Lord Scurlock
Lord Scurlock
L ord is dead. His estranged children have returned home to Ilysium for the funeral
and disbursement of the estate.
created by however–There is little left; the manor servant, Jedmund, has collected the last
John Harper 82 crowns in a small coffer, and with it only a shabby coach and two withered
horses, the family crest and swords, a portrait of a strange woman, and Lord
revised by Scurlock’s prized hunting rifle (hidden away from prying eyes).
Jesse Ross & Rich Rogers
The other attendees at the funeral are Lord Scurlock’s creditors. They hover
influences
about the manor like vultures, eager to recoup some measure of their losses.
Clinton Dreisbach, James V. West, Luke
Crane, Vincent Baker, Jonathan Walton,
❖ Viceroy Skein has come to collect his bribe for withholding certain unpleas-
Judd Karlman, Jason Morningstar, Fred
ant facts from public knowledge. He expects the children to continue the
Hicks, Rob Donoghue, Leonard Balsera,
payments. He is owed 14 crowns and 5 crowns per month ongoing.
Ben Lehman, Mark Causey, Brandon
❖ Narcus Kerp is owed for delivery of “medicines” that helped ease the
Amancio, Claudio Cipolla, Mike Riverso,
tortured mind of Lord Scurlock in his final years. He is owed 6 crowns.
Brie Sheldon, Joss Whedon, George Lucas,
❖ Constable Tume is soliciting the tax payment on the manor. 67 crowns.
Hayao Miyazaki, Reiko Kodama, Richard
❖ Mister Bailey of the Fox & Anchor kindly asks for the stable fees for the
Halliwell, Rick Priestley.
coach and horses: 11 crowns for the past six months.
❖ Mister Plom demands the regular “protection” payment to the local goblin
playtesters
Paul Riddle, Sage LaTorra, Shannon Riddle crime boss, Kudger. 1 crown per week (you owe 16 already).
❖ Magistrate Holpine, a city judge, discreetly informs you that Lord
contact Scurlock owes him certain trivial deeds and paperwork as a result of a gentle-
games@ladyblackbird.org man’s wager on a game of cards. It will take but a moment to retrieve them
from the study.
❖ Milvoy Ollum, the priest who is about to perform the rites, is due 1 gold
crown for his service.
❖ Petrice Sevoy, the esteemed artist, is completing a portrait of Lord Scurlock
and lacks only the final payment of 2 crowns to deliver it.
Duelist
Host Arcane Sight Create ___________ __________
Skirmisher
Influence Gather Power Control ___________ __________
Command Aetheric Travel PICK ONE TAG PER ROLL ___________ __________
Athletics
Dance Radiant Flame ___________ __________
History
Compose Spectral Force ___________ __________
Science
Dark Void ___________ __________
Art
Law Fly ___________ __________
Occult Rituals ___________ __________
Demons vs. Demons ___________ __________
KEYS SECRETS
DRAINED SHAKEN
INCAPACITATED SWAYED
Key of
CURRENT
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Baston Scurlock
A curiosity from the Wild Blue, claiming an unlikely birthright
TRAITS & TAGS
Sensors Interface Electroplasmic Mind Clockwork Body
CONDITIONS POOL
Key of DAMAGED EMOTIONAL
MAXIMUM
DRAINED MISFIRING
INCAPACITATED IMPEDED
Key of
CURRENT
DESTROYED CONTROLLED
When you turn a key, take an experience point (xp). If you go into danger because of
your key, take 2 xp. Each key also has a buyoff. If the buyoff condition occurs, you may ITEMS & APPEARANCE
permanently remove that key and replace it with a new one, and earn 5 xp.
Metal body with whirring clockworks and pulsing electroplasm inside.
Spend xp at any time to: items: A sash and tunic in Scurlock livery — Lord Scurlock’s voice.
XP 5 xp — Add a new trait with 3 tags.
5 xp — Add a new key you’ve never had before.
5 xp — Add or unlock a new secret.
5 xp — Increase pool maximum by 1 (and get a pool die).
3 xp — Unlock a tag on an existing trait.
1 xp — Get a pool die (up to your pool maximum).
