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Atlas of Gastrointestinal Surgery Vol 2 2nd Edition PDF Download

The document discusses the availability of various medical atlases, including the 'Atlas of Gastrointestinal Surgery Vol 2 2nd Edition' by John L. Cameron and Corrine Sandone, which can be downloaded from ebookgrade.com. It also mentions other medical atlases available for instant download. Additionally, there is a narrative excerpt from 'The 64-Square Madhouse' by Fritz Leiber, which explores the dynamics of a chess tournament featuring a computer opponent.

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0% found this document useful (0 votes)
137 views31 pages

Atlas of Gastrointestinal Surgery Vol 2 2nd Edition PDF Download

The document discusses the availability of various medical atlases, including the 'Atlas of Gastrointestinal Surgery Vol 2 2nd Edition' by John L. Cameron and Corrine Sandone, which can be downloaded from ebookgrade.com. It also mentions other medical atlases available for instant download. Additionally, there is a narrative excerpt from 'The 64-Square Madhouse' by Fritz Leiber, which explores the dynamics of a chess tournament featuring a computer opponent.

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eranganadaan
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© © All Rights Reserved
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The Project Gutenberg eBook of The 64-
Square Madhouse
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and most other parts of the world at no cost and with almost no
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ebook or online at www.gutenberg.org. If you are not located in the
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you are located before using this eBook.

Title: The 64-Square Madhouse

Author: Fritz Leiber

Illustrator: Burns

Release date: January 21, 2020 [eBook #61213]


Most recently updated: October 17, 2024

Language: English

Credits: Produced by Greg Weeks, Mary Meehan and the Online


Distributed Proofreading Team at http://www.pgdp.net

*** START OF THE PROJECT GUTENBERG EBOOK THE 64-SQUARE


MADHOUSE ***
THE 64-SQUARE MADHOUSE
by FRITZ LEIBER

The machine was not perfect. It


could be tricked. It could make
mistakes. And—it could learn!

[Transcriber's Note: This etext was produced from


Worlds of If Science Fiction, May 1962.
Extensive research did not uncover any evidence that
the U.S. copyright on this publication was renewed.]
Silently, so as not to shock anyone with illusions about well dressed
young women, Sandra Lea Grayling cursed the day she had
persuaded the Chicago Space Mirror that there would be all sorts of
human interest stories to be picked up at the first international
grandmaster chess tournament in which an electronic computing
machine was entered.
Not that there weren't enough humans around, it was the interest
that was in doubt. The large hall was crammed with energetic dark-
suited men of whom a disproportionately large number were bald,
wore glasses, were faintly untidy and indefinably shabby, had Slavic
or Scandinavian features, and talked foreign languages.
They yakked interminably. The only ones who didn't were scurrying
individuals with the eager-zombie look of officials.
Chess sets were everywhere—big ones on tables, still bigger
diagram-type electric ones on walls, small peg-in sets dragged from
side pockets and manipulated rapidly as part of the conversational
ritual and still smaller folding sets in which the pieces were the tiny
magnetized disks used for playing in free-fall.
There were signs featuring largely mysterious combinations of
letters: FIDE, WBM, USCF, USSF, USSR and UNESCO. Sandra felt
fairly sure about the last three.
The many clocks, bedside table size, would have struck a familiar
note except that they had little red flags and wheels sprinkled over
their faces and they were all in pairs, two clocks to a case. That
Siamese-twin clocks should be essential to a chess tournament
struck Sandra as a particularly maddening circumstance.

