Magister Lor
Magister Lor
                                                                                               INJURED                       ANGRY
                                                                                               DRAINED                       SWAYED
   Key of
                                                                                                                                                      CURRENT
                                                                                               INCAPACITATED                 OVERWHELMED
When you turn a key, take an experience point (xp). If you go into danger because of
your key, take 2 xp. Each key also has a buyoff. If the buyoff condition occurs, you may                              ITEMS & APPEARANCE
permanently remove that key and replace it with a new one, and earn 5 xp.
                                                                                           * Magister Lor suffers an ailment and begins with the ill condition.
                          Spend xp at any time to:                                          items: Strelai robes — Star-metal sword — Library of occult
          XP              5 xp — Add a new trait with 3 tags.                               books, artefacts, and ritual materials.
                          5 xp — Add a new key you’ve never had before.
                          5 xp — Add a new secret.
                          5 xp — Increase pool maximum by 1 (and get a pool die).
                          3 xp — Unlock a tag on an existing trait.
                          1 xp — Get a pool die (up to your pool maximum).
                               LADYBLACKBIRD.ORG
                                                                Kai Tuvari
                  A young adult whose blood is connected to the essence of the stars. Apprenticed from childhood to Magister Lor.
                                                                               TRAITS & TAGS
Attuned                      Sorcerer                                                      Adept                     Warrior
                                 PICK ONE TAG PER ROLL            PICK ONE TAG PER ROLL                                 PICK ONE TAG PER ROLL
   Awareness                     Attack                           Fire                          Athletic                Blade                     __________
      Willpower                  Defend                           Storm                      Acrobat                    Empty Hand                __________
   Educated                      Create                           Light                      Tough                      PICK ONE TAG PER ROLL     __________
   Arts                                                                                      Stealth                    Attack                    __________
                                 Control                          Dark
   History                                                                                   Medicine                   Defend                    __________
                                 Rituals                          Push
   Demon Lore                                                                                Treatment                  Maneuver                  __________
                                 vs. Demons                       Pull
      Arcane Sight                                                Shatter                       Healer                  Expertise                 __________
   Dream Travel                                                                              Heroic                     vs. Demons                __________
                                                                                                                                                  __________
                                                                                                                                                  __________
                                                                                                                                                  __________
                                       KEYS                                                                             SECRETS
You must bind all free demons. Turn this key when you act to fulfill                       Once per refresh, you can re-roll all your dice that have missed.
your duty.
Buyoff: Allow a demon to be free.
                                                                                             Secret of
   Key of the Apprentice
                                                                                             Secret of
You are Magister Lor’s apprentice in the ways of Sorcery. Turn this
key when you place the Magister’s commands or values above other
concerns.                                                                                    Secret of
Buyoff: Become a Magister or leave Lor’s service.
                                                                                                            CONDITIONS                                   POOL
   Key of                                                                                     INJURED                     ANGRY
                                                                                                                                                      MAXIMUM
                                                                                              DRAINED                     AFRAID
                                                                                              INCAPACITATED               SWAYED
   Key of
                                                                                                                                                      CURRENT
                               LADYBLACKBIRD.ORG
                                                               Kel Tuvari
                                        A young adult touched by darkness. Bound by secret oath to the demon Setarra.
                                                                               TRAITS & TAGS
Daring                       Attuned                          Experienced                  Survivor
You have sworn a demonic oath to help Setarra free herself and her                         Once per refresh, you can force another character who is visible to you
kind from the crystal prison.                                                              to re-roll all their dice that have hit.
Buyoff: Defy the oath and suffer the torment that results.
                                                                                             Secret of
   Key of the Outcast
                                                                                             Secret of
Without a mentor, you were forced to grow up on your own, among
outcasts. Turn this key when your defensive and suspicious nature
causes a problem for you.                                                                    Secret of
Buyoff: Accept fidelity with a mentor, loved one, or organiza-
tion.
                                                                                                                 CONDITIONS                              POOL
   Key of                                                                                     INJURED                      ANGRY
                                                                                                                                                       MAXIMUM
                                                                                              DRAINED                      AFRAID
                                                                                              INCAPACITATED                SWAYED
   Key of
                                                                                                                                                       CURRENT
                               LADYBLACKBIRD.ORG
                                                                      Setarra
                                   An ancient demon, released from long imprisonment, seeking vengeance and freedom
                                                                               TRAITS & TAGS
Cunning                      Terrible                         Arcane                       Monstrous
                                                                                              DRAINED                      FURIOUS
                                                                                              DRIVEN OFF                   SWAYED
   Key of
                                                                                                                                                    CURRENT
                                                                                              HINDERED                     OVERWHELMED
When you turn a key, take an experience point (xp). If you go into danger because of
your key, take 2 xp. Each key also has a buyoff. If the buyoff condition occurs, you may                             ITEMS & APPEARANCE
permanently remove that key and replace it with a new one, and earn 5 xp.
