Level 5 Pallid Elf Rogue, Inquisitive 6500
CHARACTER LEVEL, RACE, & CLASS EXPERIENCE
Rina Elhice
Investigator Caliban
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME
STEALTH DISADVANTAGE
ARMOR Darkvision. You can see in dim light within 60 feet
STRENGTH Studded Leather +1 17 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +3
10
SHIELD
AC
Observant. If you can see a creature’s mouth while
N
CIE C
it is speaking a language you understand, you can
+0 Strength interpret what it’s saying by reading its lips.You
Y
PROFI
+0 have a +5 bonus to your passive Perception and
✘ +7 Dexterity
passive Investigation scores.
+1 Constitution ARMOR CLASS
DEXTERITY
✘ +4 Intelligence
Sneak Attack. Once per turn, you can deal an extra
MAXIMUM HIT DICE TEMPORARY 3d6 damage to one creature you hit with an attack
18 +4 Wisdom
+0 Charisma
33 5d8 if you have advantage on the attack roll. The attack
must use a finesse or a ranged weapon.You don’t
CONDITIONAL
need advantage on the attack roll if another enemy
of the target is within 5 feet of it, that enemy isn’t
+4 incapacitated, and you don’t have disadvantage on
the attack roll.
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
Thieves’ Cant. A secret mix of dialect, jargon, and
SAVING THROWS
code that allows you to hide messages in seemingly
13 N
CIE C
+7 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
normal conversation. Only another creature that
knows thieves’ cant understands such messages. It
Y
PROFI
✘
RT
EXPE
VISION INSPIRATION EXHAUSTION takes four times longer to convey such a message
+4 Animal Handling (Wis)
than it does to speak the same idea plainly.In
+1 +1 Arcana (Int) Darkvision addition, you understand a set of secret signs and
symbols used to convey short, simple messages,
+0 Athletics (Str)
such as whether an area is dangerous or the
INTELLIGENCE +0 Deception (Cha) territory of a thieves’ guild, whether loot is nearby,
or whether the people in an area are easy marks or
13 +1 History (Int)
✘✘ +10 Insight (Wis)
will provide a safe house for thieves on the run.
Cunning Action. You can take a bonus action on
+0 Intimidation (Cha) SPEED, SENSES, & CONDITIONS each of your turns in combat. This action can be
+1 ✘✘ +7 Investigation (Int) used only to take the Dash, Disengage, or Hide
Fey Ancestry. Advantage on saving throws against action.
+4 Medicine (Wis)
WISDOM
being charmed, and magic can’t put you to sleep.
+1 Nature (Int) Uncanny Dodge (Reaction). When an attacker that
you can see hits you with an attack, you can halve
18 ✘ +7 Perception (Wis) Trance. Elves don’t need to sleep. Instead, they
meditate deeply, remaining semiconscious, for 4 the attack’s damage against you.
+0 Performance (Cha) hours a day.
Ear for Deceit. Whenever you make an Insight check
✘ +3 Persuasion (Cha)
+4 Incisive Sense. You have advantage on to determine a lie, treat a roll of 7 or lower as an 8.
+1 Religion (Int) Investigation and Insight checks.
Eye for Detail (Bonus Action). Make a Perception
✘ +7 Sleight of Hand (Dex)
Blessing of the Moon Weaver. You know the light check to spot a hidden creature or object, or make
CHARISMA ✘ +7 Stealth (Dex) an Investigation check to uncover or decipher clues.
cantrip. You can cast the sleep spell and the
11 +4 Survival (Wis) invisibility spell (targeting yourself only) without
material components (1/long rest). (Wisdom) Insightful Fighting (Bonus Action). Make an Insight
SKILLS check against a creature you can see that isn’t
incapacitated, contested by the target’s Deception
+0 22 PASSIVE PERCEPTION check. On a success you can use your Sneak Attack
against it, even if you don't have advantage, but not
if you have disadvantage. This benefit lasts for 1
ADVANTAGE
minute or until you successfully use this feature
against a different target.
INITIATIVE +4 1 Attack / Attack Action RACIAL TRAITS
NAME RANGE ATTACK DAMAGE / TYPE
Rapier +1 5 ft +8 vs AC 1d8+5 piercing
Finesse
FEATURES & TRAITS
Armor Proficiencies. Light Armor
Weapon Proficiencies. Simple Weapons, Crossbow,
Hand, Longsword, Rapier, Shortsword
Tool Proficiencies. Thieves’ tools, Disguise kit
Languages. Common, Elvish, Thieves’ Cant
ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES
This character sheet was generated by the Aurora Builder.
Female 4'6" 90 lb.
GENDER AGE HEIGHT WEIGHT
Rina Elhice
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You relentlessly seek the truth. Perhaps you’re motivated by belief in the law and a sense of universal justice, or maybe
that very law has failed you and you seek to make things right. You could have witnessed something remarkable or
terrible, and now you must know more about this hidden truth. Or maybe you’re a detective for hire, uncovering secrets
for well-paying clients. Whether the mysteries you’re embroiled in are local crimes or realm-spanning conspiracies,
you’re driven by a personal need to hunt down even the most elusive clues and reveal what others would keep hidden
in the shadows.
PERSONALITY TRAITS
IDEAL
BOND
FLAW BACKGROUND STORY
Official Inquiry
You’re experienced at gaining access to people and
places to get the information you need. Through a
combination of fast-talking, determination, and
official-looking documentation, you can gain access
to a place or an individual related to a crime you’re
investigating. Those who aren’t involved in your
investigation avoid impeding you or pass along your
requests. Additionally, local law enforcement has
firm opinions about you, viewing you as either a
nuisance or one of their own.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Rapier +1. You have a +1 bonus to attack and damage
[Rapier +1] 1 2 rolls made with this magic weapon.
[Studded Leather +1] 1 13
Studded Leather +1. You have a bonus to AC while
wearing this armor. The bonus is determined by its
rarity.
ATTUNED MAGIC ITEMS 0 / 3
VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb
COPPER SILVER ELECTRUM GOLD PLATINUM
0 0 0 0 0
ENCUMBRANCE — LIFTING AND CARRYING
WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT
15 lb / 150 lb 300 lb
INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT
ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
STORED ITEMS QUEST ITEMS & TRINKETS
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Light
Evocation Cantrip
CASTING TIME 1 action
RANGE Touch
DURATION 1 hour
COMPONENTS V, M (a firefly or phosphorescent moss)
You touch one object that is no larger than 10 feet in any dimension.
Until the spell ends, the object sheds bright light in a 20-foot radius
and dim light for an additional 20 feet. The light can be colored as
you like. Completely covering the object with something opaque
blocks the light. The spell ends if you cast it again or dismiss it as an
action.
If you target an object held or worn by a hostile creature, that
creature must succeed on a Dexterity saving throw to avoid the spell.
Blessing of the Moon Weaver (Pallid Elf) Player’s Handbook
Rapier +1 Studded Leather +1
Weapons Armor
You have a +1 bonus to attack and damage rolls made with You have a bonus to AC while wearing this armor. The
this magic weapon. bonus is determined by its rarity.
2 lb. Dungeon Master’s Guide 13 lb. Dungeon Master’s Guide