Dramaria Sector
Azukail
Games
Dramaria Sector
Credits
Design, Editing and Layout: Adrian Kennelly
Cover and Page Backgrounds: Lord Zsezse Works
Image: Maciej Zagorski
Published by Azukail Games, a trading style of eGDC Ltd
Copyright Information
The contents are copyright © 2020 Azukail Games. All rights reserved. As a purchaser of
this product your are entitled to print one copy for personal use. Reproduction, reselling
and redistribution of this work are strictly and expressly forbidden without written per-
mission from Azukail Games.
Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved
Solar Blades & Cosmic Spells™ is a trademark of Diogo Nogueira.
Product Identity: The following items are hereby identified as Product Identity, as
defined in the Open Game License version 1.0a, Section 1(e), and are not Open Con-
tent: All trademarks, registered trademarks, proper names (characters, deities, etc.),
dialogue, plots, storylines, locations, characters, artwork, trade dress and the “Dramaria
Sector” name. (Elements that have previously been designated as Open Game Content
or are in the public domain are not included in this declaration.)
Open Content: Except for material designated as Product Identity (see above), the
game mechanics of this Azukail Games product are Open Game Content, as defined in
the Open Gaming License version 1.0a Section 1(d). No portion of this work other than
the material designated as Open Game Content may be reproduced in any form without
written permission.
Dramaria Sector is published by eGDC Ltd under the Open Game License v 1.0a Copy-
right 2000 Wizards of the Coast, Inc.
This PDF uses Adobe layers and the backgrounds and images can be disabled for a print-
er friendly version.
I
Introduction
This sector is all about entertainment and the residents of it will be entertained, whether
they like it or not, and will participate in shows, whether they want to or not and, given
how lethal many of the shows are, most contestants are unwilling.
The Galactic Overlord of this sector, Teatra, is said to have been the head of propagan-
da for the First Sorcerer, with a love of entertainment of all kinds, though especially the
bloodier and more improvised types. Though the sector is based on entertainment and
countless different shows are recorded, very few of these are scripted shows or anything
that requires much in the way of investment. Most of them are gameshows and reality
shows that have a lethal bent and many contestants fail to make it to the end of a show
without being maimed or killed.
Shows are recorded and exported to other sectors, and these exports form a major part
of the sector’s income. The nature of the shows means that there is a constant need
for new participants, and these are more often than not unwilling participants. Many
participants are convicted criminals, and to maintain a regular supply of such, there is
much that is illegal in the sector. Sometimes, when demand is great, citizens are simply
dragged off the streets.
Themes
Cameras, Drama, Entertainment, Live Action, Performance, Scripted Reality, Television,
Theatrical
d66 Dramaria Sector Hex Contents
11 An artificial asteroid made from metal that houses a number of holographic
projectors. Depending on the angle at which the asteroid is approached, a dif-
ferent hologram is seen. The holographic images display programmes from the
sector’s entertainment channels.
12 A black hole used as a way to execute criminals, all televised for the audience’s
viewing pleasure. Those to be executed are placed in small pods with minimal
life support, just enough to keep them alive until the tidal forces rip the pod
apart, with cameras inside and out filming as long as they can. The pods are
launched from a station some distance from the black hole.
13 A major satellite used as a broadcast and rebroadcast hub for the sector. Pro-
grammes from all over the sector are beamed to the satellite, then rebroad-
cast to other areas of the sector. The satellite is manned by ordinary residents
watched over by Punishers. The satellite is guarded by a squadron of starfight-
ers.
14 A wilderness planet used for various survival games, from desert to jungle to
cold to mountain to island survival. Contestants are dropped on the planet to
see how long they can survive for, and there are always several groups, or re-
mainders of groups, on the world. Very few contestants survive the experience.
1
15 An asteroid that has been turned into a maze of passages and rooms. Groups of
contestants are sent into the asteroid with primitive armour and weapons and,
once inside, do battle with the monstrous creatures that inhabit the maze, as
well as other groups. Hidden cameras and microphones blanket every portion
of the maze, all with advanced night vision capabilities, so that the encounters
can be filmed.
