Xephion v1.1
Xephion v1.1
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XEPHION
A survival-horror adventure
Credits
Adventure Design: Gerald Anthony Lane
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Five Years Ago... Overview Prince Patrik
After a prolonged illness, Princess Orla, Xephion is a survival-horror adventure for Prince Patrik is the central NPC of
daughter of King Olander IX of Ravensfold, fantasy RPGs set in the rotting ruins of a Xephion, acting alternately as guide, ally,
dies in her sleep at the age of 12. The heir castle and the dungeons below, designed for expositor, suspect, and foe. He can act as a
apparent, Prince Patrik, has been away players of 3rd-4th level. forward-moving force for the party, moti-
from the castle for months on a pilgrimage, vating them to push on with the promise
but contact has been lost. The King goes The adventure follows a quest to retrieve of more coin. He can reveal much about
mad with grief, turning on his advisors, an ancestral sword, followed by the eldritch the circumstances within the castle keep,
ordering inquisitions and executions. fallout of finding the weapon, wrapped though is less knowledgable about the un-
in a story of treachery and demise. The derground area as he’s never been there.
castle and dungeon sections loop into each
One Month Ago... other and many areas contain bits of story He should be portrayed as kind and
Nixdorf, the modest capital region of the which will help players piece together what benevolent, an act he keeps up in order to
Kingdom of Ravensfold, has fallen into happened there, how to defeat the present appear favorable to those whose help he
depression and disrepair after years of the threat, and the betrayal at the center of needs. In reality, he is spiteful and angry.
mad King Olander’s reign. everything, all while attempting to Under normal circumstances, he will be
An enemy force, sensing this weakness, stealthily avoid being destroyed by a attempting to deceive the players as to
swiftly breaches the walls of the already powerful unearthly being. his true nature. He is deceptive by omis-
turbulent Castle Nixdorf. Their siege sion about his murderous past, and feigns
weapons nearly demolish the castle but the There are two central figures in Xephion: sadness at the beseiged state of the castle.
King’s army is able to hold back the inva- Prince Patrik and the creature, Xephion. However his fear at the Xephion, as well as
sion. The sun rises the next morning on a ◤ Prince Patrik is the heir to the throne the traps and dangers in the castle below
sea of death in Nixdorf, placid in stalemate. of Ravensfold, who convinces the party are completely real. He knows nothing
to provide safe passage as he returns about the Xephion save for myths (Chapel, p.
home to the destroyed castle. He seems 12), and nothing about Aegryzard save for
At This Very Moment... shocked by the carnage and saddened its rumored existence. He is hardly a com-
A cloaked young man anxiously approaches by his losses. However, it should slowly batant, and will not willingly participate in
the party. In private, he identifies himself be revealed that Patrik is the cause of combat, even if wielding Aegyrzard.
as Prince Patrik of Ravensfold. Word of the much of this destruction. His poisoning
castle siege has reached him and he seeks of his own sister drove the kingdom Patrik resented his father’s lack of trust
to return to assess the state of his ancestral into chaos, and it was his hired that he could reign, and fled the castle seek-
home and ensure the safe retrieval of an sellswords who invaded. ing new lands, though not before poisoning
invaluable family heirloom. He promises a ◤ The Xephion is the mythical beast his sister. Assuming this would cause the
handsome sum of coin in exchange for an which spawns from the heirloom sword kingdom to decay, he orchstrated the castle
escort to his pillaged home and the PCs’ Aegyrzard. This creature evolves seige years later.
protection. throughout the adventure into stronger
Prince Patrik of Ravensfold
forms as it sustains damage. It will
raise undead, breathe arcane flames, AC 16 HP 25 Lvl 5 Mov 40’ Morale 4
slice foes with its claws, and in later ◤ Sword Swipe: (1d6 damage) Does +1d6
phases fly and use its massive tail to fire damage if wielding Aegyrzard.
swipe and grapple. The Xephion’s main ◤ Shield Bash: (2d4 damage) Knocks back
aim is to destroy Aegyrzard’s wielder target 5’ and stuns them until the end of
and, in accordance with this goal, it is their next turn.
