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Charactersheet 3

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0% found this document useful (0 votes)
15 views4 pages

Charactersheet 3

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character Name Level Hero Points

XP
Xantrian
Character Sheet 3 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Human Mantis Scion Wizard
Heritage and Traits Size Background Notes Class Notes
Beastkin
Attributes

+0 Strength
Partial Boost +3 Dexterity
Partial Boost +1 Constitution
Partial Boost +4 Intelligence
Partial Boost +1 Wisdom
Partial Boost +0 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

20 + / 6 E
M
L
8 E
M
L
8 E
M
L
32 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
1 + 5 + 0 3 + 5 + 0 1 + 7 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 3 +
5 +
2 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
3 5 0 -1 Skill Notes
Acrobatics 7 E + + - T
Chthonian, Common,
6
M E

25
+ +
L Dex Prof Item Armor M1 5 0
Diabolic, Draconic, L feet
T Wis Prof Item
Arcana 9 E
M
4 + 5 + 0 Empyrean, Necril Senses and Notes Special Movement
L Int Prof Item
T
Athletics -1 E
M
0 + 0 + 0 - -1
L Str Prof Item Armor
T
4 7 0 Strikes
Crafting 11 E + +
M
L Int Prof Item Melee Strikes
T
0 0 0 Weapon Damage
Deception 0 E + +

5
M B
L Cha Prof Item Staff 0 +
5 + 0 1d4 B P
S
T Str Prof Item
Diplomacy 0 E
M
0 + 0 + 0 Traits and Notes Monk, Two-Hand d8
L Cha Prof Item
T Weapon Damage
Intimidation 0 E
M
0 + 0 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Assassin Lore 9 E
M
4 + 5 + 0 Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
1 0 0 Traits and Notes
Medicine 1 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 6 E
M
1 +
5 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 9 E
M
4 +
5 +
0
L Int Prof Item Traits and Notes
T
0 0 0 Weapon Damage
Performance 0 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 6 E
M
1 +
5 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 9 E
M
4 +
5 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 7 E
M
3 +
5 + 0 - -1
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 1 E
M
L
1 +

Wis Prof Item


0 + 0
19 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 2 E
M
3 +
0 + 0 - -1 10 + 4 + 5 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Beastkin Reach Spell
Drain Bonded Item Purifying Spoon (Tablespoon) 0.0
Ancestry Feat
Arcane Bond Grappling Gun (Clockwork) 1.0
General Training
Spellbook Clothing (Fine) L
Wizard Spellcasting
Backpack 0.0
Background Skill Feat Bedroll L
Change Shape (Beastkin)
Assurance (Stealth) Chalk (10) 0.0
Arcane Thesis (Staff Nexus)
Arcane School (School of the Red Mantis)
Flint and Steel 0.0
Rope L
Skill Feat Class Feat Conceal Spell Rations (2) 0.2
2 Arcane Sense Psychic Dedication
Torch (5) 0.5
Psychic Dedication

General Feat Toughness Class Feature Consumables Bulk


3

Skill Feat Class Feat


4

Ancestry Feat Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Mantis Shell 1.0
Masquerade Scarf YES 0.0
Ancestry Feat Class Feature Fake Blood Pack YES L
9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
4 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
9 7 5 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Achaekek

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Change Shape (Beastkin) 1 Concentrate, Polymorph, Primal, Transmutation
Drain Bonded Item [reaction] Arcane, Wizard
Effects Trigger
You change into your humanoid or hybrid shape. Each shape has a
Effects
specific, persistent appearance, and most beastkin remain in their hybrid
Frequency: once per day. Requirements: Your bonded item is on your
shapes by default. In hybrid shape, you appear as a mix between your
Name Actions Traits Page # person. You expend the magical
Name [free-action] power stored in your bonded item. Page #
Traits
ancestry and your inherent animal. While in hybrid shape, you gain a
Conceal Spell 1 Concentrate, Spellshape During the current turn, you[reaction]
can cast one spell you prepared today and
jaws unarmed Strike resembling the features of your inherent animal
Effects already cast, without spending a spell slot. You must still Cast the Spell
Trigger
(fangs for bats, beaks for eagles, mandibles for wasps, and so on). Your
By shaping the magical energies and parameters of your spells all in your and meet the spell’s other requirements.
jaws deal 1d4 piercing damage, have the agile, finesse, and unarmed Effects
head through sheer concentration, you can simplify the incantations and
traits, and are in the brawling weapon group. In your humanoid shape,
gestures needed to spellcast, leaving them barely noticeable. If the next
you retain the appearanceActions
Name of your original
Traits ancestry. Page # Name Traits Page #
action you use is to Cast a Spell, the spell gains the subtle trait, hiding the [free-action]
Reach Spell 1 Concentrate, Spellshape [reaction]
shining runes, sparks of magic, and other manifestations that would
Effects Trigger
usually give away your spellcasting. The trait hides only the spell's
You can extend the range of your spells. If the next action you use is to
spellcasting actions and manifestations, not its effects, so an observer Effects
Cast a Spell that has a range, increase that spell's range by 30 feet. As is
might still see a ray streak out from you or see you vanish into thin air.
standard for increasing spell ranges, if the spell normally has a range of
Name Actions Traits Page # Name [free-action] Traits Page #
touch, you extend its range to 30 feet.
[reaction]
Effects Trigger

Effects

Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day 3 2
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
+9 E
M
4 +
5 19 E
M
10 + 4 +
5
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof
Breathe Fire 2 1
Cantrips Echoing Weapon 2 1
Cantrips per Day - Cantrip Rank
1/2 your level rounded up
2 Enfeeble 2 1
Name ActionsPrep Fleet Step 2 1
Caustic Blast 2 Flense 2 1
Deep Breath 1 Force Barrage 1-3 1
Draw Moisture 2 Illusory Disguise 2 1
Gouging Claw 2 Pocket Library 3 1
Ignition 2 Sleep 2 1
Light 2 Dispel Magic 2 2
Prestidigitation 2 Invisibility 2 2
Read Aura Scorching Ray 1-3 2
Shield 1
Telekinetic Hand 2
Torturous Trauma 2

Focus Spells
Focus Points Focus Spell Rank 2
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions
Debilitating Terror 1
Message (Amped) 1

Innate Spells
Name Actions Freq
Detect Magic 2
Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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