                                                                                           Large, black shark-eyes. Razor claws and teeth. Black, wet scales.
                          Spend xp at any time to:
                                                                                           A hideous beauty.
         XP               5 xp — Add a new trait with 3 tags.
                          5 xp — Add a new key you’ve never had before.
                          5 xp — Add a new secret.
                          5 xp — Increase pool maximum by 1 (and get a pool die).
                          3 xp — Unlock a tag on an existing trait.
                          1 xp — Get a pool die (up to your pool maximum).
                               LADYBLACKBIRD.ORG
                                       Advancements
                        Ways for your character to grow and change while struggling in Magister Lor’s sanctum
                                                        NEW TRAITS & TAGS
Bold                                                                   Protect
 Brave, Daring, Heroic, Rescue, Falling, Fire, Reckless, Explosions,     Awareness, Threats, Defend, Disarm, Restrain, Carry, Delay,
 Escapes, Outnumbered, Underdog                                          Medicine, Take the Hit
Charm                                                                  Secretive
 Charisma, Presence, Command, Deception, Misdirection, Seduce,           Arcane, Observant, Quiet, Unknown, Crafty, Disguise, Shadows,
 Impress, Empathy, Manners                                               Sneaky, Whisper
Clever                                                                 Smuggler
 Keen, Planning, Tactics, Negotiations, Tricks, Notice Flaws,            Haggle, Deception, Sneak, Hide, Camouflage, Forgery, Pilot,
 Observant, Aware, Lies                                                  Navigation, Repair, Gunnery
Explorer                                                               Steward
 Curious, Aware, Nimble, Hardy, Ancient Lore, Languages,                 Convincing, Eavesdrop, Efficient, Endure, Etiquette, Inform,
 Ruins, Monsters, Myths, Maps                                            Intrigue, Loyal, Patience, Secrets, Servant, Tradition
Outcast                                                                Thief
 Marked, Loner, Scrounge, Wander, Recover, Surprise, Hidden,             Quiet, Sneak, Hide, Dextrous, Locks, Perceptive, Traps,
 Convince, Hide                                                          Darkness, Alarms, Distractions
Pilot                                                                  Vengeful
 Daring, Steady, Maneuvering, Evasion, Tricky Flying,                    Anger, Determined, Gritty, Headstrong, Ignore the Pain,
 Navigation, Battle, Ramming, Repair, Modifications, Cargo               Menacing, No Mercy, Tough
NOTE: When you buy a new trait, you start with three tags. You need to buy the rest with XP.
                       LADYBLACKBIRD.ORG
                    Kel’s Airship
Leviathan
LADYBLACKBIRD.ORG
                                                 The Empire
                                                     Floating worlds circling a shining star
THE WORLDS
                         LADYBLACKBIRD.ORG
                                    Playing the Game
                                                    Rules for playing in the Wild Blue Yonder
                     ROLLING THE DICE                                                               CONDITIONS
When you try to overcome an obstacle, you roll dice. Follow                When events warrant or especially when you fail a roll, the gm
these steps to determine how many dice you get to roll.                    may impose a condition on your character: Injured, Drained,
                                                                           etc. A condition might incease the difficulty level of a roll, or may
try: Start with one die just for trying.                                   restrict your choice of action (you can’t be reasonable if you’re
                                                                           angry). note: The “dead” condition just means “presumed dead”
trait: Select one trait that applies, add a die for that.                  unless you say otherwise.
tags: If that trait has any tags that apply, add another die for                                      REFRESH
each filled circle on that tag. Tags with empty circles cannot be used
until you unlock them with experience. Some tags are grouped in            In between dice rolls, characters can have refreshment scenes
a box; you can use only one tag within that box per roll.                  with each other. Refreshment scenes are a good way for the
                                                                           characters to show their personalities and develop their relation-
pool: Finally, add any number of dice from your personal pool.             ships with one another. The conversation between characters can
                                                                           happen in the moment, but can also take the form of a flashback.