attracted to the sounds of clanging ◤ Secret Dagger: (1d6 damage) Creatures
metal. It will pursue the wielder, and that fail a CON save are poisoned, tak-
also try to kill any of their allies or oth- ing 1d4 damage every hour.
er aggressors. Dealing damage to it will ◤ Ring of Command: Twice per day,
eventually cause it to flee so it can grow Prince Patrik can cast the Command
stronger. It also becomes smarter as the Spell (Knave 2e Rulebook, pg. 22) using
adventure goes along, and may not fall this ring. His INT for this spell is 1.
for the same tricks twice. The magical ring looks innocuous.
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The History of the Xephion Running the Xephion The Forms
Centuries ago, a horrible creature appeared Throughout the adventure, the Xephion ex- Form I - The Grub Form III - The Chrysalis
in the forests of Ravensfold. It brought periences a life cycle of five different stages. AC 15 HP 20 Lvl 5 Mov 60’ Morale 2 AC 15 HP 120 Lvl 7 Mov 0’ Morale N/A
about a great undeath, and burned down At each stage the creature transforms ◤ Flame Spit: (1d4 damage) ◤ Molten Gunk: (1d4 damage, range 40’)
the forests and villages with a strange physically, becomes stronger, and learns ◤ Tremor Stun: Creatures in a 10’ area Green lava spits from its cracking shell.
flame. They called the beast Xephion, different abilities. must save or are stunned for their next ◤ Emergent Explosion: (3d6 damage)
the unending nightmare. (Note: the Xephion can only use the abilities turn. Deals 1d6 less damage every 20 feet of
of whatever stage it is currently in.) ◤ Flame Aura: (1d4 damage) Lights distance away from the blast.
After a moon, a sword was found wreathed approaching foes ablaze with green
in the same flame, afloat along the river. A The Xephion’s natural armor is its metallic flame for a few seconds. After The Child has drained blood
peasant named Orla claimed the sword and body, retained throughout its life cycle. ◤ Raise Undead: (3x per day) Raises (or gotten a few attacks in) it will use that
mounted a force to face down the creature, As it gets stronger this metal protection 1d4 undead creatures in 200’ area, not to excrete a gooey substance, coating itself
eventually slaying the beast herself with gets more sparse as it gets more powerful. including the corpse mother. and attaching to a wall or ceiling. This
the burning blade. Dealing damage to the Xephion throughout hardens into a metallic shell, forming The
its life cycle causes it to eventually flee (see The Grub is a wet and writhing worm, dark Chrysalis, which protects the Xephion as
When the creature was felled upon the stat blocks for more information.) This gray and gasping for life, fleshy with a me- it transforms to its penultimate form. It is
glimmering steel, its body became gives the PCs time to lick their wounds, tallic sheen. Its birth causes local tremors completely inert but can defend itself by
consumed by the sword, which was after- explore, and prepare for the next encounter as it wriggles from the death wound of its shooting excretions out of its surface.
ward named Aegyrzard, the egg-sword. with the creature. During these moments corpse mother. It is fast moving and capa-
of reprieve, the Xephion is transforming ble of reanimating the dead as a defense Wants: To protect itself while incubating.
The victorious Orla was crowned ruler, into its next form. mechanism. It will only attack those who Once 15 minutes of in-game time has
and the sword became a royal heirloom. approach or harm it as it tries to flee. passed, The Chrysalis explodes giving birth
Knowledge of it soon fell to legend. Most Whenever the Xephion transforms, it heals to The Dun.
question the blade’s existence. Those who any damage done up to the HP of its new Wants: To hide and transform as fast as it
believe claim the beast lingers within the form. However, any damage dealt by Form IV - The Dun
can, re-awakening the dead to bide its time AC 14 HP 40 Lvl 8 Mov 60’/30’ flying
blade’s edge, cursing the kings and queens Aegyrzard to any of its forms is always in this stage.
of Orla’s line with tragedy and madness. subtracted from its new HP total. Morale 10
(Example: If Aegyrzard has dealt 12 Form II - The Child ◤ Flame Shot: (1d6 damage, range 60’)
Knowledge of Aegyrzard damage to the Xephion in its Dun stage, AC 15 HP 30 Lvl 6 Mov 40’ Morale 8 Shoots a small fireball out of its mouth.
