3-Vectors 2021
3-Vectors 2021
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Need of Vectors: -A particle confined to a straight line (one dimensional motion) can move in only two directions,
either upward or downward from the selected origin or toward or right or left from the origin. We can take the
motion of the particle to be positive in one of these directions and negative in the other direction. Therefore, in one-
dimensional motion direction is self-defined.
However, in two or three-dimensional motion magnitude and direction both are required to completely define it..
For example, a body is displaced through 10 m then there are infinite possible position i.e not completely defined. If
we specify direction also then it gives exact meaning e.g. 10 m from east to north.
Physical quantities can be divided into two classes viz.
(i) Scalars:- The physical quantities that possess magnitude only and no direction are called scalars e.g., mass,
distance, time, temperature etc. For example, when we say that the mass of a body is 2 kg, we have the complete
information. To ask its direction is a meaningless question. Scalars can be added, subtracted multiplied or divided
by using the rules of ordinary algebra.
(ii)Vectors:- The physical quantities that possess magnitude as well as direction are called vectors e.g.,
displacement, velocity, acceleration, force etc. For example, when we say that the displacement of a particle is 5 m,
the description is incomplete because direction of the displacement is not given. However, the displacement of a
particle is 5 m toward east is correct and meaningful.
Denotation of a Vector: - a vector is represented by bold letter, or by placing an arrow above it. The vector
representing a velocity would therefore appear as ‘v’, or by placing an arrow above it v .
The magnitude of a vector, a scalar quantity, is called modulus of the vector. The modulus of the vector OP = A , is
denoted by A or A.
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Bagdi 2 & 3 Dimension Motion 3 Bagdi
Graphical Representation of Vectors: -a vector is represented by a straight line that is drawn in the same direction
as the vector and has a length proportional to the magnitude of the vector. An arrow-head indicates directions of the
vector. The end where the arrow head is marked is called the head or tip of the vector, whereas the other end is
called the tail of the vector.
S.N. SCALAR QUANTITIES VECTOR QUANTITIES
1 Magnitude only
+ Both magnitude and direction +
3 Examples of scalars time, speed, volume, Examples of vectors force, velocity, and
and temperature acceleration
Different types of vectors
(i) Unit vector: -A unit vector of the given vector is a vector of unit magnitude and has the same direction as that
of the given vector. It is unit less and dimensionless vector and represents direction only.
A
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Unit vector of A is A .In Cartesian coordinates, i , j , k are the unit vectors along x, y and z-axis.
A
(ii) Equal Vectors: -Two vectors are said to be equal if they have equal magnitude and same direction.
(iii) Negative Vector: - A negative vector of a given vector is a vector of same magnitude but acting in a direction
opposite to that of the given vector.
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(iv) Co-initial vectors: - The vectors are said to be co- initial, if their initial point is common.
(v) Collinear vectors: - These are those vectors, which are having equal or unequal magnitudes and are acting
along the parallel straight lines.
(vi) Coplanar Vectors: - those vectors, which are acting in the same plane, are called Coplanar Vectors.
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(vii) Null vector or zero vectors: -A vector having zero magnitude and no specific direction (arbitrary direction) is
called a null vector or zero vector. It is represented by a dot and denoted by O .
Examples: -1.The position vector of a particle at the origin is a zero vector. 2. The displacement vector of
stationary object is a zero vector. 3. The acceleration vector of a particle moving with uniform velocity is a zero
vector.
Properties: -1)If any vector is added to zero vector we get the same vector. A O A
2.When a real number is multiplied with zero vector we get zero vector. n O 0 , n-real number.
3. When a vector is multiplied with zero vector we get zero vector A O O
4) If a zero vector is subtracted to any vector we get the same vector. A O A
(viii) Position vector: - A vector which represent position of an object in the co-
ordinate system is called position vector. OA r is called position vector of the
object at point A and is generally represented by.
Position vector of object at A(x, y, z) is , r = OA = x i + y j + z k
(ix) Displacement vector is that vector which tells how much and in which direction an object has changed its
position in a given interval of time.
At t = 0 sec an object is at A at time t it displaced to B.
If the coordinates of point A is (x, y), then position vector of object at A is , r = OA = x i + y j
Q vector on
head of P .
