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GB GL

The document is a header file for an OpenGL Helper Library, providing essential functions and types for OpenGL development. It outlines the necessary includes, dependencies, and usage conventions, as well as a version history and licensing information. The library is experimental and may lack documentation for some functions, emphasizing the need for caution when using it.

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KinjalKishor
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0% found this document useful (0 votes)
25 views48 pages

GB GL

The document is a header file for an OpenGL Helper Library, providing essential functions and types for OpenGL development. It outlines the necessary includes, dependencies, and usage conventions, as well as a version history and licensing information. The library is experimental and may lack documentation for some functions, emphasizing the need for caution when using it.

Uploaded by

KinjalKishor
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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/* gb.h - v0.

05 - OpenGL Helper Library - public domain


- no warranty implied; use at your own risk

This is a single header file with a bunch of useful stuff


for working with OpenGL

===========================================================================
YOU MUST

#define GBGL_IMPLEMENTATION

in EXACTLY _one_ C or C++ file that includes this header, BEFORE the
include like this:

#define GBGL_IMPLEMENTATION
#include "gb_gl.h"

All other files should just #include "gb_gl.h" without #define

Dependencies
NOTE: You may need change the path

This library REQUIRES "stb_image.h" for loading images from file


This library REQUIRES "gb.h" at this moment in time.
If you are using the font library (e.g. GBGL_NO_FONTS is _not_
defined):
This library then REQUIRES "stb_truetype.h" for ttf handling
This library then REQUIRES "stb_rect_pack.h"

NOTE(bill): I may remove these dependencies for the font handling


by
embedding the needed types and procedures.

Optional Dependencies
"gb_math.h" as a lot of useful things in it over <math.h>.
Why not have a look at it?

Optional Defines
GBGL_NO_FONTS - Do no use font subsystem
GBGL_NO_BASIC_STATE - Do no use basic state subsystem

Steps for supporting dynamic reload:


You _MUST_ defined you own malloc and free that use whatever
permanent memory system you are using:

#define gbgl_malloc
#define gbgl_free

===========================================================================

Conventions used:
gbglTypesAreLikeThis (None core types)
gbgl_functions_and_variables_like_this
Prefer // Comments
Never use _t suffix for types (I think they are stupid...)

Version History:
0.06 - Enum convention change
0.05 - gbglColour
0.04e - Change brace style because why not?
0.04d - Use new gb.h file handling system
0.04c - Use new gb.h file handling system
0.04b - Work with the new gb.h
0.04a - Better Documentation
0.04 - Remove gb_math.h dependency
0.03a - Better Rounded Rect
0.03 - Basic State Rendering
0.02 - Font Caching and Rendering
0.01 - Initial Version

LICENSE
This software is dual-licensed to the public domain and under the following
license: you are granted a perpetual, irrevocable license to copy, modify,
publish, and distribute this file as you see fit.

WARNING
- This library is _highly_ experimental and features may not work as
expected.
- This also means that many functions are not documented.

CREDITS
Written by Ginger Bill

*/

#ifndef GBGL_INCLUDE_GB_GL_H
#define GBGL_INCLUDE_GB_GL_H

#ifndef GB_IMPLEMENTATION
#include "gb.h"
#endif

#ifndef STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#endif

#if !defined(GBGL_NO_FONTS)
#ifndef STB_RECT_PACK_IMPLEMENTATION
#include "stb_rect_pack.h"
#endif

#ifndef STB_TRUETYPE_IMPLEMENTATION
#include "stb_truetype.h"
#endif
#endif

#if defined(GBGL_USE_GB_MATH)
#ifndef GB_MATH_IMPLEMENTATION
#include "gb_math.h"
#endif

#define gbgl_lerp(x, y, t) gb_lerp(x, y, t)


#define gbgl_sin(x) gb_sin(x)
#define gbgl_cos(x) gb_cos(x)
#define gbgl_abs(x) gb_abs(x)
#define gbgl_min(x, y) gb_min(x, y)
#define gbgl_max(x, y) gb_max(x, y)
#define gbgl_round(x) gb_round(x)

#else
#if !defined(GBGL_USE_CUSTOM_MATH)
#include <math.h>

#define gbgl_lerp(x, y, t) ((x)*(1.0f-(t)) + (y)*(t))


#define gbgl_sin(x) sinf(x)
#define gbgl_cos(x) cosf(x)
#define gbgl_abs(x) ((x) >= 0 ? (x) : -(x))
#define gbgl_min(x, y) ((x) < (y) ? (x) : (y))
#define gbgl_max(x, y) ((x) > (y) ? (x) : (y))
#define gbgl_round(x) (((x) >= 0.0f) ? floorf((x) + 0.5f) : ceilf((x) -
0.5f))

#endif
#endif

#define gbgl_clamp(x, lower, upper) gbgl_min(gbgl_max((x), (lower)), (upper))


#define gbgl_clamp01(x) gbgl_clamp(x, 0, 1)

#if defined(__cplusplus)
extern "C" {
#endif

#ifndef GBGL_DEF
#define GBGL_DEF extern
#endif

#ifndef gbgl_malloc
#define gbgl_malloc(sz) malloc(sz)
#endif

#ifndef gbgl_free
#define gbgl_free(ptr) free(ptr)
#endif

#ifndef GBGL_TAU
#define GBGL_TAU 6.28318530717958647692528676655900576f
#endif

////////////////////////////////////////////////////////////////
//
// Colour Type
// It's quite useful
// TODO(bill): Does this need to be in this library?
// Can I remove the anonymous struct extension?
//

#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable:4201)
#endif

typedef union gbglColour {


u32 rgba; // NOTE(bill): 0xaabbggrr in little endian
struct { u8 r, g, b, a; };
u8 e[4];
} gbglColour;
GB_STATIC_ASSERT(gb_size_of(gbglColour) == gb_size_of(u32));

#if defined(_MSC_VER)
#pragma warning(pop)
#endif

GB_DEF gbglColour gbgl_colour(f32 r, f32 g, f32 b, f32 a);

gb_global gbglColour const gbglColour_White = {0xffffffff};


gb_global gbglColour const gbglColour_Grey = {0xff808080};
gb_global gbglColour const gbglColour_Black = {0xff000000};

gb_global gbglColour const gbglColour_Red = {0xff0000ff};


gb_global gbglColour const gbglColour_Orange = {0xff0099ff};
gb_global gbglColour const gbglColour_Yellow = {0xff00ffff};
gb_global gbglColour const gbglColour_Green = {0xff00ff00};
gb_global gbglColour const gbglColour_Cyan = {0xffffff00};
gb_global gbglColour const gbglColour_Blue = {0xffff0000};
gb_global gbglColour const gbglColour_Violet = {0xffff007f};
gb_global gbglColour const gbglColour_Magenta = {0xffff00ff};

////////////////////////////////////////////////////////////////
//
// Generic Stuff
//
//

#ifndef GBGL_VERT_PTR_AA_GENERIC
#define GBGL_VERT_PTR_AA_GENERIC
// NOTE(bill) The "default" is just the f32 version
#define gbgl_vert_ptr_aa(index, element_count, Type, var_name) \
gbgl_vert_ptr_aa_f32(index, element_count, Type, var_name)

#define gbgl_vert_ptr_aa_f32(index, element_count, Type, var_name) do { \


glVertexAttribPointer(index, \
element_count, \
GL_FLOAT, \
false, \
gb_size_of(Type), \
(void const *)(gb_offset_of(Type, var_name))); \
glEnableVertexAttribArray(index); \
} while (0)

#define gbgl_vert_ptr_aa_u8(index, element_count, Type, var_name) do { \


glVertexAttribPointer(index, \
element_count, \
GL_UNSIGNED_BYTE, \
false, \
gb_size_of(Type), \
(void const *)(gb_offset_of(Type, var_name))); \
glEnableVertexAttribArray(index); \
} while (0)

#define gbgl_vert_ptr_aa_u8n(index, element_count, Type, var_name) do { \


glVertexAttribPointer(index, \
element_count, \
GL_UNSIGNED_BYTE, \
true, \
gb_size_of(Type), \
(void const *)(gb_offset_of(Type, var_name))); \
glEnableVertexAttribArray(index); \
} while (0)

#define gbgl_vert_ptr_aa_u32(index, element_count, Type, var_name) do { \


glVertexAttribIPointer(index, \
element_count, \
GL_UNSIGNED_INT, \
gb_size_of(Type), \
(void const *)(gb_offset_of(Type, var_name))); \
glEnableVertexAttribArray(index); \
} while (0)