Royal clerics have long studied the nature it can only heal up to 38 HP instead of the ◤ Tackle: (1d6 damage, range 60’) ◤ Tail Swipe: (1d6 damage, range 20’)
of the infamous flaming blade, which rests full 50 HP, when transforming into its Image ◤ Burning Bite: (1d6+1 damage) Fangs ◤ Claw Strike: (1d6 damage)
in the vaults beneath the castle, safe behind form.) dig into the target, burning them while ◤ Swooping Dive: (3d4 damage) Can
lock and hex. These learnings have been draining blood. only be used when flying, hits a target
passed exclusively from monarch to The Xephion, as well as Aegyrzard, deal ◤ Latch: Target must save or the Xephion who fails a DEX check with its massive
monarch. Though the sword’s true origin damage using a special kind of flame, grabs hold of the target with its tail. wings.
has never been discovered, a few things referred to as green flame. It has a sickly Unless removed, the next Burning Bite
about its nature were known: color and can only be doused using holy wa- automatically hits. The Dun is a matured form, now sleek and
◤ The beast is born after the sword has ter, oil, or earth. Still, the flame catches less quadrupedal with newly developed webbed
slain. The individual who dealt the quickly than fire, and burns low. Xephion The Child crawls on two small legs, and new wings on its back and steel-sharp talons
lethal blow is called the killing father, is immune to any burning effect, even from limbs appear to be slowly growing on its on its four limbs. Its tail has grown long
and the slain creature is called the Aegyrzard itself. body. Its featureless head is almost bird- into a formidable trunk with a whip-like
corpse mother. Pulling the sword like, with a beak that splays like a clam, re- end. It is distinctly more agile and cunning
from the wound births the Xephion, Finally, the Xephion’s purpose is to kill the vealing a worm with dripping, sharp fangs. than previous forms, and uses flight to its
and the corpse mother rapidly decays. wielder of Aegyrzard, its natural bane. It is almost playful as it attacks, as if it is advantage.
◤ The beast will change like an insect, Because of this, it is attracted to the sound learning. The Child will likely attack the
growing into different forms. It is often of clanging metal throughout the adven- characters wearing the most armor, now Wants: To kill the wielder of Aegyrzard.
attracted to the sword and its wielder. ture, thinking it is Aegyrzard being swung. hunting using the sound and smell of metal. The Dun is confident and precise, homing in
◤ The sword alone can kill the beast, If the Xephion hasn’t been seen by the PCs on whoever wields the sword. The first time
and any damage dealt by the sword is in a while you can use the sounds of metal Wants: To drink blood for its next transfor- it is slashed by Aegyrzard it will retreat to
lasting. When slain, the creature is ab- from traps, combat, etc. to naturally bring mation. It’s not yet a killing machine but it a spacious area in order to transform into
sorbed by the blade, awaiting rebirth. the Xephion back into the fray. needs to feed to get stronger. The Image.
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The Forms (continued) Enemy Stat Blocks Enemy Stat Blocks (continued) and a spout of flame shoots down from the
ceiling in front of the entryway. The flame
The Final Form - The Image Risen Corpse Well Snake is impossible to pass without incurring 2d6
AC 14 HP 40 Lvl 8 Mov 60’/40’ flying AC 12 HP 4 Lvl 1 Atk Bite (1d4) AC 14 HP 10 Lvl 5 Atk Fang (1d6) fire damage. Relighting the sconce’s flame
Morale 10 Mov 20’ Morale 12 NA 1d4 (2d4) Mov 20’ Morale 7 NA 1 (1d3) or hiding out of its sight can stop the flame.