To find their resultant R ,.Then the single vector drawn from the tail of P to the head of Q gives the resultant
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vector R . P and Q are represented by the sides OA and AC of a triangle OAC, taken in the same order. The third
side OC of the triangle taken in the opposite
opposi order represents their resultant R .
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OA AC OC Hence P Q R
(2) Parallelogram law of vectors: - It states that-““ if two vectors are represented in magnitude and direction
by the two adjacent sides of a parallelogram then their resultant vector is represented in magnitude and direction by
the diagonal of parallelogram drawn from the same point.
Let two vectors and be represented in magnitude and direction by the adjacent sides and of the
parallelogram OACB (Fig). Suppose the angle between the vectors is AOB= . According to parallelogram law
of vector addition, the diagonal represents the resultant (= ) in magnitude and direction. Suppose
make angle with i.e., AOB= .
Magnitude of the resultant: - From C, draw perpendicular CD on the base
OB, meeting OB at point D,, when extended. Then, from right angled triangle
AEC, we have OC2 = OD2 + CD2 = (OA + AD)2+ CD2
OC2= OA2 + 2. OA.AD + AD2 + CD2
Now in triangle CBE, BE2 + CE2 = BC2
AC =OA + 2OA.AD + CD2………....(1)
2 2
AD
From right angledADC, cos AD = AC cosAD = Q
AC
cos…....(2) Putting value in eq1.R2 = P2 + Q2 + 2 P. Q cos.
Magnitude of the resultant R P 2 Q 2 2 P Q cos
Direction of the resultant: -Suppose that the resultant R makes an angle with the direction of P . Then, from
Bagdi 2 & 3 Dimension Motion 4 Bagdi
Bagdi 2 & 3 Dimension Motion 5 Bagdi
CD CD
right angled triangle AEC, we have tan - - - -(3)
OD OA AD
CD
angled triangle BEC, we have sin
From right-angled CD = AC sin CD = Q sin …....(4)
AC
Q sin 1 Q sin
Putting value ineq3from Eq4 &eq2. tan tan
P Q cos P Q cos
Thus, the magnitude of the resultant is given by eq (iii)
( and the direction of with is given by eq. (iv).
Different cases:- (a) When the vectors act along the same direction i.e., = 0.
R P Q Hence R = P + Q
2
R P 2 Q 2 2 P Q cos 0 P 2 Q 2 2 P Q
Q sin 0
tan 0 Therefore, the magnitude of the resultant in this case is the sum
P Q cos 0
of the magnitudes of two vectors and the direction of the resultant is along the direction of P & Q .
(b)) When the vectors are at right angles i.e., = 90, R P 2 Q 2 2 P Q cos 90 P 2
Q2
Q sin 90 Q 1 Q
tan Hence tan
P Q cos 90 P P
(c) When the vectors act along opposite direction i.e., = 180 , R P 2 Q 2 2 P Q cos 180
R P2 Q2 2 P Q R P Q 2 Hence R = P Q
Thus the magnitude of the resultant in this case is equal to the difference in the magnitudes of the vectors.
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Q sin 0
tan 0 The resultant acts in the direction of the larger vector.
P Q cos 0
(3) Polygon law of vectors addition: -It states that –‘if
number of vectors, acting at a point are represented in
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Ay A sin
Direction:-Dividing eq3 by4
Ax A cos
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Ay Ay
tan So tan
1
is angle
ngle between with
Ax Ax
-axis,
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Rectangular Components in Three Dimensions:-So So far we have considered the rectangular components of a
vector in a plane. Treatment can be extended to three-dimensional
three dimensional space in which case a vector will have three
rectangular components. Consider a vector in space. It has three rectangular components and as
shown in Fig. A Ax A y Az A i Ax j A y k Az - -
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-(1)
Magnitude of A A Ax2 A y2 Az2
w
The time taken to cross the river will be: t 2
m
A vr B
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w vr
vm
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Upstream O Downstream
In this case, the man will touch the opposite bank at a distance ABdown
down stream. This distance will be given by
w
AB r t 2 r or AB r w
m m
Multiplication ofa Vector by a Scalar: -The multiplication of a vector A by a real number ‘n’ becomes
another vector n A . Its magnitude becomes n times the magnitude of the given vector Its direction is the same or
opposite as that of A, according as n is a positive or negative real number. n A = n A .
