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06 Users

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0% found this document useful (0 votes)
33 views39 pages

06 Users

Uploaded by

sammietickets
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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You are on page 1/ 39

Users

Types of Users
User profile
Persona
Users 2
Who are the users?

▪ Can be a simple and naïve question


▪ Obviously …
- Users are the people who will use the final product to accomplish
a goal.

Users 3
http://www.cbc.ca/news/canada/windsor/ford-car-makers-wear-age-suits-to-design-
for-older-drivers-1.2762417
Users 4
Know your users

▪ Who they are?

Users 5
Know your users

▪ Who they are?

You are not (usually)


your user

Users 6
Principles of User-Centered Design

▪ Put people first


▪ Users and their goals should influence design
- Design should not just be influenced by technology

▪ Focus on users and their tasks right from the beginning


▪ Iterative design and evaluation
- Users are consulted throughout the process and their feedback
is fed back into the design

Users 7
Human Factors

▪ Human factor principles in user experience (UX) design refers


to the ways in which the design team considers the
demographics, personality traits, desires, and physical
limitations of the product's users.

▪ Users are limited in their capacity to process and retrieve


information

Users 8
Try to read the paragraph below…

▪ According to a rscheearch at Cmabrigde Uinervtisy, it deosn't


mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt
tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset
can be a total mses and you can sitll raed it wouthit porbelm. Tihs
is bcuseae the huamn mnid deos not raed ervey lteter by istlef,
but the wrod as a wlohe and the biran fguiers it out aynawy.

Users 9
Read the lists below, cover it up, and then try to recall as many
of the items as possible
▪ 3, 12, 6, 20, 15, 49, 81, 76, 8, 97, 13, 56

Users 10
Read the lists below, cover it up, and then try to recall as many
of the items as possible

Users 11
Read the lists below, cover it up, and then try to recall as many
of the items as possible
▪ 3, 12, 6, 20, 15, 49, 81, 76, 8, 97, 13, 56

▪ Cat, house, paper, laugh, people, red, yes, number, shadow,


broom, rain, plant, lamp, chocolate, radio, one, coin

Users 12
Read the lists below, cover it up, and then try to recall as many
of the items as possible

Users 13
According to George Miller’s (1956) theory, 7 ± 2
chunks of information can be held in short –
term memory at any time.

How to apply this in interface design?

Users 14
How to apply this in interface design?

▪ Have only 7 options on a menu


▪ Display only 7 icons on a menu bar
▪ Place only 7 items on a drop down menu

Users 15
Common mistake

▪ Many people start by designing the interface


▪ But how do you know…
- what the software needs to do?
- what the user wants to do?
- what needs to be displayed?
- how the info should be organized?
- what should be shown together, or in sequence?

Users 16
Understanding the type of users

▪ All the users are


- Equal??

Users 17
Who are your users?

▪ People who directly interact with the product/application to


accomplish a task
▪ But is that it?
▪ Others
- Those who manage users, i.e. supervisors
- Those who receive output from the system, i.e., accountant
- Those who maintain the system, i.e., IT support
- Those who make purchasing decisions, i.e. owner, board

Users 18
Categories of users

▪ Three categories of users:


- Primary:
Frequent hands-on (everyday)
- Secondary:
Occasional or via someone else (getting reports)
- Tertiary:
Affected by its introduction (owner)

Users 19
Technology for healthcare

▪ Primary Users: Patients, clinicians


- Those who directly interact with the technology
- A diabetes patient uses a smart-phone app everyday to remind
of insulin injection and to register glucose values
▪ Secondary users: developers, technicians
- Those who someway benefit from the technology; use it via an
intermediary
- Designers and developers use the app to test it

▪ Tertiary user: companies that provide funds for the technology


- Those who are affected by the technology use and decide its
purchase/implementation
- A pharmaceutical company funds the smartphone app
development

Users 20
Question

▪ Who are the users for the check-out system of a large


supermarket?

Users 21
Answer

▪ Check out operators:


- primary users; interact with the system daily

▪ Customers:
- tertiary users; they want it to work properly

▪ Managers and owners:


- secondary or tertiary users;
- they may occasionally interact with the system but mostly
concerned about satisfied customers, safety and good
functionality of system

Users 22
Exercise

▪ Who are the primary users of the following systems:

- UBC Canvas system that allows professors/students to keep


track of assignments, labs, grades, syllabus and others.

