard only 500
GOLD EACH GOLD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
RARE TREASURE RARE TREASURE RARE TREASURE
OBSIDIAN BLADE HEARTSEEKER RELIC BLADE
It is believed that this sword is This sword has the ability to This holy blade is an artefact
made from the solidified warp time, guiding its own of great religious significance
blackness of the void, explaining destiny to the benefit of within the Empire, and was
its ability to destroy any armour whoever wields it in battle. reputed to have been used
it touches.
by the realm's mightiest
Once per turn, while your heroes in numerous battles.
After your Warrior has made a
successful attack while using this Warrior is using this sword, you
sword, roll a D6. On a score of 1, 2 may re-roll any one of his While your Warrior is using this
or 3 the sword makes a normal Attacks that misses. sword he gets +1 on his to hit
attack. On a score of 4, 5 or 6 the roll.
sword ignores
and destroys
the target's
armour.
0
VALUE VALUE VALUE
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
400 Barbarian & Dwarf only 500 Barbarian, Dwarf & Elf only 800 Barbarian, Dwarf & Elf only
GOLD GOLD GOLD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
PERMANENT LASTS ONE ADVENTURE, THEN DISCARD ARROWS LAST FOR ONE ADVENTURE
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
500 Barbarian & Elf only 500 Barbarian, Dwarf & Elf only 100
GOLD GOLD GOLD
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
RARE TREASURE RARE TREASURE RARE TREASURE
GEMS OF LIFE CLOAK OF INVISIBILITY LIFESTONE
These small gems sparkle with a This cloak catches the light The Lifestone has the power
strange, otherworldly energy. in a very strange manner, to drain the life energy from
becoming transparent in the surrounding area and
These gems come as a pair. One should
be worn while the other is kept in a safe places as if it were full of transfer it to its wearer.
place away from the dungeon. If the holes.
wearer is killed, shortly after his death his Upon invoking the Lifestone
body starts to dwindle in size until it is a
While wearing this cloak your choose any other Warrior in the
pinprick of light contained within the gem. party. Your Warrior now has the
The only things left behind are items of Warrior becomes invisible and
mundane equipment, such as bandages, therefore cannot be attacked. same number of Wounds as this
the lantern or a rope. If the other Warriors Warrior. while his are changed to
He may fight as normal. The
survive the rest of the dungeon and bring the number your Warrior had. In
the two gems back together, their magical cloak contains effect, their Wounds are swapped.
power recalls the dead Warrior, alive and enough power This spell may never be used to
well. Just as he was before the adventure to keep your
started. take a Warrior above
Warrior his Starting Wounds,
invisible for 1 which remain as they
VALUE VALUE
turn per VALUE were.
750 200 adventure. 500
GOLD
GOLD GOLD
USE ONCE, THEN DISCARD USE ONCE PER ADVENTURE USE ONCE PER ADVENTURE
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
This scroll allows the Wizard to While wearing this bracelet your As soon as your Warrior finds the
automatically dispel and destroy any Warrior gets +3 Starting ring take one Spell card at random:
one spell cast against him or his Wounds. this is the spell that is stored in the
companions. By destroying the spell Spell Ring at the moment. The
the Wizard prevents the target from bearer of the ring may cast the
casting it ever again. If you roll stored spell automatically at any
a destroyed spell on a time. After use. the ring is drained
Monster's Spell Table until the start of the next dungeon,
when determining when you can take
which spell it casts, another Spell card,
roll again. and so on.
