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Code 777 Rules

The document outlines the rules and setup for the game Code 777, where players aim to deduce the numbers on their own racks using information from question cards. Players take turns answering questions about visible tiles, and can guess their numbers at any time, earning points for correct guesses. The game ends when a player scores three points, and variations in gameplay difficulty are suggested based on the number of tiles remaining in the draw pile.
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© © All Rights Reserved
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0% found this document useful (0 votes)
256 views8 pages

Code 777 Rules

The document outlines the rules and setup for the game Code 777, where players aim to deduce the numbers on their own racks using information from question cards. Players take turns answering questions about visible tiles, and can guess their numbers at any time, earning points for correct guesses. The game ends when a player scores three points, and variations in gameplay difficulty are suggested based on the number of tiles remaining in the draw pile.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Contents player then draws three

tiles and places the tiles on


28 plastic Tiles the rack belonging to the
5 custom plastic Tile Racks player to their left, mak-
23 Question Cards ing sure that this player
2 Question Summary does not see the numbers.
Cards Each player can now see
5 CODE 777™ cards the numbers of all their
1 color Notepad opponents but not those in
1 Rulebook their own rack.

Preparation Object of the game


Each player receives a
rack, a sheet from the
notepad, and a Code 777
card. They place the rack
in front of them with the The object of the game is
side on which the tiles for the players to discover,
are to be placed pointing as quickly as possible,
away from them. Shuffle what numbers are on their
the 23 question cards and own rack. This is done
lay them face down in a by using the information
stack. Mix the tiles well obtained from the ques-
and lay them face down. tion cards.
The question cards and
the tiles are placed in the
center of the table. Each
Playing the game “How many numbers do
Randomly select a player you not see at all?” The
to begin. The player who answer could be: “Three”,
has been selected takes the if for example you didn’t
top question card from the see any 1s, any 2s, and
stack, reads it out loud and any 5s on all the visible
answers the question. The racks. Don’t say which
question is answered by numbers you don’t see.
reviewing the numbers
that the player can see Each answer gives every-
and not about the num- one, except the reader, a
bers on their own rack. little bit more information.
Here are some example
answers:

“Do you see more blue


sevens or more sevens of
a different color?” The
answer could be: “More
blue” or “More of a dif-
Question cards that have
ferent color” or “Just as
been answered are placed
many” (the latter answer
in a discard pile, and if
applies if there are the
all the question cards are
same numbers of sevens
played, the cards are re-
or if there are no sevens at
shuffled and used again.
all). Don’t say how many
of either color, as that is
not what was asked.
If a player thinks that they out letting the player see
know the numbers on their the new numbers.
rack, they can announce
this at any time, and then If you guess correctly,
say what the numbers are. then you get to see your
They only have to say code. This could help you
what the numbers are, if you knew the numbers,
not the colors. If two or but not the colors, and
more players announce at therefore you can mark
the same instant that they your sheet definitively
have a solution, then the with the tiles you had.
player to the right of the
card reader gives their If you guess incorrectly,
solution first (and so on then you do not get to see
counter-clockwise). your code. You do not get
rewarded for an incorrect
One point is awarded for a guess by getting more in-
correct solution. A solu- formation on the tiles that
tion only counts as correct you had.
if all three numbers have
been guessed correctly. In both cases, of course,
No points are scored for all other players get a little
a wrong solution. In both more information, as the
cases the tiles are taken rack of the player who
out of the player’s rack, guessed is replenished
placed out of play, and with new tiles.
are then replaced by three
new ones, naturally with-
Draw Pile Refreshing
When you are about to Note: The shapes and
replace the 3 tiles in any colors on the tiles are
rack, if there is only ONE consistent, that is all green
tile left in the draw pile, numbers have a circle, all
immediately bring all of yellow numbers have a
the out-of-play tiles back triangle, etc. The shapes
into play, randomize them have been placed on the
with the one remaining tiles for the benefit of
tile, and create a new tile those who are colorblind.
draw pile. Then continue They have no other game
to replace the 3 tiles in the effect.
rack as above.
Ending the game
Note that, since no one The first player to score
gets to see the final tile three points is the winner.
before a reshuffle, no one
will ever have “perfect in- Tips
formation” on all the other The Code 777 cards have
tiles in the game, and a diagram showing all the
therefore be able to make possible numbers in the
a “perfect guess”. game in the right color.
Diagrams are also printed you don’t have any of the
on the notepad sheets. tiles you can see.
How to best use the
Notepad is completely up • Also in the Pyramid,
to the players, since each make a slightly different
player will want to take mark on the numbers that
notes on the questions and you THINK you don’t
their potential guesses in have (or you have DE-
a different way. However, DUCED that you don’t
as a general rule of thumb, have). Since you may be
you might consider using making a guess here, you
the Notepad as such: might want to know the
difference between what
you definitely saw on an-
other rack and what you
believe you know (or
what you have reasoned
by logic that you cannot
have).

• Use one Pyramid per


shuffle of the tiles. When
the tiles that were put out
of play are brought back
• In the Pyramid of num- into play and shuffled to
bers, scratch off any tiles create a new draw pile,
you can SEE. You know it is likely a good time to
start using a new Pyra- Less than 4 players
mid. On the new Pyra- If there are only three
mid, make sure to mark players, tiles are still
all of the tiles that you placed on 4 racks. The
can see currently. rack without a player is
visible to all the players.
• The numbers from The tiles in this rack are
1 to 23 running down replaced every time there
the left of the Notepad is a correct solution. Four
correspond to the 23 racks are also used if there
Question Cards, which are only two players and
are numbered from 1 the tiles on one of the
to 23. When another racks without a player are
player asks and answers replaced each time a cor-
a question, you can make rect solution is given.
a small note next to the
number of the question With 2 players, the player
for later reference. Just whose turn it is deter-
as with the Pyramids on mines which of the 2
the Notepad, you may racks with no player gets
also want to use a new refreshed.
column each time the
tiles are reshuffled into
a new draw pile, as the
answers to the questions
will change dramatically
at that time.
Variants on “Draw Pile Production Manager:
Refreshing” Stephen M. Buonocore
Art and Layout:
To make the game more Bill Bricker (www.kavoc.com)
difficult, as a variant, you
can perform the reshuffle (c) 2015 Stronghold Games
when FOUR or SEVEN LLC, a Delaware USA Lim-
tiles are remaining in the ited Liability Company. All
Rights Reserved.
draw pile. As you increase If you have any questions,
this number from the stan- please email us at:
dard ONE tile to FOUR info@StrongholdGames.
tiles or SEVEN tiles, you com
increase the difficulty of
LIKE us on Facebook:
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difficult if you refresh StrongholdGames
when seven tiles are still
remaining in the draw FOLLOW us on Twitter:
pile! @StrongholdGames

To see our other great


For an easier game, per- games and to sign up for our
form the reshuffle when Newsletter to find out about
zero tiles are remaining. future games, visit Strong-
This will provide perfect hold Games on the web at:
www.StrongholdGames.
information to the players com
upon revealing that last
tile before the reshuffle.

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