Her last assignment had been to interview the pilot pair riding the
first American manned circum-lunar satellite—and the five alternate
pairs who hadn't made the flight. This tournament hall seemed to
Sandra much further out of the world.
Overheard scraps of conversation in reasonably intelligible English
were not particularly helpful. Samples:
"They say the Machine has been programmed to play nothing but
pure Barcza System and Indian Defenses—and the Dragon
Formation if anyone pushes the King Pawn."
"Hah! In that case...."
"The Russians have come with ten trunkfuls of prepared variations
and they'll gang up on the Machine at adjournments. What can one
New Jersey computer do against four Russian grandmasters?"
"I heard the Russians have been programmed—with hypnotic
cramming and somno-briefing. Votbinnik had a nervous breakdown."
"Why, the Machine hasn't even a Haupturnier or an intercollegiate
won. It'll over its head be playing."
"Yes, but maybe like Capa at San Sebastian or Morphy or Willie
Angler at New York. The Russians will look like potzers."
"Have you studied the scores of the match between Moon Base and
Circum-Terra?"
"Not worth the trouble. The play was feeble. Barely Expert Rating."
Sandra's chief difficulty was that she knew absolutely nothing about
the game of chess—a point that she had slid over in conferring with
the powers at the Space Mirror, but that now had begun to weigh on
her. How wonderful it would be, she dreamed, to walk out this
minute, find a quiet bar and get pie-eyed in an evil, ladylike way.
"Perhaps mademoiselle would welcome a drink?"
"You're durn tootin' she would!" Sandra replied in a rush, and then
looked down apprehensively at the person who had read her
thoughts.
It was a small sprightly elderly man who looked like a somewhat
thinned down Peter Lorre—there was that same impression of the
happy Slavic elf. What was left of his white hair was cut very short,
making a silvery nap. His pince-nez had quite thick lenses. But in
sharp contrast to the somberly clad men around them, he was
wearing a pearl-gray suit of almost exactly the same shade as
Sandra's—a circumstance that created for her the illusion that they
were fellow conspirators.
"Hey, wait a minute," she protested just the same. He had already
taken her arm and was piloting her toward the nearest flight of low
wide stairs. "How did you know I wanted a drink?"
"I could see that mademoiselle was having difficulty swallowing," he
replied, keeping them moving. "Pardon me for feasting my eyes on
your lovely throat."
"I didn't suppose they'd serve drinks here."
"But of course." They were already mounting the stairs. "What
would chess be without coffee or schnapps?"
"Okay, lead on," Sandra said. "You're the doctor."
"Doctor?" He smiled widely. "You know, I like being called that."
"Then the name is yours as long as you want it—Doc."