16 A vast space station that has clearly suffered extensive damage when viewed
from the outside, with gaps leading into the structure. Inside, the station is a
maze of blood-splashed passages and rooms, with flickering lights, intermit-
tent force fields and malfunctioning systems. The station was built like this and
contestants within it are hunted by bloodthirsty robots and rampaging alien
monsters.
21 A jungle-swathed planet where titanic beasts roam, preying on each other.
Hunters travel to the planet to attempt to bag one of these beasts, along with
hovering cameras that record every second. More often than not, the hunters
become the hunted, ending their lives as a tiny snack for the megafauna.
22 A hollowed-out asteroid occupied by thousands who work within the corridors
and cubicles that turn the interior into a warren. Inside the different offices,
people work to edit many of the sector’s programmes into something suitable
for export. Doing a good job is rewarded with continued existence and a slow
move up the promotion ladder. Doing a poor job is rewarded with being cast out
of an airlock; an execution that is naturally televised.
23 A world on which different armies, comprised of enslaved citizens, fight each
other. Most of the conflicts are old-fashioned, with combatants wielding swords
and ancient weapons and wearing metal armour, though there are a handful
of more modern conflicts. Cameras hover above every battle, recording every
element of the conflict.
24 A barren planet that is now only inhabited by the dead and scattered with the
wreckage of media equipment. None of the sector’s occupants truly know what
happened here, only that whatever show was being recorded got out of control
and everyone died. The surviving staff of the show also died, though far more
slowly in a recorded execution.
25 One of many vast monitors scattered across the sector that show some of the
currently playing shows to all who pass, and all are expected to spend at least
some time watching and enjoying the screen.
26 A gas giant in which pilots fly in specialist flying craft that are launched from
a hovering city. The pilots fight against each other with short-ranged weapons
that are designed to cripple the electronics of their opponents. Once a craft is
crippled, it will fall into the depths of the gas giant to be crushed in front of the
cameras.
31 Arenas are located all over this planet, from one that will only seat a few hun-
dred to immense ones capable of taking hundreds of thousands of people.
Spectators come from all over the sector, selected by lottery, to watch and
cheer - and cheering is mandatory - as contestants fight each other or mon-
sters on the bloodied sands of the arenas, though many can also be turned into
lakes. Primitive weapons are the preferred arms used.
2
32 A water world with only one single peak of land, a mountain that functions as
the starport, though there are underwater cities scattered around the globe.
Submarine vessels sail under the seas, fighting enormous leviathan creatures,
though they are more often swallowed, and each other, as cameras record
events within and without the boats.
33 A perpetually-burning nebula, fuelled by an unknown source. Few go there
now, but it was once the site of a stunt that was being filmed that went terribly
wrong, though the surviving recordings still prove popular, simply for watching
the destruction caused.
34 A network of self-contained units joined together into a space station. Each unit
contains sleeping, cooking, cleaning and relaxation areas and an assortment
of contestants occupy each area. The last person to survive wins, and view-
ers watch the alliances and betrayals happen between the contestants as they
attempt to kill each other off, though overt violence results in the perpetrator
being spaced.
35 An artificially dense region of asteroids in which small, one-person craft navi-
gate, trying to avoid each other and some killer drones. Each craft is unarmed
except for a laser that can be used to paint another craft and attract one the
drones to the target. The individual who survives to the end wins.
36 A vast industrial planet whose skies and seas are choked by toxins from the
factories that blanket the surface. This world is one that manufactures many
of the items used in the shows, from weapons to robots to vehicles to record-
ing equipment and everything in between. Workers in the factories live short,
unpleasant lives, working at menial jobs whilst screens show clips from various
shows.
41 A desert world where groups in armoured vehicles attempt to gain possession
and control of the few resources whilst video drones capture the action. Battles
between vehicles are common, especially when new resources are dropped on
the planet from stations in orbit, and those groups nearest the drop head to-
wards it. There is never a victor in these contests, only those who don’t die as
quickly, and the bloody show goes on.