#define gbgl_vert_ptr_aa_u16(index, element_count, Type, var_name) do { \


glVertexAttribIPointer(index, \
element_count, \
GL_UNSIGNED_SHORT, \
gb_size_of(Type), \
(void const *)(gb_offset_of(Type, var_name))); \
glEnableVertexAttribArray(index); \
} while (0)

#define gbgl_vert_ptr_aa_u16n(index, element_count, Type, var_name) do { \


glVertexAttribPointer(index, \
element_count, \
GL_UNSIGNED_SHORT, \
true, \
gb_size_of(Type), \
(void const *)(gb_offset_of(Type, var_name))); \
glEnableVertexAttribArray(index); \
} while (0)

#endif

GBGL_DEF u32 gbgl_make_sampler(u32 min_filter, u32 max_filter, u32 s_wrap, u32


t_wrap);

////////////////////////////////////////////////////////////////
//
// Data Buffers
//
//

typedef enum gbglBufferDataType {


gbglBufferData_u8 = GL_UNSIGNED_BYTE,
gbglBufferData_i8 = GL_BYTE,

gbglBufferData_u16 = GL_UNSIGNED_SHORT,
gbglBufferData_i16 = GL_SHORT,
gbglBufferData_f16 = GL_HALF_FLOAT,

gbglBufferData_u32 = GL_UNSIGNED_INT,
gbglBufferData_i32 = GL_INT,
gbglBufferData_f32 = GL_FLOAT,

gbglBufferData_f8, // NOTE(bill): This is not a "real" OpenGL type but it is


needed for internal format enums
} gbglBufferDataType;

// NOTE(bill) index+1 = channels count


#if defined(GBGL_USE_SRGB_TEXTURE_FORMAT)
i32 const gbglTextureFormat[4] = { GL_RED, GL_RG, GL_SRGB8, GL_SRGB8_ALPHA8 };
#else
i32 const gbglTextureFormat[4] = { GL_RED, GL_RG, GL_RGB, GL_RGBA };
#endif

i32 const gbglInternalTextureFormat_8[4] = { GL_R8, GL_RG8, GL_RGB8,


GL_RGBA8 };
i32 const gbglInternalTextureFormat_16[4] = { GL_R16, GL_RG16, GL_RGB16,
GL_RGBA16 };
i32 const gbglInternalTextureFormat_32[4] = { GL_R32F, GL_RG32F, GL_RGB32F,
GL_RGBA32F };

i32 const gbglInternalTextureFormat_u8[4] = { GL_R8UI, GL_RG8UI, GL_RGB8UI,


GL_RGB8UI };
i32 const gbglInternalTextureFormat_i8[4] = { GL_R8I, GL_RG8I, GL_RGB8I,
GL_RGB8I };
i32 const gbglInternalTextureFormat_f8[4] = { GL_R8, GL_RG8, GL_RGB8, GL_RGB8
};

i32 const gbglInternalTextureFormat_u16[4] = { GL_R16UI, GL_RG16UI, GL_RGB16UI,


GL_RGB16UI };
i32 const gbglInternalTextureFormat_i16[4] = { GL_R16I, GL_RG16I, GL_RGB16I,
GL_RGB16I };
i32 const gbglInternalTextureFormat_f16[4] = { GL_R16F, GL_RG16F, GL_RGB16F,
GL_RGB16F };

i32 const gbglInternalTextureFormat_u32[4] = { GL_R32UI, GL_RG32UI, GL_RGB32UI,


GL_RGBA32UI };
i32 const gbglInternalTextureFormat_i32[4] = { GL_R32I, GL_RG32I, GL_RGB32I,
GL_RGBA32I };
i32 const gbglInternalTextureFormat_f32[4] = { GL_R32F, GL_RG32F, GL_RGB32F,
GL_RGBA32F };

gb_inline i32 gbgl_texture_format(gbglBufferDataType data_type, i32 channel_count)


{
GB_ASSERT(gb_is_between(channel_count, 1, 4));
switch (data_type) {
case gbglBufferData_u8: return gbglInternalTextureFormat_u8[channel_count-
1];
case gbglBufferData_i8: return gbglInternalTextureFormat_i8[channel_count-
1];
case gbglBufferData_f8: return gbglInternalTextureFormat_f8[channel_count-
1];
case gbglBufferData_u16: return gbglInternalTextureFormat_u16[channel_count-
1];
case gbglBufferData_i16: return gbglInternalTextureFormat_i16[channel_count-
1];
case gbglBufferData_f16: return gbglInternalTextureFormat_f16[channel_count-
1];
case gbglBufferData_u32: return gbglInternalTextureFormat_u32[channel_count-
1];
case gbglBufferData_i32: return gbglInternalTextureFormat_i32[channel_count-
1];
case gbglBufferData_f32: return gbglInternalTextureFormat_f32[channel_count-
1];
}
return gbglInternalTextureFormat_f32[4-1];
}

typedef struct gbglTBO {


u32 buffer_obj_handle;
u32 buffer_handle;
} gbglTBO;

// NOTE(bill): usage_hint == (GL_STATIC_DRAW, GL_STREAM_DRAW, GL_DYNAMIC_DRAW)


GBGL_DEF u32 gbgl_make_vbo(void const *data, isize size, i32 usage_hint);
GBGL_DEF u32 gbgl_make_ebo(void const *data, isize size, i32 usage_hint);
GBGL_DEF gbglTBO gbgl_make_tbo(gbglBufferDataType data_type, i32 channel_count,
void const *data, isize size, i32 usage_hint);

GBGL_DEF void gbgl_vbo_copy(u32 vbo_handle, void *const data, isize size, isize
offset);
GBGL_DEF void gbgl_ebo_copy(u32 ebo_handle, void *const data, isize size, isize
offset);
GBGL_DEF void gbgl_tbo_copy(gbglTBO tbo, void *const data, isize size, isize
offset);

GBGL_DEF void gbgl_bind_vbo(u32 vbo_handle);


GBGL_DEF void gbgl_bind_ebo(u32 ebo_handle);
GBGL_DEF void gbgl_bind_tbo(gbglTBO tbo, i32 sampler_handle, i32 tex_unit);

// NOTE(bill): access = GL_WRITE_ONLY, etc.


GBGL_DEF void *gbgl_map_vbo(u32 vbo_handle, i32 access);
GBGL_DEF void *gbgl_map_ebo(u32 ebo_handle, i32 access);
GBGL_DEF void gbgl_unmap_vbo(void);
GBGL_DEF void gbgl_unmap_ebo(void);

////////////////////////////////////////////////////////////////
//
// Shader
//
//

typedef enum gbglShaderType {


gbglShader_Vertex,
gbglShader_Fragment,
gbglShader_Geometry,

gbglShader_Count,
} gbglShaderType;

i32 const gbglShaderMap[gbglShader_Count] = {


GL_VERTEX_SHADER, /* gbglShader_Vertex */
GL_FRAGMENT_SHADER, /* gbglShader_Fragment */
GL_GEOMETRY_SHADER, /* gbglShader_Geometry */
};

typedef enum gbglShaderError {


gbglShaderError_None,
gbglShaderError_ShaderCompile,
gbglShaderError_Linking,
gbglShaderError_UnableToReadFile,

gbglShaderError_Count,
} gbglShaderError;

#ifndef GBGL_MAX_UNIFORM_COUNT
#define GBGL_MAX_UNIFORM_COUNT 32
#endif

typedef struct gbglShader {


u32 shaders[gbglShader_Count];
u32 program;

i32 uniform_locs[GBGL_MAX_UNIFORM_COUNT];
char *uniform_names[GBGL_MAX_UNIFORM_COUNT];
i32 uniform_count;

u32 type_flags;

gbFile files[gbglShader_Count];

char base_name[64];
} gbglShader;

#ifndef GBGL_SHADER_FILE_EXTENSIONS_DEFINED
#define GBGL_SHADER_FILE_EXTENSIONS_DEFINED
gb_global char const *gbglShaderFileExtensions[gbglShader_Count] = {".vs", ".fs",
".gs"};
#endif

GBGL_DEF gbglShaderError gbgl_load_shader_from_file (gbglShader *s, u32


type_bits, char const *filename);
GBGL_DEF gbglShaderError gbgl_load_shader_from_memory_vf (gbglShader *s, char const
*vert_source, char const *frag_source);
GBGL_DEF gbglShaderError gbgl_load_shader_from_memory_vfg(gbglShader *s, char const
*vert_source, char const *frag_source, char const *geom_source);

GBGL_DEF void gbgl_destroy_shader (gbglShader *shader);


GBGL_DEF b32 gbgl_has_shader_changed(gbglShader *shader);
GBGL_DEF b32 gbgl_reload_shader (gbglShader *shader); // TODO(bill): Return an
error code?
GBGL_DEF void gbgl_use_shader (gbglShader *shader);
GBGL_DEF b32 gbgl_is_shader_in_use (gbglShader *shader);

