MAYA SYLLABUS
DAY CHAPTER TOPICS HOURS
Day 1 Introduction to Starting Autodesk Maya 2011
Autodesk Maya 2011 Autodesk Maya 2011 screen 1
components
Day 2 Create a new scene Selection mode group
Open a new scene Select by hierarchy and combinations 1
Save the current scene
Day 3 Selection mask group Select handle objects
Set the object selection mask Select joint objects
Select curve objects 1
Select surface objects
Day 4 Input and output connections Inputs to the selected object
1
group Output from the selected object
Day 5 Render controls group Open render view
Display render settings window Render the current frame 1
Day 6 Input box group Absolute transform
Sidebar buttons group Relative transform
Working with channel box and Rename 1
layer editor Select by name
Day 7 Working with channel box and Transform node shapes node, input
1
layer editor node
Day 8 Tool box Select tool
Lasso tool
1
Paint selection tool
Move tool
Day 9 Time slider and range slider Auto key frame toggle 1
Day 10 Help line View
Panel menu Sharing
Lighting 1
Show
Renderer
Day 11 Select camera Image plan
Camera attributes 2d pan and zoom 1
Book marks Grid
Day 12 Working with the graph editor Graph editor
1
Animation editor
Day 13 Transform tools in maya Use the transform tools in maya
Use the manipulator in maya 1
Use marking menus in maya
DAY CHAPTER TOPICS HOURS
Day 14 Duplicate special tool Marking menus 1
Geometry type
Day 15 Polygon primitives Creating a prism
Creating a pramid 1
Creating a pipe
Day 16 Editing the polygon surface Duplicate face
Bevel
1
Cut faces tool
Split polygon tool
Day 17 Shading and texturing Working in the hypershade window 1
Day 18 Uv texture material Mapping techniques
1
Planner mapping
Day 19 Modeling Nurbs modeling 1
Day 20 Converting to nurbs to Converting nurbs to sub divisions 1
polygons
Day 21 Lighting Introduction to light 1
Day 22 Glow and halo effects Active
Lens flare 1
Flow type
Day 23 Light linking Camera and aim 1
Day 24 Animation Introduction to animation
1
Animation types
Day 25 Commonly used term in Frame rate
animation Range 1
Setting keys
Day 26 Animation menus Edit menu
Animate menu 1
The window menu
Day 27 Graph editor Insert keys tool
1
Add keys tool
Day 28 Animation layer Creating an animation layer 1
Day 29 Adding and removing Animation layer modes 1
attributes in animation layers
Day 30 Animation 2 Skeletons 1
Day 31 Parent child relationship in Deformers
1
animation Blend shape deformer
Day 32 Soft modification deformer Nonlinear deformers
Sculpt deformers 1
Jiggle deformers
Day 33 Applying constraints point constraints
1
aim constraints
DAY CHAPTER TOPICS HOURS
Day 34 Geometry constraints normal constraints 1
Day 35 Adding constraints to mocap examples
1
animation layers skinning an object
Day 36 Introduction To Polygonal Basic Polygonal Modeling 1
Modeling
Day 37 Polygon Components select vertex/face components 1
Day 38 Transforming Polygonal Moving Components Using Move
1
Components Component
Day 39 Creating primitive objects Moving Objects in the 3D Space 1
Day 40 Layouts, Saved Layouts Channel Box and Manipulators 1
Day 41 Spline Modelling About Nurbs 1
Day 42 Attaching and closing Surfaces Duplicating curves 1
Day 43 Procedural Modeling Create complex objects scenes using
scripts as an alternative to GUI – based 1
tools
Day 44 Rendering Overview How Maya renders 1
Day 45 Shading Groups Materials 1
Day 46 Maya architecture Nodes and Attributes 1
Day 47 Interactive Photo realistic Type of lights – usage of each,
1
Rendering techniques for each
Day 48 New linking to Objects (and Reason for light linking – matching
1
sets) workflow live footage lighting
Day 49 Light Fog Intensity Curves 1
Day 50 Depth map Reuse / Share depth maps 1
Day 51 Shadow Techniques (For Adding hard or soft shadows to a scene 1
realism and Optimization
Day 52 Occlusion – as applies to light Auto – exposure – as applies to Shader
1
glow Glow
Day 53 Powerful Keyframing Tools Keyframing 1
Day 54 Animation playblast for rapid Path Animation 1
review of complex scenes
Day 55 Edit path or other animation Set Driven Key 1
parameters during playback
Day 56 Dope sheet Rapid and intuitive global editing of
1
keyframe timing
Day 57 Quickly edit an Object’s Graph Editor
attributes, one or more fields at 1
a time
Day 58 Generalized Constraints Comprehensive assortment of
1
constraints
Day 59 INTRODUCING MAYA How The Paint Effects Tool Works 1
PAINT EFFECTS
Day 60 About strokes Types of strokes 1
DAY CHAPTER TOPICS HOURS
Day 61 How paint is applied to strokes Before You Begin 1
Day 62 Saving preset brushes to shelves Open the Visor (Window > General
1
Editors > Visor)
Day 63 To save a single brush to a To save all brushes in a folder to a shelf,
shelf, middle-click the brush middle-click the open folder icon and drag
1
icon and drag it to the shelf it to the shelf
Day 64 Defining Paint Effects hotkeys Modify Paint Effects Brush Scale 1
Day 65 Switch the Opposite option for Switch between the Paint Effects panel
the selected surface and the modeling view 1
Day 66 Blend brush preset shading Blend brush preset shape 1
(BrushPresetBlendShading)
Day 67 An Overview Of 2d Painting To display the Paint Effects canvas 1
Day 68 Setting canvas globals Expand Canvas, then modify the global
settings 1
Day 69 To paint brush strokes on the Erasing paint from the canvas
1
canvas
Day 70 To pixel paint on the canvas To set the default clear color of the
canvas 1
Day 71 Zooming And Tracking Creating New Images 1
Day 72 Creating Seamless Repeating Create a new file texture. For details,
Textures see Using Maya: Rendering 1
Day 73 Rolling the canvas Modifying Textures Applied To
Surfaces 1
Day 74 Painting On Existing Images To display image files with the file
And Textures formats supported by Maya: On UNIX,
select image (IRIX) beside Read as. On 1
Windows, select image (all formats)
beside Files of type
Day 75 Saving after every stroke An Overview Of Painting In 3d
1