Meanwhile the happy little man had edged them into the first of a
small cluster of tables, where a dark-suited jabbering trio was just
rising. He snapped his fingers and hissed through his teeth. A white-
aproned waiter materialized.
"For myself black coffee," he said. "For mademoiselle rhine wine and
seltzer?"
"That'd go fine." Sandra leaned back. "Confidentially, Doc, I was
having trouble swallowing ... well, just about everything here."
He nodded. "You are not the first to be shocked and horrified by
chess," he assured her. "It is a curse of the intellect. It is a game for
lunatics—or else it creates them. But what brings a sane and
beautiful young lady to this 64-square madhouse?"
Sandra briefly told him her story and her predicament. By the time
they were served, Doc had absorbed the one and assessed the
other.
"You have one great advantage," he told her. "You know nothing
whatsoever of chess—so you will be able to write about it
understandably for your readers." He swallowed half his demitasse
and smacked his lips. "As for the Machine—you do know, I suppose,
that it is not a humanoid metal robot, walking about clanking and
squeaking like a late medieval knight in armor?"
"Yes, Doc, but...." Sandra found difficulty in phrasing the question.
"Wait." He lifted a finger. "I think I know what you're going to ask.
You want to know why, if the Machine works at all, it doesn't work
perfectly, so that it always wins and there is no contest. Right?"
Sandra grinned and nodded. Doc's ability to interpret her mind was
as comforting as the bubbly, mildly astringent mixture she was
sipping.
He removed his pince-nez, massaged the bridge of his nose and
replaced them.
"If you had," he said, "a billion computers all as fast as the Machine,
it would take them all the time there ever will be in the universe just
to play through all the possible games of chess, not to mention the
time needed to classify those games into branching families of wins
for White, wins for Black and draws, and the additional time required
to trace out chains of key-moves leading always to wins. So the
Machine can't play chess like God. What the Machine can do is
examine all the likely lines of play for about eight moves ahead—that
is, four moves each for White and Black—and then decide which is
the best move on the basis of capturing enemy pieces, working
toward checkmate, establishing a powerful central position and so
on."
"That sounds like the way a man would play a game," Sandra
observed. "Look ahead a little way and try to make a plan. You
know, like getting out trumps in bridge or setting up a finesse."
"Exactly!" Doc beamed at her approvingly. "The Machine is like a
man. A rather peculiar and not exactly pleasant man. A man who
always abides by sound principles, who is utterly incapable of flights
of genius, but who never makes a mistake. You see, you are finding
human interest already, even in the Machine."
Sandra nodded. "Does a human chess player—a grandmaster, I
mean—ever look eight moves ahead in a game?"
"Most assuredly he does! In crucial situations, say where there's a
chance of winning at once by trapping the enemy king, he examines
many more moves ahead than that—thirty or forty even. The
Machine is probably programmed to recognize such situations and
do something of the same sort, though we can't be sure from the
information World Business Machines has released. But in most
chess positions the possibilities are so very nearly unlimited that
even a grandmaster can only look a very few moves ahead and must
rely on his judgment and experience and artistry. The equivalent of
those in the Machine is the directions fed into it before it plays a
game."
"You mean the programming?"
"Indeed yes! The programming is the crux of the problem of the
chess-playing computer. The first practical model, reported by
Bernstein and Roberts of IBM in 1958 and which looked four moves
ahead, was programmed so that it had a greedy worried tendency to
grab at enemy pieces and to retreat its own whenever they were
attacked. It had a personality like that of a certain kind of chess-
playing dub—a dull-brained woodpusher afraid to take the slightest
risk of losing material—but a dub who could almost always beat an
utter novice. The WBM machine here in the hall operates about a
million times as fast. Don't ask me how, I'm no physicist, but it
depends on the new transistors and something they call
hypervelocity, which in turn depends on keeping parts of the
Machine at a temperature near absolute zero. However, the result is
that the Machine can see eight moves ahead and is capable of being
programmed much more craftily."
"A million times as fast as the first machine, you say, Doc? And yet it
only sees twice as many moves ahead?" Sandra objected.
"There is a geometrical progression involved there," he told her with
a smile. "Believe me, eight moves ahead is a lot of moves when you
remember that the Machine is errorlessly examining every one of
thousands of variations. Flesh-and-blood chess masters have lost
games by blunders they could have avoided by looking only one or
two moves ahead. The Machine will make no such oversights. Once
again, you see, you have the human factor, in this case working for
the Machine."
"Savilly, I have been looking allplace for you!"
A stocky, bull-faced man with a great bristling shock of black, gray-
flecked hair had halted abruptly by their table. He bent over Doc and
began to whisper explosively in a guttural foreign tongue.

Sandra's gaze traveled beyond the balustrade. Now that she could
look down at it, the central hall seemed less confusedly crowded. In
the middle, toward the far end, were five small tables spaced rather
widely apart and with a chessboard and men and one of the
Siamese clocks set out on each. To either side of the hall were tiers
of temporary seats, about half of them occupied. There were at least
as many more people still wandering about.
On the far wall was a big electric scoreboard and also, above the
corresponding tables, five large dully glassy chessboards, the White
squares in light gray, the Black squares in dark.
One of the five wall chessboards was considerably larger than the
other four—the one above the Machine.
Sandra looked with quickening interest at the console of the Machine
—a bank of keys and some half-dozen panels of rows and rows of
tiny telltale lights, all dark at the moment. A thick red velvet cord on
little brass standards ran around the Machine at a distance of about
ten feet. Inside the cord were only a few gray-smocked men. Two of
them had just laid a black cable to the nearest chess table and were
attaching it to the Siamese clock.
Sandra tried to think of a being who always checked everything, but
only within limits beyond which his thoughts never ventured, and
who never made a mistake....
"Miss Grayling! May I present to you Igor Jandorf."
She turned back quickly with a smile and a nod.
"I should tell you, Igor," Doc continued, "that Miss Grayling
represents a large and influential Midwestern newspaper. Perhaps
you have a message for her readers."
The shock-headed man's eyes flashed. "I most certainly do!" At that
moment the waiter arrived with a second coffee and wine-and-
seltzer. Jandorf seized Doc's new demitasse, drained it, set it back on
the tray with a flourish and drew himself up.