GBGL_DEF i32 gbgl_get_uniform(gbglShader *shader, char const *name);

GBGL_DEF void gbgl_set_uniform_int (gbglShader *s, char const *name, i32 i);
GBGL_DEF void gbgl_set_uniform_float (gbglShader *s, char const *name, f32 f);
GBGL_DEF void gbgl_set_uniform_vec2 (gbglShader *s, char const *name, f32
const *v);
GBGL_DEF void gbgl_set_uniform_vec3 (gbglShader *s, char const *name, f32
const *v);
GBGL_DEF void gbgl_set_uniform_vec4 (gbglShader *s, char const *name, f32
const *v);
GBGL_DEF void gbgl_set_uniform_mat4 (gbglShader *s, char const *name, f32
const *m);
GBGL_DEF void gbgl_set_uniform_mat4_count(gbglShader *s, char const *name, f32
const *m, isize count);
GBGL_DEF void gbgl_set_uniform_colour (gbglShader *s, char const *name,
gbglColour col);

////////////////////////////////////////////////////////////////
//
// Texture
//
//

typedef enum gbglTextureType {


gbglgTexture_2D,
gbglgTexture_CubeMap,

gbglgTexture_Count,
} gbglTextureType;

gb_global i32 const GBGL_TEXTURE_TYPE[gbglgTexture_Count] = {


GL_TEXTURE_2D, /* gbglgTexture_2D */
GL_TEXTURE_CUBE_MAP, /* gbglgTexture_CubeMap */
};

typedef struct gbglTexture {


i32 width, height, channel_count;
gbglBufferDataType data_type;
gbglTextureType type;
u32 handle;
} gbglTexture;

GBGL_DEF b32 gbgl_load_texture2d_from_file (gbglTexture *texture, b32


flip_vertically, char const *filename, ...);
GBGL_DEF b32 gbgl_load_texture2d_from_memory(gbglTexture *texture, void const
*data, i32 width, i32 height, i32 channel_count);
GBGL_DEF b32 gbgl_init_texture2d_coloured (gbglTexture *texture, gbglColour
colour);
GBGL_DEF void gbgl_destroy_texture (gbglTexture *texture);

GBGL_DEF void gbgl_bind_texture2d(gbglTexture const *texture, u32 position, u32


sampler);
////////////////////////////////////////////////////////////////
//
// Render Buffer
//
//

// TODO(bill): Record depth and stencil and numerous colour attachments

typedef struct gbglRenderBuffer {


i32 width, height;
i32 channel_count;
u32 handle;

gbglTexture colour_texture;
} gbglRenderBuffer;

#define GBGL_MAX_RENDER_COLOUR_BUFFERS 16
gb_global u32 const gbglColourBufferAttachments[GBGL_MAX_RENDER_COLOUR_BUFFERS] = {
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3,
GL_COLOR_ATTACHMENT4,
GL_COLOR_ATTACHMENT5,
GL_COLOR_ATTACHMENT6,
GL_COLOR_ATTACHMENT7,
GL_COLOR_ATTACHMENT8,
GL_COLOR_ATTACHMENT9,
GL_COLOR_ATTACHMENT10,
GL_COLOR_ATTACHMENT11,
GL_COLOR_ATTACHMENT12,
GL_COLOR_ATTACHMENT13,
GL_COLOR_ATTACHMENT14,
GL_COLOR_ATTACHMENT15,
};

GBGL_DEF b32 gbgl_init_render_buffer (gbglRenderBuffer *rb, i32 width, i32


height, i32 channel_count);
GBGL_DEF void gbgl_destroy_render_buffer(gbglRenderBuffer *rb);
GBGL_DEF void gbgl_render_to_buffer(gbglRenderBuffer const *rb);
GBGL_DEF void gbgl_render_to_screen(i32 width, i32 height);

////////////////////////////////////////////////////////////////
//
// Font Stuff
//
//

#if !defined(GBGL_NO_FONTS)

typedef struct gbglGlyphMapKVPair {


char32 codepoint;
u16 index;
} gbglGlyphMapKVPair;
typedef struct gbglGlyphInfo {
f32 s0, t0, s1, t1;
i16 xoff, yoff;
f32 xadv;
} gbglGlyphInfo;

typedef struct gbglKernPair {


union {
i32 packed;
struct { u16 i0, i1; };
};
f32 kern;
} gbglKernPair;

typedef enum gbglJustifyType {


gbglJustify_Left,
gbglJustify_Centre,
gbglJustify_Right,
} gbglJustifyType;

typedef enum gbglTextParamType {


gbglTextParam_Invalid,
gbglTextParam_MaxWidth,
gbglTextParam_Justify,
gbglTextParam_TextureFilter,

gbglTextParam_Count,
} gbglTextParamType;

typedef struct gbglTextParam {


gbglTextParamType type;
union {
f32 val_f32;
i32 val_i32;
};
} gbglTextParam;

typedef struct gbglFont {


isize glyph_count;
isize kern_pair_count;
i32 bitmap_width, bitmap_height;
f32 size;
i32 ascent, descent, line_gap;
char *ttf_filename;
gbglTexture texture;

gbglGlyphMapKVPair *glyph_map;
gbglGlyphInfo * glyphs;
gbglKernPair * kern_table;

struct gbglFont *next; // NOTE(bill): Allow as linked list


} gbglFont;

typedef struct gbglFontCachedTTF {


char * name;
u8 * ttf;
stbtt_fontinfo finfo;
struct gbglFontCachedTTF *next;
} gbglFontCachedTTF;

typedef struct gbglFontCache {


isize font_char_list_count;
char *font_char_list;

isize codepoint_count;
char32 *codepoints;

stbtt_pack_range *ranges;
stbtt_packedchar *packed_char_data;
stbrp_rect * rect_cache;

gbglFontCachedTTF *ttf_buffer;
gbglFont * fonts;
} gbglFontCache;

#if 0
GBGL_DEF void gbgl_destroy_font_cache(gbglFontCache *fc);
#endif

// NOTE(bill): gbgl_load_font_from_file will load from file if it is not found


GBGL_DEF gbglFont *gbgl_load_font_from_file (gbglFontCache *fc, char const
*ttf_filename, f32 font_size);
GBGL_DEF gbglFont *gbgl_get_font_only_from_cache(gbglFontCache *fc, char const
*ttf_filename, f32 font_size);
GBGL_DEF gbglFont *gbgl_cache_font (gbglFontCache *fc, char const
*ttf_filename, f32 font_size);

GBGL_DEF b32 gbgl_get_packed_font_dim (gbglFontCache


*cache, gbglFontCachedTTF *ttf, i32 *width, i32 *height);
GBGL_DEF gbglGlyphInfo *gbgl_get_glyph_info (gbglFont *font,
char32 codepoint, isize *out_index);
GBGL_DEF f32 gbgl_get_font_kerning_from_glyph_indices(gbglFont *font,
isize left_index, isize right_index);
GBGL_DEF void gbgl_get_string_dimensions (gbglFont *font,
char const *str, f32 *out_width, f32 *out_height);
GBGL_DEF f32 gbgl_get_sub_string_width (gbglFont *font,
char const *str, isize char_count);
GBGL_DEF i32 gbgl_get_wrapped_line_count (gbglFont *font,
char const *str, isize max_len, isize max_width);
GBGL_DEF f32 gbgl_get_string_width (gbglFont *font,
char const *str, isize max_len);

#endif

////////////////////////////////////////////////////////////////
//
// Basic State
//
//

#if !defined(GBGL_NO_BASIC_STATE)

#ifndef GBGL_BS_MAX_VERTEX_COUNT
#define GBGL_BS_MAX_VERTEX_COUNT 32
#endif

#ifndef GBGL_BS_MAX_INDEX_COUNT
#define GBGL_BS_MAX_INDEX_COUNT 6
#endif

#if !defined(GBGL_NO_FONTS)

#ifndef GBGL_MAX_RENDER_STRING_LENGTH
#define GBGL_MAX_RENDER_STRING_LENGTH 4096
#endif

#ifndef gbglTextParam_Stack_size
#define gbglTextParam_Stack_size 128
#endif

#ifndef GBGL_FONT_CHAR_LIST
#define GBGL_FONT_CHAR_LIST \
"Āā㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğĠġĢģĤĥĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľŁł"\
"ŃńŅņņŇňʼnŊŋŌōōŎŏŐőŒœŕŖŗŘřŚśŜŝŞşŠšŢţŤťŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽža!ö"\
"\"#$%%&\'()*+,-./0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~"\
"ŠšŒœŸÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõøùúûüýþÿ®™£"\
" \t\r\n"
#endif