Multiplication of Vectors: - It is of two kinds of multiplication operations for vectors:
(i) Scalar product or dot product of vectors:-
vectors Multiplication of one vector by a second vector so as to
produce a scalar. It is called scalar product or dot product of vectors.
Consider two vectors and with angle between them.
The Scalar product of two vectors and is defined as the product of
magnitude of one vector (say A) and the scalar component of the other vector B
cos along the direction of the first vector A .
A B A component of B along A OP OS - - --(1)
In triangle OSQ
OS = OQ cos= Bcos putting value in eq1. A B AB cos - - - (2)
i j 1 1 cos 90 0 Similarly i j j k k i 0
(iv) Consider two three-dimensional
dimensional vectors and These can be expressed in the rectangular form as :
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Also
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Thus we can find the angle between the vectors and . Note that and are the magnitudes of vectors
and respectively.
(ii)Vector (Cross)Product:- Multiplication of one vector by a second vector so as to produce another vector. It
is called vector product or cross product of vectors.
Consider two vectors and where the angle is the angles between the two vectors.
The Vector product of two vectors and is defined as the product of magnitude of one vector (say A) and the
component of the other vector B sin perpendicular to the direction of the first vector A & n .
A B A component of B to A n OP QS n - - - (1)
In triangle OSQ QS = OQ sin= B sin putting value in eq1. A B AB sin n - - - (2)
The vector or cross product of vectors and is another
vector symbolized by; due to this
It is called vector product of vector.
(i) The magnitude ofvector C is given by;
Here & are the magnitudes of vectors & while
is the smaller of the angles between vectors and
(ii) Suppose two vectors and are parallel or antiparallel. The angle between them is either or
Then A B AB sin 0 n Hence The cross product of parallel (or antiparallel) vectors is zero.
(iii) The cross product of a vector with itself is zero i.e.
(iv) The cross product obeys distributive law i.e.,
(v) The magnitude of the cross product of two vectors is equal to the area of parallelogram formed by them.
Suppose two vectors and are represented in magnitude and direction
by the two adjacent sides and of the parallelogram OLKM.
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(b) i j 1 1 sin n n k
The direction of i j i.e. n is given by the right-hand
right hand rule and it is along the positive Z-axis.
Z But this is just the
unit vector Therefore we have i j k . Simply reversing the order of the unit vectors gives j i k
Similarly, j k i &k j i and k i j &i k j
Consider three dimensional vectors and These vectors can be expressed in terms of rectangular vectors as:
A i Ax j Ay k Az & B i B x j B y k B z
i j k
A B ( i Ax j Ay k Az ) ( i B x j B y k B z ) Ax Ay Az
Bx By Bz
vx
Instantaneous acceleration vector:- The instantaneous acceleration vector is defined as the limit of the average
v v 2 v1 vx vy
approaches zero i.e., a
acceleration vector as the time interval t
t t t
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v x v y v x v y
ax i ay j i Hence acceleration along X & Y direction is a x & ay
t t t t
Equations of motion:-uniform velocity v of the particle is given by ;
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Displacement r r 2 r1
(x - x ) i + (y 2 - y1 ) j
v vx i vy j 2 1
time t t t
v x t i v y t j (x2 - x1 ) i + (y 2 - y1 ) j Comparing coefficient of x & y component of both side:
vx t = x 2 x1 x2 = x1 + v x t ...(ii)
& vy t = y2 y1 y2 = y1 + vy t ...(iii)
1stEquations of motion:-Then uniform (constant) acceleration of the particle is given by ;
Final velocity Initial velocity v u
a at v u Hence v u a t
time taken t
v x i v y j (u x i + u y j) (a x t i + a y t j) Compare the component along X & Y direction.
vx = ux + ax t ...(ii) This is Ist eq. of motion along X-axis.
X
st
and v y = u y + ay t ...(iii) This is I eq. of motion along Y-axis.
Y
2nd Equation of Motion:-Since acceleration is constant, the average velocity during the time interval t is
Final velocity Initial velocity v u
But v av=
2 2
v u (u a ) u
Displacement = Average velocity time S( )t t
2 2
PROJECTILE MOTION:-If an object is thrown into air at any angle with vertical ( 0)then motion of the
object under the influence of gravity is called projectile motion& the body thrown is called projectile. The path of
the projectile is parabolic called trajectory.
