Level 1 Wood Elf Ranger 0
CHARACTER LEVEL, RACE, & CLASS EXPERIENCE
Elira
Hermit Neutral Good Selune Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME
STEALTH DISADVANTAGE
ARMOR Darkvision. You can see in dim light within 60 feet
STRENGTH Leather 14 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
8
SHIELD
AC
Favored Enemy. You have advantage on Survival
N
CIE C
checks to track your favored enemies, as well as on
+1 Strength Intelligence checks to recall information about
Y
PROFI
✘
-1 them.
✘ +5 Dexterity
Beasts.
+2 Constitution ARMOR CLASS
DEXTERITY
+0 Intelligence
Natural Explorer. When you make an Intelligence or
MAXIMUM HIT DICE TEMPORARY Wisdom check related to your favored terrain, your
17 +2 Wisdom
-1 Charisma
12 1d10 proficiency bonus is doubled if you are using a skill
that you’re proficient in. While traveling for an hour
CONDITIONAL
or more in your favored terrain, you gain the
following benefits:Difficult terrain doesn’t slow your
+3 group’s travel.Your group can’t become lost except
by magical means.Even when you are engaged in
CURRENT HIT POINTS another activity while traveling, you remain alert to
CONSTITUTION DEATH SAVING THROWS
danger.If you are traveling alone, you can move
SAVING THROWS
stealthily at a normal pace.When you forage, you
15 N
CIE C
+3 Acrobatics (Dex)
SPEED
35ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
find twice as much food as you normally
would.While tracking other creatures, you also learn
Y
PROFI
RT
EXPE
VISION INSPIRATION EXHAUSTION their exact number, their sizes, and how long ago
✘ +4 Animal Handling (Wis)
they passed through the area.
+2 +0 Arcana (Int) Darkvision Forest.
-1 Athletics (Str)
INTELLIGENCE -1 Deception (Cha)
10 +0 History (Int)
+2 Insight (Wis)
-1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+0 +0 Investigation (Int)
✘ +4 Medicine (Wis) Fey Ancestry. Advantage on saving throws against
WISDOM
being charmed, and magic can’t put you to sleep.
+0 Nature (Int)
15 ✘ +4 Perception (Wis) Trance. Elves don’t need to sleep. Instead, they
meditate deeply, remaining semiconscious, for 4
-1 Performance (Cha) hours a day.
-1 Persuasion (Cha)
+2 ✘ +2 Religion (Int)
Mask of the Wild. You can attempt to hide even
when you are only lightly obscured.
+3 Sleight of Hand (Dex)
CHARISMA ✘ +5 Stealth (Dex)
8 ✘ +4 Survival (Wis)
SKILLS
-1 14 PASSIVE PERCEPTION
ADVANTAGE
INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS
NAME RANGE ATTACK DAMAGE / TYPE
Arco largo 150/600 +5 1d8+3
FEATURES & TRAITS
Armor Proficiencies. Light Armor, Medium Armor,
Shields
Weapon Proficiencies. Longsword, Shortsword,
Shortbow, Longbow, Simple Weapons, Martial
Weapons
Tool Proficiencies. Herbalism kit
Languages. Common, Elvish, Draconic, Sylvan
ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES
This character sheet was generated by the Aurora Builder.
Female 100 4'6" 90 lb.
GENDER AGE HEIGHT WEIGHT
Elira Blue Black Azul
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
Elira era habitante de una ciudad antigua consagrada a Selune, en algun momento de su vida, fue secuestrada por unos
bandidos y llevada a un culto llamado los hijos de bahamuth. que la buscaban al ser una elfa lunar, despues de eso,
consiguió escapar gracias a un paladin llamado percival y ahora trata de buscar una vida normal y corriente
Cuidadosa, no se fia de los desconocidos
PERSONALITY TRAITS
Conseguir un terreno para formar una nueva ciudad
elfica
IDEAL
BOND
Desconfianza
FLAW BACKGROUND STORY
Descubrimiento
El tranquilo aislamiento de tu extensa ermita te dio
acceso a un descubrimiento único y poderoso. La
naturaleza exacta de esta revelación depende de la
naturaleza de tu aislamiento. Podría ser una gran
verdad sobre el cosmos, las deidades, los poderosos
seres de los planos exteriores o las fuerzas de la
naturaleza. Podría ser un sitio que nadie más ha visto
jamás. Quizás hayas descubierto un hecho olvidado
hace mucho tiempo, o desenterrado alguna reliquia
del pasado que podría reescribir la historia. Podría ser
información perjudicial para quienes te condenaron al
exilio, y de ahí el motivo de tu regreso a la sociedad.
BACKGROUND FEATURE
A glass orb filled with moving smoke
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Longbow] 1 2
[Leather] 1 10
Shortsword 2 4
Explorer’s Pack 1 10
ATTUNED MAGIC ITEMS 0 / 3
VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb
COPPER SILVER ELECTRUM GOLD PLATINUM
0 0 0 0 0
ENCUMBRANCE — LIFTING AND CARRYING
WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT
26 lb / 120 lb 240 lb
INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT
ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
STORED ITEMS QUEST ITEMS & TRINKETS
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Longbow Leather Shortsword
Weapons Armor Weapons
The breastplate and shoulder protectors of this armor are
made of leather that has been stiffened by being boiled in
oil. The rest of the armor is made of softer and more
flexible materials.
2 lb. Player’s Handbook 10 lb. Player’s Handbook 2 lb. Player’s Handbook
Shortsword Explorer’s Pack
Weapons Equipment Packs
Includes a backpack, a bedroll, a mess kit, a tinderbox, 10
torches, 10 days of rations, and a waterskin. The pack also
has 50 feet of hempen rope strapped to the side of it.
2 lb. Player’s Handbook 10 lbs. Player’s Handbook