OOP’s main topics and road map
Expanded Topics of Object-Oriented Programming (OOP)
1. Classes and Objects
• Defining Classes: Creating class structures with attributes and methods.
• Creating Objects: Instantiating objects from classes.
2. Encapsulation
• Access Specifiers: Using private, protected, and public to restrict access.
• Getter and Setter Methods: Controlling access to private members.
3. Abstraction
• Abstract Classes: Defining classes with incomplete implementations.
• Interfaces: Establishing contracts for implementing classes.
4. Inheritance
• Types of Inheritance: Single, Multiple, Multilevel, Hierarchical, Hybrid.
• Base and Derived Classes: Establishing relationships between classes.
5. Polymorphism
• Compile-Time Polymorphism: Function overloading, Operator overloading.
• Run-Time Polymorphism: Virtual functions, Method overriding.
6. Association
• General Association: Objects interact without ownership.
• Aggregation: "Has-A" relationship, weak association where objects exist
independently.
• Composition: "Owns-A" relationship, strong association where child objects depend
on the parent.
• Dependency: "Uses-A" relationship, where one class depends on another temporarily.
7. Constructors and Destructors
• Constructor: Initializing objects when created.
• Destructor: Cleaning up resources when objects go out of scope.
8. Friend Functions and Classes
• Friend Function: Granting access to private members.
• Friend Class: Allowing one class to access another class’s private members.
9. Static Members
• Static Variables: Class-level shared variables.
• Static Methods: Functions associated with a class rather than instances.
10. Virtual Functions and vtables
• Virtual Functions: Enabling dynamic dispatch for polymorphism.
• Vtables: Mechanism for implementing polymorphic behavior.
11. Operator Overloading
• Customizing Operators: Overloading arithmetic, relational, and logical operators.
12. Function Overloading and Overriding
• Function Overloading: Multiple functions with the same name but different
parameters.
• Function Overriding: Redefining base class functions in derived classes.
13. Templates (Generics)
• Function Templates: Writing generic functions.
• Class Templates: Creating generic classes.
14. Exception Handling
• Error Handling: Using try, catch, and throw.
• Custom Exceptions: Defining user-defined exception classes.
15. File Handling in OOP
• Reading and Writing Files: Using file streams (ifstream, ofstream, fstream).
• Serialization: Storing and retrieving object data from files.
16. Smart Pointers
• Memory Management: Using unique_ptr, shared_ptr, and weak_ptr to manage
resources effectively.