Examples are thrown base ball, a speeding bullet and an athlete doing the high jump. Since the projectile moves
horizontally as well as vertically, it is a case of two dimensional motion.
Oblique Projectile Motion:-Suppose a projectile is launched from the origin O(0,0) with an initial velocity u
at an angle above the horizontal as shown in Fig.. At t = 0, the projectile is at the origin O so that x0 = 0 and y0 =
0. Suppose at any time t, the projectile is at point P(x, y). This means that at time t, the projectile has covered a
horizontal distance x from the origin O and attained a height y above the origin.
At time t = 0, from resolution of vector the x and y components of u are ux = ucos and uy = u sin respectively.
1) Motion along the horizontal:- The projectile has motion along the horizontal (X-axis) at constant velocity
ux= ucos because there is no horizontal acceleration (since ay = 0) so applying 2nd equation of motion along x-
1 1
direction. S x u x t + a x t 2 or x 0 u cos t + 0 t 2
2 2
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2 2
x 1 x sin g
y u sin + g ( )2 y x + x2
u cos 2 u cos cos 2 u cos
2 2
2
y = ax + ax . This is eq of motion for a projectile. It is similar to eq of parabola, hence path projectile is parabolic.
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g
Here a = tan& b = are the constants.
2 u cos 2
2
Velocity of Projectile:-After time ‘t’ the horizontal components vx of the velocity is constant (i.e., ax = 0).
vx = ucos - - - -(i)
At time t, the vertical component of its velocity at this time is given by ; vy = uy – g t
or vy = u sin – g t ...(iii)
At time t, velocity v v 2x v 2y (u cos ) 2 (u sin gt ) 2
Parameters of projectile motion:- The important parameters of projectile motion are time of flight (T), the
maximum height (H) attained and the horizontal range (R).
(i) Time of flight (T):-The time for which the projectile remain in air before coming to ground is called time of
flight. OR It is the time elapsing from the launching to the time the projectile returns to the ground again.
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Applying 2nd equation of motion along y-direction. S y u y t + a y t 2
2
When projectile returns to ground, t = T, its vertical displacement is
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zero (i.e., y = 0). 0 0 u sin T + g T 2
2
(usin – ½ g T)T= 0
T = 0 OR usin – ½ g T = 0 usin = ½ g T hence
2 u sin
T - - - -(1)
g
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Bagdi 2 & 3 Dimension Motion 12 Bagdi
Note that there are two solutions for t. The first solution (t = 0) corresponds to the launching point (origin O). The
second solution [T= (2u sin )/g] corresponds to the point when the projectile returns to the ground (point D).
Note. In Fig. When the projectile is launched upward at an angle with the horizontal, its vertical velocity decreases
with time and becomes zero at the highest point (point B) of the projectile’s path. At this instant, the projectile starts
downward journey. The time (tm) taken by the projectile to reach maximum height can be found by setting
vy = 0, in 1steq. of motion along Y-axis vy = uy + ay t
u sin T
0 = u sin – g tm u sin = g tm t m - - - -(2)
g 2
Hence, time taken by the projectile to reach maximum height is equal to one-half of the total time of flight (T). This
symmetry is due to the fact that the acceleration due to gravity (g) is the same for upward and downward motion.
(ii) Maximum height attained (H). It is the maximum height (vertical displacement) to which the projectile rises
above the launching point (origin). Applying 3rdeq of motion along Y-axis, v 2y u 2y 2 a y S y
At maximum height velocity along Y-axis is vy= 0. 0 (u sin ) 2 2 g H
u 2 sin 2
H - - - - -(3)
2g
(iii) Horizontal Range (R). It is the horizontal displacementtravelled by the projectile before returning to the
ground (i.e., original height). In other words, it is the horizontal displacementtravelled by the projectile during time
1
T (= time of flight). Applying 2nd equation of motion along y-direction. S x u x t + a x t 2
2
1 2 u sin 2 sin cos
R u cos T + 0 T 2 u cos OR R u 2
2 g g
u 2 sin 2
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g
For a given initial speed, it is only possible when , sin 2 = 1 (maximum)
u2
it is only possible when 2 = 90 0 or = 45 0. Hence Maximum range Rmax
g
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Hence for a given initial speed, the horizontal range of the projectile will be maximum when the angle of projection
is 450 (neglecting air friction). for small projection angles (< 450), the horizontal range is small. It is also small
when the projection angles are large (> 450).