VALUE VALUE VALUE
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
300 300
GOLD GOLD
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
RARE TREASURE RARE TREASURE RARE TREASURE
GRULMAK’s AXE KILL KRAZY TOTAL BREW A DEAD ‘ARD STURDY CLUB
This black-bladed axe exudes a Steam rises from the frothy surface of this foul-
The Warriors find a cache of
smelling liquid. Any Dwarf will recognise it with
poisonous, corrosive slime. It is
rumoured to be the axe stolen from
grudging respect as the product of the Orc Kill
Krazy Brew Boyz.
dirty but well fashioned
the Chaos Warlord Grulmark No sane Warrior would contemplate drinking the brew, but weapons, scavenged from
Deathmonger by the notorious if they did…
who knows where. One club
Hobgoblin Scragface Throatslasher. There is enough brew for each Warrior to have a drink, if
in particular has crude runes
they desire to do so. Roll 1D6:
The axe ignores 3 points of armour, and 1 Dead! The Warrior’s head explodes in a coloful and and sigils of power cut into
noisy fashion.
spatters acid everywhere. At the end of 2 Mindless! The Warrior falls to the floor, fluid leaking it, and looks especially lethal.
the Warriors’ Phase, every model from his ears. He is impervious to pain for the next
1D6 turns, but may do absolutely nothing at all. After
adjacent to the wielder suffers 1 Wound, this time, he returns to normal. The wielder of this club gets +1
with no modification for Toughness or 3 Zonked! The Warrior staggers around in an uncon-
armour. However, trollable fashion. Until the Wizard rolls a 4-6 in the to hit and additionally adds his
Power Phase, the Warrior may do nothing except
every time the wander along behind the others. If attacked, he is at Battle-level to
wielder rolls a 1 Weapon Skill 1.
4-5 Fortified! The coarse liquor fires up the Warrior’s
the damage
to hit, he is blood, invigorating him whilst stripping the skin off the dealt.
struck by the roof of his mouth. The Warrior regains 2D6 Wounds,
acid himself but the player may not talk at all for the next D6 turns.
6 The Warrior gurgles mindlessly for a moment as the
and suffers brew reorganises his internal organs, then a feeling of
1D6 new-found strength washes over him. He
VALUE VALUE regains 1D6 Wounds, his Weapon VALUE
Wounds Skill is permanently reduced by -1,
350 with no 300 but he causes an extra dice of 400
GOLD GOLD GOLD
deductions. damage every time he hits.
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
The Warriors find a cache of The Warriors find a cache of The Warriors find a cache of
dirty but well fashioned dirty but well fashioned dirty but well fashioned
weapons, scavenged from weapons, scavenged from weapons, scavenged from
who knows where. One who knows where. One who knows where. One
hammer in particular has scimitar in particular is very mace in particular has evil
dwarvish sigils of protection well balanced and has runes runes and sigils of power cut
cut into it, and looks of speed cut into it. into it, and looks especially
especially well balanced. lethal.
This scimitar gives its
For every attack at the wielder, wielder +1 Attacks. This mace ignores
he may try to parry the 1D6 points of
blow. Roll 1D6: armour on
on a roll of 6 every
the blow does successful
no damage hit.
VALUE
at all. VALUE VALUE
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
LEGENDARY TREASURE LEGENDARY TREASURE LEGENDARY TREASURE
SHIELD OF PTOLOS ARMOUR OF DARGAN SPELLEATER RUNE
This shield throws a shimmering The glow from this deep red This rune contains powerful
haze around its bearer, making armour lights up the spells of negation. Magic in
him a difficult target in battle. dungeon. the immediate vicinity arcs
This shield gives the bearer +2 as the rune tries to pull it in
Toughness. In addition, when This armour makes the wearer and absorb it.
drawing Warrior counters to harder to hit: he gets +4
determine who has been hit by Toughness and any Monster When pressed into contact with
missile fire, the first time the attacking him any bladed weapon, the
bearer's counter is is at -1 on its Spelleater Rune burns a copy of
pulled out you may to hit roll itself into the blade and then
put it back and draw vanishes. The Rune on the
unless using
again. If it comes up
a second or sub- a magical blade itself is permanent. Any
sequent time he is weapon. spells cast against the
hit as normal. bearer of this magical
blade now fail on a
VALUE VALUE VALUE
1D6 roll of
250 Barbarian, Dwarf & Elf only 1000 Barbarian & Dwarf only 500 5 or 6.
GOLD GOLD GOLD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
USE ONCE PER TURN USE EACH SPELL ONCE, THEN DISCARD PERMANENT
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
LEGENDARY TREASURE LEGENDARY TREASURE LEGENDARY TREASURE
WAND OF JADE DAWNSTONE RUNE OF DEATH
This wand is the size of a walking This crystal-like stone is This stone has a Dwarf rune
stick and is made from a single piece
of fine jade. Strange icons engraved
mounted in a black iron embossed upon its surface
upon its surface glow with power. brooch and radiates a pale and is warm to the touch.
