adrian (Warhammer 40,000 10th Edition) [1995pts]
Battle Size: Strike Force (2000 Point limit)
Army Roster: World Eaters
Detachment Choice: Berzerker Warband
Khârn The Betrayer [100pts]
• Khârn the Betrayer equipped with: Gorechild and Khârn’s plasma pistol
Unit M T SV W LD OC
Khârn The Betrayer 6" 4 3+ 5 6+ 1
Ranged Weapons Range A BS S AP D
Khârn’s plasma pistol 12" 1 2+ 8 -3 2
[PISTOL]
Melee Weapons Range A WS S AP D
Gorechild Melee 8 2+ 6 -2 3
Abilities Description
Core Abilities Leader
Invulnerable Save This unit has a 4+ invulnerable save.
Legendary Killer While this model is leading a unit, each time a model in that unit makes an attack,
re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
The Betrayer At the end of your Charge phase, if this model is leading a unit and that unit is not
within Engagement Range of one or more enemy units, you must take a
Leadership test for this model. If that test is failed, one Bodyguard model of your
choice in that unit is destroyed.
Berzerker Frenzy If this model is destroyed by a melee attack, if it has not fought this phase, do not
remove it from play. It can fight after the attacking model’s unit has finished
making its attacks, and is then removed from play.
LEADER This model can be attached to the following unit: Khorne Berzerkers
1
Lord Invocatus [140pts]
• Lord Invocatus equipped with: Bolt pistol, Coward’s bane and Juggernaut’s bladed horn
Unit M T SV W LD OC
Lord Invocatus 12" 6 2+ 8 6+ 2
Ranged Weapons Range A BS S AP D
Bolt pistol 12" 1 2+ 4 0 1
[PISTOL]
Melee Weapons Range A WS S AP D
Coward’s Bane Melee 7 2+ 6 -2 2
[DEVASTATING WOUNDS]
Juggernaut’s bladed horn Melee 4 3+ 6 -1 2
[EXTRA ATTACKS, LANCE]
Abilities Description
Core Abilities Leader, Scouts 6"
Invulnerable Save This unit has a 4+ invulnerable save.
Counter-attacks While this model is leading a unit, that unit is eligible to shoot and
declare a charge in a turn in which it Fell Back.
Road of Eight Bloody Steps At the start of the battle, before any moves are made using the Scouts
ability, you can select up to two friendly World Eaters Infantry units
within 6" of this model that do not have the Scouts ability. Until the end
of the battle, all models in the selected units have the Scouts 6" ability.
LEADER This model can be attached to the following units: Eightbound
Exalted Eightbound Khorne Berzerkers
World Eaters Master of Executions [135pts]
• World Eaters Master of Executions equipped with: Axe of dismemberment and Bolt pistol
Unit M T SV W LD OC
World Eaters Master of Executions 6" 4 3+ 4 6+ 1
Ranged Weapons Range A BS S AP D
Bolt pistol 12" 1 3+ 4 0 1
[PISTOL]
Melee Weapons Range A WS S AP D
Axe of dismemberment Melee 5 2+ 7 -2 2
[DEVASTATING WOUNDS, PRECISION]
Abilities Description
Core Abilities Leader
Trophy Taker While this model is leading a unit, models in that unit have the Fights First ability.
Murderous Swing Each time this model makes a melee attack that targets a Character unit, you can
re-roll the Hit roll and you can re-roll the Wound roll.
LEADER This model can be attached to the following unit: Khorne Berzerkers
Berzerker Glaive World Eaters model only. Add 1 to the Attacks and Damage characteristics of
Enhancement [25pts] melee weapons equipped by the bearer.
2
Jakhals [65pts]
• Jakhal Pack Leader equipped with: Autopistol and Jakhal chainblades
• Dishonoured equipped with: Dishonoured chainblades
• 8 Jakhals equipped with: Autopistol and Jakhal chainblades
Unit M T SV W LD OC
Jakhals 6" 3 6+ 1 7+ 1
Ranged Weapons Range A BS S AP D
Autopistol 12" 1 4+ 3 0 1
[PISTOL]
Melee Weapons Range A WS S AP D
Jakhal chainblades Melee 2 4+ 3 0 1
[SUSTAINED HITS 1]
Dishonoured chainblades Melee 3 4+ 4 0 1
[SUSTAINED HITS 1]
Abilities Description
Core Abilities Feel No Pain 6+
Icon of Khorne Each time you make a Blessings of Khorne roll, if the bearer’s unit is within range
of an objective marker you control, you can re-roll one of the dice.
Objective Ravaged At the end of your Command phase, if this unit is within range of an objective
marker you control, that objective marker remains under your control, even if you
have no models within range of it, until your opponent controls it at the start or
end of any turn.
