Students Grading - Exam
2) Breakdown on marks allocation:
- 30% Objective questions
- 70% Project building
> 10% Drawing/ wireframe of idea
> 15% Theme
> 15% Presentation
> 15% Design & Functionality
> 15% Creativity & Innovation
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Students Grading - Exam
3) 10% Drawing/ wireframe of idea
- The drawing/wireframe of the students’ idea
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Students Grading - Exam
4) 15% Theme
Relevance to the Theme:
a) Sustainable Development Goals (SDGs):
Does the project effectively address or incorporate one or more of the 17 Sustainable Development Goals set by the United Nations? Judges should assess
how well the project integrates these goals and promotes sustainability.
b) Current Global Issues:
Does the project tackle a pressing issue that the world is currently facing? This could include climate change, poverty, inequality, health crises, or any other
significant global challenge. Judges should consider the project's awareness of and responsiveness to these issues.
c) Educational Games:
Is the project designed as an educational tool? Judges should evaluate whether the project serves a clear educational purpose, such as teaching concepts,
skills, or knowledge engagingly and interactively.
Originality and Uniqueness of the Idea:
Innovation: Is the idea behind the project innovative? Judges should look for creative solutions, fresh perspectives, or new approaches that stand out from
common or existing ideas.
Originality: How unique is the concept? The project should present an idea that is not only different but also adds value in terms of its originality, demonstrating
thought leadership and creativity.
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Students Grading - Exam
5) 15% Theme
Description Range
The project has a vague or unclear theme, making it difficult to 0% - 5 %
understand the concept. The theme is inconsistent throughout
the project.
The theme is present and mostly clear, but there may be 6% - 10%
inconsistencies or areas where it could be more strongly
integrated into the gameplay and design.
The theme is clear, consistent, and well-integrated throughout 11% - 15%
the project. The project effectively communicates its concept,
and the theme enhances the player's experience.
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Students Grading - Exam
6) 15% Presentation
Confidence:
- Did the participant present confidently and maintain good eye contact?
- Did they demonstrate a strong understanding of their project?
Clarity:
- Was the presentation easy to understand and follow?
- Did the participant communicate their ideas clearly?
Creativity:
- Did the participant present in a unique or unconventional way?
- Were they able to engage the audience effectively?
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Students Grading - Exam
7) 15% Presentation
Description Range
The presentation lacks polish, with noticeable errors in text, 0% - 5 %
graphics, or audio. The overall visual and auditory appeal is
low.
The presentation is acceptable with some minor issues, but 6% - 10%
the overall aesthetics are pleasing. The project is functional,
but lacks a professional finish.
The presentation is polished, with high-quality visuals, audio, 11% - 15%
and text. The project is aesthetically appealing and
demonstrates attention to detail.
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Students Grading - Exam
8) 15% Design & Functionality
Performance:
- Does the project run smoothly without any bugs or glitches?
User Experience:
- Is the project engaging and user-friendly, offering an enjoyable experience?
Visual Appeal:
- Is the project well-designed and visually attractive?
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Students Grading - Exam
9) 15% Design & Functionality
Description Range
The project has significant design flaws or functionality issues 0% - 5 %
that hinder gameplay. Controls may be unintuitive, or there
may be bugs that affect the experience.
The project is mostly functional with minor issues that do not 6% - 10%
greatly affect gameplay. The design is solid but may lack
innovation or polish.
The project is well-designed with intuitive controls, smooth 11% - 15%
functionality, and no major bugs. The design enhances the
gameplay experience.
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Students Grading - Exam
10) 15% Creativity & Innovation
Originality:
- Does the project showcase creativity and innovative thinking in its concept and
execution?
Problem-Solving:
- Does the project offer a unique or creative solution to a problem or challenge?
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Students Grading - Exam
11) 15% Creativity & Innovation
Description Range
The project shows little originality, relying heavily on existing 0% - 5 %
ideas with minimal creativity. The innovation is limited.
The project includes some original ideas or creative elements 6% - 10%
but may still resemble existing projects. There is evidence of
innovation, but it could be further developed.
The project is highly creative and innovative, offering a unique 11% - 15%
experience that sets it apart from other projects. The
originality is evident and adds significant value to the project.
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