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Rjordan Ulfdane

Justin Walters is a 7th level Sorcerer with a background as an Entertainer, characterized by a kind personality and a strong connection to divine magic. He has a variety of skills and spells, including healing and support abilities, and possesses unique traits that enhance his spellcasting. His character is built around charisma and performance, making him well-liked and effective in social situations.
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0% found this document useful (0 votes)
7 views3 pages

Rjordan Ulfdane

Justin Walters is a 7th level Sorcerer with a background as an Entertainer, characterized by a kind personality and a strong connection to divine magic. He has a variety of skills and spells, including healing and support abilities, and possesses unique traits that enhance his spellcasting. His character is built around charisma and performance, making him well-liked and effective in social situations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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7th level Sorcerer Entertainer Justin Walters

CLASS & LEVEL BACKGROUND PLAYER NAME


Rjordan Ulfdane
Daneric Human NG 23,000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH It's hard for anyone to stay mad at you. You
14 +4 30 ft always have a kind or insightful word to offer

15 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
that puts people at ease and makes folks like
you. Which, is good, because you know, you're
an Innkeeper.
+2 PERSONALITY TRAITS

Hit Point Maximum 31


+2 Strength
You are not a big proponent of guile. You like to
DEXTERITY

18 ●
+4

+4
Dexterity
Constitution
31 be honest, and without artifice. You are the type of
person who actually is what they appear to be.

CURRENT HIT POINTS IDEALS


+2 Intelligence
+4 +2 Wisdom
You were always drawn to Balder because of what he
● +8 Charisma represents and how he is spoken of in the tales. You strive
to live up to his example and the power you believe he
CONSTITUTION SAVING THROWS
bestowed upon your bloodline.
TEMPORARY HIT POINTS BONDS
13 7d6
● +7 Acrobatics (Dex) Total SUCCESSES If you have a flaw it's that you can be a bit of a
+1 sucker for a pretty face. You subconsciously believe
+2 Animal Handling (Wis) FAILURES that appearances reflect a sort of inner quality.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)

15 +5

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Font of Magic: At 2nd level, you tap into a
+5 Insight (Wis)
L. Xbow +7 1d8+4/P deep wellspring of magic within yourself. This
+2 ●
wellspring is represented by sorcery points,
+5 Intimidation (Cha) Dagger +7 1d4+4/P which allow you to create a variety of magical
WISDOM +2 Investigation (Int) effects
Sorcery Points: You have 2 sorcery points,
+2 Medicine (Wis) and you gain one additional point every time
15 +2 Nature (Int) you level up, to a maximum of 20 at level 20.
Light Crossbow Range: You can never have more sorcery points than
+2 Perception (Wis)
+2 80/320 shown on the table for your level. You regain
● +8 Performance (Cha) all spent sorcery points when you finish a
Dagger Range: 20/60 long rest.
● +8 Persuasion (Cha)
CHARISMA Flexible Casting: You can use your sorcery
+2 Religion (Int) points to gain additional spell slots, or
20 +4 Sleight of Hand (Dex)
sacrifice spell slots to gain additional sorcery
points. You learn other ways to use your
+4 Stealth (Dex) sorcery points as you reach higher levels.
+5 Creating Spell Slots. You can transform
+2 Survival (Wis)
unexpended sorcery points into one spell slot
SKILLS ATTACKS & SPELLCASTING as a bonus action on your turn. The created
spell slots vanish at the end of a long rest.
The Creating Spell Slots table shows the cost
12 PASSIVE WISDOM (PERCEPTION) of creating a spell slot of a given level. You
CP Heward's Handy can create spell slots no higher in level than
Spice Pouch, Pipe of 5th. Converting a Spell Slot to Sorcery
Points. As a bonus action on your turn, you
By Popular Demand SP Smoke Monsters, can expend one spell slot and gain a number
You can always find a place to perform, usually Tankard of Sobriety, of sorcery points equal to the slot's level.
in an inn or tavern but possibly with a circus, at Extended Spell: When you cast a spell that
a theater, or even in a noble's court. At such a EP
Alchemy Jug, has a duration of 1 minute or longer, you can
place, you receive free lodging and food of a spend 1 sorcery point to double its duration,
modest or comfortable standard (depending on
Driftglobe, Lantern of to a maximum duration of 24 hours
GP
the quality of the establishment), as long as Revealing, Potion of Quickened Spell: When you cast a spell that
you perform each night. In addition, your has a casting time of 1 action, you can spend
performance makes you something of a local Heroism, Robe of 2 sorcery points to change the casting time to
PP
figure. When strangers recognize you in a town Useful Items, Wand 1 bonus action for this casting.
where you have performed, they typically take
a liking to you. of Magic Missiles,
Proficient with: Disguise Kit, Lyre Wand of Paralysis
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
32 5'8" 175 lbs
AGE HEIGHT WEIGHT
Rjordan Ulfdane
Blue Fair Blonde
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Divine Magic
Your link to the divine allows you to learn spells from the cleric class. When your
Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st
level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell
list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a
sorcerer spell for you. In addition, choose an affinity for the source of your divine power:
good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as
shown below. It is a sorcerer spell for you, but it doesn't count against your number of
sorcerer spells known. If you later replace this spell, you must replace it with a spell from
the cleric spell list.
Favored by the Gods
Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss
with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.
Once you use this feature, you can't use it again until you finish a short or long rest.
Empowered Healing
Starting at 6th level, the divine energy coursing through you can empower healing spells.
Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit
points a spell restores, you can spend 1 sorcery point to reroll any number of those dice
once, provided you aren't incapacitated. You can use this feature only once per turn

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer
Charisma 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Word of Radiance Beacon of Hope

Spare the Dying Mass Healing Word

Minor Illusion
Light
True Strike

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Cure Wounds

Mage Armor
4 1
Guiding Bolt

Death Ward
SPELLS KNOWN

2 3
Zone of Truth

Lesser Restoration

Aid
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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