◤ Cone of Flame: (2d8 damage, 60’ cone) Tries to grapple enemies or knock them Targets who fail a DEX check are
◤ Tail Smash: (1d8 damage, 30’ range) prone. Afraid of Aegyrzard. constricted for their next turn. They take T2. Weighted Portcullis Trap
◤ Meteor Crash: (3d6 damage) Can only 1d4 damage each turn until freed. On both sides of the Prison Corridor (20)
be used when flying, hits all targets Risen Nixdorf Guard
are an obvious floor switch. Pressing one
who fail a DEX check in a 30’ radius. AC 14 HP 5 Lvl 2 Atk Sword (1d6) Giant Webweaver alone will seemingly do nothing. Both
◤ Gaze: A target who fails a WIS check is Mov 20’ Morale 12 NA 1d4 AC 12 HP 14 Lvl 4 Atk Spiderbite (2d4) switches must be weighed down with an
stunned for their next turn. Sporting the green heraldry of Ravensfold. Mov 20’ Morale 10 NA 3 (1d4) object to keep a Portcullis from descending
Its rusted weapons and armor are loud, Bitten targets who fail a DEX check are from both sides of the hallway, trapping
The Xephion’s flesh takes on a bizarre, luring the Xephion. Afraid of Aegyrzard. spun into webbing, immobile until broken anything inside.
frightening form: a twisted by STR check or weapon attack. Greedy.
simulacrum of the corpse mother’s face ap- Risen Invader
As long as one switch is weighed down
pears across its breast. Its body has grown
even larger. Muscular and dragon-like,
AC 14 HP 5 Lvl 2 Atk Spear (1d6) or
Arrow (1d4, 30’) Mov 20’ Morale 12 NA 1d4
Treasures the trap will not spring. If a creature is
The PCs will encounter a number of unique trapped inside the hallway it can attempt
this creature is at the peak of its power. Its Clad in black and blue heraldry.
items in Castle Nixdorf, detailed here. to manipulate the switches through the
wings are even wider in span, now coated It has flammable wooden weapons and portcullis. The switches are 10’ away from
in fresh black feathers. The beak-like enclo- armor. Afraid of Aegyrzard. Angel’s Milk the portcullis gate.
sure guarding its true face is permanently A potion that heals 1d6 HP and acts as an T3. Crawling Swarm Trap
splayed open, revealing a wet, fang-lined Tigerwolf antidote for any poison.
throat which spouts flame angrily. This wood-paneled hallway has a large,
AC 13 HP 7 Lvl 3 Atk Chomp (1d6)
Angel’s Tears hidden pressure plate spanning its length.
Mov 40’ Morale 8 NA 1d4 (2d6)
Wants: To destroy Patrik specifically, Three switches are hidden in each door-
Skinny and hungry, looking for its next A slow-acting poison that deals 1d4 damage
whether or not he wields Aegyrzard. The frame of the hallway, any one of them can
meal. to an afflicted creature every hour.
Image is a dark reflection of the intentions disarm the pressure plate. If stepped on,
of its corpse mother, in this case King Risen Tigerwolf Amulet of Nixdorf slats in the ceiling open up, unleashing a
Olander, who wished to keep the usurper swarm of spiders from above.
AC 12 HP 4 Lvl 2 Atk Chomp (1d6) Charmed necklace that protects the wearer
away from the throne. Mov 30’ Morale 12 NA 1d4 (2d6) from being attacked or targeted by any
However, the spiders have already hatched,
Slower but still hungry. Castle Armor Construct.
If The Image succeeds in killing Patrik it’s only dropping egg shells and dust on the
Morale level becomes 3. It will no longer Monstrous Angelflower Prison Key players heads. Any player who investigates
be interested in attacking the PCs, instead AC 13 HP 20 Lvl 8 Atk Tentacles (1d6) Can unlock any door in the underground the trap sees spiderwebs in the workings of
opting to flee the castle. It may terrorize Mov 0’ Morale 8 NA 1 (1) Prison Block. the trap but nothing more. The spiders have
the surrounding lands, or venture to new Sprays poisonous spores in a 50’ radius moved to The King’s Spire (33).