#ifndef GBGL_PT_TO_PX_SCALE
#define GBGL_PT_TO_PX_SCALE (96.0f / 72.0f)
#endif

#ifndef GBGL_TAB_CHARACTER_WIDTH
#define GBGL_TAB_CHARACTER_WIDTH 4
#endif

#endif

typedef struct gbglBasicVertex {


f32 x, y;
f32 u, v;
} gbglBasicVertex;

typedef struct gbglBasicState {


gbglBasicVertex vertices[GBGL_BS_MAX_VERTEX_COUNT];
u16 indices[GBGL_BS_MAX_INDEX_COUNT];

u32 vao, vbo, ebo;


u32 nearest_sampler;
u32 linear_sampler;
u32 mipmap_sampler;
gbglShader ortho_tex_shader;
gbglShader ortho_col_shader;

f32 ortho_mat[16];
i32 width, height;

#if !defined(GBGL_NO_FONTS)
gbglFontCache font_cache;
gbglShader font_shader;
gbglBasicVertex font_vertices[GBGL_MAX_RENDER_STRING_LENGTH * 4];
u16 font_indices[GBGL_MAX_RENDER_STRING_LENGTH * 6];
u32 font_vao, font_vbo, font_ebo;
char font_text_buffer[GBGL_MAX_RENDER_STRING_LENGTH * 4]; //
NOTE(bill): Maximum of 4 bytes per char for utf-8
u32 font_samplers[2];

gbglTextParam text_param_stack[gbglTextParam_Stack_size];
isize text_param_stack_count;
gbglTextParam text_params[gbglTextParam_Count];
#endif
} gbglBasicState;

GBGL_DEF void gbgl_bs_init(gbglBasicState *bs, i32 window_width, i32


window_height);
GBGL_DEF void gbgl_bs_set_resolution(gbglBasicState *bs, i32 window_width, i32
window_height);
GBGL_DEF void gbgl_bs_begin(gbglBasicState *bs, i32 window_width, i32
window_height);
GBGL_DEF void gbgl_bs_end(gbglBasicState *bs);

GBGL_DEF void gbgl_bs_draw_textured_rect(gbglBasicState *bs, gbglTexture *tex, f32


x, f32 y, f32 w, f32 h, b32 v_up);
GBGL_DEF void gbgl_bs_draw_rect(gbglBasicState *bs, f32 x, f32 y, f32 w, f32 h,
gbglColour col);
GBGL_DEF void gbgl_bs_draw_rect_outline(gbglBasicState *bs, f32 x, f32 y, f32 w,
f32 h, gbglColour col, f32 thickness);
GBGL_DEF void gbgl_bs_draw_quad(gbglBasicState *bs,
f32 x0, f32 y0,
f32 x1, f32 y1,
f32 x2, f32 y2,
f32 x3, f32 y3,
gbglColour col);
GBGL_DEF void gbgl_bs_draw_quad_outline(gbglBasicState *bs,
f32 x0, f32 y0,
f32 x1, f32 y1,
f32 x2, f32 y2,
f32 x3, f32 y3,
gbglColour col, f32 thickness);

GBGL_DEF void gbgl_bs_draw_line(gbglBasicState *bs, f32 x0, f32 y0, f32 x1, f32 y1,
gbglColour col, f32 thickness);

GBGL_DEF void gbgl_bs_draw_elliptical_arc(gbglBasicState *bs, f32 x, f32 y, f32


radius_a, f32 radius_b, f32 min_angle, f32 max_angle, gbglColour col);
GBGL_DEF void gbgl_bs_draw_elliptical_arc_outline(gbglBasicState *bs, f32 x, f32 y,
f32 radius_a, f32 radius_b,
f32 min_angle, f32 max_angle,
gbglColour col, f32 thickness);

GBGL_DEF void gbgl_bs_draw_circle(gbglBasicState *bs, f32 x, f32 y, f32 radius,


gbglColour col);
GBGL_DEF void gbgl_bs_draw_circle_outline(gbglBasicState *bs, f32 x, f32 y, f32
radius, gbglColour col, f32 thickness);

// Corners Flags:
// 1 - Bottom Left
// 2 - Bottom Right
// 4 - Top Right
// 8 - Top Left
// NOTE(bill): Apple, please don't sue me!
GBGL_DEF void gbgl_bs_draw_rounded_rect_corners(gbglBasicState *bs, f32 x, f32 y,
f32 w, f32 h, f32 roundness, gbglColour col, u32 corners);
GBGL_DEF void gbgl_bs_draw_rounded_rect(gbglBasicState *bs, f32 x, f32 y, f32 w,
f32 h, f32 roundness, gbglColour col);

GBGL_DEF void gbgl_bs_draw_rounded_rect_corners_outline(gbglBasicState *bs, f32 x,


f32 y, f32 w, f32 h, f32 roundness, gbglColour col, f32 thickness, u32 corners);
GBGL_DEF void gbgl_bs_draw_rounded_rect_outline(gbglBasicState *bs, f32 x, f32 y,
f32 w, f32 h, f32 roundness, gbglColour col, f32 thickness);

#if !defined(GBGL_NO_FONTS)
GBGL_DEF isize gbgl_bs_draw_substring(gbglBasicState *bs, gbglFont *font, f32 x,
f32 y, gbglColour col, char const *str, isize len);
GBGL_DEF isize gbgl_bs_draw_string (gbglBasicState *bs, gbglFont *font, f32 x,
f32 y, gbglColour col, char const *fmt, ...);
GBGL_DEF isize gbgl_bs_draw_string_va(gbglBasicState *bs, gbglFont *font, f32 x,
f32 y, gbglColour col, char const *fmt, va_list va);
#endif

#endif

#if defined(__cplusplus)
}
#endif

#endif

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////////////////////////////////////////////////////////////////

#define GBGL_IMPLEMENTATION

#if defined(GBGL_IMPLEMENTATION)

gb_inline gbglColour gbgl_colour(f32 r, f32 g, f32 b, f32 a) {


gbglColour result;
result.r = cast(u8)(gbgl_clamp01(r) * 255.0f);
result.g = cast(u8)(gbgl_clamp01(g) * 255.0f);
result.b = cast(u8)(gbgl_clamp01(b) * 255.0f);
result.a = cast(u8)(gbgl_clamp01(a) * 255.0f);
return result;
}

u32 gbgl_make_sampler(u32 min_filter, u32 max_filter, u32 s_wrap, u32 t_wrap) {


u32 samp;
glGenSamplers(1, &samp);
glSamplerParameteri(samp, GL_TEXTURE_MIN_FILTER, min_filter);
glSamplerParameteri(samp, GL_TEXTURE_MAG_FILTER, max_filter);
glSamplerParameteri(samp, GL_TEXTURE_WRAP_S, s_wrap);
glSamplerParameteri(samp, GL_TEXTURE_WRAP_T, t_wrap);
return samp;
}

////////////////////////////////////////////////////////////////
//
// Data Buffers
//
//

gb_inline u32 gbgl__make_buffer(isize size, void const *data, i32 target, i32
usage_hint) {
u32 buffer_handle;
glGenBuffers(1, &buffer_handle);
glBindBuffer(target, buffer_handle);
glBufferData(target, size, data, usage_hint);
return buffer_handle;
}

gb_inline void gbgl__buffer_copy(u32 buffer_handle, i32 target, void const *data,


isize size, isize offset) {
glBindBuffer(target, buffer_handle);
glBufferSubData(target, offset, size, data);
}