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Tertius Scurlock
A sky pirate
TRAITS & TAGS
Traveler Survivor Dashing Scoundrel
Blades
Charm Lockpicking ___________ __________
Cultures
Wrestling
Seduction Tracker ___________ __________
Languages
Bargain Ambush ___________ __________
Underworld Stealth
Pilot Smuggler ___________ __________
Pirates Fearless
Stunts Cunning ___________ __________
Contraband Underdog
Drugs Tough Presence ___________ __________
Occult Scavenger Leadership ___________ __________
Demon Lore Threaten ___________ __________
Brutal ___________ __________
___________ __________
KEYS SECRETS
CONDITIONS POOL
Key of INJURED ANGRY
MAXIMUM
DRAINED SHAKEN
INCAPACITATED SWAYED
Key of
CURRENT
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Jedmund
Faithful servant to the Scurlock family
TRAITS & TAGS
Wise Veteran Attentive Savvy
DRAINED SHAKEN
INCAPACITATED SWAYED
Key of
CURRENT
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Playing the Game
Rules for playing in the Wild Blue Yonder
ROLLING THE DICE CONDITIONS
When you try to overcome an obstacle, you roll dice. Follow When events warrant or especially when you fail a roll, the gm
these steps to determine how many dice you get to roll. may impose a condition on your character: Injured, Drained,
etc. A condition might incease the difficulty level of a roll, or may
try: Start with one die just for trying. restrict your choice of action (you can’t be reasonable if you’re
angry). note: The “dead” condition just means “presumed dead”
trait: Select one trait that applies, add a die for that. unless you say otherwise.
tags: If that trait has any tags that apply, add another die for REFRESH
each filled circle on that tag. Tags with empty circles cannot be used
until you unlock them with experience. Some tags are grouped in In between dice rolls, characters can have refreshment scenes
a box; you can use only one tag within that box per roll. with each other. Refreshment scenes are a good way for the
characters to show their personalities and develop their relation-
pool: Finally, add any number of dice from your personal pool. ships with one another. The conversation between characters can
happen in the moment, but can also take the form of a flashback.
Roll all the dice you’ve gathered. difficulty levels
Each 4, 5 or 6 (or each x if you’re 2 easy After a refreshment scene, each character:
using 50/50 dice) is a hit. Each 3 difficult ❖ Restores their pool back to their maximum pool.
1, 2 or 3 (or each blank) is a miss. ❖ Removes one condition (if they did something during the
You need hits equal to the difficulty
4 challenging
scene to deal with the condition).
level to succeed. 5 extreme ❖ Regains the use of their secrets.
If you succeed, discard all the dice you rolled (including any pool SCRIPT CHANGE
dice you used). Don’t worry, you can get your pool dice back.
Generally, games in the Wild Blue Yonder are rated pg-13 for
If you fail, you don’t yet achieve your goal. But, you get to keep intense action, fantasy violence, sexual situations and occasional
the pool dice you rolled and add another die to your pool (up to strong language.
your maximum pool size). The gm will escalate the danger of the
situation and probably inflict a condition. You might be able to However, if a situation happens in the game that makes you—as
try again. a player—feel uncomfortable, or the game is going in a direction
that doesn’t reflect the tone or content you expected, you can call
The gm may give some obstacles two difficulty levels (typically for a script change.
two steps apart, for example 2 and 4). Getting a number of hits
equal to the higher difficulty level allows for a greater success. pause
If a scene is getting too intense, you’re confused about something,
example: “Yes, Arras, you can persuade Viceroy Skein to keep his or you just need to take a break, you can say “Pause” and, optionally,
mouth shut for only 10 crowns, the difficulty level is 3. However, if you discuss what just happened and where the story is going. After
get 5 hits, then Skein will also stop demanding monthly payments.” the break or discussion, you can decide if you want to continue
playing without any changes or if you want to adjust something.
pc vs. pc: If your character contends with other another pc, both
players roll against a difficulty level set by the gm. If one player fast forward
succeeds, that player wins the conflict and discards dice normally. If you don’t want to play through what’s about to happen, you
The other player keeps their rolled pool dice and gets another. can say “Fast Forward” to skip past it (sort of like when you know
If both players succeed, no pool dice are discarded or gained, but what’s about to happen in a movie but it fades to black instead of
the gm interrupts the conflict in whatever manner they see fit. showing the action).
If both players fail, they keep their pool dice and get another die,
and the gm escalates the situation or introduces a new obstacle. rewind
If something already happened that you object to, you can say
Helping: If your character is in a position to help another pc, “Rewind” to jump back to the point in the scene where it went off
you can give that player a die from your pool. Say what your course for you. Work with the gm and the other players to take
character does to help. The outcome of the roll affects both pcs. the story in a different direction.