42 A world covered in skyscrapers where billions of people live in cramped and only
just liveable conditions. Screens, on which the latest shows are run, litter the
surfaces of the skyscrapers and are in every room. Huge projectors turn the
entire sides of buildings into screens and the constant light makes it unpleasant
for those trying to live within the buildings.
43 An immense space station that is a labyrinth of recording studios in which au-
dio plays are made. Much of the entertainment involves violence, and though
regular characters on shows are generally safe, plenty of characters are killed
off live on air, literally, as the individual playing them is slaughtered. The audio
recordings are broadcast live and pre-recorded, in places where visual enter-
tainment is not always possible.
44 A world filled with various educational institutions, which are intended to churn
out the staff and engineers needed to create the various forms of entertainment
and the technology needed to do it, including recording equipment and robots.
There is always heavy demand for the places available, as graduates are safer
than the average citizen. Sometimes duels are fought for places, which are then
broadcast out.
3
45 A gas giant in which strange structures have been built, conglomerations of sor-
cery and technology. The structures harvest raw materials, and perhaps other
things, from the gas giant, that are used to make the sector’s technology. Some
of the structures seem to be harvesting power from the gas giant, which is then
broadcast to other stations.
46 Travelling starships that are no more than mobile holographic emitters, which
project different shows into space, visiting most of the sector so that all inhab-
itants can be entertained, no matter where they are.
51 A world covered in training grounds for some participants in a variety of shows.
All types of terrain and combat can be found on the world, as the more profes-
sional participants hone their skills to be later used to make the shows more
entertaining, and more fatal for the regular contestants.
52 An orbiting laboratory space station within which are hundreds of different labs.
Within these labs, scientists and technicians work to create new lifeforms and
robots, which will then be used against contestants in various different shows.
53 A planet used as a testing ground for new shows and technology that will be
used in them. The planet is covered in many different types of terrain, some
of them artificially created, so that tests can be carried out in a wide range of
environments. Dangerous technology, malfunctioning robots and escaped sur-
vivors add to the world’s peril.
54 Potemkin world where news articles are filmed showing how wonderful life is
for the average inhabitant of the sector. The public face of the inhabitants is
cheerful, but this is backed up by an iron fist out of sight of the camera.
55 A scorched planet that rebelled against the Galactic Overlord, and was de-
stroyed as a result. The few survivors of the attack live in the ruins of the cities
that once covered the planet, trying desperately to survive on a world with al-
most no food.
56 A virulent green world with no life except for plants. The world is home to en-
gineered plants that were going to be used in shows. The plants escaped from
their laboratory, killed the inhabitants and rapidly took over the world. Here and
there the occasional wreck of a skyscraper sticks out of the green canopy.
61 An immense capital ship covered in transmission dishes. The ship’s power is ca-
pable of blasting transmissions through any form of electronic blocking, taking
over all the screens within range with whatever programmes the ship chooses.
62 A dark, charnel world filled with graveyards in which many of the sector’s dead
are buried. Psychic ghosts lurk in the graveyards, and contestants are released
onto the planet to see if they can survive the ghosts. Most contestants are giv-
en small cameras with which to record their story, under the promise that this
will make it easier to survive.
63 A world covered in immense, continent-spanning racing tracks, with bridges
and tunnels crossing oceans. Heavily armed and armoured ground vehicles race
around these tracks, attempting to destroy their opponents and finish the race
first, avoiding attacks from various traps and weapons scattered around the
track at the same time.
4
64 A vast space station containing many dozens of stages in which a lot of the few
pre-scripted shows created in the sector are filmed. The life of those who act
in these shows is generally higher than the sector average, though injuries and
fatalities in the shows are real, not done by special effects.
65 A planet that appears perfectly normal, until attempts to land on it reveal that it
is a hologram. The world is part of an experiment to create ever-larger displays
for the sector’s shows. Some believe that the world was once a real one, for it
appears inhabited, that through an accident of sorcery was transformed into a
hologram permanently.