(b) For the given initial speed u, there are two projection angles and (900 – ) for
which the horizontal range of the projectile is the same.
u 2 sin 2
For projection angle , the horizontal range is R - - - - (1)
g
For projection angle (900– ), the horizontal range is
u sin 2(90 )
2
u sin (180 2 )
2
u sin 2
2
R OR R
g g g
This is just the same equation as eq. (iv). Although projection angles and
(900 – ) give the same horizontal range (for same initial speed u).The two paths
differ in time of flight (T) and maximum height (H) attained because the values of T and H depend upon the angle
of projection ().
Horizontal Projectile:- Suppose at t = 0 a body is thrown horizontally (i.e., parallel to earth’s surface) from
a tower with a velocity u as shown in Fig. At this instant, downward vertical velocity uy = 0.If it hit the ground
after t sec. The motion of the body can be split into two parts :
(i) Vertically downward motion with constant acceleration (ay = g). The downward velocity of the ball increases in
magnitude by 9.8 m s–1 in each second. At point A, the ball has no vertical speed, at point B (after 1s), its vertical
speed is 9.8 m s–1; at C (after 2s) 19.6 m s–1 and so on.
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Bagdi 2 & 3 Dimension Motion 13 Bagdi
Applying 2nd equation of motion along y-direction.
1 1
S y u yt + ayt 2 H 0 t + gt 2
2 2
(2 H ) / g t 2
2H
Time taken to reach the ground is t - - - -(1)
g
(ii) Horizontal motion with constant velocity u i.e. Acceleration
along x-axis ax = 0. The horizontal velocity of the body remains the
same till it hits the ground. It is because there is no horizontal
component of acceleration; a x 0 .
Applying 2nd equation of motion along x-direction.
1 1
S x u x t + a x t 2 or R u t + 0 t 2
2 2
2H
From eq1 R u From the above discussion, the following conclusions can be drawn :
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(a) The projectile motion is a two dimensional motion with constant acceleration. (b) During projectile motion,
the horizontal velocity vx remains the same but vertical velocity changes at a constant rate with time.
Thus in above case, the magnitude of downward vertical velocity (vy) increases by 9.8 m s–1 after every second.
(c) The time of flight of the projectile depends upon the downward motion alone.
(d) The velocity of the ball changes continuously in both magnitude and direction. If the vertical component of
velocity at any time is vy= vy + ay t then magnitude of velocity of the ball is v = v 2x v 2y at that time.
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CIRCULAR MOTION:-If a body moves along a circular path with uniform speed then motion of the body is
called uniform circular motion.The word “uniform” refers to the constant speed.
e.g., rotation of pulleys, wheels, shafts,the orbits of the planets and their natural satellites are
nearly circular etc.
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Although the magnitude of the velocity remains constant in this case, In a circular motion,
the direction of motion is tangential to the circular path so direction of velocity is changing
continuously. Since acceleration is defined as the rate of change of velocity, a change in
direction of velocity constitutes acceleration just as does a change in magnitude. Thus a
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2 r
OR 2 v
t T
The S.I. unit of average angular velocity is radians/second (rad/s).
(iii) Time period. The time taken by the particle to complete one revolution is
called time period of the circular motion. It is denoted by T.
(iv) Relation between linear speed and angular speed:-Consider a particle moving with constant speed v (linear)
in a circle of radius r as shown in Fig. Since linear speed of the particle ‘v’ is constant, its angular speed will also
Bagdi 2 & 3 Dimension Motion 13 Bagdi
Bagdi 2 & 3 Dimension Motion 14 Bagdi
ppose in a small time interval t, the particle moves from point A to point B and covers a distance
be constant. Suppose
lalong
along the circumference of the circle. Note that during this time interval, the angular
displacement of the particle is .
