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Carcassonne Map-EN-rules

The document outlines new gameplay mechanics for the board game Carcassonne using various maps and expansions. Players can replace countries with Carcassonne tiles, utilize chips for scoring, and follow specific rules for placing tiles and meeples. Additional mini-expansions introduce features like wine production and island exploration, enhancing the game's complexity and strategy.

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0% found this document useful (0 votes)
141 views13 pages

Carcassonne Map-EN-rules

The document outlines new gameplay mechanics for the board game Carcassonne using various maps and expansions. Players can replace countries with Carcassonne tiles, utilize chips for scoring, and follow specific rules for placing tiles and meeples. Additional mini-expansions introduce features like wine production and island exploration, enhancing the game's complexity and strategy.

Uploaded by

victor_pachon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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With Carcassonne Maps you’re going to experience CARCASSONNE in a new way.

On this map you have


the possibility to re-place various countries with your Carcassonne Tiles. Here are some ways in which you
might use these maps. Nonetheless, you can always be creative and come up with your own ideas.

COMPONENTS
• 1 Carcassonne Map. In addition, you need:
• Tiles | We recommend playing with the base game tiles and the first and second expansion. Of course, you can combine
everything you want to try. For each map there is a recommendation of a number of tiles you could use. It better to
play without the additional rules and meeples of the expansions and to use only the tiles.
• Meeple | If possible, every player should use 9 instead of 7 meeples (+1 meeple on the scoring board).*

OVERVIEW
There are several start-squares on each map. On each square there is a small town
and they are with a red edging. You should start with at least 2 start-squares. Take
the starting tile (with the darker backside) and one or 2 random tiles and place all
of them on 2 to 3 start-squares. You start your game by placing your first tile next
to these tiles.
If you play after the base game rules and without the Maps-Chips expansion rules,
you simply ignore the additional prints on the maps (e.g. the wine bottles on the
Einige Startfelder von
France Map, the colored lines on the Ibérica Map, Islands on the Benelux Map,
verschiedenen Maps
etc.) The general rules stay the same, and some new rules are added.
(Note: to make it easier to read we will be using the words large city and town even if those words do not always repre-
sent reality.)

GENERAL RULES
1. Placing a Land tile
You’re only allowed to place a tile on a pre-printed square. You place a compatible
As usual, you have to place a tile next to an already placed tile next to the starting
one. tile (in Rostock).

Large Cities
On squares with printed large city tiles (Berlin, London, You have connected
Paris, Amsterdam or Barcelona) you cannot place tiles. Berlin in the West with
As soon as you place a tile next to a city tile it is connected. a compatible tile. From
From now on, everybody can place a tile next to the city tile. now on, everybody is
allowed to place a card
on the adjacent squares.

Towns
Squares with towns (with a small house, for example Bremen, Bordeaux, On this square you
Oxford, Strasbourg, Utrecht, Salamanca,...) count as normal squares. You are are allowed to place
tiles according to the
allowed to place tiles according to the general rules. On some Maps the rules
general rules.
for these tiles differ. You find some variants on page 3.

Border squares with adjacent city or road


Wherever there are cities or roads printed on Here a town on Here a road on
the border was the border was
the “border” of the map you have to place a
connected with a connected with a
compatible tile. compatible tile. compatible tile.

* If you need additional meeples, you’ll find everything you need in our webshop cundco.de

1
Border squares without connection In this case, it doesn’t
The “border” of the map is neutral which means that you are matter how you place
allowed to place your tile the way you want if there are no your tiles (with regard
to the border).
preprinted towns or roads.

Ferry routes
The ferry has been
If you have connected a ferry route with a road, connected and now each
everybody is allowed to continue this connection player is allowed to place
on the other end of the road. a compatible tile on the
other end of the road.