Jakhals [65pts]
• Jakhal Pack Leader equipped with: Autopistol and Jakhal chainblades
• Dishonoured equipped with: Dishonoured chainblades
• 8 Jakhals equipped with: Autopistol and Jakhal chainblades
Unit M T SV W LD OC
Jakhals 6" 3 6+ 1 7+ 1
Ranged Weapons Range A BS S AP D
Autopistol 12" 1 4+ 3 0 1
[PISTOL]
Melee Weapons Range A WS S AP D
Jakhal chainblades Melee 2 4+ 3 0 1
[SUSTAINED HITS 1]
Dishonoured chainblades Melee 3 4+ 4 0 1
[SUSTAINED HITS 1]
Abilities Description
Core Abilities Feel No Pain 6+
Icon of Khorne Each time you make a Blessings of Khorne roll, if the bearer’s unit is within range
of an objective marker you control, you can re-roll one of the dice.
Objective Ravaged At the end of your Command phase, if this unit is within range of an objective
marker you control, that objective marker remains under your control, even if you
have no models within range of it, until your opponent controls it at the start or
end of any turn.
3
Khorne Berzerkers [180pts]
• Khorne Berzerker Champion equipped with: Berzerker chainblade and Bolt pistol
• 9 Khorne Berzerkers equipped with: Berzerker chainblade and Bolt pistol
Unit M T SV W LD OC
Khorne Berzerkers 6" 4 3+ 2 6+ 2
Ranged Weapons Range A BS S AP D
Bolt pistol 12" 1 3+ 4 0 1
[PISTOL]
Melee Weapons Range A WS S AP D
Berzerker chainblade Melee 4 3+ 5 -1 1
Abilities Description
Icon of Khorne Each time you make a Blessings of Khorne roll, if the bearer’s unit is within range of
an objective marker you control, you can re-roll one of the dice.
Blood Surge Each time an enemy unit is selected to shoot, after that unit has finished making its
attacks, if any models from this unit were destroyed as a result of those attacks, this
unit can make a Blood Surge move. To do so, roll one D6: this unit can be moved a
number of inches up to the result, but this unit must finish that move as close as
possible to the closest enemy unit (excluding Aircraft). When doing so, those models
can be moved within Engagement Range of that enemy unit. A unit cannot make a
Blood Surge move while it is Battle-shocked.
Khorne Berzerkers [180pts]
• Khorne Berzerker Champion equipped with: Berzerker chainblade and Bolt pistol
• 9 Khorne Berzerkers equipped with: Berzerker chainblade and Bolt pistol
Unit M T SV W LD OC
Khorne Berzerkers 6" 4 3+ 2 6+ 2
Ranged Weapons Range A BS S AP D
Bolt pistol 12" 1 3+ 4 0 1
[PISTOL]
Melee Weapons Range A WS S AP D
Berzerker chainblade Melee 4 3+ 5 -1 1
Abilities Description
Icon of Khorne Each time you make a Blessings of Khorne roll, if the bearer’s unit is within range of
an objective marker you control, you can re-roll one of the dice.
Blood Surge Each time an enemy unit is selected to shoot, after that unit has finished making its
attacks, if any models from this unit were destroyed as a result of those attacks, this
unit can make a Blood Surge move. To do so, roll one D6: this unit can be moved a
number of inches up to the result, but this unit must finish that move as close as
possible to the closest enemy unit (excluding Aircraft). When doing so, those models
can be moved within Engagement Range of that enemy unit. A unit cannot make a
Blood Surge move while it is Battle-shocked.
4
World Eaters Rhino [75pts]
• World Eaters Rhino equipped with: Armoured tracks and Combi-bolter
Unit M T SV W LD OC
World Eaters Rhino 12" 9 3+ 10 6+ 2
Ranged Weapons Range A BS S AP D
Combi-bolter 24" 2 3+ 4 0 1
[RAPID FIRE 2]
Melee Weapons Range A WS S AP D
Armoured tracks Melee 3 4+ 6 0 1
Abilities Description
Core Abilities Deadly Demise D3, Firing Deck 2
Self Repair At the start of your Command phase, this model regains 1 lost wound.
TRANSPORT This model has a transport capacity of 12 World Eaters Infantry models. It cannot
transport Eightbound or Terminator models.
Eightbound [140pts]
• Eightbound Champion equipped with: lacerators
• 2 Eightbound equipped with: Eightbound eviscerators
Unit M T SV W LD OC
Eightbound 9" 6 3+ 3 6+ 1
Melee Weapons Range A WS S AP D
Eightbound eviscerators Melee 6 3+ 5 -2 2
Lacerators Melee 4 3+ 9 -2 3
Abilities Description
Core Abilities Scouts 6"
Invulnerable Save This unit has a 5+ invulnerable save.
Beacons of Rage (Aura) While a friendly World Eaters unit is within 6" of this unit, each time a model
in that unit makes a melee attack, re-roll a Wound roll of 1. If that attack
targets a unit that is Below Half-strength, you can re-roll the Wound roll
instead.
5
Eightbound [140pts]
• Eightbound Champion equipped with: lacerators
• 2 Eightbound equipped with: Eightbound eviscerators
Unit M T SV W LD OC
Eightbound 9" 6 3+ 3 6+ 1
Melee Weapons Range A WS S AP D
Eightbound eviscerators Melee 6 3+ 5 -2 2
Lacerators Melee 4 3+ 9 -2 3
Abilities Description
Core Abilities Scouts 6"
Invulnerable Save This unit has a 5+ invulnerable save.