Arc l
Angle - - - - (1)
Radius r
l
Dividing equation by t. r Hence v r v r
t t
i.e., Linear speed = Angular speed × Radius of circular path
Linear speed v (= r)) will be greater for particles farther away from the axis than for particles nearer to the axis.
(v) Expression for linear acceleration:-- Consider a particle moving with a constant speed v round a circle of
radius r as shown in Fig. At point A,, its velocity v A is in the direction of the tangent to the path at point A. After a
short time t,, the particle is at point B and its
velocity v B is in the direction of the tangent to the
path at point B.. During the time interval t, the
particle moves from A to B, covering a small
distance l along the arc which subtends a small
angle at centre O.. Magnitude of velocity at points
A and B are the same (since speed is constant).
However, directions of velocity differ at points A and
B.. Hence the particle has acceleration. The change in
velocity vector v v B v A
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Δv
The acceleration of the particle is a - - - (2)
t
(a) Direction of acceleration:- In the figure, we notice that when t is very small (approaching zero), l and
are also very small. Consequently, v B will be almost parallel to v A and v will be essentially perpendicular to
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them. Thus v is along the radius of the circle. Since a , by definition, is in the same direction as v , the
acceleration must point towards the centre of the circle. Therefore, this acceleration is called centripetal
acceleration (centripetal means “centre seeking”) and
and henceforth we shall denote it by a c.
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Q. 6 The greatest and the least resultant of two forces acting at a point are 29 N and 5 N respectively. If each force
is increased by 3N, find the resultant of two new forces acting at right angle to each other. (Ans25 N, = 3652).
Q. 7 Establish following vector inequalities: (i) | a b || a | | b | (ii) | a b || a || b | When does equality sign
apply?
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Q. 8 Establish following vector inequalities: (i) | a – b || a | | b | (ii) | a – b || a | – | b | When does equality sign
apply?
Q. 9 On a certain day, the rain was falling vertically with a speed of 30 ms–1. A wind started blowing, with a speed
of 10 ms–1 from the north to south, find the direction in which boy should hold his umbrella in order to protect him
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Q. 7 If iˆ & ĵ are unit vectors along X & Y-axis respectively, then what is the magnitude & direction of iˆ ˆj &
iˆ – ˆj ? [Ans. 45, 45]
Q. 8 If unit vectors â and b̂ are inclined at angle , then prove that | a – b | 2Sin
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2
Q. 9 If A B C and A + B = C , then prove that A and B are perpendicular to each other.
2 2 2
Q. 10 The sum and difference of two vectors A and B are A B 2iˆ 6 ˆj kˆ and A – B 4iˆ 2 ˆj – 11kˆ . Find the
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magnitude of each vector and their scalar product A.B [Ans. 50 , 41,–25 ]
Q.11 If A , B & C have magnitudes 8, 15 & 17 units & A B C , find the angle between A & B .[Ans. 90]
A2 B 2 – C 2
Q. 12 If A B – C , then determine the angle between A and B . Ans. Cos –1
2 AB
Q. 13 Prove that ( A 2 B).(2 A – 3B) 2 A 2 ABCos – 6 B 2 .
TYPE-F: Based on vectors or Cross Product of two Vectors
Q. 1 Prove that the vectors A 2iˆ – 3 ˆj – kˆ and B –6iˆ 9 ˆj 3kˆ are parallel.
Q. 2 Calculate the area of the parallelogram whose two adjacent sides are formed by the vectors A 3iˆ 4 ˆj and
B 3iˆ 7 ˆj [Ans. 33 m2]
Q. 3 Determine a unit vector perpendicular to both A 2iˆ ˆj kˆ and B iˆ – ˆj 2kˆ [Ans. (iˆ ˆj kˆ ) / 3 ]
Q. 4 Determine the sine of the angle between the vectors 3iˆ ˆj 2kˆ and 2iˆ – 2 ˆj 4kˆ . [Ans 2/7]
Q. 5
Show that A – B A B 2 A B
Q. 6
For any three vectors A, B and C , prove that A B C B C A C A B 0
Q. 7 2
For any two vectors A and B , prove that A B A 2 B 2 – A.B 2
Q.12 Find a unit vector perpendicular to A 4i – Jˆ 3kˆ & B – 2 iˆ ˆj – 2 kˆ .[Ans. – iˆ 2 ˆj 2kˆ ]
1
2
ˆ
Q.13 If A & B are two such vectors that | A | 2 | B | 7 & A. B 3iˆ 2 ˆj 6k find the angle between A & B .