66 An egg-shaped, dense nebula that is believed by some to be the egg of a na-
scent Star God of entertainment that the Galactic Overlord wishes to enslave
and by others to be the Overlord’s own attempt to become a Star God.
d20 Visions from Dramaria Sector
1 Several starfighters are dogfighting with each other through an artificially-dense
region of asteroids, whilst a large cruiser looks on and controls a number of
video probes that are recording the contest. One of the starfighters suffers a
minor hit and spins out of control to crash into an asteroid.
2 A massive dreadnaught that scans all vessels that approach closely. If the ships
look like they are easy prey, the dreadnaught orders them to stand down as
shuttles are sent over to board them. The occupants of the ship will star in
some of the deadlier shows.
3 A breach to the Void, the site of a failed show, that radiates energy that warps
space and creatures within it for thousands of miles around.
4 A cloud of metallic objects, sparkling in the light of the star they orbit, is a
graveyard of ships of many different types, destroyed during combat shows.
5 A nebula being reshaped by a multitude of starships into a giant image of the
Galactic Overlord, one many light years across.
6 A gigantic cloud of camera drones that has escaped control and now hunts
through the sector looking for things to kill and film their death.
7 A group of patchwork spaceships containing inhabitants fleeing the sector. The
starships are cobbled together from different bits and pieces and are barely
functional.
8 A star being slowly siphoned away into a monstrous power station, where its
energy will be stored and broadcast throughout the sector.
9 A swarm of starfighters attacking a Great Devouring Worm, whilst camera
probes record it for later broadcast. Many starfighters have already been re-
duced to drifting debris.
10 A jagged bolt of what looks like lightning, but is an overpowered broadcast that
will fry the systems of anything it hits.
11 A conglomeration of broken robots and destroyed starships, discarded after
their on-air use, that is forming into a new monstrous entity of metal and com-
puters.
12 An enormous eye that turns to stare at approaching ships, yet doesn’t appear
to do anything more than that.
5
13 A ring of floating corpses surrounds a small planet, dumped from a large space
station that orbits the world. The dead are those that failed in some way, wheth-
er as show participants or as crew.
14 A maddened Great Devouring Worm with cybernetic enhancements. It was in-
tended to be part of a production that would have contestants piloting the
worms and fighting each other, but the worm escaped and has been on a ram-
page ever since.
15 A derelict ship, rent and torn, in which contestants attempted to battle mon-
strous entities. They all died, but their spirits and the entities remain.
16 A gigantic lens in space, used to increase the distance over which broadcasts
can be sent, powerful enough to override any other broadcast for a great dis-
tance.
17 A nebula with an unusual sensitivity to certain types of radiation. It picks up
various shows broadcast throughout the sector and these can be seen playing
out across the nebula’s gasses.
18 A rogue group of automated starfighters that were used as warmup opponents
in space combat shows, until they rebelled against their programming and es-
caped. They will attack any non-robotic life encountered if they think they can
win.
19 An asteroid that has been carved into a huge face. It depicts a now forgotten
star of a discontinued programme.
20 A world that appears to be a negative of itself, frozen in time, orbited by a space
station around which the energies of the Void swirl.
2d6 Encounters in Dramaria Sector
0- The Galactic Overlord looking for contestants for a new show they have person-
ally devised.
1 1d3 Dominator Void Demons bound to the Galactic Overlord dragging dominat-
ed 2d6 victims away.
2 4d6 Punishers using lethal force on 10d6 Commoners foolish enough to protest
against the Galactic Overlord.
3 2d6 escapees from one of the shows, scavenging for supplies to keep them
alive.
4 1d6 Smugglers with bootleg copies of various shows that they plan to sell out-
side the sector.
5 1d3 Followers of the Eternal Show seeking to found a temple dedicated to en-
tertainment.
6 1d6 high-ranking entertainment officials travelling to a meeting about an up-
coming show.