// NOTE(bill): usage_hint == (GL_STATIC_DRAW, GL_STREAM_DRAW, GL_DYNAMIC_DRAW)


gb_inline u32 gbgl_make_vbo(void const *data, isize size, i32 usage_hint) {
return gbgl__make_buffer(size, data, GL_ARRAY_BUFFER, usage_hint);
}

gb_inline u32 gbgl_make_ebo(void const *data, isize size, i32 usage_hint) {


return gbgl__make_buffer(size, data, GL_ELEMENT_ARRAY_BUFFER, usage_hint);
}

gb_inline gbglTBO gbgl_make_tbo(gbglBufferDataType data_type, i32 channel_count,


void const *data, isize size, i32 usage_hint) {
gbglTBO tbo;
i32 internal_format;

tbo.buffer_obj_handle = gbgl__make_buffer(size, data, GL_TEXTURE_BUFFER,


usage_hint);

glGenTextures(1, &tbo.buffer_handle);
glBindTexture(GL_TEXTURE_BUFFER, tbo.buffer_handle);
internal_format = gbgl_texture_format(data_type, channel_count);
glTexBuffer(GL_TEXTURE_BUFFER, internal_format, tbo.buffer_obj_handle);
return tbo;
}

gb_inline void gbgl_vbo_copy(u32 vbo_handle, void *const data, isize size, isize
offset) {
gbgl__buffer_copy(vbo_handle, GL_ARRAY_BUFFER, data, size, offset);
}

gb_inline void gbgl_ebo_copy(u32 ebo_handle, void *const data, isize size, isize
offset) {
gbgl__buffer_copy(ebo_handle, GL_ELEMENT_ARRAY_BUFFER, data, size, offset);
}

gb_inline void gbgl_tbo_copy(gbglTBO tbo, void *const data, isize size, isize
offset) {
gbgl__buffer_copy(tbo.buffer_obj_handle, GL_TEXTURE_BUFFER, data, size,
offset);
}

gb_inline void gbgl_bind_vbo(u32 vbo_handle) { glBindBuffer(GL_ARRAY_BUFFER,


vbo_handle); }
gb_inline void gbgl_bind_ebo(u32 ebo_handle)
{ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo_handle); }

gb_inline void gbgl_bind_tbo(gbglTBO tbo, i32 sampler_handle, i32 tex_unit) {


glActiveTexture(GL_TEXTURE0 + tex_unit);
glBindTexture(GL_TEXTURE_BUFFER, tbo.buffer_handle);
glBindSampler(0, sampler_handle);
}
// NOTE(bill): access = GL_WRITE_ONLY, etc.
gb_inline void * gbgl_map_vbo(u32 vbo_handle, i32 access) {
gbgl_bind_vbo(vbo_handle);
return glMapBuffer(GL_ARRAY_BUFFER, access);
}

gb_inline void * gbgl_map_ebo(u32 ebo_handle, i32 access) {


gbgl_bind_ebo(ebo_handle);
return glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, access);
}

gb_inline void gbgl_unmap_vbo(void) { glUnmapBuffer(GL_ARRAY_BUFFER); }


gb_inline void gbgl_unmap_ebo(void) { glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); }

////////////////////////////////////////////////////////////////
//
// Shader
//
//

gbglShaderError gbgl__load_single_shader_from_file(gbglShader *shader,


gbglShaderType type, char const *name) {
gbglShaderError err = gbglShaderError_None;
gbFileError ferr;
gb_local_persist char filepath[1024];
gb_snprintf(filepath, gb_count_of(filepath), "%s%s", name,
gbglShaderFileExtensions[type]);
ferr = gb_file_open(&shader->files[type], filepath);

if (ferr != gbFileError_None) {
err = gbglShaderError_UnableToReadFile;
} else {
gb_local_persist char info_log[4096];
i64 file_size = gb_file_size(&shader->files[type]);
char *file_source = cast(char *)gbgl_malloc(file_size+1);

GB_ASSERT_NOT_NULL(file_source);
if (file_source) {
i32 params;

gb_file_read_at(&shader->files[type], file_source, file_size, 0);


file_source[file_size] = '\0';

shader->shaders[type] = glCreateShader(gbglShaderMap[type]);
glShaderSource(shader->shaders[type], 1, &file_source, NULL);
glCompileShader(shader->shaders[type]);
glGetShaderiv(shader->shaders[type], GL_COMPILE_STATUS, &params);
if (!params) {
gb_printf_err("Shader Source:\n%s\n", file_source);
glGetShaderInfoLog(shader->shaders[type],
gb_size_of(info_log), NULL, info_log);
gb_printf_err("Shader compilation failed:\n %s\n",
info_log);

err = gbglShaderError_ShaderCompile;
}
gbgl_free(file_source);
}
gb_file_close(&shader->files[type]);
}

return err;
}

gbglShaderError gbgl__load_single_shader_from_memory(gbglShader *s, gbglShaderType


type, char const *text) {
gbglShaderError err = gbglShaderError_None;
i32 status;

s->shaders[type] = glCreateShader(gbglShaderMap[type]);
glShaderSource(s->shaders[type], 1, &text, 0);
glCompileShader(s->shaders[type]);

glGetShaderiv(s->shaders[type], GL_COMPILE_STATUS, &status);


if (!status) {
gb_local_persist char log_info[4096];
i32 total_len, log_len;

gb_printf_err("Unable to compile shader: %s\n", text);


glGetShaderiv(s->shaders[type], GL_INFO_LOG_LENGTH, &status);
total_len = status;

glGetShaderInfoLog(s->shaders[type], 4095, &log_len, log_info);


gb_printf_err(log_info);
err = gbglShaderError_ShaderCompile;
}

return err;
}

gbglShaderError gbgl__link_shader(gbglShader *shader) {


gbglShaderError err = gbglShaderError_None;
i32 i, status;
shader->program = glCreateProgram();
for (i = 0; i < gbglShader_Count; i++) {
if (shader->type_flags & GB_BIT(i))
glAttachShader(shader->program, shader->shaders[i]);
}

glLinkProgram(shader->program);

glGetProgramiv(shader->program, GL_LINK_STATUS, &status);


if (!status) {
gb_local_persist char log_info[4096];
glGetProgramInfoLog(shader->program, gb_size_of(log_info), NULL,
log_info);
gb_printf_err("Shader linking failed:\n %s \n", log_info);
err = gbglShaderError_Linking;
}

for (i = 0; i < gbglShader_Count; i++) {


if (shader->type_flags & GB_BIT(i))
glDetachShader(shader->program, shader->shaders[i]);
}
return err;
}

gbglShaderError gbgl_load_shader_from_file(gbglShader *shader, u32 type_bits, char


const *filename) {
gbglShaderError err = gbglShaderError_None;
b32 loaded_shader[gbglShader_Count] = {0};
i32 i;

gb_zero_item(shader);
shader->type_flags = type_bits;
gb_strncpy(shader->base_name, filename, gb_size_of(shader->base_name));

for (i = 0; i < gbglShader_Count; i++) {


if (type_bits & GB_BIT(i)) {
err = gbgl__load_single_shader_from_file(shader,
cast(gbglShaderType)i, filename);
if (err != gbglShaderError_None)
return err;
loaded_shader[i] = true;
}
}
err = gbgl__link_shader(shader);

return err;
}

gbglShaderError gbgl_load_shader_from_memory_vf(gbglShader *s, char const


*vert_source, char const *frag_source) {
gbglShaderError err = gbglShaderError_None;

gb_zero_item(s);
s->type_flags = GB_BIT(gbglShader_Vertex) | GB_BIT(gbglShader_Fragment);

err = gbgl__load_single_shader_from_memory(s, gbglShader_Vertex,


vert_source);
if (err != gbglShaderError_None) return err;
err = gbgl__load_single_shader_from_memory(s, gbglShader_Fragment,
frag_source);
if (err != gbglShaderError_None) return err;

err = gbgl__link_shader(s);

return err;
}

gbglShaderError gbgl_load_shader_from_memory_vfg(gbglShader *s, char const


*vert_source, char const *frag_source, char const *geom_source) {
gbglShaderError err = gbglShaderError_None;

gb_zero_item(s);
s->type_flags = GB_BIT(gbglShader_Vertex) | GB_BIT(gbglShader_Fragment) |
GB_BIT(gbglShader_Geometry);
err = gbgl__load_single_shader_from_memory(s, gbglShader_Vertex,
vert_source);
if (err != gbglShaderError_None) return err;
err = gbgl__load_single_shader_from_memory(s, gbglShader_Fragment,
frag_source);
if (err != gbglShaderError_None) return err;
err = gbgl__load_single_shader_from_memory(s, gbglShader_Geometry,
geom_source);
if (err != gbglShaderError_None) return err;

err = gbgl__link_shader(s);

return err;
}

gb_inline void gbgl_destroy_shader(gbglShader *shader) {


i32 i;
for (i = 0; i < gbglShader_Count; i++) {
if (shader->type_flags & GB_BIT(i)) {
gb_file_close(&shader->files[i]);
glDeleteShader(shader->shaders[i]);
}
}

glDeleteProgram(shader->program);

for (i = 0; i < shader->uniform_count; i++) {


gbgl_free(shader->uniform_names[i]);
}
}

gb_inline b32 gbgl_has_shader_changed(gbglShader *shader) {


i32 i;
for (i = 0; i < gbglShader_Count; i++) {
if (shader->type_flags & GB_BIT(i)) {
if (gb_file_has_changed(&shader->files[i])) {
return true;
}
}
}
return false;
}

b32 gbgl_reload_shader(gbglShader *shader) {


i32 i;
for (i = 0; i < gbglShader_Count; i++) {
if (shader->type_flags & GB_BIT(i)) {
if (gbgl__load_single_shader_from_file(shader,
cast(gbglShaderType)i, shader->base_name) != gbglShaderError_None)
return false;
}
}

if (gbgl__link_shader(shader) != gbglShaderError_None)
return false;
for (i = 0; i < shader->uniform_count; i++)
shader->uniform_locs[i] = glGetUniformLocation(shader->program, shader-
>uniform_names[i]);

return true;
}

gb_inline void gbgl_use_shader(gbglShader *s) { glUseProgram(s ? s->program : 0); }

gb_inline b32 gbgl_is_shader_in_use(gbglShader *s) {


if (s) {
i32 curr = 0;
glGetIntegerv(GL_CURRENT_PROGRAM, &curr);
return (curr == cast(i32)s->program);
}
return false;
}

i32 gbgl_get_uniform(gbglShader *s, char const *name) {


i32 i, loc = -1;
for (i = 0; i < s->uniform_count; i++) {
if (gb_strcmp(s->uniform_names[i], name) == 0) {
return s->uniform_locs[i];
}
}