[Ans. / 6]
Q.14 Prove that | a b | a 2
b 2
– a . b
2
ms–1 from the top of a hill 490 m high. Find (i) the time the ground. Calculate the velocity of projection of the
taken to reach the ground (ii) the distance of the target ball. [ Ans27.72 m/s ]
from the hill and (iii) velocity with which the projectile Q.7 Show that there are two angles of projection for
hits the ground. [Ans 10s, 980m, 138.59m/s 45 ] which the horizontal range is the same. Also show that
Q. 2 A bomb is dropped from an aeroplane when it is the sum of the maximum heights for these two angles is
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directly above a target a height of 1000m. The independent of the angle of projection.
aeroplane is moving horizontally with a speed of 500 Q. 8 A fighter plane flying horizontally at an altitude of
kmh–1. By how much distance will the bomb miss the 1.5 km with a speed 720 kmh–1 passes directly overhead
target ? [Ans1984m] an antiaircraft gun. At what angle from vertical should
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Q. 3 Two tall buildings face each other and are at a the gun be fired if shell muzzle speed 600 ms–1 to hit
distance of 180 m from each other. With what velocity the plane? At what maximum altitude should the pilot
must a ball be thrown horizontally from a window 55 m fly the plane to avoid being hit? [Ans70.5, 16km ]
above the ground in one building , so that it enters a Q. 9 A hunter aims his gun and fires a bullet directly at a
window 10.9 m above the ground in the second monkey on a tree. At the instant the bullet leaves the
building ? [Ans 60 m/s ] barrel of the gun, the monkey drops. Will the bullet hit the
Q. 4 A marksman wishes to hit a target just in the same monkey? Give your answer with proper reasoning. [yes]
level as the line of sight. How high from the target he Q.10 A bomber, flying upwards at an angle of 53 with
should aim, if the distance of the target is 1600 m and the the vertical, releases a bomb at an altitude of 800 m. The
muzzle velocity of the gun is 800 ms–1? [Ans=19.6 m]. bomb strikes the ground 20 s after its release. Find (i) the
TYPE-C : Based on Projectile Fired at an angle velocity of the bomber at the time of release of the bomb,
with the Horizontal : (ii) the maximum height attained by the bomb, (iii) the
Q. 1 A body is projected with a velocity of 30 ms–1 at an horizontal distance travelled by the bomb before it strikes
angle of 30 with the vertical. Find the maximum height, the ground, (iv) the velocity (magnitude and direction) of
time of flight and the horizontal range. [ Ans 79.53m ] the bomb just when it strikes the ground. Take Sin 53 =
Q. 2 A cricketer can throw a ball to a maximum 0.8 , Cos 53 = 0.6, g = 10 ms–2. [ Ans 100m/s980m,
horizontal distance of 100 m. How high above the 1600m, 161.3 m/s 2945/ ]
ground can the ground can the cricketer throw the same Q.11 At what angle should a body be projected with a