7 2d6+2 Punishers are dragging 1d6+1 less than willing residents (Commoners)
away to participate in a lethal game show
8 1d6 camera drones suddenly take an interest in a group, either to broadcast
their activities or as potential recruits for a show, and start following them
around.
9 3d6 Commoners fleeing from a holding area for one of the shows.
6
10 2d6 Soldiers looking for rebels that have fled custody.
11 Camera drones videoing a number of Commoners being attacked by criminals.
12 Contestants from a space-themed show fleeing in the starship they were as-
signed to command.
13 3d6 Rebels who have just planted explosives intended to take out a major
broadcast facility.
14+ An embryonic Star God of entertainment.
d10 Adventure Opportunities in Dramaria Sector
1 A rebel group wants to introduce a virus into one of the broadcasting stations,
so that they can briefly take over one of the channels and broadcast material
opposing the Galactic Overlord.
2 The Galactic Overlord has apparently developed a new technology that makes it
easier to control their subjects and enforce them to participate in shows. Some
want to destroy this technology; rival Overlords want to steal it.
3 An important member of the resistance against the Galactic Overlord has been
captured and will be forced to take part in a gameshow where contestants have
to try and escape heavily armed and well-equipped hunters. The other mem-
bers of the resistance want to rescue them.
4 Rebels want to break into one of the top development facilities in the sector,
where upcoming shows are planned out. They want to steal the data on what
shows will soon be filming and where, so that they can use this information to
sabotage the shows in question.
5 The Order of the Thousand Suns has sent a master into the sector in order to
broadcast a message through the entertainment network that will help block
the Overlord’s manipulation of the population.
6 The Galactic Overlord is testing a new means of controlling the sector’s popula-
tion, and that of other sectors, using a transmission embedded in the broadcast
programmes. Both rebel groups and other Overlords want to put a stop to this.
7 A rebel faction wants to destroy one of the enormous, planetoid-sized broad-
casting hubs in the sector, reducing transmissions until it can be replaced. They
have found what they believe is a weakness in the hub’s reactor.
8 An ancient laboratory has been discovered with experimental technology relat-
ed to communications. This technology would be worth a lot to many, but the
rebels want it destroying so that it can’t be misused and the Galactic Overlord
wants to obtain it.
9 One of the game shows is known to have a very valuable prize. No-one has won
this prize to date, because the contest is fixed, but it’s real and kept in careful
storage, only being brought out to display it to competitors and viewers. The
prize would be worth a lot should anyone be able to steal it.
10 Two high-ranking officials, both controlling large numbers of successful shows,
are coming into conflict. Both want someone to infiltrate the other’s organi-
sation and cause trouble for them, undermining their authority and hopefully
causing their death at the hands of the Galactic Overlord.
7
More Related Supplements
100 Detailed Bits of Junk to Find in Space
100 Encounters for a Dubious Starport
Links
Join our mailing list and get a free PDF, The Book of Sixes, which contains 33 d6 tables
taken from our fantasy supplements.
Subscribe to our YouTube channel for product demos, unboxing videos, tutorial videos
and more to come.
Find us on itch.
Our Ko-fi store
8
OPEN GAME LICENSE Version 1.0a Game Content does not constitute a challenge to the ownership
The following text is the property of Wizards of the Coast, Inc. of that Product Identity. The owner of any Product Identity used
and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All in Open Game Content shall retain all rights, title and interest in
Rights Reserved. and to that Product Identity.
1. Definitions: (a) “Contributors” means the copyright and/or 8. Identification: If you distribute Open Game Content You must
trademark owners who have contributed Open Game Content; clearly indicate which portions of the work that you are distribut-
(b) “Derivative Material” means copyrighted material including ing are Open Game Content.
derivative works and translations (including into other computer 9. Updating the License: Wizards or its designated Agents may
languages), potation, modification, correction, addition, exten- publish updated versions of this License. You may use any
sion, upgrade, improvement, compilation, abridgment or other authorized version of this License to copy, modify and distribute
form in which an existing work may be recast, transformed or any Open Game Content originally distributed under any version
adapted; (c) “Distribute” means to reproduce, license, rent, of this License.