2. Placing a Meeple
After having placed a tile you are allowed to place a meeple according to the general rules.

3. Scoring a feature
An emblem gives you 2 additional points in each scoring no matter if it is part of a road or a city.
1| Large Cities 1| Berlin is completed.
Roads which end on the border are automatically completed As the owner, you get
there. Preprinted roads or towns are scored as normal tiles. 20 points (6 tiles +
4 emblems [2 points
Emblems give bonus points. per emblem])

2a| Border squares with adjacent city or road


Roads which end on the border are
automatically completed there. Pre-
printed roads or towns are scored as 2| Your road is com-
normal tiles. Emblems give bonus pleted (it ends in
points. Denmark). You get
8 points (4 for the
road and 4 for the 2| Your city is completed.
2b|Border squares without a connection emblems). You get 10 points (3 tiles
A city, road or field placed on the border + 2 emblems [2 points per
(next to clouds or the sea) is seen as emblem])
2| Half of your town is
completed. You score them according completed because of the
to the normal rules. border. You get 2 points

3| Ferry Routes 3| The road with


A ferry route gives you 1 point for the road plus the the ferry route is
completed. You get
emblems on this connection. They are scored when
7 points (3 points for
the road is completed. the road and 4 points
for 2 emblems).

4| Monastery on the border 4| You score your


To complete and score a monastery on the border it isn’t monastery on the
necessary to place 8 adjacent. Only the surrounding squares border. You get 6 points
(1 point for the monas-
(also the diagonal ones) have to be filled with tiles. However, tery and 1 point each
only “real” tiles as well as pre-printed large cities are scored. for the adjacent tiles)
Plättchen).

Final scoring
As usual, city tiles and emblems of cities or roads which haven’t You get 4 points for the
uncompleted road (3 for
been completed score only 1 point each. Emblems of uncom-
the tiles and 1 for the
pleted roads which end in neighboring countries also score emblem)
1 point.

2
VARIANTS
Towns
You can try to use the following additional rules for the town squares:
a) Placing a tile on top of a town grants you one instant extra tile which has to be placed immediately.
This can only be done once within one draw.
b) Placing a tile on top of a town costs two points.
c) W
 hen scoring a road, you get 2 bonus points for each town which is still visible and touches your road
(horizontally or vertically).

© 2019 This is a product of our on- Map and


Hans im Glück Verlags-GmbH line shop. We offer you many rules layout:
Hans im Glück Verlag items all about Carcassonne Christof Tisch
Birnauer Str. 15 and our other games as well
80809 München as a service for spare parts:
www.hans-im-glueck.de www.cundco.de
www.carcassonne.de

3
With this mini-expansion you will produce and sell wine to score points.

COMPONENTS
• 30 Map –Chips (10 each in purple, light blue and orange).
The Map-Chips are available in our webshop (see: mini-expansions).
• We recommend to play with 110 –120 tiles (e.g. base game + 1. + 2. expansion)
SETUP
Use 2 of the 3 available starting-squares (Nancy, Le Mans and Limoges).
Shuffle all 30 Chips face down. Place them evenly distributed
on the squares of the map and stick to the following rules:
• place them face down
• only 1 chip per square
•n o chips on the large city squares or town squares
•n o chips above or beside each other (only diagonally)
•n o chips above or below a used starting square or
an open side of a large city tile

This is an example
of how the chips
could be placed.

4
GAMEPLAY
1. Placing a Land tile
Collecting Chips
You place a tile on a
If you place a tile on a square with a chip you take the
square with a chip and
chip and get 1 or 2 points immediately. Then you place you take it. Now you get
the chip face up in front of you. 2 points.
Producing wine
There are 3 types of grapes: purple, light blue and
orange. If there are 2 points of one type of grape With these chips you have
produced an orange wine (1+1=2)
in front of you, you have produced wine.
and a blue wine (2).

2. Placing a Meeple
After having placed a tile you are allowed to place a meeple according to the general rules.

3. Scoring a feature
Selling wine
You can sell 1 Wine per round. You have to pay with Chips (exactly 2 points) from one type of grape (same color).
You have two possibilities of selling wine:
1) You sell wine to another country (5 points)
If you place a tile connecting to a road or a city with an You enable a connection to
another country by placing
emblem on the border of the map (you enable a connec-
the land tile and you sell the
tion to another country), you are allowed to sell wine. You purple wine for
don’t have to score points with this tile. You get 5 points. 5 points.