"Tell your readers, Miss Grayling," he proclaimed, fiercely arching his


eyebrows at her and actually slapping his chest, "that I, Igor
Jandorf, will defeat the Machine by the living force of my human
personality! Already I have offered to play it an informal game
blindfold—I, who have played 50 blindfold games simultaneously! Its
owners refuse me. I have challenged it also to a few games of rapid-
transit—an offer no true grandmaster would dare ignore. Again they
refuse me. I predict that the Machine will play like a great oaf—at
least against me. Repeat: I, Igor Jandorf, by the living force of my
human personality, will defeat the Machine. Do you have that? You
can remember it?"
"Oh yes," Sandra assured him, "but there are some other questions I
very much want to ask you, Mr. Jandorf."
"I am sorry, Miss Grayling, but I must clear my mind now. In ten
minutes they start the clocks."
While Sandra arranged for an interview with Jandorf after the day's
playing session, Doc reordered his coffee.
"One expects it of Jandorf," he explained to Sandra with a
philosophic shrug when the shock-headed man was gone. "At least
he didn't take your wine-and-seltzer. Or did he? One tip I have for
you: don't call a chess master Mister, call him Master. They all eat it
up."
"Gee, Doc, I don't know how to thank you for everything. I hope I
haven't offended Mis—Master Jandorf so that he doesn't—"
"Don't worry about that. Wild horses couldn't keep Jandorf away
from a press interview. You know, his rapid-transit challenge was
cunning. That's a minor variety of chess where each player gets only
ten seconds to make a move. Which I don't suppose would give the
Machine time to look three moves ahead. Chess players would say
that the Machine has a very slow sight of the board. This
tournament is being played at the usual international rate of 15
moves an hour, and—"
"Is that why they've got all those crazy clocks?" Sandra interrupted.
"Oh, yes. Chess clocks measure the time each player takes in
making his moves. When a player makes a move he presses a
button that shuts his clock off and turns his opponent's on. If a
player uses too much time, he loses as surely as if he were
checkmated. Now since the Machine will almost certainly be
programmed to take an equal amount of time on successive moves,
a rate of 15 moves an hour means it will have 4 minutes a move—
and it will need every second of them! Incidentally it was typical
Jandorf bravado to make a point of a blindfold challenge—just as if
the Machine weren't playing blindfold itself. Or is the Machine
blindfold? How do you think of it?"
"Gosh, I don't know. Say, Doc, is it really true that Master Jandorf
has played 50 games at once blindfolded? I can't believe that."

"Of course not!" Doc assured her. "It was only 49 and he lost two of
those and drew five. Jandorf always exaggerates. It's in his blood."
"He's one of the Russians, isn't he?" Sandra asked. "Igor?"
Doc chuckled. "Not exactly," he said gently. "He is originally a Pole
and now he has Argentinian citizenship. You have a program, don't
you?"
Sandra started to hunt through her pocketbook, but just then two
lists of names lit up on the big electric scoreboard.
THE PLAYERS

William Angler, USA


Bela Grabo, Hungary
Ivan Jal, USSR
Igor Jandorf, Argentina
Dr. S. Krakatower, France
Vassily Lysmov, USSR
The Machine, USA (programmed by Simon Great)
Maxim Serek, USSR
Moses Sherevsky, USA
Mikhail Votbinnik, USSR
Tournament Director: Dr. Jan Vanderhoef
FIRST ROUND PAIRINGS
Sherevsky vs. Serek
Jal vs. Angler
Jandorf vs. Votbinnik
Lysmov vs. Krakatower
Grabo vs. Machine

"Cripes, Doc, they all sound like they were Russians," Sandra said
after a bit. "Except this Willie Angler. Oh, he's the boy wonder, isn't
he?"
Doc nodded. "Not such a boy any longer, though. He's.... Well, speak
of the Devil's children.... Miss Grayling, I have the honor of
presenting to you the only grandmaster ever to have been ex-chess-
champion of the United States while still technically a minor—Master
William Augustus Angler."
A tall, sharply-dressed young man with a hatchet face pressed the
old man back into his chair.
"How are you, Savvy, old boy old boy?" he demanded. "Still chasing
the girls, I see."
"Please, Willie, get off me."
"Can't take it, huh?" Angler straightened up somewhat. "Hey waiter!
Where's that chocolate malt? I don't want it next year. About that
ex-, though. I was swindled, Savvy. I was robbed."
"Willie!" Doc said with some asperity. "Miss Grayling is a journalist.
She would like to have a statement from you as to how you will play
against the Machine."