GB_ASSERT_MSG(s->uniform_count < GBGL_MAX_UNIFORM_COUNT,


"Uniform array for shader is full");

loc = glGetUniformLocation(s->program, name);


s->uniform_names[s->uniform_count] = gb_alloc_str(gb_heap_allocator(), name);
s->uniform_locs[s->uniform_count] = loc;
s->uniform_count++;

return loc;
}

gb_inline void gbgl_set_uniform_int(gbglShader *s, char const *name, i32 i) {


glUniform1i(gbgl_get_uniform(s, name), i);
}

gb_inline void gbgl_set_uniform_float(gbglShader *s, char const *name, f32 f) {


glUniform1f(gbgl_get_uniform(s, name), f);
}

gb_inline void gbgl_set_uniform_vec2(gbglShader *s, char const *name, f32 const *v)
{
glUniform2fv(gbgl_get_uniform(s, name), 1, v);
}

gb_inline void gbgl_set_uniform_vec3(gbglShader *s, char const *name, f32 const *v)
{
glUniform3fv(gbgl_get_uniform(s, name), 1, v);
}
gb_inline void gbgl_set_uniform_vec4(gbglShader *s, char const *name, f32 const *v)
{
glUniform4fv(gbgl_get_uniform(s, name), 1, v);
}

gb_inline void gbgl_set_uniform_mat4(gbglShader *s, char const *name, f32 const *m)
{
gbgl_set_uniform_mat4_count(s, name, m, 1);
}

gb_inline void gbgl_set_uniform_mat4_count(gbglShader *s, char const *name, f32


const *m, isize count) {
glUniformMatrix4fv(gbgl_get_uniform(s, name), count, false, m);
}

gb_inline void gbgl_set_uniform_colour(gbglShader *s, char const *name, gbglColour


col) {
f32 v[4];
v[0] = col.r / 255.0f;
v[1] = col.g / 255.0f;
v[2] = col.b / 255.0f;
v[3] = col.a / 255.0f;
gbgl_set_uniform_vec4(s, name, v);
}

////////////////////////////////////////////////////////////////
//
// Render Buffer
//
//

b32 gbgl_init_render_buffer(gbglRenderBuffer *rb, i32 width, i32 height, i32


channel_count) {
if ((rb->width == width) && (rb->height == height) && (rb->channel_count ==
channel_count)) return true;
gbgl_destroy_render_buffer(rb);
gb_zero_item(rb);

rb->width = width;
rb->height = height;

glEnable(GL_FRAMEBUFFER_SRGB);

glGenFramebuffers(1, &rb->handle);
glBindFramebuffer(GL_FRAMEBUFFER, rb->handle);

gbgl_load_texture2d_from_memory(&rb->colour_texture, NULL, width, height,


channel_count);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rb-
>colour_texture.handle, 0);

glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);

{
u32 draw_buffers[] = {GL_COLOR_ATTACHMENT0};
glDrawBuffers(gb_count_of(draw_buffers), draw_buffers);
}

{
u32 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
gb_printf_err("Framebuffer Status: 0x%x\n", status);
return false;
}
}

return true;
}

gb_inline void gbgl_destroy_render_buffer(gbglRenderBuffer *rb) {


if (rb->handle)
glDeleteFramebuffers(1, &rb->handle);

gbgl_destroy_texture(&rb->colour_texture);
}

gb_inline void gbgl_render_to_buffer(gbglRenderBuffer const *rb) {


GB_ASSERT_NOT_NULL(rb);
glViewport(0, 0, rb->width, rb->height);
glBindFramebuffer(GL_FRAMEBUFFER, rb->handle);
}

gb_inline void gbgl_render_to_screen(i32 width, i32 height) {


glViewport(0, 0, width, height);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}

////////////////////////////////////////////////////////////////
//
// Texture
//
//

b32 gbgl_load_texture2d_from_memory(gbglTexture *tex, void const *data, i32 width,


i32 height, i32 channel_count) {
b32 result = true;

gb_zero_item(tex);

tex->width = width;
tex->height = height;
tex->channel_count = channel_count;
tex->data_type = gbglBufferData_u8;
tex->type = gbglgTexture_2D;

glGenTextures(1, &tex->handle);
glBindTexture(GL_TEXTURE_2D, tex->handle);

glTexImage2D(GL_TEXTURE_2D, 0,
gbglInternalTextureFormat_8[channel_count-1],
width, height, 0,
gbglTextureFormat[channel_count-1],
GL_UNSIGNED_BYTE, data);

glGenerateMipmap(GL_TEXTURE_2D);

glBindTexture(GL_TEXTURE_2D, 0);
glFinish();

return result;
}

b32 gbgl_load_texture2d_from_file(gbglTexture *texture, b32 flip_vertically, char


const *filename, ...) {
b32 result;
u8 *data;
int width, height, comp;
char *path;

va_list va;
va_start(va, filename);
path = gb_bprintf_va(filename, va);
va_end(va);

stbi_set_flip_vertically_on_load(flip_vertically);
data = stbi_load(path, &width, &height, &comp, 0);
if (data == NULL) {
gb_printf_err("Failed to load image: %s\n", path);
result = false;
} else {
result = gbgl_load_texture2d_from_memory(texture, data, width, height,
comp);
stbi_image_free(data);
}
return result;
}

gb_inline b32 gbgl_make_texture2d_coloured(gbglTexture *t, gbglColour colour) {


return gbgl_load_texture2d_from_memory(t, &colour.rgba, 1, 1, 4);
}

gb_inline void gbgl_bind_texture2d(gbglTexture const *t, u32 position, u32 sampler)


{
if (t != NULL) {
GB_ASSERT(t->type == gbglgTexture_2D);
}

if (position > 31) {


position = 31;
gb_printf_err("Textures can only bound to position [0 ... 31]\n");
gb_printf_err("Will bind to position [31]\n");
}

glActiveTexture(GL_TEXTURE0 + position);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, t ? t->handle : 0);
glBindSampler(position, sampler);
}

gb_inline void gbgl_destroy_texture(gbglTexture *t) {


if (t->handle) {
glDeleteTextures(1, &t->handle);
}
}

////////////////////////////////////////////////////////////////
//
// Font
//
//
#if !defined(GBGL_NO_FONTS)
gb_inline GB_COMPARE_PROC(gbgl__kern_pair_compare) {
gbglKernPair *kp0 = cast(gbglKernPair *)a;
gbglKernPair *kp1 = cast(gbglKernPair *)b;
return kp0->packed - kp1->packed;
}

gb_inline GB_COMPARE_PROC(gbgl__glyph_map_compare) {
gbglGlyphMapKVPair g0 = *cast(gbglGlyphMapKVPair *)a;
gbglGlyphMapKVPair g1 = *cast(gbglGlyphMapKVPair *)b;
return g0.codepoint - g1.codepoint;
}

b32 gbgl_get_packed_font_dim(gbglFontCache *cache, gbglFontCachedTTF *ttf, i32


*width, i32 *height) {
b32 result = true;
stbtt_pack_context spc;
b32 ext_w = true;
isize sanity_counter = 0, i, j;
*width = *height = (1<<5);
for (j = 0; j < cache->codepoint_count; j++) {
cache->rect_cache[j].x = cache->rect_cache[j].y = 0;
}

for (;;) {
i32 res = stbtt_PackBegin(&spc, NULL, *width, *height, 0, 1, 0);
GB_ASSERT(res == 1);
if (res != 1) {
return false;
} else {
stbrp_context *rp_ctx;
b32 fit = true;

