Sagittarius, Goddess of Wisdom – Defender of the Grey (N)
Angel: Sages
Sagittarius, the great protector of knowledge, is mostly omniscient. The pursuits of the mind fall into her realm. Less powerful in
magic she makes up for it in psionics. Any place where vast stores of books are kept will be under her watchful eye. Though
physically weak her sages form a fierce defense force that rival the Valkyrie. The worst sin anyone can commit in her eyes is the
abandonment of knowledge for power.
Domains: Celerity, Fire, Knowledge, Mysticism, Oracle, and Sky.
CELERITY DOMAIN
Granted Powers: Your land speed is faster than the normal for your race by +10 feet. This benefit is lost if you are wearing medium
or heavy armor or carrying a medium or heavy load.
Domain Spells
Spell Name Brief Description
1 Expeditious Retreat: Your speed increases by 30 ft.
2 Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
3 Blur: Attacks miss subject 20% of the time.
4 Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
5 Tree Stride: Step from one tree to another far away
6 Wind Walk: You and your allies turn vaporous and travel fast.
7 Cat’s Grace, Mass: As cat’s grace, affects one subject/level.
8 Blink, Improved: As blink, but safer and with more control.
9 Time Stop: You act freely for 1d4+1 rounds.
FIRE DOMAIN
Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an
evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted
power is a supernatural ability.
Fire Domain Spells
Spell Name Brief Description
1 Burning Hands: 1d4/level fire damage (max 5d4).
2 Produce Flame: 1d6 damage +1/ level, touch or thrown.
3 Resist Energy*: Ignores 10 (or more) points of damage/attack from specified energy type.
4 Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall d
5 Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
6 Fire Seeds: Acorns and berries become grenades and bombs.
7 Fire Storm: Deals 1d6/level fire damage.
8 Incendiary Cloud: Cloud deals 4d6 fire damage/round.
9 Elemental Swarm**: Summons multiple elementals.
* Resist cold or fire only.
** Cast as a fire spell only.
KNOWLEDGE DOMAIN
Granted Power: Add all Knowledge skills to your list of cleric class skills.
You cast divination spells at +1 caster level.
Knowledge Domain Spells
Spell Name Brief Description
1 Detect Secret Doors: Reveals hidden doors within 60 ft.
2 Detect Thoughts: Allows “listening” to surface thoughts.
3 Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
4 Divination M: Provides useful advice for specific proposed actions.
5 True Seeing M: Lets you see all things as they really are.
6 Find the Path: Shows most direct way to a location.
7 Legend Lore M F: Lets you learn tales about a person, place, or thing.
8 Discern Location: Reveals exact location of creature or object.
9 Foresight: “Sixth sense” warns of impending danger.
MYSTICISM DOMAIN
Neutral, Lawful Neutral, and Chaotic Neutral deities would never have this domain.
Granted Powers: Once per day, you may use a free action to channel your deity’s power to grant yourself a luck bonus on your
saving throws equal to your Charisma modifier (minimum +1). This is a supernatural ability and its effects last for 1 round
Domain Spells
* Choose one spell of those given, based on your alignment, that is always your domain spell for this level.
Spell Name Brief Description
1 Divine Favor: You gain attack, damage bonus, +1/3 levels.
2 Spiritual Weapon: Magical weapon attacks on its own.
3 Visage of the Deity, Lesser: Your form becomes more like your deity’s.
4 Weapon of the Deity: Your weapon gains enhancement bonus and special ability..
5 Righteous Might: Your size increases, and you gain +4 Strength.
6 Visage of the Deity: As lesser visage of the deity, but you get celestial or fiendish qualities.
7 Blasphemy/Holy Word*: Kills, paralyzes, weakens, or dazes nonevil/nongood subjects.
8 Holy Aura/Unholy Aura*: +4 AC, +4 resistance, and SR 25 against evil/good spells.
9 Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish.
ORACLE DOMAIN
Granted Powers: You cast divination spells at +2 caster levels.
Domain Spells
1 Identify: Determines single feature of magic item.
2 Augury: Learns whether an action will be good or bad.
3 Divination: Provides useful advice for specific, proposed action.
4 Scrying: Spies on subject from a distance.
5 Commune: Deity answers one yes-or-no question/level.
6 Legend Lore: Learn tales about a person, place, or thing.
7 Scrying, Greater: As scrying, but faster and longer.
8 Discern Location: Exact location of creature or object.
9 Foresight: “Sixth sense” warns of impending danger.
SKY DOMAIN
Granted Powers: Your fly speed (or glide speed) improves by 5 feet. Add Spot to your list of cleric class skills.
Domain Spells
Spell Name Brief Description
1 Raptor’s Sight: Gain +5 on Spot checks; range increment penalty halved.
2 Summon Dire Hawk: Summons dire hawk to serve you.
3 Enduring Flight: Carry medium loads at full fly speed; flight duration is doubled.
4 Aerial Alacrity: +30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improve
5 Control Winds: Change wind direction and speed.
6 Wind Walk: You and your allies turn vaporous and travel fast.
7 Reverse Gravity: Objects and creatures fall upward.
8 Mastery of the Sky: Gain +2 on attack rolls and damage rolls while airborne; maneuverability becom
9 Summon Devoted Roc: Summons powerful roc to serve you.