Users
Types of Users
User profile
Persona
Users   2
Who are the users?
▪   Can be a simple and naïve question
▪   Obviously …
    - Users are the people who will use the final product to accomplish
      a goal.
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http://www.cbc.ca/news/canada/windsor/ford-car-makers-wear-age-suits-to-design-
                          for-older-drivers-1.2762417
                                                                     Users   4
Know your users
▪   Who they are?
                    Users   5
Know your users
▪   Who they are?
      You are not (usually)
           your user
                         Users   6
Principles of User-Centered Design
▪   Put people first
▪   Users and their goals should influence design
    - Design should not just be influenced by technology
▪   Focus on users and their tasks right from the beginning
▪   Iterative design and evaluation
    - Users are consulted throughout the process and their feedback
      is fed back into the design
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Human Factors
▪   Human factor principles in user experience (UX) design refers
    to the ways in which the design team considers the
    demographics, personality traits, desires, and physical
    limitations of the product's users.
▪   Users are limited in their capacity to process and retrieve
    information
                                                                  Users   8
Try to read the paragraph below…
▪   According to a rscheearch at Cmabrigde Uinervtisy, it deosn't
    mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt
    tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset
    can be a total mses and you can sitll raed it wouthit porbelm. Tihs
    is bcuseae the huamn mnid deos not raed ervey lteter by istlef,
    but the wrod as a wlohe and the biran fguiers it out aynawy.
                                                                   Users   9
Read the lists below, cover it up, and then try to recall as many
of the items as possible
▪   3, 12, 6, 20, 15, 49, 81, 76, 8, 97, 13, 56
                                                          Users   10
Read the lists below, cover it up, and then try to recall as many
of the items as possible
                                                          Users   11
Read the lists below, cover it up, and then try to recall as many
of the items as possible
▪   3, 12, 6, 20, 15, 49, 81, 76, 8, 97, 13, 56
▪   Cat, house, paper, laugh, people, red, yes, number, shadow,
    broom, rain, plant, lamp, chocolate, radio, one, coin
                                                              Users   12
Read the lists below, cover it up, and then try to recall as many
of the items as possible
                                                          Users   13
According to George Miller’s (1956) theory, 7 ± 2
 chunks of information can be held in short –
          term memory at any time.
   How to apply this in interface design?
                                           Users   14
How to apply this in interface design?
▪   Have only 7 options on a menu
▪   Display only 7 icons on a menu bar
▪   Place only 7 items on a drop down menu
                                             Users   15
Common mistake
▪   Many people start by designing the interface
▪   But how do you know…
    - what the software needs to do?
    - what the user wants to do?
    - what needs to be displayed?
    - how the info should be organized?
    - what should be shown together, or in sequence?
                                                       Users   16
Understanding the type of users
                                  ▪   All the users are
                                      - Equal??
                                                  Users   17
Who are your users?
▪   People who directly interact with the product/application to
    accomplish a task
▪   But is that it?
▪   Others
    - Those who manage users, i.e. supervisors
    - Those who receive output from the system, i.e., accountant
    - Those who maintain the system, i.e., IT support
    - Those who make purchasing decisions, i.e. owner, board
                                                               Users   18
Categories of users
▪   Three categories of users:
    - Primary:
       Frequent hands-on (everyday)
    - Secondary:
       Occasional or via someone else (getting reports)
    - Tertiary:
       Affected by its introduction (owner)
                                                          Users   19
Technology for healthcare
▪   Primary Users: Patients, clinicians
    - Those who directly interact with the technology
    - A diabetes patient uses a smart-phone app everyday to remind
      of insulin injection and to register glucose values
▪   Secondary users: developers, technicians
    - Those who someway benefit from the technology; use it via an
      intermediary
    - Designers and developers use the app to test it
▪   Tertiary user: companies that provide funds for the technology
    - Those who are affected by the technology use and decide its
      purchase/implementation
    - A pharmaceutical company funds the smartphone app
      development
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Question
▪   Who are the users for the check-out system of a large
    supermarket?
                                                            Users   21
Answer
▪   Check out operators:
    - primary users; interact with the system daily
▪   Customers:
    - tertiary users; they want it to work properly
▪   Managers and owners:
    - secondary or tertiary users;
    - they may occasionally interact with the system but mostly
      concerned about satisfied customers, safety and good
      functionality of system
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Exercise
▪   Who are the primary users of the following systems:
    -   UBC Canvas system that allows professors/students to keep
        track of assignments, labs, grades, syllabus and others.