gb_zero_array(cache->rect_cache, cache->codepoint_count);
rp_ctx = cast(stbrp_context *)spc.pack_info;
stbtt_PackFontRangesGatherRects(&spc, &ttf->finfo, cache->ranges,
cache->codepoint_count, cache->rect_cache);
gb_sort_array(cache->rect_cache, cache->codepoint_count,
rect_height_compare);
for (i = 0; i < cache->codepoint_count; i++) {
stbrp__findresult fr =
stbrp__skyline_pack_rectangle(rp_ctx, cache->rect_cache[i].w, cache-
>rect_cache[i].h);
if (fr.prev_link) {
cache->rect_cache[i].x = cast(stbrp_coord)fr.x;
cache->rect_cache[i].y = cast(stbrp_coord)fr.y;
} else {
int res;
if (ext_w) {
ext_w = false;
*width <<= 1;
} else {
ext_w = true;
*height <<= 1;
}
fit = false;
for (j = 0; j < cache->codepoint_count; j++) {
cache->rect_cache[j].x = cache->rect_cache[j].y
= 0;
}
stbtt_PackEnd(&spc);
res = stbtt_PackBegin(&spc, NULL, *width, *height, 0,
1, 0);
GB_ASSERT(res == 1);
if (res != 1) {
result = false;
goto done;
}
break;
}
}
if (fit) {
result = true;
goto done;
}
if (++sanity_counter > 32) {
result = false;
goto done;
}
}
}

done:
stbtt_PackEnd(&spc);

return result;
}

#if 0
void gbgl_destroy_font_cache(gbglFontCache *fc) {
gbglFontCachedTTF *curr_ttf = fc->ttf_buffer;
gbglFontCachedTTF *next_ttf = NULL;

gbglFont *curr_font = fc->fonts;


gbglFont *next_font = NULL;

gbgl_free(fc->font_char_list);
gbgl_free(fc->codepoints);
gbgl_free(fc->ranges);
gbgl_free(fc->packed_char_data);
gbgl_free(fc->rect_cache);

// NOTE(bill): Free all linked listed ttfs


while (curr_ttf) {
gbgl_free(curr_ttf->name);
gbgl_free(curr_ttf->ttf);

next_ttf = curr_ttf->next;
gbgl_free(curr_ttf);
curr_ttf = next_ttf;
}

// NOTE(bill): Free all linked listed fonts


while (curr_font) {
gbgl_free(curr_font->ttf_filename);
gbgl_destroy_texture(&curr_font->texture);
gbgl_free(curr_font->glyph_map);
gbgl_free(curr_font->glyphs);
gbgl_free(curr_font->kern_table);

next_font = curr_font->next;
gbgl_free(curr_font);
curr_font = next_font;
}
}
#endif

gb_inline gbglFont * gbgl_load_font_from_file(gbglFontCache *fc, char const


*ttf_filename, f32 font_size) {
gbglFont *f = gbgl_get_font_only_from_cache(fc, ttf_filename, font_size);
if (f) return f;
return gbgl_cache_font(fc, ttf_filename, font_size);
}

gb_inline gbglFont * gbgl_get_font_only_from_cache(gbglFontCache *fc, char const


*ttf_filename, f32 font_size) {
gbglFont *f = fc->fonts;
while (f) {
if (f->size == font_size && gb_strcmp(ttf_filename, f->ttf_filename) ==
0) {
return f;
}
f = f->next;
}
return NULL;
}

gbglFont * gbgl_cache_font(gbglFontCache *fc, char const *ttf_filename, f32


font_size) {
gbglFont *f = gbgl_get_font_only_from_cache(fc, ttf_filename, font_size);
gbglFontCachedTTF *ttf = NULL;
isize i;

if (f) { // NOTE(bill): The font is already cached


return f;
}

if (!fc->fonts) {
fc->fonts = cast(gbglFont *)gbgl_malloc(gb_size_of(gbglFont));
f = fc->fonts;
} else {
f = fc->fonts;
while (f && f->next)
f = f->next;
f->next = cast(gbglFont *)gbgl_malloc(gb_size_of(gbglFont));
f = f->next;
}
GB_ASSERT_NOT_NULL(f);
if (!f) {
gb_printf_err("Failed to cache font\n");
return NULL;
}

gb_zero_item(f);

// NOTE(bill): Make sure the character list file has been loaded
if (!fc->font_char_list) {
isize codepoint_count = 0, cpi = 0;
fc->font_char_list = GBGL_FONT_CHAR_LIST;
fc->font_char_list_count = gb_strlen(GBGL_FONT_CHAR_LIST);

for (i = 0; i < fc->font_char_list_count; i++) {


char32 c;
isize utf8_len = gb_utf8_decode_len(fc->font_char_list + i, fc-
>font_char_list_count, &c);
i += utf8_len-1;
codepoint_count++;
}

fc->codepoint_count = codepoint_count;
fc->ranges = cast(stbtt_pack_range
*)gbgl_malloc(gb_size_of(stbtt_pack_range) * codepoint_count);
fc->codepoints = cast(char32 *)
gbgl_malloc(gb_size_of(char32) * codepoint_count);
fc->packed_char_data = cast(stbtt_packedchar
*)gbgl_malloc(gb_size_of(stbtt_packedchar) * codepoint_count);
fc->rect_cache = cast(stbrp_rect *)
gbgl_malloc(gb_size_of(stbrp_rect) * codepoint_count);

if (!fc->ranges || !fc->codepoints || !fc->packed_char_data) {


gb_printf_err("Unable to get memory for fonts");
}

for (i = 0; i < fc->font_char_list_count; i++) {


isize utf8_len = gb_utf8_decode_len(fc->font_char_list+i, fc-
>font_char_list_count, fc->codepoints+cpi);
i += utf8_len-1;
cpi++;
}
GB_ASSERT(cpi == fc->codepoint_count);
for (i = 0; i < fc->codepoint_count; i++) {
fc->ranges[i].first_unicode_codepoint_in_range = fc-
>codepoints[i];
fc->ranges[i].array_of_unicode_codepoints = 0;
fc->ranges[i].num_chars = 1;
fc->ranges[i].chardata_for_range = fc->packed_char_data + i;
}
}

{
gbglFontCachedTTF **ttf_cache = &fc->ttf_buffer;

while (*ttf_cache) {
if (gb_strcmp((*ttf_cache)->name, ttf_filename) == 0)
break;
ttf_cache = &(*ttf_cache)->next;
}
if (!*ttf_cache) {
isize name_len;
gbFile file;

*ttf_cache = cast(gbglFontCachedTTF
*)gbgl_malloc(gb_size_of(gbglFontCachedTTF));
GB_ASSERT_NOT_NULL(*ttf_cache);
(*ttf_cache)->name = NULL;
(*ttf_cache)->ttf = NULL;
gb_zero_item(&(*ttf_cache)->finfo);
(*ttf_cache)->next = NULL;

name_len = gb_strlen(ttf_filename);
(*ttf_cache)->name = cast(char *)gbgl_malloc(name_len+1);
gb_strncpy((*ttf_cache)->name, ttf_filename, name_len);
(*ttf_cache)->name[name_len] = '\0';

if (gb_file_open(&file, ttf_filename) == gbFileError_None) {


i64 len = gb_file_size(&file);
(*ttf_cache)->ttf = cast(u8 *)gbgl_malloc(len);
GB_ASSERT_NOT_NULL((*ttf_cache)->ttf);

gb_file_read_at(&file, (*ttf_cache)->ttf, len, 0);

gb_file_close(&file);
} else {
GB_PANIC("Could not open ttf file");
}

stbtt_InitFont(&(*ttf_cache)->finfo, (*ttf_cache)->ttf,
stbtt_GetFontOffsetForIndex((*ttf_cache)->ttf, 0));
}
ttf = *ttf_cache;
GB_ASSERT_NOT_NULL(ttf);
}

// NOTE(bill): Set the range for the this look up


for (i = 0; i < fc->codepoint_count; i++)
fc->ranges[i].font_size = font_size;

{ // NOTE(bill): Figure out smallest non-square power of 2 texture size


i32 w, h;
if (gbgl_get_packed_font_dim(fc, ttf, &w, &h)) {
isize str_len, i, j;