light like that of the early
This wand increases the effect of any When pressed into contact with
spell that requires you to roll one or more morning.
dice for its effects, such as Heal wounds any bladed weapon. the
or Lightning Bolt, by adding +2 to the The Dawnstone may be used to Runestone burns a Rune of
total. Note that the wand does not restore any one Warrior to full Death into the blade and then
increase the spell's chance of success in
any way. For example: if the Wizard uses
wounds immediately, even if he vanishes. The Rune of Death
this wand to increase the effects of the is at zero wounds or dead. itself is permanent. If the to hit
Finger of Life spell it still succeeds on a roll with this weapon is a natural
roll of 4, 5 or 6. but now 6, the Rune of Death causes an
heals 6, 7 or 8 Wounds
(depending on the extra 2D6 Wounds
success of the roll). on the target.
When found, the wand
has 2D6 charges.
VALUE VALUE VALUE
Each use of the
600 wand expends 1 500 500
GOLD
charge. GOLD GOLD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
1000 Barbarian, Dwarf & Elf only 500 1 the spell 1000 Wizard only
GOLD GOLD
fails. GOLD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
PERMANENT PERMANENT
TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
LEGENDARY TREASURE LEGENDARY TREASURE LEGENDARY TREASURE
THE HAMMER OF SIGMAR BLADE OF LEAPING GOLD FROSTBLADE
This is perhaps the most This blade is superbly This pale metallic blue weapon
ancient and revered of all the balanced and moves in a exudes a freezing aura and its
magic weapons in the Empire, swift golden arc with almost blade glitters like ice.
forged by Dwarf Runesmiths to no effort on the wielder's
cement an ancient alliance When wielding the Frostblade your
between Dwarfs and Men.
part, slicing through the Warrior may only make 1 Attack per
enemy ranks with ease. turn. If your Warrior makes a
The Hammer of Sigmar ignores all successful attack with the
except magic armour when rolling While wielding this weapon your Frostblade that causes at least 1
for damage. In Warrior gets +3 Attacks. Wound (after taking into account
addition, if the Toughness, armour, any special
to hit score for abilities such as
the attack is a Ignore Blow,
natural 6 it etc.) the target is
causes 4 automatically slain.
normal damage. A blow from a
Frostblade can
VALUE VALUE VALUE
cause a
deathblow.
2000 Barbarian & Dwarf only 1000 750
GOLD GOLD GOLD
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
LEGENDARY TREASURE LEGENDARY TREASURE LEGENDARY TREASURE
HYDRA SWORD SWORD OF VENGEANCE AXE OF SLAYING
Steeped in the blood of a The blade shines with a pure This axe was once wielded by
hydra as it was forged, this light and never dulls. the Dwarf Giantslayer Umgrul
blade has taken on some of Grunnson at the final battle of
the properties of these This sword ignores the Karak Azgal.
terrible beasts. Monster's Toughness and all This axe automatically hits its target
except magical armour when the wielder does not have to make a
On each successful hit, this determining damage. In to hit roll. In addition, instead of a
blade does an extra 6D6 addition, the wielder can re-roll normal damage roll, to work out the
Wounds. The Hydra Sword may one miss per turn. axe's damage roll 1D6: if the score
be used in is a 1 the axe causes 1D6+Strength
Wounds, if the score is a
one fight
2 the axe causes
once per 2D6+Strength
adventure. Wounds, and
so on.
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner
TM TM
WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUEST Treasure Card by Martin Dockner WARHAMMER QUESTTM Treasure Card by Martin Dockner