ball ? [ Ans 50m ] velocity 24 ms -1just to pass over the obstacle 16 m high
Q. 3 The ceiling of a long hall is 25 m high. What is the at a horizontal distance of 32 m ? Take g =10 ms -2.
maximum horizontal distance that a ball thrown with a [ Ans 6754/ or 4840/ ]
speed of 40 ms–1 can go without hitting the ceiling of TYPE-D: Based on Uniform Circular Motion :
the hall ? [ Ans150.7m ]
Bagdi 2 & 3 Dimension Motion 17 Bagdi
Bagdi 2 & 3 Dimension Motion 18 Bagdi
Q.1What is the angular velocity of a second hand and time period and (iv) centripetal acceleration. [ Ans 5
minute hand of a clock?[ Ans 0.1047rad/s, 0.0017rad/s ] rad/s, 0.8 Hz, 1.25 s, 50 m/s2 ]
Q. 2 Calculate the angular speed of fly wheel making Q. 4 An insect trapped in a circular groove of radius 12
420 revolutions per minute. [ Ans 44 rad/s ] cm moves along the groove steadily and completes 7
Q. 3 A body of mass 0.4 whirled in a horizontal circle revolutions in 100s. (i) What is the angular speed and
–2
radius 2m with a constant speed of 10 ms . Calculate the linear speed of the motion?(ii) Is the acceleration
its (i) angular speed (ii) frequency of revolution (iii) vector a constant vector? What is its magnitude? [ Ans
991.2 cm/s2 ]
(a) 2.5 ms–1 (b) 5 ms–1 (c)10 ms–1 (d)20 ms–1 (a) 5 : 4 (b) 5 : 2 (c) 5 : 1 (d) 10 : 1
5. An aeroplane moving horizontally with a speed of 4. A stone projected with a velocity u at an angle with
720 km/h drops a food pocket, while flying at a height of the horizontal reaches maximum height H1. When it is
396.9 m. Time taken by a food pocket to reach the projected with velocity u at an angle / 2 with the
ground & its horizontal range is (Take g = 9.8 m/s2) horizontal, it reaches maximum height H2. The relation
I
(a) 3 s & 2000 m (b) 5 s & 500 m between the horizontal range R of the projectile, H1 & H2 is
(c) 8 s & 1500 m (d) 9 s & 1800 m (a) R 4 H 1 H 2 (b) R 4(H 1 H 2 )
6. A particle (A) is dropped from a height and another
H12
particle (B) is thrown in horizontal direction with speed (c) R 4(H 1 H 2 ) (d) R
H22
of 5 m/s from the same height. The correct statement is
(a) Both particles will reach at ground simultaneously 5. An object is projected with a velocity of 20 m/s
(b) Both particles will reach at ground with same speed making an angle of 45o with horizontal. Equation for the
(c) Particle (A) will reach at ground first with respect to trajectory is h = Ax – Bx2 where h is height, x is
particle (B) (d) Particle (B) will horizontal distance, A & B are constants. The ratio A : B is
reach at ground first with respect to particle (A) (a) 1 : 5 (b) 5 : 1 (c) 1 : 40 (d) 40 : 1
6. Which of the following sets of factors will affect the
7. A particle moves in a plane with constant
horizontal distance covered by an athlete in a long–jump event
acceleration in a direction different from the initial (a) Speed before he jumps and his weight
velocity. The path of the particle will be (b) The direction in which he leaps and the initial speed
(a) A straight line (b)An arc of a circle (c) The force with which he pushes the ground and his speed
(c) A parabola (d) An ellipse (d) None
8. At the height 80 m, an aeroplane is moving with 150 m/s. 7. A ball thrown by one player reaches the other in 2
A bomb is dropped from it so as to hit a target. At what sec. Maximum height attained by the ball above the
distance from the target should the bomb be dropped
point of projection will be about
(a) 605.3 m (b) 600 m (c) 80 m (d) 230 m
(a) 10 m (b) 7.5 m (c) 5 m (d) 2.5 m [Pb. PMT 2002]
9. A bomber plane moves horizontally with a speed of
8. In a projectile motion, velocity at maximum height is
500 m/s and a bomb released from it, strikes the ground
in 10 sec. Angle at which it strikes the ground will be] (a) u cos (b) u cos (c) u sin (d) None [AIEEE 2002]
2 2
the trajectory
(b) Vertical component of momentum will be conserved
(c) Horizontal component of momentum will be conserved
(d) Gravitational potential energy will be minimum at highest
point of the trajectory
17. Neglecting air resistance, time of flight of a
projectile is obtained by
(a) U vertical (b) U horizontal [J & K CET 2004]
(c) U U vertical U horizontal
2 2
(d) U U (U 2 vertical U 2 horizontal )1 / 2
18. A ball is thrown from a point with a speed v o at an
angle of projection . From same point and at the same
instant a person starts running with a constant speed
v o / 2 to catch the ball. Will the person be able to catch
the ball? If yes, what should be the angle of projection
(a) Yes, 60 o (b) Yes, 30 o (c)No (d) Yes,
19. A stone is thrown at an angle to the horizontal
reaches a maximum height H. Then the time of flight of
stone will be
2H 2H 2 2 H sin 2 H sin
(a) (b) 2 (c) (d) [BCECE 04]
g g g g