Angler grinned and shook his head sadly. "Poor old Machine," he
said. "I don't know why they take so much trouble polishing up that
pile of tin just so that I can give it a hit in the head. I got a hatful of
moves it'll burn out all its tubes trying to answer. And if it gets too
fresh, how about you and me giving its low-temperature section the
hotfoot, Savvy? The money WBM's putting up is okay, though. That
first prize will just fit the big hole in my bank account."
"I know you haven't the time now, Master Angler," Sandra said
rapidly, "but if after the playing session you could grant me—"
"Sorry, babe," Angler broke in with a wave of dismissal. "I'm dated
up for two months in advance. Waiter! I'm here, not there!" And he
went charging off.
Doc and Sandra looked at each other and smiled.
"Chess masters aren't exactly humble people, are they?" she said.
Doc's smile became tinged with sad understanding. "You must
excuse them, though," he said. "They really get so little recognition
or recompense. This tournament is an exception. And it takes a
great deal of ego to play greatly."
"I suppose so. So World Business Machines is responsible for this
tournament?"
"Correct. Their advertising department is interested in the prestige.
They want to score a point over their great rival."
"But if the Machine plays badly it will be a black eye for them,"
Sandra pointed out.
"True," Doc agreed thoughtfully. "WBM must feel very sure.... It's
the prize money they've put up, of course, that's brought the world's
greatest players here. Otherwise half of them would be holding off in
the best temperamental-artist style. For chess players the prize
money is fabulous—$35,000, with $15,000 for first place, and all
expenses paid for all players. There's never been anything like it.
Soviet Russia is the only country that has ever supported and
rewarded her best chess players at all adequately. I think the
Russian players are here because UNESCO and FIDE (that's
Federation Internationale des Echecs—the international chess
organization) are also backing the tournament. And perhaps because
the Kremlin is hungry for a little prestige now that its space program
is sagging."
"But if a Russian doesn't take first place it will be a black eye for
them."
Doc frowned. "True, in a sense. They must feel very sure.... Here
they are now."

Four men were crossing the center of the hall, which was clearing,
toward the tables at the other end. Doubtless they just happened to
be going two by two in close formation, but it gave Sandra the
feeling of a phalanx.
"The first two are Lysmov and Votbinnik," Doc told her. "It isn't often
that you see the current champion of the world—Votbinnik—and an
ex-champion arm in arm. There are two other persons in the
tournament who have held that honor—Jal and Vanderhoef the
director, way back."
"Will whoever wins this tournament become champion?"
"Oh no. That's decided by two-player matches—a very long business
—after elimination tournaments between leading contenders. This
tournament is a round robin: each player plays one game with every
other player. That means nine rounds."
"Anyway there are an awful lot of Russians in the tournament,"
Sandra said, consulting her program. "Four out of ten have USSR
after them. And Bela Grabo, Hungary—that's a satellite. And
Sherevsky and Krakatower are Russian-sounding names."
"The proportion of Soviet to American entries in the tournament
represents pretty fairly the general difference in playing strength
between the two countries," Doc said judiciously. "Chess mastery
moves from land to land with the years. Way back it was the
Moslems and the Hindus and Persians. Then Italy and Spain. A little
over a hundred years ago it was France and England. Then
Germany, Austria and the New World. Now it's Russia—including of
course the Russians who have run away from Russia. But don't think
there aren't a lot of good Anglo-Saxon types who are masters of the
first water. In fact, there are a lot of them here around us, though
perhaps you don't think so. It's just that if you play a lot of chess
you get to looking Russian. Once it probably made you look Italian.
Do you see that short bald-headed man?"
"You mean the one facing the Machine and talking to Jandorf?"
"Yes. Now that's one with a lot of human interest. Moses Sherevsky.
Been champion of the United States many times. A very strict
Orthodox Jew. Can't play chess on Fridays or on Saturdays before
sundown." He chuckled. "Why, there's even a story going around
that one rabbi told Sherevsky it would be unlawful for him to play
against the Machine because it is technically a golem—the clay
Frankenstein's monster of Hebrew legend."
Sandra asked, "What about Grabo and Krakatower?"

