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Swords & Wizardry Coloring Book

The document is a coloring album created by Rachel Ventura, featuring interior art by various artists and based on material by Matthew J. Finch and Frog God Games. It includes elements of fantasy adventure, such as magical creatures, wizards, and perilous quests, designed for entertainment purposes. The book contains interactive sections like Mad Libs and crossword puzzles, alongside illustrations and descriptions related to the Swords & Wizardry game system.
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© © All Rights Reserved
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0% found this document useful (0 votes)
45 views32 pages

Swords & Wizardry Coloring Book

The document is a coloring album created by Rachel Ventura, featuring interior art by various artists and based on material by Matthew J. Finch and Frog God Games. It includes elements of fantasy adventure, such as magical creatures, wizards, and perilous quests, designed for entertainment purposes. The book contains interactive sections like Mad Libs and crossword puzzles, alongside illustrations and descriptions related to the Swords & Wizardry game system.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Coloring Album

Creator Interior Art


Rachel Ventura MK Ultra Studios, Rowena
Based on material by Matthew J. Finch Aitken, Andrew Bates, Mark Smylie,
and Frog God Games Brian LeBlanc, Beth Trott, Tyler Walpole,
Rico Thomaso, Jeremy McHugh, Eric Lofgren,
Developers Cara Mitten, Talon Dunning, Leif Jones, Steve
Rachel Ventura Ellis, Stephan Poag, Chris Moreno

Producers Front Cover Art


Bill Webb and Charles A Wright Erol Otus

Layout and Graphic Design


Charles A. Wright and Rachel Ventura

©2012 Frog God Games. All rights reserved. Reproduction without the written permission of the publisher
is expressly forbidden. Frog God Games, and the Frog God Games logo, Swords & Wizardry is a trademark
of Frog God Games. All rights reserved. All characters, names, places, items, art and text herein are copy-
righted by Frog God Games, Inc. The mention of or reference to any company or product in these pages is
not a challenge to the trademark or copyright concerned.
Frog
Copyright © 2008-2012 Matthew J. Finch. All rights reserved. Reproduction without the written permission
God of the publisher is expressly forbidden. Swords & Wizardry, S&W, and Mythmere Games, are trademarks
of Matthew J. Finch. Frog God Games and the Frog God Games logo are trademarks of Frog God Games.
Games Some artwork copyrighted by Necromancer Games. The mention of or reference to any company or product
Tough in these pages is not a challenge to the trademark or copyright concerned.
adventures
for tough This book uses the supernatural for settings, characters, and themes. All mystical and supernatural elements
players are fiction and intended for entertainment purposes only. Reader discretion is advised.

1
TREASURE and glittering gems; dark places beneath the earth where
monsters dwell; magic circles, pentagrams and pentacles; runes of evil
import, and iron-banded doors of mouldering oak; wizards of vast
power, living in their isolated towers above black seaside cliffs; great-horned
demons in their bloody lairs; massive stone idols with jeweled eyes and
hieroglyphic pedestals, carved in the distant eons before the young
civilizations of humankind; strange and glowing orbs, floating in the air above
rusted metal grates leading to deeper levels of the underground passageways…

It is about flying carpets and cursed blades, about hooded priests gathered for
unspeakable rites in their forgotten temples; it is about adventure and about
perilous undertakings, forcing back the evil creatures of Chaos
from the borderlands of embattled civilization; it is about
battle-scarred warriors and deadly sorcerers…

It’s about SWORDS & WIZARDRY!


2
d
E
M
O
N
E
S
S
3
MAGlC USER

4
Mad Lib
1. _____________ Noun - Plural 9. _____________ Adjective
2. _____________ Adjective 10. ____________ Body Part
3. _____________ Noun 11. ____________ Body Part
4. _____________Adjective 12. ____________ Noun
5. _____________ Noun 13. ____________ Location
6. _____________ Creature 14. ____________ Verb
7. _____________ Verb - ending in ing 15. ____________ Verb - Present Tense
8. _____________ Verb - ending in ing 16. ____________ Noun

Clerics are armored (1. noun - plural) who serve Law or Chaos. Most Clerics

have a patron deity or serve a particular religion, although the unified power

of Law is paramount for (2. adjective) Clerics and has an existence in and

of itself. You are a champion of your faith and (3. noun) alignment. You

might be a (4. adjective) (5. noun) of the faith, an exorcist of (6. creature),

or a sinister witch-hunter. Because most of a Cleric’s abilities are oriented

toward (7. verb*) and (8. verb*), Clerics tend to play a support role during
combat: backing up the (9. adjective) line, but able to stand (10. part of

body) to (11. part of body) with the party’s Fighters if the need arises—at

least for a while. As your Cleric grows in (12. noun) and reputation, the

character might establish a stronghold for the faith: a fortified monastery,

a soaring cathedral in the (13. location), or whatever strikes the Cleric as

the best way to (14. verb) and (15. verb - present tense) a growing flock of

acolytes and loyal peasant (16. nouns).


5
Fighter
6
Halfling

7
Druid
8
Angel

9
Traverse on the backs of these giant centipedes

10
The

Wererats
11
Ogre

12
Crossword Puzzle

ACROSS DOWN
1. is the Prime Attribute for Thieves 2. can see in the dark
5. expert in stealth 3. allows a character to speak additional languages
6. defender of Law 4. characters have a better chance to talk their way
7. limited to 4th level as Clerics out of trouble
8. figure of mystery and a student of mysteries 11. For Fighters only, high ______ gives bonuses
9. +1 bonus when using missile weapons to hit and to inflict damage.
10. they are trained killers 14. score of 15 or greater, the character gains an
12. seldom visit the decadent, glittering cities additional first-level spell
13. armored warrior-priests 15. serve the powers of nature
15. +4 on saving throws against any magic 17. default race
16. best-equipped of all the character classes to
dish out damage and absorb it
18. It is not the Prime Attribute for any character
class
19. seeker after enlightenment

13
Wandering

Monsters
14
Color By Number

1 Blue 5 Brown
2 Purple 6 Yellow
3 Red 7 Black
4 Green 8 White
15
Two of these are exactly the same, can you find them?

16
17
Yurmp

18
Giant

OWL
19
Swamp

Ogre
20
Medusa

21
22
Adventurers
23
24
Dispel Evil

25
Hireling
26
Monsters

BADGER BUGBEAR CENTAUR COCKATRICE DEMONS


DOPPLEGANGER DRAGONS DRYAD GARGOYLE GHOUL
GNOLL GOBLIN HOBGOBLIN KOBOLD LICH MINOTAUR
OGRE ORC ORCUS SKELETON TROLL WORG WRAITH
27
Castle of

28
Karadir Pass
TREASURE

Gems and enchanted items, the pale gleam of gold


in rotted treasure chests, great piles of coins shifting
beneath the scaly bulk of a dragon’s body – what
adventurer can resist the lure of treasures?
29
ANSWERS

30
ANSWERS

31
NIXIE

32

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