Beacons of Rage (Aura) While a friendly World Eaters unit is within 6" of this unit, each time a model
in that unit makes a melee attack, re-roll a Wound roll of 1. If that attack
targets a unit that is Below Half-strength, you can re-roll the Wound roll
instead.
Eightbound [140pts]
• Eightbound Champion equipped with: lacerators
• 2 Eightbound equipped with: Eightbound eviscerators
Unit M T SV W LD OC
Eightbound 9" 6 3+ 3 6+ 1
Melee Weapons Range A WS S AP D
Eightbound eviscerators Melee 6 3+ 5 -2 2
Lacerators Melee 4 3+ 9 -2 3
Abilities Description
Core Abilities Scouts 6"
Invulnerable Save This unit has a 5+ invulnerable save.
Beacons of Rage (Aura) While a friendly World Eaters unit is within 6" of this unit, each time a model
in that unit makes a melee attack, re-roll a Wound roll of 1. If that attack
targets a unit that is Below Half-strength, you can re-roll the Wound roll
instead.
6
Exalted Eightbound [155pts]
• Exalted Eightbound Champion equipped with: Eightbound chainfist and Eightbound eviscerator
• 2 Exalted Eightbound equipped with: Eightbound chainfist and Eightbound eviscerator
Unit M T SV W LD OC
Exalted Eightbound 9" 6 3+ 3 6+ 1
Melee Weapons Range A WS S AP D
Eightbound chainfist Melee 3 3+ 14 -3 2
Eightbound eviscerator Melee 5 2+ 6 -2 2
Abilities Description
Core Abilities Deep Strike, Feel No Pain 6+
Invulnerable Save This unit has a 5+ invulnerable save.
Overwhelming Wrath (Aura) Each time an enemy unit within 6" of this unit is selected to Fall Back,
that unit must take a Leadership test. If that test is failed, that unit must
Remain Stationary this phase instead.
Exalted Eightbound [155pts]
• Exalted Eightbound Champion equipped with: Eightbound chainfist and Eightbound eviscerator
• 2 Exalted Eightbound equipped with: Eightbound chainfist and Eightbound eviscerator
Unit M T SV W LD OC
Exalted Eightbound 9" 6 3+ 3 6+ 1
Melee Weapons Range A WS S AP D
Eightbound chainfist Melee 3 3+ 14 -3 2
Eightbound eviscerator Melee 5 2+ 6 -2 2
Abilities Description
Core Abilities Deep Strike, Feel No Pain 6+
Invulnerable Save This unit has a 5+ invulnerable save.
Overwhelming Wrath (Aura) Each time an enemy unit within 6" of this unit is selected to Fall Back,
that unit must take a Leadership test. If that test is failed, that unit must
Remain Stationary this phase instead.
7
Exalted Eightbound [155pts]
• Exalted Eightbound Champion equipped with: Eightbound chainfist and Eightbound eviscerator
• 2 Exalted Eightbound equipped with: Eightbound chainfist and Eightbound eviscerator
Unit M T SV W LD OC
Exalted Eightbound 9" 6 3+ 3 6+ 1
Melee Weapons Range A WS S AP D
Eightbound chainfist Melee 3 3+ 14 -3 2
Eightbound eviscerator Melee 5 2+ 6 -2 2
Abilities Description
Core Abilities Deep Strike, Feel No Pain 6+
Invulnerable Save This unit has a 5+ invulnerable save.
Overwhelming Wrath (Aura) Each time an enemy unit within 6" of this unit is selected to Fall Back,
that unit must take a Leadership test. If that test is failed, that unit must
Remain Stationary this phase instead.
Goremongers [85pts]
• Blood Herald equipped with: Autopistol, Chainblade and Close combat weapon
• 7 Goremongers equipped with: Autopistol, Chainblade and Close combat weapon
Unit M T SV W LD OC
Goremongers 9" 4 6+ 1 7+ 1
Ranged Weapons Range A BS S AP D
Autopistol 12" 1 4+ 3 0 1
[PISTOL]
Melee Weapons Range A WS S AP D
Chainblade Melee 3 4+ 3 0 1
[LANCE]
Close combat weapon Melee 2 4+ 3 0 1
Abilities Description
Core Abilities Infiltrators
Loping Speed Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within
9" of this unit, if this unit is not within Engagement Range of one or more enemy units,
it can make a Normal move of up to D6".
8
Goremongers [85pts]
• Blood Herald equipped with: Autopistol, Chainblade and Close combat weapon
• 7 Goremongers equipped with: Autopistol, Chainblade and Close combat weapon
Unit M T SV W LD OC
Goremongers 9" 4 6+ 1 7+ 1
Ranged Weapons Range A BS S AP D
Autopistol 12" 1 4+ 3 0 1
[PISTOL]
Melee Weapons Range A WS S AP D
Chainblade Melee 3 4+ 3 0 1
[LANCE]
Close combat weapon Melee 2 4+ 3 0 1
Abilities Description
Core Abilities Infiltrators
Loping Speed Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within
9" of this unit, if this unit is not within Engagement Range of one or more enemy units,
it can make a Normal move of up to D6".