Doc gave a short scornful laugh. "Krakatower! Don't pay any


attention to him. A senile has-been, it's a scandal he's been allowed
to play in this tournament! He must have pulled all sorts of strings.
Told them that his lifelong services to chess had won him the honor
and that they had to have a member of the so-called Old Guard.
Maybe he even got down on his knees and cried—and all the time
his eyes on that expense money and the last-place consolation prize!
Yet dreaming schizophrenically of beating them all! Please, don't get
me started on Dirty Old Krakatower."
"Take it easy, Doc. He sounds like he would make an interesting
article? Can you point him out to me?"
"You can tell him by his long white beard with coffee stains. I don't
see it anywhere, though. Perhaps he's shaved it off for the occasion.
It would be like that antique womanizer to develop senile delusions
of youthfulness."
"And Grabo?" Sandra pressed, suppressing a smile at the intensity of
Doc's animosity.
Doc's eyes grew thoughtful. "About Bela Grabo (why are three out of
four Hungarians named Bela?) I will tell you only this: That he is a
very brilliant player and that the Machine is very lucky to have drawn
him as its first opponent."
He would not amplify his statement. Sandra studied the Scoreboard
again.
"This Simon Great who's down as programming the Machine. He's a
famous physicist, I suppose?"
"By no means. That was the trouble with some of the early chess-
playing machines—they were programmed by scientists. No, Simon
Great is a psychologist who at one time was a leading contender for
the world's chess championship. I think WBM was surprisingly
shrewd to pick him for the programming job. Let me tell you—No,
better yet—"
Doc shot to his feet, stretched an arm on high and called out
sharply, "Simon!"
A man some four tables away waved back and a moment later came
over.
"What is it, Savilly?" he asked. "There's hardly any time, you know."

The newcomer was of middle height, compact of figure and feature,


with graying hair cut short and combed sharply back.
Doc spoke his piece for Sandra.
Simon Great smiled thinly. "Sorry," he said, "But I am making no
predictions and we are giving out no advance information on the
programming of the Machine. As you know, I have had to fight the
Players' Committee tooth and nail on all sorts of points about that
and they have won most of them. I am not permitted to re-program
the Machine at adjournments—only between games (I did insist on
that and get it!) And if the Machine breaks down during a game, its
clock keeps running on it. My men are permitted to make repairs—if
they can work fast enough."
"That makes it very tough on you," Sandra put in. "The Machine isn't
allowed any weaknesses."
Great nodded soberly. "And now I must go. They've almost finished
the count-down, as one of my technicians keeps on calling it. Very
pleased to have met you, Miss Grayling—I'll check with our PR man
on that interview. Be seeing you, Savvy."
The tiers of seats were filled now and the central space almost clear.
Officials were shooing off a few knots of lingerers. Several of the
grandmasters, including all four Russians, were seated at their
tables. Press and company cameras were flashing. The four smaller
wallboards lit up with the pieces in the opening position—white for
White and red for Black. Simon Great stepped over the red velvet
cord and more flash bulbs went off.
"You know, Doc," Sandra said, "I'm a dog to suggest this, but what if
this whole thing were a big fake? What if Simon Great were really
playing the Machine's moves? There would surely be some way for
his electricians to rig—"
Doc laughed happily—and so loudly that some people at the
adjoining tables frowned.
"Miss Grayling, that is a wonderful idea! I will probably steal it for a
short story. I still manage to write and place a few in England. No, I
do not think that is at all likely. WBM would never risk such a fraud.
Great is completely out of practice for actual tournament play,
though not for chess-thinking. The difference in style between a
computer and a man would be evident to any expert. Great's own
style is remembered and would be recognized—though, come to
think of it, his style was often described as being machinelike...." For
a moment Doc's eyes became thoughtful. Then he smiled again.
"But no, the idea is impossible. Vanderhoef as Tournament Director
has played two or three games with the Machine to assure himself
that it operates legitimately and has grandmaster skill."
"Did the Machine beat him?" Sandra asked.

Doc shrugged. "The scores weren't released. It was very hush-hush.


