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Letina ely el
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aaFour piece folding game unit with tray tds
5 gray combat crafts
‘red combat crafts
Red, white, and blue pegs
Label sheet
A rubber feet
OBJECT
Destroy your opponent’ fleet of ships before
‘yours is destroyed!
QUICK START
‘To get into the game fast!
GAME GUIDE CONTENTS:
‘The First Time You Play
Crafts and Setup
Ouiek Start
The Games
Solo Classic Balteship
2-Player Classic Battleship
2-Player Advanced Baltleship
‘Automatic Fleet Layouts1. INSERT THE BATTERIES
To insert the batteries, make sure the red ON/OFF switch
is OFF. Then loosen the screw on the battery box, located
‘on the underside ofthe center madule, and remove the
door. Insert three AA-size alkaline batteries, making sure
toalgn the + and ~ symbols withthe markings in the
Plastic. Then replace the door and tighten the screw.
Philips/cross head screwdriver (nat included) needed to
insert batteries.
x3
SUA
‘ALKALINE
BATTERIES
BATTERIES
REQUIRED §=NOT INCLUDED
‘oT INcLUDED)
A
IMPORTANT: BATTERY INFORMATION
CAUTION:
1. TO AVOID BATTERY LEAKAGE
4. Always follow the instructions carefully. Use only
batteries specified and be sure to insert them corectly
by matching the + and — polarity markings. b. Do not
mi old batteries and new batteries or standard (carbon
zinc) with alkaline batteries. c. Remove exhausted or
dead batteries from the product. d. Remove batteries
if product isnot tobe played with for along time
¢, Do not short-circuit the supply terminals
1. RECHARGEABLE BATTERIES: Do not mix these with
any other types of batteries. Alvays remove from the
product before recharging. Recharge batteries under
Adult supervision. DO NOT RECHARGE OTHER TYPES
(OF BATTERIES.
2. Should this product cause, or be atfected by, local
electrical interference, move It away trom other electrical
‘equipment. Reset (switching off and back on again or
removing and re-inserting bateres) if necessary.
2. ASSEMBLE THE GAME UNIT
‘Apply the groan Advanced
‘Weapons label to the side of the
center module with the reo ON/
OFF switch. Apply the red abel
tothe other side,
4
‘Apply te large green BATTLE-
SHIP label and two rubber feet to
the back of the green battle grid
‘Apply the large red BATTLESHIP -
label and two rubber fet to the
back ofthe red battle gr
Press the battle grid panels into
the sides ofthe modu, with
the green grid onthe side with
the red ON/OFF switch. Snap the
{target grid into the top, with the
green side facing the red ON/OFF
site,
Apply the storage tray labels to
bath tray tds.
3. PLACE THE GAME PARTS.
WTHE TRAY
Carefully detach the 10 combat
crafts from the plastic frames,
and then discard or recycle the
frame. Assemble each tank by
Inserting the peg an the under
Side ofthe gun turet into the
by. Use an emery board or
sandpaper to remove excess
plastic from the ships.
Remove all pegs trom the bags.
Place half ofthe parts in each
storage tray, so that each tray
has:
+34 red HIT pegs.
*4 white MISS pegs
10 blue SCAN pegs
Lea 4
Ye'HE COMBAT GRAFTS
ach player commands five crafts. The fleet includes a battleship, three planes, and a tank. (The terms “ships” and “crafts” are used inter
cchangeably in Electronic Battleship.)
ert aoe
7 a
aa we S = as
BATTLESHIP SPY PLANE FIGHTE ATTACK PLANE TANK
5 hits to sink 23s to sink ‘hits to sink “its to sink 2 its to sink
SETTING UP YOUR GAME
1. Lay the bale grids fat. Then lift the target grid straight up unt
the rubber feet on the battle grids grip the play surface.
2, Push down on the game unit to lock the battle gids in place
Make sure the game Is stable before you start playing.