Roll all the dice you’ve gathered.            difficulty levels
Each 4, 5 or 6 (or each x if you’re            2 easy                      After a refreshment scene, each character:
using 50/50 dice) is a hit. Each               3 difficult                 ❖ Restores their pool back to their maximum pool.
1, 2 or 3 (or each blank) is a miss.                                       ❖ Removes one condition (if they did something during the
You need hits equal to the difficulty
                                               4 challenging
                                                                             scene to deal with the condition).
level to succeed.                              5 extreme                   ❖ Regains the use of their secrets.
If you succeed, discard all the dice you rolled (including any pool                              SCRIPT CHANGE
dice you used). Don’t worry, you can get your pool dice back.
                                                                           Generally, games in the Wild Blue Yonder are rated pg-13 for
If you fail, you don’t yet achieve your goal. But, you get to keep         intense action, fantasy violence, sexual situations and occasional
the pool dice you rolled and add another die to your pool (up to           strong language.
your maximum pool size). The gm will escalate the danger of the
situation and probably inflict a condition. You might be able to           However, if a situation happens in the game that makes you—as
try again.                                                                 a player—feel uncomfortable, or the game is going in a direction
                                                                           that doesn’t reflect the tone or content you expected, you can call
The gm may give some obstacles two difficulty levels (typically            for a script change.
two steps apart, for example 2 and 4). Getting a number of hits
equal to the higher difficulty level allows for a greater success.         pause
                                                                           If a scene is getting too intense, you’re confused about something,
example: “Yes, Kel, you can make it to your airship unharmed, the          or you just need to take a break, you can say “Pause” and, optionally,
difficulty level is 3. However, if you get 5 hits, then you can get Kai    discuss what just happened and where the story is going. After
there safely as well.”                                                     the break or discussion, you can decide if you want to continue
                                                                           playing without any changes or if you want to adjust something.
pc vs. pc: If your character contends with other another pc, both
players roll against a difficulty level set by the gm. If one player       fast forward
succeeds, that player wins the conflict and discards dice normally.        If you don’t want to play through what’s about to happen, you
The other player keeps their rolled pool dice and gets another.            can say “Fast Forward” to skip past it (sort of like when you know
If both players succeed, no pool dice are discarded or gained, but         what’s about to happen in a movie but it fades to black instead of
the gm interrupts the conflict in whatever manner they see fit.            showing the action).
If both players fail, they keep their pool dice and get another die,
and the gm escalates the situation or introduces a new obstacle.           rewind
                                                                           If something already happened that you object to, you can say
Helping: If your character is in a position to help another pc,            “Rewind” to jump back to the point in the scene where it went off
you can give that player a die from your pool. Say what your               course for you. Work with the gm and the other players to take
character does to help. The outcome of the roll affects both pcs.          the story in a different direction.
                         LADYBLACKBIRD.ORG
                              Running the Game i
                                                        Tips, tricks and advice for the GM
                     GETTING STARTED                                           LISTEN AND ASK QUESTIONS, DON’T PLAN
Read the opening passage to set up the situation. Then hand out             When you’re the gm, don’t try to “direct” the action or plan out
the character sheets and help everyone pick who they want to play.          what will happen. Instead, ask questions—lots and lots and
                                                                            make them pointed toward the things you’re interested in. Like,
This game is designed as a single-location, one-shot session                say Magister Lor threatens Kel, so I ask Kai’s player, “How do
(running about 3 ½ hours), but can also easily be spread out over           you react when your master threatens your twin? Is that okay
two or three sessions. All the pcs are pointed at each other in             with you?” And then, when it’s totally not okay, “What do you
ways to spark immediate conflict between them. As the gm, you               say? What do you do?” and then “Kel, what are you doing? The
won’t need to introduce any new characters into the action                  Magister is distracted by Kai, do you want to seize the opportu-
(except for the Leviathans Setarra has summoned to take the                 nity to attack them or what?” A few more like that and everyone
crystal prison and help them escape).                                       is yelling at each other and rolling dice to impose their will.
Ideally, the pcs will undergo satisfying character arcs, as the xp          Also ask questions like:
reward for buying off keys has been built specifically to encour-           ❖ “When you say you ‘create fire’ what‘s that like? Does a spinning
age that. Pay close attention to when the players turn their keys,            fireball just appear in the air, or what?”
don’t be stingy with xp, and look for opportune moments to
                                                                            ❖ “You can probably tear that apare with your crazy demon
introduce scenarios that lead to an eventual buyoff.
                                                                              strength, huh?”