But about your idea, Miss Grayling—did you ever read about
Maelzel's famous chess-playing automaton of the 19th Century? That
one too was supposed to work by machinery (cogs and gears, not
electricity) but actually it had a man hidden inside it—your Edgar Poe
exposed the fraud in a famous article. In my story I think the chess
robot will break down while it is being demonstrated to a millionaire
purchaser and the young inventor will have to win its game for it to
cover up and swing the deal. Only the millionaire's daughter, who is
really a better player than either of them ... yes, yes! Your Ambrose
Bierce too wrote a story about a chess-playing robot of the clickety-
clank-grr kind who murdered his creator, crushing him like an iron
grizzly bear when the man won a game from him. Tell me, Miss
Grayling, do you find yourself imagining this Machine putting out
angry tendrils to strangle its opponents, or beaming rays of death
and hypnotism at them? I can imagine...."
While Doc chattered happily on about chess-playing robots and
chess stories, Sandra found herself thinking about him. A writer of
some sort evidently and a terrific chess buff. Perhaps he was an
actual medical doctor. She'd read something about two or three
coming over with the Russian squad. But Doc certainly didn't sound
like a Soviet citizen.
He was older than she'd first assumed. She could see that now that
she was listening to him less and looking at him more. Tired, too.
Only his dark-circled eyes shone with unquenchable youth. A useful
old guy, whoever he was. An hour ago she'd been sure she was
going to muff this assignment completely and now she had it laid
out cold. For the umpteenth time in her career Sandra shied away
from the guilty thought that she wasn't a writer at all or even a
reporter, she just used dime-a-dozen female attractiveness to rope a
susceptible man (young, old, American, Russian) and pick his
brain....
She realized suddenly that the whole hall had become very quiet.
Doc was the only person still talking and people were again looking
at them disapprovingly. All five wallboards were lit up and the
changed position of a few pieces showed that opening moves had
been made on four of them, including the Machine's. The central
space between the tiers of seats was completely clear now, except
for one man hurrying across it in their direction with the rapid yet
quiet, almost tip-toe walk that seemed to mark all the officials. Like
morticians' assistants, she thought. He rapidly mounted the stairs
and halted at the top to look around searchingly. His gaze lighted on
their table, his eyebrows went up, and he made a beeline for Doc.
Sandra wondered if she should warn him that he was about to be
shushed.
The official laid a hand on Doc's shoulder. "Sir!" he said agitatedly.
"Do you realize that they've started your clock, Dr. Krakatower?"

Sandra became aware that Doc was grinning at her. "Yes, it's true
enough, Miss Grayling," he said. "I trust you will pardon the
deception, though it was hardly one, even technically. Every word I
told you about Dirty Old Krakatower is literally true. Except the long
white beard—he never wore a beard after he was 35—that part was
an out-and-out lie! Yes, yes! I will be along in a moment! Do not
worry, the spectators will get their money's worth out of me! And
WBM did not with its expense account buy my soul—that belongs to
the young lady here."
Doc rose, lifted her hand and kissed it. "Thank you, mademoiselle,
for a charming interlude. I hope it will be repeated. Incidentally, I
should say that besides.... (Stop pulling at me, man!—there can't be
five minutes on my clock yet!) ... that besides being Dirty Old
Krakatower, grandmaster emeritus, I am also the special
correspondent of the London Times. It is always pleasant to chat
with a colleague. Please do not hesitate to use in your articles any of
the ideas I tossed out, if you find them worthy—I sent in my own
first dispatch two hours ago. Yes, yes, I come! Au revoir,
mademoiselle!"
He was at the bottom of the stairs when Sandra jumped up and
hurried to the balustrade.
"Hey, Doc!" she called.
He turned.
"Good luck!" she shouted and waved.
He kissed his hand to her and went on.
People glared at her then and a horrified official came hurrying.
Sandra made big frightened eyes at him, but she couldn't quite hide
her grin.

IV

Sitzfleisch (which roughly means endurance—"sitting flesh" or


"buttock meat") is the quality needed above all others by
tournament chess players—and their audiences.
After Sandra had watched the games (the players' faces, rather—she
had a really good pair of zoomer glasses) for a half hour or so, she
had gone to her hotel room, written her first article (interview with
the famous Dr. Krakatower), sent it in and then come back to the
hall to see how the games had turned out.

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