2) You sell the appropriate wine to a town (9 points)


If you cover a town with a land tile you are allowed to
sell the wine of the type of grape shown on the town You place a land tile on
square. You get 9 points.­ the square of Nancy
­(orange wine) and
Chips of sold wine are no longer in the game. you sell your orange wine for
9 points.
End of game
At the end of the game you don’t get any points for unsold wine / chips.

© 2019 This is a product of our on- Map and


Hans im Glück Verlags-GmbH line shop. We offer you many rules layout:
Hans im Glück Verlag items all about Carcassonne Christof Tisch
Birnauer Str. 15 and our other games as well
80809 München as a service for spare parts:
www.hans-im-glueck.de www.cundco.de
www.carcassonne.de

5
With this mini-expansion you can sail to different islands in the North Sea to pick up face up land tiles
which you can place instead of the tiles drawn from the stack.
COMPONENTS
• 30 Map-Chips (10 each in purple, light blue and orange). The Map-Chips are available in our webshop
(see: mini-expansions).
• We recommend to play with 110-120 tiles (e.g. base game + 1. + 2. expansion)

SETUP
Use 2 of the 3 available starting-squares
(Meppel, Eindhoven and Charleroi).
Shuffle all 30 Chips face down. Place 20 of them evenly distributed
on the squares of the map and stick to the following rules:
• place them face down
• only 1 chip per square
• no chips on the large city squares or town squares
• no chips above or beside each
other (only diagonally)
• no chips above or below a used
starting square or an open side
of a large city tile
The remaining 10 Chips are
taken out of the game without
looking at them.
This is an example of how
the chips could be placed.

Now you shuffle all Land tiles


and make 6 stacks with 5 tiles
each. Place all of them on the
6 Island squares (2 stacks per
­island) on the map. Place the first
tiles of the stacks face up.
(As shown on the right)
With the remaining Land tiles
you make the usual stacks.

6
GENERAL RULES
1. Placing a Land tile
Waves
On the map there are three squares marked with waves.
You cannot place a Land tile on these squares.
Collecting Chips
If you place a tile on a square with a chip you take the You place a tile on
chip and get 1 or 2 points immediately. Then you place a square with a chip
the chip face up in front of you. and you take it.
Now you get 2 points.
Taking a face up Island Land-tile
If it’s your turn and you have at least one Chip in
front of you, it is up to you to decide …
a) … if you want to take a face up Island Land tile from an island
of the respective color instead of one from the usual stack.
If there are still both stacks on the island, you can choose which You pay a purple Chip
one you want to take. If there is only one stack left, you pick the and you take one of
the face up tiles from
first tile of the remaining stack. Then you get rid of your Chip
the purple island.
(it’s no longer in the game anymore) and you place your Land Then you place your
tile. At the end of your turn you reveal the top tile of the used Land tile.
Island stack. At the end of your
OR turn you reveal the
b) … if you take a face down Land tile as usual. next tile.
Note! Having taken a face down tile you cannot choose again but you have to use the one you’ve just picked.
You may collect Chips and use them later in the game.
End of the game
The game ends as usual after the last face down Land tile has been placed.
Remaining Chips or Island tiles don’t matter.

