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Capricorn

Capricorn, the God of Worldly Success, is a dark deity who hoards wealth and desires to forge the world anew for his own pleasure, favoring greed and smithing. He grants powers across various domains including Artifice, Creation, Greed, Mind, Rune, and Wealth, each with unique spells and abilities. His followers span all alignments, but he detests generosity above all else.
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0% found this document useful (0 votes)
66 views2 pages

Capricorn

Capricorn, the God of Worldly Success, is a dark deity who hoards wealth and desires to forge the world anew for his own pleasure, favoring greed and smithing. He grants powers across various domains including Artifice, Creation, Greed, Mind, Rune, and Wealth, each with unique spells and abilities. His followers span all alignments, but he detests generosity above all else.
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Capricorn, God of Worldly Success – Forgekeeper of the Dark (LE)

Angel: Unhallowed Smiths

Capricorn, Forger of the world, works unendingly at the anvil of the heavens. Long ago he forged the world to be his plaything but
was thwarted when the other gods took a liking to his toy as well. Now he simply hordes wealth and waits for the day when he can
forge the world anew once again for his pleasure only. Greed and smithing prowess are favored by Capricorn. Though he himself is a
dark deity, his followers are from all alignments, only his personal distaste for the other deities keeps him where he is in the grand
scheme. The worst sin anyone can commit in his eyes is generosity.

Domains: Artifice, Creation, Greed, Mind, Rune and Wealth.

ARTIFICE DOMAIN
Granted Power: Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with
access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.)

Artifice Domain Spells


Spell Name Brief Description
1 Animate Rope Makes a rope move at your command.
2 Wood Shape Rearranges wooden objects to suit you.
3 Stone Shape Sculpts stone into any shape.
4 Minor Creation Creates one cloth or wood object.
5 Fabricate Transforms raw materials into finished items.
6 Major Creation As minor creation, plus stone and metal.
7 Hardening Increases hardness of target by 1 per 2 levels.
8 True Creation Creates permanent non-magical object.
9 Prismatic sphere As prismatic wall, but surrounds on all sides.

CREATION DOMAIN
Granted Power: Cast conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains
cast conjuration (creation) spells at +3 caster level.)

Creation Domain Spells


Spell Name Brief Description
1 Create Water Creates 2 gallons/level of pure water.
2 Minor Image As silent image, plus some sound.
3 Create Food and Water Feeds three humans (or one horse)/level.
4 Minor Creation Creates one cloth or wood object.
5 Major Creation As minor creation, plus stone and metal.
6 Heroes’ Feast Food for one creature/level cures and grants combat bonuses.
7 Permanent Image Includes sight, sound, and smell.
8 True Creation Creates permanent nonmagical object.
9 Genesis Creates a small demiplane.

GREED DOMAIN
Granted Powers: You gain a +2 competence bonus on Appraise, Open Lock, and Slight of Hand checks.

Domain Spells
Spell Name Brief Description
1 Cheat: Caster rerolls when determining the success of a game of chance.
2 Entice Gift: Subject gives caster what it’s holding.
3 Knock: Opens locked or magically sealed door.
4 Fire Trap: Opened object deals 1d4 damage +1/level.
5 Fabricate: Transforms raw materials into finished items.
6 Guards and Wards: Array of magic effects protects area.
7 Teleport Object: As teleport, but affects a touched object.
8 Phantasmal Thief: Creates an unseen force that steals from others.
9 Sympathy: Object or location attracts certain creatures.
MIND DOMAIN
Granted Powers: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks.

Domain Spells
Spell Name Brief Description
1 Comprehend Languages: Understands all spoken and written languages.
2 Detect Thoughts: Allows “listening” to surface thoughts.
3 Lesser Telepathic Bond: Link with subject within 30 ft. for 10 min./level.
4 Discern Lies: Reveals deliberate falsehoods.
5 Rary’s Telepathic Bond: Link lets allies communicate.
6 Probe Thoughts: Read subject’s memories, one question/round.
7 Brain Spider: Eavesdrop on thoughts of up to eight other creatures.
8 Mind Blank: Subject is immune to mental/emotional magic and scrying.
9 Weird: As phantasmal killer, but affects all within 30 ft.

RUNE DOMAIN
Granted Power: Free Scribe Scroll feat.

Rune Domain Spells


Spell Name Brief Description
1 Erase Mundane or magical writing vanishes.
2 Secret Page Changes one page to hide its real content.
3 Glyph of Warding Inscription harms those who pass it.
4 Explosive Runes Deals 6d6 damage when read.
5 Lesser Planar Binding Traps extraplanar creature of 6 HD or less until it performs a task.
6 Greater Glyph of Warding As glyph of warding, but up to 10d8 damage or 6th-level spell.
7 Instant Summons Prepared object appears in your hand.
8 Symbol of Death Triggered rune slays nearby creatures.
9 Teleportation Circle Circle teleports any creature inside to designated spot.

WEALTH DOMAIN
Granted Powers: Add Appraise to your list of cleric class skills. You gain Skill Focus (Appraise) as a bonus feat.

Domain Spells
Spell Name Brief Description
1 Alarm: Wards an area for 2 hours/level.
2 Obscure Object: Masks object against scrying.
3 Glyph of Warding: Inscription harms those who pass it.
4 Detect Scrying: Alerts you of magical eavesdropping.
5 Leomund’s Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
6 Forbiddance: Blocks planar travel, damages creatures of different alignment.
7 Sequester: Subject is invisible to sight and scrying; renders creature comatose.
8 Discern Location: Reveals exact location of creature or object.
9 Antipathy: Object or location affected by spell repels certain creatures

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