LADYBLACKBIRD.ORG
Capitol of the Empire
LADYBLACKBIRD.ORG
Lakeshore District
Scurlock Manor
With subterranean canal dock and barred
canal doorway with curious markings
CURIOSITIES ABOUND
Lord Scurlock collected a vast array of trinkets, oddities, books, maps, and artwork, hidden away in various secret places. When the players
ransack the manor, roll on the following lists to determine what they find and what it may be worth to an interested party, if one exists.
A Note to the GM
Each of these items was personally meaningful to Lord Scurlock. When an item is found, describe a distinctive feature and, if you feel the
mood hit you, wax briefly about a moment from the pc’s childhood when they observed him acquiring, using, or cherishing it.
LADYBLACKBIRD.ORG
HOLPINE EDLAND LADY BLACKBIRD
WILHELM
ARRAS BASTON TRULZKU
CAUL
Read the opening passage to set up the situation. Then hand out By default, characters can accomplish anything covered by their
the character sheets and help everyone pick who they want to play. traits. They’re competent and effective people, in other words.
It’s no fun to ask for a roll when there’s no cool obstacle in the
This game is designed as a multi-session campaign. Ideally, the
way. Just say yes to the action, listen, and ask questions as usual.
pcs will undergo satisfying character arcs, as the xp reward for
But also, be on the look out for the opportunity to create obsta-
buying off keys has been built specifically to encourage that. Pay
cles as the action develops. Because you’re asking leading
close attention to when the players turn their keys, don’t be
questions and listening closely, they’ll be all over the place, so it
stingy with xp, and look for opportune moments to introduce
won’t be too hard to spot them.
scenarios that lead to an eventual buyoff.
Obstacles can be other characters, situations (explosions, falling,
The game should naturally fall into a cinematic cycle of
chases, escapes) or anything else you can imagine.
action—rest—action because of the way the dice pool gets
replenished. Give players that time in their refreshment scenes, as If a character tries something not covered by their traits, that’s an
that’s where their characters and relationships really come to life. obstacle right there: lack of experience and training. Lots of fun
things can go wrong when you don’t know what you’re doing!
LISTEN AND ASK QUESTIONS, DON’T PLAN Also, players will sometimes try things they’re bad at so they can
fail and add dice to their pool. It’s a fine move for them and it
When you’re the gm, don’t try to “direct” the action or plan out gives you the chance to create more trouble, so everyone wins.
what will happen. Instead, ask questions—lots and lots and For some rolls, you may want to set two difficulty levels: the
make them pointed toward the things you’re interested in. Like, normal one and an even higher one (at least 2 steps higher) for a
say Tertius threatens Arras, So I ask Jedmund’s player, “How do grander success. This encourages higher risk-taking from
you react to that? Is that okay with you?” And then, when it’s players, which increases the expenditure of pool dice. Spending
totally not okay, “What do you say? What do you do?” and then pool dice forces refresh scenes, which builds characters and
“Baston, what are you doing? Everyone is distracted, do you want relationships, and deepens the story. It’s a wonderful thing!
to seize the opportunity to do something?” A few more leading
questions like that and everyone is yelling at each other and
CONDITIONS
rolling dice to impose their will.
Also ask questions like: A condition constrains what the player should say about their
❖ “You can probably just pull the door off its hinges with your character. It’s a cue to tell the gm and players to pay attention to
automaton strength, huh?” that thing and use it as material for the developing fiction.
Gaming is just us saying stuff to each other, right? So you’re like,
❖ “That sounds like a bold plan. What’s the first step?”
“What do I say now?” and you look down and go, “Oh, I’m
❖ “The two of you have a quiet moment here in the library. What Angry. Right. No, in fact I won’t listen to reason!”
do you say to each other?”
For the gm, the conditions can create opportunities or give
❖ “Do you know anything about Demons? What are they like? permissions. “You’re Shaken, right? While you’re trying to
Have you ever seen a real one before this?” recover your wits, Tertius, Arras has time to act. What do you
do, Arras?” Sometimes a condition will become an Obstacle in its
Keep that going at a steady pace and the game flies along pretty well.
own right, calling for a roll to deal with it.
Part of the job of the gm is listening to what the players say,
catching it, turning it around and looking at it, and seeing if ADDITIONAL SECRET
there’s anything else to be done with it.