2. Placing a Meeple
After having placed a tile you are allowed to place a Meeple according to the general rules.

3. Scoring a feature
The scoring is done as usual.

© 2019 This is a product of our on- Map and


Hans im Glück Verlags-GmbH line shop. We offer you many rules layout:
Hans im Glück Verlag items all about Carcassonne Christof Tisch
Birnauer Str. 15 and our other games as well
80809 München as a service for spare parts:
www.hans-im-glueck.de www.cundco.de
www.carcassonne.de

7
With this mini-expansion you can place a Meeple on the Isle of Man and you get another turn.
You have to find a suitable ship, need enough resources and the weather
is also important for getting your Meeples back.
COMPONENTS
• 30 Map-Chips (10 each in purple, light blue and orange). The Map-Chips are available in our webshop
(see: mini-expansions).
• We recommend to play with 90 – 100 tiles.
SETUP
Use all 3 available starting-squares (Kilkenny, Carlisle and Bristol).
On the map there are 3x10 squares marked with a
colored Chip-symbol. Sort all 30 Chips according to
their colors. Then shuffle the groups of 10 face down. Then you place
them face down on the respective square on the map. The 10 blue ones
are in the North (Scotland) the 10 yellow ones in the West (Ireland)
and the 10 purple ones in the South (England and Wales). Place the
Chips on the squares and make sure that you can see the colored marks
on the squares so that you always know which color the Chips have.

You place the Chips so that you can still know


their color but you can‘t see the number.

GAMEPLAY
1. Placing a Land tile
Collecting Chips
You place a tile on a
If you place a tile on a square with a chip you take the square with a Chip and
chip and get 1 or 2 points immediately. Then you place you take it. You get two
the chip face up in front of you. points.

Getting a Double turn


After having finished your „normal“ turn you have the possibility to „buy“ one
additional turn. You place one Meeple from your stash on the Isle of Man and You place one of
your Meeples on the
you immediately carry out your second turn. You take another Land tile, place it,
Isle of Man and you
etc. You may only do one additional turn per round. The Meeples placed on the immediately carry
Isle of Man can‘t be used until they are taken back. out another turn.

Getting back from the Isle of Man


To get your Meeples back from the Isle of Man to your stash you need money a boat and good weather.
That means that you always need a set of exactly three Chips which you can use.
These Chips either have to have
1) the same number (it doesn’t matter which color they have in this case) Example for set 1
or
2) the same color (in this case the numbers aren’t important). Example for set 2

Important! If you get a Chip and this Chip completes a set you have to use it immediately and take the Chips
out of the game. You take all your Meeples back from the Isle of Man at the same time.
It is not allowed to keep a set for later on.
End of game
Remaining Chips don’t give you any points.

8
2. Placing a Meeple
After having placed a tile you are allowed to place a meeple according to the general rules.

3. Scoring a feature
You do the final scoring according to the normal rules.

© 2019 This is a product of our on- Map and


Hans im Glück Verlags-GmbH line shop. We offer you many rules layout:
Hans im Glück Verlag items all about Carcassonne Christof Tisch
Birnauer Str. 15 and our other games as well
80809 München as a service for spare parts:
www.hans-im-glueck.de www.cundco.de
www.carcassonne.de

9
With this mini-expansion you can collect Chips and place them as treats.
If you find a treat, you‘ll get points.
COMPONENTS
• 30 Map-Chips (10 each in purple, light blue and orange). The Map-Chips are available in our webshop (see: mi-
ni-expansions).
• We recommend to play with 110-120 tiles (e. g. base game + 1. + 2. expansion).

SETUP
Use 3 of the 4 available starting-squares
(León, Pamplona, Évora and Murcia).
Shuffle all 30 Chips face down. Place them evenly distributed
on the squares of the map and stick to the following rules:
• place them face down
• only 1 chip per square
• no chips on the large city squares or town squares
• no chips above or beside each other (only diagonally)
• no chips above or below a used starting square or an open side of a large city tile

This is an example of how the chips could be placed.

10
GAMEPLAY
1. Placing a Land tile
Island-squares with emblems
The island has been connected
You can only place tiles on Island-squares if they have been con- to the mainland. You place a
nected with a ferry route from the mainland (see general rules). tile on the island and you get
If you place a tile on a square with an emblem, you‘ll get two 4 points immediately (for the
points per emblem immediately. two emblems).