NATO LETTER CODES
Battleship uses these NATO codes to call out
letter coordinates
‘A= Alpha, F=Foxtrot
= Dela = india
E=Echo
THE COMMAND PANEL
Prass to use a craft's Press to search Press tovepeat the Press to launch an attack or
last voice prompt... confirm armen selection.
Toenter a coordinate, press the letter button fist, and then the number button. To enter
7, for oxample, fest press the button labeled C3, thon press the button labeled G7QUICK START: 2-PLAYER
CLASSIC BATTLESHIP
Best for first-time players, orto get going fast!
1.1 necessary, follow the instructions on pages 8-4 to assemble and
set up your game. Press the ON/OFF switch to turn the game on. Then:
+ Prass 2 to select two players,
‘Pross 1 to solot the Classi gamo.
2. Deploy your forces in one of two ways:
+ Press 1 to select Custom Ship Layout. Place your
crafts on your battle grid. Then enter the first and last
coordinates of ther locations.
+ Press 2 to select Automatic Layout. This lets you choose trom 30,
preset layouts (pages 10-11). Choose your layout, place your crafts on
‘the battle grid, and enter the code ofthe layout.
3. Attack he enemy!
Inthe Classic game, you have one attack per tur. When the game
starts, fie coordinates.
+ Hfyou miss, place a white peg on your tarpet ord
+ ityou hit, place a red peg on your target grid. Your
‘opponent also places a red peg on the ship you hit
4. First player to destroy all enemy ships wins.
‘GAME MODES
41. Classic Bame: 1 or2 players
Basic game that lets you develop your bate skills.
Play solo against the game, or against another
player. Qn your tum, fire one shat to score ait or
miss. To win, destroy the enemy fet.
2, Advanced Game: 2 players
Mave complex game that allows you to make three
attacks on each turn and access special weapons.
“To win, destroy the enemy fleet first.
BATTLE CRAFTS EXAMPLE OF A POSSIBLE
FLEET DEPLOYMENT
FIRE COORDINATESCLASSIC BATTLESHIP
SOLO CLASSIC GAME
Play against the computer.
STARTING THE GAME
1, Sit onthe green side ofthe game unit
2, Turn the game on. The game wil say
Press 1, then press FIRE to confirm. You'l be
playing against the computer
3. Choose Custom or Automatic sip layout. Press 1 to choose
Custom Ship Layout. Press 2 to choose Automatic Ship Layout.
Then place your ships on your battle grid
‘SHIP LAYOUT OPTIONS
1, Custom: Press 1 and FIRE to choose, Piace each of your
ships on your battle grid and input ther coordinates so the
ame knows where they are.
2, Automatic: Press 2 and FIRE to choose, Place each of your
ships in one of 30 preset layouts (see pages 10 and 11). Enter
the code for tha avout, and the game automaticaly inputs
its coordinates.
Custom Ship Layout
Ityou selected Custom Ship Layout, the game wil say
Place
Yyur five ships on your battle grid, starting with your Battleship,
‘and then input their coordinates:
+ Place each ship by fiting its pegs into the noes. Do not
piace your ships diagonally.
+ Don't place your ships so their target holes are off te battle
‘rid or overiap other ships.
+ Input only the frst and last coordinates of each ship so
the game wil know where it's. Then press FIRE to confirm.
For example, if you place your Battleship as shown below,
the coordinates ae BS, 86, 87, 88, and B9. To enter is
location, ust enter BS and B9. The game will automatically
know the coordinates in between.
Canceling an entry. you make a mistake, press the CANCEL
button and re-enter the information after the last command
is epeated
Fixing incorrect coordinates. it you've entered wrong coorai-
nates, the game will say ‘Simply enter the correct
coordinates,
‘Automatic Ship Layout
It you've chosen this option, take a look atthe 30 preset let
layouts on pages 10 and 11, Choose a layout, and place your
ships in the positions shown, When the game asks, antor tho
letter and numbar o the formation you usad, then prass FIRE
to confirm,
PLAYING THE GAME
In the solo game, you are playing classic Battleship against the
‘computer, which simulates the second player. After you make
a layout selection, the computer simulates choosing a start
ing formation. Then, it simulates all attack choices on its tun,
reporting hits or misses.