The gm’s jobs: listen and reincorporate, play the npcs with Players will likely be interested in gaining this particular secret,
gusto, create interesting obstacles, impose conditions as events and only one member of House Scurlock may have this secret at
warrant (especially when rolls fail), call for refreshment scenes a time.
(especially flashbacks).
The Secret of the Lord or Lady
You are the head of a noble house, with all the rights and privileges
SETARRA AS A PC owed to you. You have a seat on the Governor’s council. You may
make arrests and prosecute law. You get +1d when your status
Events may conspire to make Setarra a viable pc (via possession
helps you.
or other means). You’ll find her character sheet on the next page.
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Setarra
An ancient demon, bound to the Scurlock line
TRAITS & TAGS
Cunning Terrible Arcane Monstrous
DRAINED FURIOUS
DRIVEN OFF SWAYED
Key of
CURRENT
HINDERED OVERWHELMED
When you turn a key, take an experience point (xp). If you go into danger because of
your key, take 2 xp. Each key also has a buyoff. If the buyoff condition occurs, you may ITEMS & APPEARANCE
permanently remove that key and replace it with a new one, and earn 5 xp.
Large, black shark-eyes. Razor claws and teeth. Black, wet scales.
Spend xp at any time to:
A hideous beauty.
XP 5 xp — Add a new trait with 3 tags.
5 xp — Add a new key you’ve never had before.
5 xp — Add a new secret.
5 xp — Increase pool maximum by 1 (and get a pool die).
3 xp — Unlock a tag on an existing trait.
1 xp — Get a pool die (up to your pool maximum).
LADYBLACKBIRD.ORG
Starting Questions
The pcs have a lot of tangled backstory to unravel regarding their from their father or supply different details regarding the same
strange father and the fallout from his nefarious entanglements. issue.
Below, there’s a questionnaire for the players to help them
establish their relationship to their father, using the secrets he gm, put the relationship map out on the table for everyone to see
confided to them and why they all now want to stay in the city during the q&a. Players are free to modify, detail, or revise the
and deal with the fallout. map in any way to suit their answers, but there’s no guarantee
that the secrets are always fully accurate or even true at all. You’ll
When the players answer the questions, they may choose similar discover that in play.
options. They might want to introduce conflicting confessions
WHICH SECRET DID LORD SCURLOCK CONFIDE IN YOU (POSSIBLY WHILE DRUNK OR DRUGGED)? CHOOSE ONE.
A detail regarding the A detail regarding the A detail regarding Baston’s A detail regarding Baston’s
conspiracy with Holpine and conspiracy with Holpine and strange heritage. strange heritage.
the city treasury. the city treasury. A detail regarding his The secret access method to his
A detail regarding Baston’s A detail regarding his association with the demon occult lair in the canals.
strange heritage. association with the demon Setarra. A confession of love for the
A confession regarding Setarra. A confession of love for Anika street thief, Quess, Tertius’s
Jedmund’s complicity in his A confession of love for the Wyeth, Arras’s unknown unknown mother.
various conspiracies and painter Anika Wyeth, Arras’s mother.
crimes. secret mother.
WHICH DESIRE DRIVES YOU TO TAKE UP RESIDENCE AT THE MANOR NOW? CHOOSE ONE OR TWO.
A desire for magical secrets A desire for occult secrets, A desire to exploit Lord A desire to find the best heir for
and the power of the “family clues to ancient treasures Scurlock’s underworld the Scurlock name and ensure
demon,” Setarra. scattered across the wild blue. connections, leveraged to it sheds its tainted image.
A desire for status and A desire for status and outfit a criminal enterprise. A desire for Scurlock’s children
recognition as the rightful heir recognition as the rightful heir A desire for status and to achieve their dreams and be
of the Scurlock name. of the Scurlock name. recognition as the rightful heir happy.
A desire for wealth, extracted A desire for wealth, extracted of the Scurlock name A desire to for wealth,
from the spiderweb of Lord from the spiderweb of Lord A desire for wealth, extracted extracted from the spiderweb
Scurlock’s conspiracies. Scurlock’s conspiracies. from the spiderweb of Lord of Lord Scurlock’s conspiracies,
Scurlock’s conspiracies.
the servant’s life.
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Play Tracker
An aid for the GM to keep track of conditions and watch for when keys are turned
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