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Dread Domain

The document describes the Dread Domain, a clerical path that emphasizes the emotion of dread and its associated powers. Clerics of this domain can invoke fear, gain proficiency with martial weapons and heavy armor, and utilize unique abilities such as Frightful Visage and Aura of Dread. The document also lists spells associated with the Dread Domain and notable deities that embody this aspect of terror.

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0% found this document useful (0 votes)
47 views2 pages

Dread Domain

The document describes the Dread Domain, a clerical path that emphasizes the emotion of dread and its associated powers. Clerics of this domain can invoke fear, gain proficiency with martial weapons and heavy armor, and utilize unique abilities such as Frightful Visage and Aura of Dread. The document also lists spells associated with the Dread Domain and notable deities that embody this aspect of terror.

Uploaded by

dan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Divine Domain Dread Domain

Dread dwells deep within the heart of every man, a gloom


In a pantheon, every deity has influence over different that darkens the visage of the brave, and reduces cowards
aspects of mortal life and civilization, called a deity’s to outright terror. Dread is mankind's oldest and strongest
domain. All the domains over which a deity has influence emotion, and so it empowers sinister, antediluvian gods
are called the deity’s portfolio. For example, the portfolio which thrive in the darkness. Clerics of Dread can seize the
of the Greek god Apollo includes the domains of lingering anxiety within one's soul and drive it to terror,
Knowledge, Life, and Light. As a cleric, you choose one showing others their deepest fears and simply letting their
aspect of your deity’s portfolio to emphasize, and you are psyche do its work.
granted powers related to that domain. Your choice might Gods of the Dread Domain are Erebus, the Shadow
correspond to a particular sect dedicated to your deity. Interminable, Somber, the Mourning God, and the Shroud,
Apollo, for example, could be worshiped in one region as God of Death and Secrets.
Phoebus (“radiant”) Apollo, emphasizing his influence over
the Light domain, and in a different place as Apollo Dread Domain Spells
Acesius (“healing”), emphasizing his association with the Cleric Level Spells
Life domain. Alternatively, your choice of domain could 1st disguise self, false life
simply be a matter of personal preference, the aspect of the 3rd detect thoughts, see invisibility
deity that appeals to you most. 5th fear, slow
Each domain’s description gives examples of deities 7th greater invisibility, phantasmal killer
who have influence over that domain. Gods are included 9th antilife shell, dream
from the worlds of the Forgotten Realms, Greyhawk,
Dragonlance, and Eberron campaign settings, as well as Bonus Proficiencies
from the Celtic, Greek, Norse, and Egyptian pantheons of When you choose this domain at 1st level, you have
antiquity. proficiency with martial weapons and heavy armor.
• Your weapon attacks deal additional psychic damage
equal to your wisdom modifier.
• Once on each of your turns, while you are in dim light
or darkness, you can turn invisible as a bonus action.
This invisibility ends at the end of your turn, or when
you make an attack roll or cast a spell. While invisible
as a result of this feature, you move silently, regardless
of the armor you are wearing.
• You add double your proficiency bonus to any
Charisma (Intimidation) check you make.

Heart of Terror
Starting at 6th level, your soul is intoxicated by the fear that
your deity invokes. You can't be frightened. In addition,
any creature frightened by you is considered to be under the
Frightful Visage effects of the bane spell for as long as they are frightened.
Also at 1st level, you can use your action to stare into the
depths of a creature's soul, revealing flickering nightmares Divine Strike
in your eyes. Choose a creature within 30 feet that you can At 8th level, you gain the ability to infuse your weapon
see and that can also see you to make a Wisdom saving strikes with divine energy. Once on each of your turns
throw against your cleric spell save DC. On a failed save, when you hit a creature with a weapon attack, you can
the target is frightened of you and can't move until the end cause the attack to deal an extra 1d8 psychic damage to the
of your next turn. target. When you reach 14th level, the extra damage
You can use this ability a number of times equal to your increases to 2d8.
Wisdom modifier (a minimum of once) and regain all
expended uses when you finish a long rest. When you reach Aura of Dread
17th level in this class, you can use this ability at will. Starting at 17th level, you emanate an aura of sheer terror
and dread. When you use your Frightful Visage ability, you
Channel Divinity: affect any number of creatures that you choose within 30
Grim Exemplar feet of you. In addition to the normal effects on a failed
Starting at 2nd level, you can utter a prayer as a bonus save, creatures take 4d10 psychic damage, or half as much
action to become an envoy of dread. You gain the on a successful save.
following benefits for 1 minute:

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