Collecting Chips
You place a tile on a
If you place a tile on a square with a chip you take the square with a Chip and
chip, you turn it face down and get 1 or 2 points im- you take it. You get two
mediately. Then you place the chip again face up on points.
the map respecting the following rules “to place a
treat”:
Placing a treat
The color of a Chip determines the area, i.e. the tracks in which you have to place your treat face up:
yellow Chip = top tracks (1 to 4) You can find the re-
blue Chip = centre tracks (5 to 8) spective tracks looking
at the colored bars.
purple Chip = bottom tracks (9 to 12)
On one of the possible tracks you look for a free square without a tile (preprinted or placed)
and place the Chip face up on it.
Collecting treats
You place a tile on a
If you place a tile on a square with a treat (face up Chip),
square with a treat, take
you take the Chip and you get twice the number of the tile out of the game
points shown on the Chip (2 or 4 points). Then you take and get 4 points.
the Chip out of the game.
End of game
Remaining face up or face down Chips don’t give you any points.

2. Placing a Meeple
After having placed a tile you are allowed to place a meeple according to the general rules.

3. Scoring a feature
You do the final scoring according to the normal rules.

© 2019 This is a product of our on- Map and


Hans im Glück Verlags-GmbH line shop. We offer you many rules layout:
Hans im Glück Verlag items all about Carcassonne Christof Tisch
Birnauer Str. 15 and our other games as well
80809 München as a service for spare parts:
www.hans-im-glueck.de www.cundco.de
www.carcassonne.de

11
With this mini-expansion you can upgrade your Meeples to have a majority during scoring.

COMPONENTS
• 30 Map-Chips (10 each in purple, light blue and orange).
The Map-Chips are available in our webshop (see: mini-expansions).
• We recommend to play with 110-120 tiles (e.g. base game + 1. + 2. expansion)

SETUP
Use 2 of the 3 available starting-squares (Rostock, Erfurt and Stuttgart).
Shuffle all 30 Chips face down. Place them evenly distributed
on the squares of the map and stick to the following rules:
• place them face down
• only 1 chip per square
•n o chips on the large city
squares or town squares
•n o chips above or beside
each other (only diago-
nally)
•n o chips above or below a
used starting square or
an open side of a large
city tile

This is an example
of how the chips
could be placed.

12
GAMEPLAY
1. Placing a Land tile
Collecting Chips
If you place a tile on a square with a chip you take You place a tile on a
the chip and get 1 or 2 points immediately. square with a chip
and you take it. Now
Then you place the chip face up in front of you. you get 2 points.

2. Placing a Meeple
After having placed a tile you are allowed to place a Meeple according to the general rules.
Upgrading a Meeple
If you have collected Chips with an exact value of 4 (4x 1-value | With these Chips you
can upgrade a Meeple
2x 2-value | 2x 1-value + 1x 2-value), you can use them in this or in
another round to upgrade one of your Meeples:
One Chip is placed under
You take one of your Chips (the value doesn’t matter) and you place your Meeple. The other
it under one of your Meeples. This can be a Meeple which has been Chips are taken out of
placed in another round or the one you’ve just placed (the other the game
Chips you used to pay for the upgrade are taken out of the game).
You may upgrade a Meeple only once

3. Scoring a feature
During a scoring an upgraded Meeple The road is completed. Because
counts as 2 Meeples in the respective area of your upgraded Meeple you
have the majority and you get
(like the big Meeple of the 1st expansion).
4 points. Blue doesn’t get any
After scoring the Meeple returns to your points. The upgrade-Chip is
stash as usual and the Chip is taken out of taken out of the game.
the game. This Meeple isn’t upgraded any-
more and counts again as a normal one (you may upgrade it the same way you did before).
End of game
Upgraded Meeples count as two even at the end of the game (also farmers).

© 2019 This is a product of our on- Map and


Hans im Glück Verlags-GmbH line shop. We offer you many rules layout:
Hans im Glück Verlag items all about Carcassonne Christof Tisch
Birnauer Str. 15 and our other games as well
80809 München as a service for spare parts:
www.hans-im-glueck.de www.cundco.de
www.carcassonne.de

13

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