lease, sell, broadcast, publicly display, transmit or otherwise 10. Copy of this License: You MUST include a copy of this License
distribute; (d) “Open Game Content” means the game mechanic with every copy of the Open Game Content You distribute.
and includes the methods, procedures, processes and routines 11. Use of Contributor Credits: You may not market or advertise
to the extent such content does not embody the Product Identity the Open Game Content using the name of any Contributor un-
and is an enhancement over the prior art and any additional con- less You have written permission from the Contributor to do so.
tent clearly identified as Open Game Content by the Contributor, 12. Inability to Comply: If it is impossible for You to comply
and means any work covered by this License, including transla- with any of the terms of this License with respect to some or
tions and derivative works under copyright law, but specifically all of the Open Game Content due to statute, judicial order, or
excludes Product Identity. (e) “Product Identity” means product governmental regulation then You may not Use any Open Game
and product line names, logos and identifying marks including Material so affected.
trade dress; artifacts, creatures, characters, stories, storylines, 13. Termination: This License will terminate automatically if You
plots, thematic elements, dialogue, incidents, language, art- fail to comply with all terms herein and fail to cure such breach
work, symbols, designs, depictions, likenesses, formats, poses, within 30 days of becoming aware of the breach. All sublicenses
concepts, themes and graphic, photographic and other visual or shall survive the termination of this License.
audio representations; names and descriptions of characters, 14. Reformation: If any provision of this License is held to be un-
spells, enchantments, personalities, teams, personas, likeness- enforceable, such provision shall be reformed only to the extent
es and special abilities; places, locations, environments, crea- necessary to make it enforceable.
tures, equipment, magical or supernatural abilities or effects, 15. COPYRIGHT NOTICE
logos, symbols, or graphic designs; and any other trademark or Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
registered trademark clearly identified as Product identity by the System Reference Document © 2000, Wizards of the Coast,
owner of the Product Identity, and which specifically excludes the Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based
Open Game Content; (f ) “Trademark” means the logos, names, on material by E. Gary Gygax and Dave Arneson.
mark, sign, motto, designs that are used by a Contributor to The original roleplaying game “The Black Hack” text, tables, all
identify itself or its products or the associated products contrib- artwork, logos and layout are Copyright 2016, David Black.
uted to the Open Game License by the Contributor (g) “Use”, “Additional Things” text, tables, artwork and layout are Copy-
“Used” or “Using” means to use, Distribute, copy, edit, format, right 2016, David Black.
modify, translate and otherwise create Derivative Material of “Solar Blades & Cosmic Spells” Copyright ©2018 Diogo
Open Game Content. (h) “You” or “Your” means the licensee in Nogueira.
terms of this agreement. Dramaria Sector © 2021, eGDC Ltd; Author: Adrian Kennelly
2. The License: This License applies to any Open Game Content
that contains a notice indicating that the Open Game Content
may only be Used under and in terms of this License. You must
affix such a notice to any Open Game Content that you Use. No
terms may be added to or subtracted from this License except
as described by the License itself. No other terms or conditions
may be applied to any Open Game Content distributed using this
License.
3. Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use
this License, the Contributors grant You a perpetual, worldwide,
royalty-free, non-exclusive license with the exact terms of this
License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are con-
tributing original material as Open Game Content, You repre-
sent that Your Contributions are Your original creation and/or
You have sufficient rights to grant the rights conveyed by this
License.
6. Notice of License Copyright: You must update the COPYRIGHT
NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copy-
right date, and the copyright holder’s name to the COPYRIGHT
NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product
Identity, including as an indication as to compatibility, except as
expressly licensed in another, independent Agreement with the
owner of each element of that Product Identity. You agree not
to indicate compatibility or co-adaptability with any Trademark
or Registered Trademark in conjunction with a work containing
Open Game Content except as expressly licensed in another,
independent Agreement with the owner of such Trademark or
Registered Trademark. The use of any Product Identity in Open
9