    -   Profs and students who frequently use the system
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User factors influencing decisions
▪   User factors affect the development process :
    - Age: reduce number of tasks, simplified interface
    - Disabilities: larger buttons, sound cues
    - Culture: icons, color
    - Gender
    - Experience
                                                          Users   24
Types of users and factors influencing decisions
▪   Three types of experiences:
    - Novices:
       highly visible functions, restricted set of tasks, tutorials to more
       complex tasks
    -   Intermediate:
          reminders and tips, interface facilitates advanced tasks
    -   Experts:
         shortcuts for efficiency, customizable interface
                                                                     Users   25
User Profile
▪   Collection of attributes for describing a collection of users
    - i.e., age, disabilities, gender, culture, experience, plus any other
      factors relevant to a particular system
    - e.g., ages 18 - 35
▪   A user profile will help you to understand who you are building
    your product for
▪   Most systems will have a number of different profiles
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User Profile
▪   Steps:
    - Finding information to build your user profile
    - Understanding the type of users
    - Creating the user profile
                                                       Users   27
Finding information to build your user profile
▪   Information can be obtained from
    - Product manager
    - Marketing studies
    - Market analysts
    - Customer support
    - Census bureau
    - Surveys
    - others
                                                 Users   28
Creating the user profile
▪   Demographic characteristics   ▪   Specific product experience
    - Age, gender, location           - Experience with competitors’
▪   Occupation                          products
    - Current job, title          ▪   Tasks
                                      - Primary tasks
▪   Company information
    - Name, size                  ▪   Technology available
                                      - Mobile, Laptop
▪   Education
    - Degree, major               ▪   Others
                                      - Learning style
▪   Computer experience
    - Years of experience
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Example
▪   Travel agent characteristics ranges
    - Age: 25-40 (average 32 years)
    - Gender: 50% female, 50% male
    - Job title: Travel agent, travel specialist, travel associate
    - Experience level: 0-10 years (typical 3 years)
    - Work hour: 40 hours per week
    - Education: High school to Bachelor degree
    - Location: Anywhere in Canada
    - Income: $45,000 - $65,000/ year depends on experience
    - Technology: Some computer experience
    - Disabilities: no specific limitations
                                                                     Users   30
Persona
▪   A user profile provides a summary describing a collection of users.
▪   Since the profile is meant to include all the users within the group,
    the details in the profile generally describe ranges or frequencies
    of responses.
▪   Personas
    - Personas are descriptions of individual people who represent
      groups of users that would interact with your system
    - A persona has specific details that accurately reflect and
      highlight important features of the group
    - Rich descriptions of typical users
    - Make profiles more life-like
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Persona
          Users   32
Persona
          Users   33
What’s in a Persona
▪   Text description about a user
▪   Background information, hobbies, interests, habits, personality,
    likes/dislikes
▪   There’s nothing about the interface/technology you are trying to
    design
                                                               Users   34
What’s in a Persona
▪   How to create a good persona:
    - Find the users - Study lots of users to start getting a sense of
      who they are
    - Build a hypothesis - What is the context that matters
    - Verification - Find data to support the initial patterns you
      identified
    - Finding Patterns - List the patterns/categories you found
    - Construct Personas
    -   https://www.interaction-design.org/literature/article/creating-
        personas-from-user-research-results
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Persona
   http://www.uxbooth.com/articles/creating-personas/   Users   36
Be aware of when creating personas
▪   Three primary personals is a common recommendation
▪   Personas should never replace conducting usability activities with
    your end user
▪   When creating a persona, it should be fictional, but describe
    attributes from real users
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Good personas
▪   A good persona description is not a list of tasks or duties
▪   It’s a narrative that describes the flow of someone’s day, as well as
    their skills, attitudes, environment and goals.
▪   A persona answers critical questions that a job description or task
    list doesn’t, such as:
    - Why are they using this product in the first place?
    - Which pieces of information are required at what points in the
      day?
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What did we cover
▪   Principle of user-centered design
    - Users not technology should drive design
    - Iterative design and evaluation
▪   Users
    - Primary users
    - Secondary users
    - Tertiary users
▪   User profiles
    - Collection of attributes for a ‘typical’ user
▪   Persona
                                                      Users   39