The game should naturally fall into a cinematic cycle of                    ❖ “That sounds like a bold plan. What’s the first step?”
action—rest—action because of the way the dice pool gets                    ❖ “Do the two of you have a quiet moment here in the library. What
replenished. Give players that time in their refreshment scenes, as           do you say to each other?”
that’s where their characters and relationships really come to life.
                                                                            ❖ “Do you know anything about Leviathans? What are they like?
alternate setup: Though the game is designed for four                         Has anyone ever seen a real one before this?”
players, you can certainly play with fewer.
                                                                            Keep that going at a steady pace and the game flies along pretty well.
If you have two players, consider the following options for pcs:            Part of the job of the gm is listening to what the players say,
                                                                            catching it, turning it around and looking at it, and seeing if
❖ Magister Lor and Kai. The session will be about master
                                                                            there’s anything else to be done with it.
   and apprentice, dealing with Kel’s apparent betrayal and the
   threat of unbound demons. The gm plays Setarra and Kel, and
                                                                            The gm’s jobs: listen and reincorporate, play the npcs with
   pushes hard on everyone’s keys.
                                                                            gusto, create interesting obstacles, impose conditions as events
❖ Magister Lor and Setarra. The Strelai and demon face                      warrant (especially when rolls fail), call for refreshment scenes
   off, with the twins as npcs caught in the middle. Do the                 (especially flashbacks).
   masters care about their apprentices, or are they driven only by
   their hatred and duty?
❖ Kaiand Kel. Twin siblings on opposite sides of an ancient                                                NAMES
   conflict. Will they team up or stay true to their masters? The
   gm plays Lor and Setarra — and be open to their key buyoffs.             male: Abel, Artemis, August, Eli, Giovanni, Ivan, Jack, Jeffer-
   Maybe things can be different.                                           son, Jonas, Leo, Logan, Malachi, Mario, Micah, Nahum, Noah,
                                                                            Orlence, Oscar, Samuel, Silas, Victor, Vlad, Wester
If you have three players, consider the following:                          female: Alice, Ardent, Ashlyn, Caess, Clare, Elena, Eveline,
❖ Magister Lor as the npc. They’re powerful and dedicated                   Fiona, Grace, Hannah, Hazel, Hester, Isabel, Krista, Jezebel,
   to their duty. Start by having Lor endanger Kel as soon as               Leah, Lucile, Lydia, Seraphina, Sonya, Sophie, Veronica, Violet
   possible, either as retribution for what they did, or as collateral
   damage in the showdown with Setarra.                                     surnames: Bell, Bowen, Brogan, Canter, Carson, Comber,
❖ Setarra as the npc. She’s powerful and ruthless! You might                Cross, Harwood, Hellyers, Hollas, Hunter, Kalra, Keel,
   start by tossing Kel aside like they’re nothing — they served            Moreau, Morgan, Porter, Pickett, Quinn, Sidhu, Soto,
   their purpose. Or, be fiercely loyal to Kel, the one who freed           Strangford, Templeton, Vakharia, Walker, Winter, Wright
   you, and allow no other to drive a wedge between you.                    noble houses: Blackbird, Dunvil, Rowan, Silversea, Snow,
                                                                            Tyrconnell, Whitethorn
                         LADYBLACKBIRD.ORG
                            Running the Game ii
                                                       Tips, tricks and advice for the GM
                                     STARTER QUESTIONS
        SAY YES, LOOK FOR THE OBSTACLES                                                     STARTER QUESTIONS
You might find that this one-shot naturally leads into further
adventures with some or all of these characters. That’s great!
Encourage the addition of new traits, tags, keys and secrets to
reflect the character’s growth. Depending on the game’s
outcome, the characters’ next adventure might include tracking
down the released Leviathans, training to become the new
Magister, or learning why Setarra was originally imprisoned.
                        LADYBLACKBIRD.ORG
                                        Play Tracker
                         An aid for the GM to keep track of conditions and watch for when keys are turned
Magister Lor ILL DRAINED INJURED INCAPACITATED DEAD ANGRY SWAYED OVERWHELMED
Kai Tuvari INJURED DRAINED INCAPACITATED DEAD ANGRY AFRAID SWAYED DOMINATED
Kel Tuvari INJURED DRAINED INCAPACITATED DEAD ANGRY AFRAID SWAYED DOMINATED
Setarra INJURED DRAINED DRIVEN OFF HINDERED BOUND FURIOUS SWAYED OVERWHELMED
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