horizons, potentially becoming a greater when at half HP. Creatures that fail a CON Master Key T4. Warden’s Scales Trap
threat in a future adventure. save are poisoned, taking 1d4 damage Can unlock any door in Castle Nixdorf and If a creature attempts to lockpick or force
every hour. Vulnerable creatures that fail a
Killing the Xephion DEX save drop into its pit and can be bitten
its dungeon. the door into the Warden’s Barracks (24) a
platform rises from the ground, a balance
The Xephion can only be dealt its death
blow by Aegyrzard. If any other weapon
(2d6) by giant fangs. Traps scale and small knife at its center. One bowl
The PCs will encounter a variety of traps in of the scale is weighed down with a cup
brings it to 0 HP, its body will lie motionless Castle Armor Construct of water. The other is empty. Hundreds of
the castle’s dungeons, detailed here.
and unbreathing, as if dead, until it is alone. AC 18 HP 20 Lvl 7 Atk Hammer (1d8) spikes emerge from the ceiling and begin
It will then recover in its current form to Mov 20’ Morale 12 NA 2 T1. Flickering Eye Trap descending.
10HP. It can replenish further if left Attacks any creature with a weapon drawn An eye-shaped sconce with a firelit iris at
unattended for long enough. on the level it is guarding. Downward the end of the Main Hallway (17) faces the The players will have two minutes to weigh
hammer attacks smash the ground. Ignores bottom of the staircase. Any creature that down the empty bowl of the scale with a
Once properly killed, it is disintegrated and any creature wearing an Amulet of Nixdorf. takes a step into the hallway is “seen” by cup of anything or take 3d6 damage before
absorbed into Aegyrzard’s blade, dormant Loud, armor attracts the Xephion. the sconce. The flame magically snuffs the trap resets.
until it tastes death again.
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Castle Nixdorf, Keep A1/2/3. Main Spire (Stairs) 5. Throne Room
This spire leads through to every level of The doors to the throne room are tied shut
the castle, including underground. with rope within the great hall. Rustling
◤ The first floor entrance (A1) is can be heard within.
collapsed, inaccessible due to rubble. ◤ As the party enters, they spot a bloody-
2. Kitchen mouthed tigerwolf (pg. 8), feeding on
one of the many soldier’s corpses. It
The room is filled with tons of rubble from
immediately tries to flee.
the collapsed rooms above. A door to a
◤ Most of the corpses here are still armed.
flattened pantry and a barely functioning
◤ An ornate throne commands the
oven protrude from the mess inside. Two
cavernous room. Two thrown short
cabinets on the wall are damaged.
spears are wedged into it.
◤ Inside the cabinets: sprigs of thyme,
◤ At the foot of the throne lies the corpse
knife, small bottle of oil, tablecloth.
of the castle’s mage, their body and
◤ Tucked under the jar of thyme is a
surroundings deformed by magic.
recipe for Angel’s Milk (p. 9)
◤ Xephion: When the Xephion is born in
◤ Angel’s Milk Recipe: crushed angelflow-
the King’s Vault (16), 2d6 corpses in this
er seeds, water or milk, thyme
room and the adjoining rooms (6, 7) are
3. Barracks resurrected and continue their battle,
A room full of beds, completely ransacked. attacking any entering creatures.
◤ An overturned mattress has a slit cut 6. Private Meeting Room
into it, with a small pouch wedged
All the ornate furniture in this room is
inside containing 24 gold pieces and
overturned, including the emptied wine
small note, which reads:
rack. Shattered glass and a broken statue
“Honored is the sentry who allows pas-
litters the floor.
sage for the true king. Jahnr, you shall be
◤ With some searching, a recent, un-
a lord in my new kingdom.”
sealed letter of resignation from the
◤ Also contains: shovel, pitchfork, and
castle’s chamberlain can be found.
shabby cloak.
◤ The Chamberlain’s Letter: “Dearest
4. Armory King Olander, I have never questioned my
Only rusted or damaged weapons and loyalty to my station, to the kingdom, or
armor remain in this pillaged storeroom. to the crown. I wish only for peace, and
◤ Buried among strewn stuff is a logbook I cannot continue serving where I am no
detailing monthly inventory of every longer heeded. I tender my resignation
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