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The Rogue

The document outlines a card game character archetype called 'Secret Ninja Arts,' emphasizing strategic gameplay with a focus on deception and control. Players are encouraged to create a personalized deck, select important reasons for their character's motivations, and develop unique abilities and cards. It includes mechanics for combat, preparation, and character advancement, allowing for a dynamic and engaging gaming experience.

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Yek
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0% found this document useful (0 votes)
39 views2 pages

The Rogue

The document outlines a card game character archetype called 'Secret Ninja Arts,' emphasizing strategic gameplay with a focus on deception and control. Players are encouraged to create a personalized deck, select important reasons for their character's motivations, and develop unique abilities and cards. It includes mechanics for combat, preparation, and character advancement, allowing for a dynamic and engaging gaming experience.

Uploaded by

Yek
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Rogue Create Your Deck

Deck Archetype: Secret Ninja Arts


You’ve always got a trick up your sleeve and (Suggestions: Swarms of Undead, Draconic Diplomats, Sci-Fi Bounty Hunters)
you never leave home without a backup plan.
Your mission may seem impossible, but you’re Select one reason this deck is important to you:
smart - you know you can overcome any
challenge that comes your way with expertise.  This deck was assigned to you by a previous benefactor who you no
and finesse. longer work with
Example Archetypes: Card game hitman with years of  Your deck represents your personal view on the world, however harsh
experience, Charlatan with a few tricks up their sleeve, it may be
Hacker who knows government secrets
 It was designed to counter the strategy of an enemy that you have a
Passion Skill Friendship long history with
0
0 2
3 0
0 
Select one stat and increase its value by one.
Describe your deck’s gimmick: Control pace of the game with disruption and [Weak]
Name: (Suggestions: Remove the effects of my opponents’ cards, A powerful toolbelt of cards with
Pronouns: niche effects, Control the game by setting traps to disrupt my opponents’ gameplan)

Look Create four cards for your deck. One of these cards is your {Ace}.
Describe why your Ace is important to you in particular:
Hair:

Clothes: Answer One Question for Each Section


Your Struggles: Your Friends:
Game Tools:  You used to work for a shady  Another player is the target of a mission:
organisation of some kind: why did you why haven’t you completed it? Ask them if
leave? they know.
Other:  You used to have a partner you were  Another player helped you complete a
fond of: why haven’t you seen them in a job: how did they do it? Ask them why they
long time? helped.
 You know of a treasure few others do.  You outsmarted another player, and they
It is guarded by someone: what makes it owe you something: how? Ask them what
special? they owe you.
 
Experience:
Once each box has been ticked, advance. Gain baggage. You and that player each gain baggage.

Major Advancement:
Advancement: Baggage
o
Once you have selected three
When you advance, take one of these advancements, you may also select these
o
o
options upon advancing instead:

o
options:
 Take an ability from your Playbook  Take an ability from your Playbook
 Take an ability from another Playbook  Take an ability from another Playbook
o o
o
 Add a new staple to your Staple List
o
 Add a new staple to your Staple List
 Increase one of your stats by one  Create a new {Ace} card (You may
Tick the box of the option you picked. You
now gain the benefits of the Play your
{Ace} Card move twice per game)
o o
o
cannot take an option with all boxes ticked.  Complete your character’s final goal.
Retire your character. Fill in if the baggage is serious.

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The Rogue 15
X A Trick Up Your Sleeve
You always have a set of information, an expertise, or a hunch about any enemy you confront.
Combat Tension Questions
When you encounter an enemy, roll+Skill. Have you lost at least Has your opponent used Has something or someone you
On a 10+, you hold the informational high ground; gain 2 prep. half your life in this your baggage to gain an care about more than yourself
On a 7-9, your information was incomplete; gain only 1 prep. card game? advantage over you? been put at risk?
On a 6 or less, your information was false in some way; gain 1 prep, but the Judge describes
a way things go wrong. Staples
Lose all prep when you encounter a new enemy, or the previous enemy is no longer an
immediate threat. Sabotage Shuriken Two-man Cell
You can spend prep in the following ways: Deal 1 Damage to Create 2 [Weak]
This was all part of the plan: I know exactly the card But I’ve already set my trap: target competitor Warriors
when you roll a 6 or less on a for you: spend one prep to spend one prep to reveal a
roll, you may spend one prep replace one of your generic trap, stopping the enemy Target
to make a reroll; describe how Staples with another from the from completing a particular opponent
your failure was part of your generic Staple list. non-card game action; {Fumbles}.
ruse. describe what action.

Abilities Add two staples from the generic staples list. Rename all staples.
You have “A Trick Up Your Sleeve”. Select two abilities from the list here:
Independent Contractor Sideboard
(Requires: A Trick Up Your Sleeve)
Cards in my Deck
When someone wants you to do something You can add any of the cards in your deck here so you can reference them, even while you’re
or tries to control you, roll+Skill. Apply any You have a special “side deck” made up of
baggage related penalties. three cards. Make them now. in the middle of card game combat. Otherwise, feel free to use this space for notes or ideas.
On a 10+, you may ask two questions from You do not draw from this deck; instead, when Substitution Silent Killer Shinobi District Master Shinobi
the following list. you would use the “I know exactly the card
On a 7-9, ask one instead. The Judge for you” option on A Trick Up Your Sleeve, you Invocation Warrior [Weak] Item [Strong] Warrior [Normal]
answers truthfully: may choose to swap a card from your hand
 How can I exploit this for my gain in a with one of the cards in your side deck instead Create 4 [Weak] Warriors When this is played, destroy At the start of each of your [Ace] [Inconspicuous]
way they don’t intend? of swapping out a staple for another staple. target Warrior turns, create a [Weak}
Warrior Whenever your [Weak]
 How much would they be willing to When you do this, that card you swapped warrior is defeated in
in is now part of your deck. (The card you battle, the opposing
offer to have me cooperate? Warrior is also defeated
swapped out remains in your side deck until
 How far are they willing to help to swapped back in with the same effect.)
make things easier?
On a 6 or less, they control the flow of Counterspell Variant
conversation; gain baggage.
When you Counter your Opponent’s Play, you
may add your Skill to the roll as well as your
Thieves’ Tools Combat Tension.
Whenever you need a tool to help you Additionally, you can spend prep instead
overcome an obstacle, roll+Skill. Apply any of Advantage when you Counter your
baggage related penalties. Opponent’s Play.
On a 7+, you’re well prepared and have the
tool on you already.
On a 6 or less, your supply of tools has run
Extra Prepared
(Requires: A Trick Up Your Sleeve)
dry, and you’ll need to purchase more tools
to use this move again. The Judge will tell When you gain prep from rolling A Trick Up
you how you can find more tools. Gain Your Sleeve, gain one additional prep.
baggage.

An Expert’s Insight
When you have the time to study an area
or person carefully, you may Understand
Someone’s True Feelings by rolling with +Skill
instead of +Friendship.

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The Rogue 17

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