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The document outlines significant updates to a game, including an increased level capacity, new features such as a raid boss, mythical items, and a revamped inventory system. It also details enhancements to gameplay mechanics, character animations, and balance adjustments. Additionally, various fixes and improvements for mobile players and overall user experience are highlighted.

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OtavioBRAS
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0% found this document useful (0 votes)
16 views2 pages

Message

The document outlines significant updates to a game, including an increased level capacity, new features such as a raid boss, mythical items, and a revamped inventory system. It also details enhancements to gameplay mechanics, character animations, and balance adjustments. Additionally, various fixes and improvements for mobile players and overall user experience are highlighted.

Uploaded by

OtavioBRAS
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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- Increased Level Capacity to 2400.

- Added Chocolate Island.


- Added a new raid boss.
- Added a new mythical fruit: Leopard.
- Added a new fruit awakening: Dough.
- Added a new mythical gun.
- Added a new mythical sword.
- Added a new fighting style: God Human.
- Added 2 new accessories.
- Items expansion:
- Item inventory:
- You no longer have to talk to Inventory NPCs to change items, this can
now be done through a menu button.
- All items have received proper descriptions and other stats.
- New item types:
- Permanent Fruits/Stats Refund: They can now be stored into your inventory
and traded to other players, pretty much like Dark Blade and other Robux items.
- Materials: Can be used to upgrade and craft certain items.
- Upgradable items:
- Items can now be upgraded, which increases their base stats and unlocks
modifier slots.
- To upgrade items, you must loot materials ("valuables") from enemies,
bosses, map spawns, etc.
- Item categories reworked:
- Treasures: Anything consumable or highly valuable, such as Fruits, Game
Passes, Scrolls, Stat Refunds, etc.
- Valuables: Items you can use to upgrade your weapons, activate certain
map events, etc.
- More unique items will be coming in the future.
- Titles expansion:
- Players will now display their titles above their character instead of only
the chat.
- Colorless titles now have unlockable pastel colors. Special colors are still
exclusive to rare titles.
- Immersion upgrade:
- Most animations and effects have been upgraded.
- Improved the sea visuals and boat physics.
- Footstep sounds have been added.
- Improved the atmosphere on Sea 1 and 2.
- Added Race Awakenings:
- Fill up your awakening meter during the heat of a battle.
- When your meter is full, you can activate a unique awakening exclusive to
each race.
- Benefits:
- Since awakenings only grant offensive buffs, long battles will end
faster.
- All awakenings will make your opponent unable to get away. It's either
fight or die.
- Teamers will become less of an issue, since the person at a disadvantage
will be the first one to activate their awakening.
- A lot of fruits, fighting styles and weapons have been remade or reworked:
- Reworked Dark V1.
- Reworked Ice V1.
- Reworked Electric.
- Reworked Water Kung Fu.
- Reworked Dark Step.
- Reworked Dragon Breath.
- Reworked Flame V1.
- Reworked Flame V2.
- Reworked Spring.
- Reworked Chop
- Reworked Quake V1.
- Reworked Bomb.
- Reworked Spike.
- Reworked Gravity.
- Reworked Ice V1.
- Reworked Ice V2.
- Reworked Light V1.
- Reworked Light V2.
- Reworked Buddha V1.
- Reworked Phoenix V1.
- Reworked Smoke.
- Reworked Sand V1.
- Reworked Rubber.
- Reworked Magma V1.
- Reworked Buddha V1 X move.
- Upgraded the animations of a few other tools.
- Revamped all fruit reflexes.
- Revamped dashes.
- Close Combat Rework Part 1:
- Completely remade all the character animations for every fighting style and
weapon.
- Spawn Point rework:
- Players will now automatically respawn at their last location. This is so you
don't forget to set your spawn at new islands.
- Additionally, you can now set a "Home Point" at important locations, such as
Café or Mansion. You can return there at anytime by pressing a screen button.

Fixes:
- Improved the experience for mobile players by fixing many bugs and adding
optimizations.
- Improved enemy indicators during raids.
- Improved shiftlock.
- Fast Mode now decreases the resolution of certain textures.
- Fixed a glitch with Agility which gave you infinite speed.
Balance:
- Changed how Soul works:
- The size of X now scales with the blue bar.
- The damage of C now scales with the red bar.
- Nerfed base stats of both moves.
- Rebalanced dashes and run speed on all the races. The speed gap between Mink and
other races shouldn't be that huge anymore.
- Character gravity now slowly increases the further away you are from the ground,
to avoid sky camping.

Misc:
- Added a new hotbar which supports extra slots for mobile.
- Dashes now become slightly shorter in Safe Zones.
- Improved menu notifiers.
- This list is missing many other changes that weren't logged.

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