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Maya

The document outlines a comprehensive 75-day syllabus for learning Autodesk Maya 2011, covering various topics such as scene creation, selection tools, rendering, animation, and paint effects. Each day is dedicated to specific chapters and topics, with a focus on practical skills and techniques. The syllabus is structured to progressively build knowledge and expertise in 3D modeling and animation using Maya.

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tictactoe005
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0% found this document useful (0 votes)
302 views4 pages

Maya

The document outlines a comprehensive 75-day syllabus for learning Autodesk Maya 2011, covering various topics such as scene creation, selection tools, rendering, animation, and paint effects. Each day is dedicated to specific chapters and topics, with a focus on practical skills and techniques. The syllabus is structured to progressively build knowledge and expertise in 3D modeling and animation using Maya.

Uploaded by

tictactoe005
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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MAYA SYLLABUS

DAY CHAPTER TOPICS HOURS


Day 1 Introduction to  Starting Autodesk Maya 2011
Autodesk Maya 2011  Autodesk Maya 2011 screen 1
components
Day 2 Create a new scene  Selection mode group
Open a new scene  Select by hierarchy and combinations 1
Save the current scene
Day 3 Selection mask group  Select handle objects
Set the object selection mask  Select joint objects
 Select curve objects 1
 Select surface objects

Day 4 Input and output connections  Inputs to the selected object


1
group  Output from the selected object
Day 5 Render controls group  Open render view
Display render settings window  Render the current frame 1

Day 6 Input box group  Absolute transform


Sidebar buttons group  Relative transform
Working with channel box and  Rename 1
layer editor  Select by name

Day 7 Working with channel box and  Transform node shapes node, input
1
layer editor node
Day 8 Tool box  Select tool
 Lasso tool
1
 Paint selection tool
 Move tool
Day 9 Time slider and range slider  Auto key frame toggle 1
Day 10 Help line  View
Panel menu  Sharing
 Lighting 1
 Show
 Renderer
Day 11 Select camera  Image plan
Camera attributes  2d pan and zoom 1
Book marks  Grid
Day 12 Working with the graph editor  Graph editor
1
 Animation editor
Day 13 Transform tools in maya  Use the transform tools in maya
 Use the manipulator in maya 1
 Use marking menus in maya
DAY CHAPTER TOPICS HOURS
Day 14 Duplicate special tool  Marking menus 1
Geometry type
Day 15 Polygon primitives  Creating a prism
 Creating a pramid 1
 Creating a pipe
Day 16 Editing the polygon surface  Duplicate face
 Bevel
1
 Cut faces tool
 Split polygon tool
Day 17 Shading and texturing  Working in the hypershade window 1
Day 18 Uv texture material  Mapping techniques
1
 Planner mapping
Day 19 Modeling  Nurbs modeling 1
Day 20 Converting to nurbs to  Converting nurbs to sub divisions 1
polygons
Day 21 Lighting  Introduction to light 1
Day 22 Glow and halo effects  Active
 Lens flare 1
 Flow type
Day 23 Light linking  Camera and aim 1
Day 24 Animation  Introduction to animation
1
 Animation types
Day 25 Commonly used term in  Frame rate
animation  Range 1
 Setting keys
Day 26 Animation menus  Edit menu
 Animate menu 1
 The window menu
Day 27 Graph editor  Insert keys tool
1
 Add keys tool
Day 28 Animation layer  Creating an animation layer 1
Day 29 Adding and removing  Animation layer modes 1
attributes in animation layers
Day 30 Animation 2  Skeletons 1
Day 31 Parent child relationship in  Deformers
1
animation  Blend shape deformer
Day 32 Soft modification deformer  Nonlinear deformers
 Sculpt deformers 1
 Jiggle deformers
Day 33 Applying constraints  point constraints
1
 aim constraints
DAY CHAPTER TOPICS HOURS
Day 34 Geometry constraints  normal constraints 1
Day 35 Adding constraints to  mocap examples
1
animation layers  skinning an object
Day 36 Introduction To Polygonal  Basic Polygonal Modeling 1
Modeling
Day 37 Polygon Components  select vertex/face components 1
Day 38 Transforming Polygonal  Moving Components Using Move
1
Components Component
Day 39 Creating primitive objects  Moving Objects in the 3D Space 1
Day 40 Layouts, Saved Layouts  Channel Box and Manipulators 1
Day 41 Spline Modelling  About Nurbs 1
Day 42 Attaching and closing Surfaces  Duplicating curves 1
Day 43 Procedural Modeling  Create complex objects scenes using
scripts as an alternative to GUI – based 1
tools
Day 44 Rendering Overview  How Maya renders 1
Day 45 Shading Groups  Materials 1
Day 46 Maya architecture  Nodes and Attributes 1
Day 47 Interactive Photo realistic  Type of lights – usage of each,
1
Rendering techniques for each
Day 48 New linking to Objects (and  Reason for light linking – matching
1
sets) workflow live footage lighting
Day 49 Light Fog  Intensity Curves 1
Day 50 Depth map  Reuse / Share depth maps 1
Day 51 Shadow Techniques (For  Adding hard or soft shadows to a scene 1
realism and Optimization
Day 52 Occlusion – as applies to light  Auto – exposure – as applies to Shader
1
glow Glow
Day 53 Powerful Keyframing Tools  Keyframing 1
Day 54 Animation playblast for rapid  Path Animation 1
review of complex scenes
Day 55 Edit path or other animation  Set Driven Key 1
parameters during playback
Day 56 Dope sheet  Rapid and intuitive global editing of
1
keyframe timing
Day 57 Quickly edit an Object’s  Graph Editor
attributes, one or more fields at 1
a time
Day 58 Generalized Constraints  Comprehensive assortment of
1
constraints
Day 59 INTRODUCING MAYA  How The Paint Effects Tool Works 1
PAINT EFFECTS
Day 60 About strokes  Types of strokes 1
DAY CHAPTER TOPICS HOURS
Day 61 How paint is applied to strokes  Before You Begin 1
Day 62 Saving preset brushes to shelves  Open the Visor (Window > General
1
Editors > Visor)
Day 63 To save a single brush to a  To save all brushes in a folder to a shelf,
shelf, middle-click the brush middle-click the open folder icon and drag
1
icon and drag it to the shelf it to the shelf

Day 64 Defining Paint Effects hotkeys  Modify Paint Effects Brush Scale 1
Day 65 Switch the Opposite option for  Switch between the Paint Effects panel
the selected surface and the modeling view 1

Day 66 Blend brush preset shading  Blend brush preset shape 1


(BrushPresetBlendShading)
Day 67 An Overview Of 2d Painting  To display the Paint Effects canvas 1
Day 68 Setting canvas globals  Expand Canvas, then modify the global
settings 1

Day 69 To paint brush strokes on the  Erasing paint from the canvas
1
canvas
Day 70 To pixel paint on the canvas  To set the default clear color of the
canvas 1

Day 71 Zooming And Tracking  Creating New Images 1


Day 72 Creating Seamless Repeating  Create a new file texture. For details,
Textures see Using Maya: Rendering 1

Day 73 Rolling the canvas  Modifying Textures Applied To


Surfaces 1

Day 74 Painting On Existing Images  To display image files with the file
And Textures formats supported by Maya: On UNIX,
select image (IRIX) beside Read as. On 1
Windows, select image (all formats)
beside Files of type

Day 75 Saving after every stroke  An Overview Of Painting In 3d


1

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