- Profs and students who frequently use the system

Users 23
User factors influencing decisions

▪ User factors affect the development process :


- Age: reduce number of tasks, simplified interface
- Disabilities: larger buttons, sound cues
- Culture: icons, color
- Gender
- Experience

Users 24
Types of users and factors influencing decisions

▪ Three types of experiences:


- Novices:
highly visible functions, restricted set of tasks, tutorials to more
complex tasks

- Intermediate:
reminders and tips, interface facilitates advanced tasks

- Experts:
shortcuts for efficiency, customizable interface

Users 25
User Profile

▪ Collection of attributes for describing a collection of users


- i.e., age, disabilities, gender, culture, experience, plus any other
factors relevant to a particular system
- e.g., ages 18 - 35

▪ A user profile will help you to understand who you are building
your product for
▪ Most systems will have a number of different profiles

Users 26
User Profile

▪ Steps:
- Finding information to build your user profile
- Understanding the type of users
- Creating the user profile

Users 27
Finding information to build your user profile

▪ Information can be obtained from


- Product manager
- Marketing studies
- Market analysts
- Customer support
- Census bureau
- Surveys
- others

Users 28
Creating the user profile

▪ Demographic characteristics ▪ Specific product experience


- Age, gender, location - Experience with competitors’

▪ Occupation products
- Current job, title ▪ Tasks
- Primary tasks
▪ Company information
- Name, size ▪ Technology available
- Mobile, Laptop
▪ Education
- Degree, major ▪ Others
- Learning style
▪ Computer experience
- Years of experience

Users 29
Example

▪ Travel agent characteristics ranges


- Age: 25-40 (average 32 years)
- Gender: 50% female, 50% male
- Job title: Travel agent, travel specialist, travel associate
- Experience level: 0-10 years (typical 3 years)
- Work hour: 40 hours per week
- Education: High school to Bachelor degree
- Location: Anywhere in Canada
- Income: $45,000 - $65,000/ year depends on experience
- Technology: Some computer experience
- Disabilities: no specific limitations

Users 30
Persona

▪ A user profile provides a summary describing a collection of users.


▪ Since the profile is meant to include all the users within the group,
the details in the profile generally describe ranges or frequencies
of responses.
▪ Personas
- Personas are descriptions of individual people who represent
groups of users that would interact with your system
- A persona has specific details that accurately reflect and
highlight important features of the group
- Rich descriptions of typical users
- Make profiles more life-like

Users 31
Persona

Users 32
Persona

Users 33
What’s in a Persona

▪ Text description about a user


▪ Background information, hobbies, interests, habits, personality,
likes/dislikes
▪ There’s nothing about the interface/technology you are trying to
design

Users 34
What’s in a Persona

▪ How to create a good persona:


- Find the users - Study lots of users to start getting a sense of
who they are
- Build a hypothesis - What is the context that matters
- Verification - Find data to support the initial patterns you
identified
- Finding Patterns - List the patterns/categories you found
- Construct Personas

- https://www.interaction-design.org/literature/article/creating-
personas-from-user-research-results

Users 35
Persona

http://www.uxbooth.com/articles/creating-personas/ Users 36
Be aware of when creating personas

▪ Three primary personals is a common recommendation


▪ Personas should never replace conducting usability activities with
your end user
▪ When creating a persona, it should be fictional, but describe
attributes from real users

Users 37
Good personas

▪ A good persona description is not a list of tasks or duties


▪ It’s a narrative that describes the flow of someone’s day, as well as
their skills, attitudes, environment and goals.
▪ A persona answers critical questions that a job description or task
list doesn’t, such as:
- Why are they using this product in the first place?
- Which pieces of information are required at what points in the
day?

Users 38
What did we cover

▪ Principle of user-centered design


- Users not technology should drive design
- Iterative design and evaluation

▪ Users
- Primary users
- Secondary users
- Tertiary users

▪ User profiles
- Collection of attributes for a ‘typical’ user

▪ Persona

Users 39

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