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Video Gaming Review
Video games have never been more popular. The industry is worth around $120 billion worldwide and the biggest titles comfortably generate more income
than blockbuster movies. However, the sale of consoles and video games has seen a steady decline in recent years. The gaming world is changing. Dedicated
games consoles are expensive and non-portable, so it is not surprising that industry growth is coming from other sources. Gaming on tablets and smartphones
is growing rapidly, as are games played through web browsers and social-networking sites.
Video Games play against one another online. This brought multi-player games to the
console environment and allowed users to play with others anywhere in
The majority of video games are designed to entertain people, but they the world. The following graph shows the worldwide distribution of
can also educate, inform, persuade and stimulate the user. Games are online game players in 2022:
categorised into commonly used video game genres which are mainly
1.
based on their gameplay, interaction and category. The best-selling
games are highly polished cinematic thrill-rides that take you on an
emotional rollercoaster. Outstanding graphics, incredible storytelling
Global Online Players 2022 (millions)
and superb voice acting make the experience similar to watching a 1500 1415
movie; the difference being that the gamer controls the action.
1200
Aggressive competition between manufacturers has resulted in the
900
superior features we have today. Games are increasingly realistic and
technologically advanced. They feature richly textured, full-colour 600 434
408
graphics, amazing sound and complex interaction between player and 289
300 212
system. Social networking has even made its way into the video game
industry. 0
Online Gaming
Online gaming is one of the most popular entertainment activities on the Region
World Wide Web. With the evolution of advanced internet technologies,
and cheaper and more accessible broadband connectivity, the number of
younger web users has increased, resulting in a demand for online games e-Sports
across the continents. Many online gaming sites offer paid subscription e-Sports is the umbrella term for organised, competitive, multiplayer
services, whilst others offer free gaming usage in order to increase their video gaming, usually between professionals. These events are big
web traffic and advertising revenues. business and growing in popularity, both online and in arenas. The
market is expected to grow from $170 million in 2019 to $912 million in
The launch and popularity of multiplayer online role-playing games 2023. Tournaments are well-funded with the total prize fund for 2022
(MMORPG) prompted console manufacturers to produce more being worth $95 million. Events are often held in large arenas with
advanced gaming consoles and gaming software that allowed users to
Market review by: Tanush Das JP076 14408
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spectators watching the action on giant screens. The most lucrative
tournament to date was held in China where 90 players in 18 teams Mobile Devices
competed. The event offered the highest e-Sports prize pool so far at $34 Gamer Mobile gaming is expected to continue its
million. This prize fund far outweighed the amount offered at other rapid growth through 2023 and beyond. A total of 2.6
traditional sporting events. Whilst South Korea and China dominate the billion people play games on smartphones and
market of e-Sports, it is now doing enormous business in Europe and tablets. In a recent survey mobile phones were the
North America. Some countries have constructed purpose-built stadiums most used devices for gaming worldwide. While not
for competitive gaming. As with traditional sports, e-Sports consists of everyone owns a computer or console gaming
many different games. Currently the top five games are: system, almost everyone owns a mobile phone. The
ability to reach this audience will have a huge impact
2. Alliance of Power
on the growth of mobile gaming. Revenue from
3. Impetus IV
4. Nebular Oasis
smartphones and tablets is seen by many as the future
5. Diametric Force of gaming. The revenue from mobile games has
6. Athena Crusade surpassed console gaming sales for a number of
Gaming is a valid career choice for a skilled few. As with traditional years. Global mobile game revenue reached $77.2
sportspeople the top players train for 14 hours a day. They study strategy billion in 2020 and is expected to exceed $102.8
and technique and demonstrate remarkable reflexes and mental agility. billion in 2023. This is significant considering that
Top pro-gamers are famous all over the globe and can earn well over many console games cost over $60 but most mobile
$1.5 million a year from prize money and sponsorship deals. Sponsors games are inexpensive or free with revenue coming
are attracted by the global reach of the e-Sports industry and the user from charging nominal amounts for game
demographic. The global audience reached 398 million in 2021 with enhancements such as additional lives, levels or
87% of these viewers being young males. By 2024 there are expected to features. Today many mobile games have adopted
be 578 million viewers worldwide. Through sponsorship companies can ‘Freemium’ as a new business model. This enables
push their branding to a demographic which they may otherwise struggle them to supply mobile games for free and gain profit
to reach. from in-app transactions and advertisements.
The solitary male gamer stereotype is a thing of the past. Video gaming has become a popular activity for people of all ages and the gaming population is
becoming more and more diverse. The average game player is 37 years old, and more women are playing than ever before. Gamers have grown up to have
gamer children leading to families gaming together. Gaming has become a social activity with 40% of gamers playing with friends, 17% playing with their
spouse, 34% playing with other family members and 16% of children playing with parents.
We live in a world where social networking and interactive gameplay are now mainstream activities. Video gaming takes place between gamers all across the
world with console-quality games being played through a web browser or a cloud-based gaming service. Some consider this gameplay experience to be
comparable or even better than playing the game on a console or on a high-powered PC. These games can be played on any internet-enabled device, even
tablets and smartphones.
Market review by: Tanush Das JP076 14408