‘The game begins by saying
Do the following:
1. Choose a tarpet: Chonse a coorsinate on the upper target
(rid. Puta white peg in that hole, and enter the ltterimumber
‘coordinate.
2, Fel Press FIRE to launch a missile at your target. Then wait
to see fits ait or amiss.
‘Hit! you hit an enemy ship, youl leat an explosion and
. Replace your white peg with a red
‘one to record the it. Your opponent (in the solo game, its
the computer) then announces the hit, matching the same
coordina, (Your opponent does nat tel you which ship
was hit)Pe Wt tee eid
‘+ Miss! If you didnt hit an enemy ship, youtl near
Leave your wnt peg in
ieubpmakesane 2. Fel Press FIRE to launch a missile at your trot. Then wait
to see fits ait ora miss,
3. You'll now hear Now it's your “Hit! I you hit an enemy ship, you'll hear an explosion an
‘opponent's tur to choose a target and fire att Mae eee we uns cenenies
4. Continue taking tums fing, and keep track of your hits ‘one to record the hit: Your opponent then announces the
and misses. hit, matching the same coordinate (your opponent does not
tell you which ship was hit)
Destroying a Ship ba oes
‘When all coordinates ofa ship have been hit, the ship is sunk
You'llhear and the name ofthe
ship that was destroyed. Leave destroyed ships on the grid, with
red pegs stil in place
WINNING THE GAME
‘When one player sinks the fith and last ship in hs opponents
fleet, that player wins the gamel
‘Miss! If you ddr hit an enemy ship, you'l hear
2-PLAVER CLASSIC GAME Leave your whe pegin
the hole to mark it as a miss
Play witha
3, You'l nw ear Now ts your
STARTING THE GAME opponents urn to choose a aret anti att
@ 1. Choose sides. Player 1 sits on the green side of the game. 4. Continue taking turns firing, and keep track of your hits
Piayer2 sits onthe red side and misses.
2. Tum he game on. The game wil say eae
ps2 then ROSS FRED Coin When a coordinates of ship have bean hit, the shi is sunk.
pa uel naenies You hear andthe nam of he
. Choose a game mode: When the game says 1. You'll ship that was destroyed. Leave destroyed ships on the grid, with
fear + press 1. You! red pegs still in place.
Press FIRE. WINNING THE GAME
4. Choose your ship layout (see Ship Layout Options on When one player sinks the fifth and last ship in his opponent's
ae 6), tie, that payer win te game!
PLAYING THE GAME
‘The game begins by saying
Do the following:
1. Choose a target: Choose a coordinate on the upper target
grid. Puta white peg in that hole, and enter the letter/number
coordinateADVANCED GAME
‘The Advanced game plays just lke the 2-player Classic game,
but it gives you special weapons that add power to your
battle. The weapons are described below.
STARTING THE GAME
41. Choose sides. layer 1 sits on the oreen side ofthe game,
Player 2 sts on the red side,
2, Turn the game on. The game will say
. Press 2, then press FIRE to confirm,
3. Choose game mode: When the game says , press 2 for the
Advanced game. You'l hear . Press FIRE.
4. Choose your ship layout. Both players choose thelr layout
style and then place their ships on the grid. Press 1 to choose
Custom Ship Layout. Press 2 to choose Automatic Ship Layout
‘SHIP LAYOUT OPTIONS
1. Gustom: Press 1 and FIRE to choose. Place each of your
ships on your bale grid and input their coordinates so the
‘game knows where they are.
2. Automatic: Press 2 and FIRE to choose. Place each of your
ships in one of 30 preset layauts (see pages 10 and 11). Enter
the code fr that layout, and the game automatically inputs its
coorcinates,
Custom Ship Lay
Iyou selected Custom Ship Layout, the game will say . I
you're Player 1, place your fve ships on your battle grid, start-
ing with your Batleship, and then input ther coordinates:
“Place each ship by iting its pags Into the holes. Do not
place your ships diagonal.
‘+ Don't place your shins so thelr target holes are of the battle
1rd or overap other ships.
+ Input only the first and last coordinates of each ship so the
(game will know where It's, Then press FIRE to confirm. Far
‘example, if you place your Battleship as show inthe follow
ing ilustation, the coordinates ae BS, B6, B7, BB, and
88, To enter its locaton, just press BS and B9. The game wil
‘automatically know the coordinates in between.
Canceling an entry. if you make a mistake, press the CANCEL
button and re-enter the information after the last command
is repeated
Fixing incorrect coordinates. If you've entered wrong coord
nates, the game will say . Simply enter the corract
coordinates.
Automatic Ship Layout
It you've chosen this option, take a look atthe 30 preset leet
layouts on pages 10 and 11. Choose a layout, and place your
ships inthe positions shown, When the game asks, enter the
letter and number ofthe formation you used, then press FIRE
to confirm,
PLAVING THE ADVANCED GAME
In this game, you make three attacks on each turn. One of them
can be a special weapon. To activate a special weapon on your
tur, press its corresponding button. Ifa ship is destrayed, you
can't use its special weapon. These are your options:
+ Your Battleship has powerful missile salvos that can hit ve
spaces at once, You can use I twice per game.
==
+ Your ate plane an gona is. asking na
Sram not nas on ee You can se 3
per game,
os =
+ Your tank at ata our spaces at onc wth powartl
blasts, Youtan eit four ties pe gee
+ Your Battle Scan finds enemies in a 3x3 location. You can
use itas long as you have ships remaining in the game.‘SPECIAL WEAPONS TARGET PATTERNS
Refer to this label onthe game unit to quickly check the target
pales ofthe special weapons.
BATTLESHIP
— =]
1. When you're prompted to input last coordinates, choose a
S-space X-shaped area on your target rid Place a white peg in
each targeted ole. Enter the coordinates ofthe center hol,
j ;
Replace the white peg witha red peg
to record the hit. Leave any misses as white pegs.
ATTACK PLANE
‘Two air raids
1. When you ate prompted, press 1 to select a vertical attack
Dr press 2 fora norlzontal attack. The ar rld wll move inthe
tirection chosen from its starting location.
H a
2. Choose a coordinate onthe top bottom, let, o right of
the grid. Plaoe a white peg in that coordinate. Press FIRE
to confirm,
3, Wait to see if the attack finds a target
Ifa targets it, you'l hear The
attack will nt travel any further. Place a ved pog at the hit
‘and place a white peg in each hole before that to record
the misses.
+ If no targets are found, youl hear a buzzer. Place a white
peg in every hoe inthe line
ek See)
TANK
aves Kd
1. Choose a coordinate forthe blast to hit. The thre coordi
nates tothe right, bottom, and bottom right wil also be hit
Pf-8f Totita location wih tank bast,
FPA argot to top it comer
2. When prompted to five, press FIRE.
+ ityou score any his, you'l hear
Record the hts with red pegs.
+ Ifyou miss at ary coordinates, you'l ear
- Record the misses with white pegs.
BATTLE SCAN 77
Wo limit \
1, When prompted to enter search center coordinates, input
the coordinates in the center hole ofthe scanning pattern, then
place a blue peg in that ole, Press FIRE to confirm.
* Ione or more enemy ships are detected, you'l hear
Leave the blue peg in — ther is at least one
ship in the nine-space square centered on that blue peg.
* Ino enemy ships are detected, you'll hear
Record al nine spaces as misses with
Aa [LN
‘white pegs.
Destroying a Ship
When all coordinates of a ship have been hit, the ship is sunk
You'l hear and the name ofthe
ship that was destroyed, Leave destroyed ships onthe grid, with
red pegs sill in place,
WINNING THE GAME
‘When one player sinks the fifth and last ship in his opponent's
flee, that player wins the game!pee Ree)OMe leFe ey
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