// NOTE(bill): Setup the font data


f->glyph_count = fc->codepoint_count;
f->bitmap_width = w;
f->bitmap_height = h;
f->size = font_size;

str_len = gb_strlen(ttf_filename);
f->ttf_filename = cast(char *)gbgl_malloc(str_len+1);
gb_strncpy(f->ttf_filename, ttf_filename, str_len);

f->glyph_map = cast(gbglGlyphMapKVPair
*)gbgl_malloc(gb_size_of(*f->glyph_map) * f->glyph_count);
f->glyphs = cast(gbglGlyphInfo *)
gbgl_malloc(gb_size_of(*f->glyphs) * f->glyph_count);
if (!f->glyph_map || !f->glyphs) {
f = NULL;
return f;
} else {
stbtt_pack_context spc;
u8 *px;
i32 res;
f32 scale;

px = cast(u8 *)gbgl_malloc(w * h);


res = stbtt_PackBegin(&spc, px, w, h, 0, 1, NULL);
GB_ASSERT(res == 1);
res = stbtt_PackFontRanges(&spc, ttf->ttf, 0, fc->ranges,
fc->codepoint_count);
GB_ASSERT(res == 1);
stbtt_PackEnd(&spc);

gbgl_load_texture2d_from_memory(&f->texture, px, w, h, 1);

gbgl_free(px);

scale = stbtt_ScaleForPixelHeight(&ttf->finfo, font_size);


stbtt_GetFontVMetrics(&ttf->finfo, &f->ascent, &f->descent,
&f->line_gap);
f->ascent = cast(i32)(cast(f32)f->ascent * scale);
f->descent = cast(i32)(cast(f32)f->descent * scale);
f->line_gap = cast(i32)(cast(f32)f->line_gap * scale);

for (i = 0; i < f->glyph_count; i++) {


gbglGlyphInfo *gi = f->glyphs + i;
gi->s0 = cast(f32)fc->packed_char_data[i].x0;
gi->t0 = cast(f32)fc->packed_char_data[i].y0;
gi->s1 = cast(f32)fc->packed_char_data[i].x1;
gi->t1 = cast(f32)fc->packed_char_data[i].y1;

gi->xoff = cast(i16)fc->packed_char_data[i].xoff;
gi->yoff = cast(i16)fc->packed_char_data[i].yoff;
gi->xadv = fc->packed_char_data[i].xadvance;
}

for (i = 0; i < f->glyph_count; i++) {


f->glyph_map[i].codepoint = fc->codepoints[i];
f->glyph_map[i].index = i;
}

gb_sort_array(f->glyph_map, f->glyph_count,
gbgl__glyph_map_compare);

{ // Kerning Table
isize kps_count = 0;
for (i = 0; i < f->glyph_count; i++) {
for (j = 0; j < f->glyph_count; j++) {
i32 kern =
stbtt_GetCodepointKernAdvance(&ttf->finfo, fc->codepoints[i], fc->codepoints[j]);
if (kern != 0)
kps_count++;
}
}
f->kern_pair_count = kps_count;
if (kps_count > 0) {
int ikp = 0;
f->kern_table = cast(gbglKernPair
*)gbgl_malloc(gb_size_of(*f->kern_table) * kps_count);
for (i = 0; i < f->glyph_count; i++) {
for (j = 0; j < f->glyph_count; j++) {
isize kern =
stbtt_GetCodepointKernAdvance(&ttf->finfo, fc->codepoints[i], fc->codepoints[j]);
if (kern != 0) {
gbglKernPair *kp = f-
>kern_table + ikp++;
kp->i0 = cast(u16)i;
kp->i1 = cast(u16)j;
kp->kern = cast(f32)kern *
scale;
}
}
}
gb_sort_array(f->kern_table, f-
>kern_pair_count, gbgl__kern_pair_compare);
}
}
}
} else {
GB_PANIC("Failure loading font");
gb_zero_item(&f);
}
}
return f;
}

gb_inline GB_COMPARE_PROC(gbgl__font_glyph_map_search_proc) {
gbglGlyphMapKVPair const *gm = cast(gbglGlyphMapKVPair const *)a;
char32 ucp = *cast(char32 const *)b;
return cast(i32)(cast(i64)gm->codepoint - cast(i64)ucp);
}

gb_inline gbglGlyphInfo * gbgl_get_glyph_info(gbglFont *font, char32 codepoint,


isize *out_index) {
isize index = gb_binary_search_array(font->glyph_map, font->glyph_count,
&codepoint, gbgl__font_glyph_map_search_proc);
if (index >= 0) {
GB_ASSERT(codepoint == font->glyph_map[index].codepoint);
if (out_index)
*out_index = font->glyph_map[index].index;
return font->glyphs + font->glyph_map[index].index;
}
return NULL;
}

gb_inline f32 gbgl_get_font_kerning_from_glyph_indices(gbglFont *font, isize


left_index, isize right_index) {
isize needle = (right_index << 16) | (left_index & 0xff);

isize f = 0;
isize l = font->kern_pair_count - 1;
isize m = (f + l) >> 1;

while (f <= l) {
isize cmp = font->kern_table[m].packed - needle;
if (cmp < 0)
f = m + 1;
else if (cmp > 0)
l = m - 1;
else
return font->kern_table[m].kern;
m = (f + l) >> 1;
}
return 0.0f;
}

void gbgl_get_string_dimensions(gbglFont *font, char const *str, f32 *out_width,


f32 *out_height) {
isize len, char_count, i;

f32 w = 0.0f;
f32 h = 0.0f;
char const *ptr = str;

len = gb_strlen(str);
char_count = gb_utf8_strnlen(str, len);

for (i = 0; i < char_count; i++) {


char32 cp;
isize byte_len, curr_index;
gbglGlyphInfo *gi;

byte_len = gb_utf8_decode_len(ptr, len-(ptr-str), &cp);


ptr += byte_len;
gi = gbgl_get_glyph_info(font, cp, &curr_index);
if (gi) {
f32 kern = 0;
if (i < char_count-1) {
isize next_index;
char32 next_cp = 0;
gbglGlyphInfo *ngi;
gb_utf8_decode_len(ptr, len-(ptr-str), &next_cp);
ngi = gbgl_get_glyph_info(font, next_cp, &next_index);
if (ngi) kern =
gbgl_get_font_kerning_from_glyph_indices(font, curr_index, next_index);
}
w += gi->xadv + kern;
}
}

if (out_width) *out_width = w;
if (out_height) *out_height = h;
}

f32 gbgl_get_sub_string_width(gbglFont *font, char const *str, isize char_count) {


isize i, len;
f32 w = 0;
char const *ptr = str;
len = gb_strlen(str);
for (i = 0; i < char_count; i++) {
if (*ptr == 0) {
break;
} else {
char32 cp;
isize byte_len, curr_index;
f32 kern = 0;
gbglGlyphInfo *gi;

byte_len = gb_utf8_decode_len(ptr, len-(ptr-str), &cp);


ptr += byte_len;
if (ptr - str > char_count)
break;

gi = gbgl_get_glyph_info(font, cp, &curr_index);


if (i < char_count-1) {
isize next_index;
char32 next_cp = 0;
gb_utf8_decode_len(ptr, len-(ptr-str), &next_cp);
gbgl_get_glyph_info(font, next_cp, &next_index);
kern = gbgl_get_font_kerning_from_glyph_indices(font,
curr_index, next_index);
}
w += gi->xadv + kern;
}

}
return w;
}

i32 gbgl_get_wrapped_line_count(gbglFont *font, char const *str, isize max_len,


isize max_width) {
isize i, str_len, char_count, line_count = 1;
f32 w = 0;
char const *ptr = str;

str_len = gb_strnlen(str, max_len);


char_count = gb_utf8_strnlen(str, str_len);

for (i = 0; i < char_count; i++) {


char32 cp;
isize byte_len, curr_index;
gbglGlyphInfo *gi;
f32 kern = 0;

byte_len = gb_utf8_decode_len(ptr, str_len-(ptr-str), &cp);


ptr += byte_len;
// NOTE(bill): Check calculation here
if (ptr-str >= max_len-6)
break;

gi = gbgl_get_glyph_info(font, cp, &curr_index);


if (gi) {
if (w + gi->xadv >= cast(f32)max_width) {
line_count++;
w = 0.0f;
}
}

if (i < char_count-1) {
char32 next_cp;
isize next_index;
gb_utf8_decode_len(ptr, str_len-(ptr-str), &next_cp);

gbgl_get_glyph_info(font, next_cp, &next_index);


kern = gbgl_get_font_kerning_from_glyph_indices(font, curr_index,
next_index);
}

if (gi) {
w += gi->xadv + kern;
}
}

return line_count;
}

gb_inline f32 gbgl_get_string_width(gbglFont *font, char const *str, isize max_len)


{
isize len = gb_strnlen(str, max_len);
isize char_count = gb_utf8_strnlen(str, len);
return gbgl_get_sub_string_width(font, str, char_count);
}

#endif

////////////////////////////////////////////////////////////////
//
// Basic State
//
//

#if !defined(GBGL_NO_BASIC_STATE)

void gbgl_bs_init(gbglBasicState *bs, i32 window_width, i32 window_height) {


isize i;

gbgl_bs_set_resolution(bs, window_width, window_height);


glGenVertexArrays(1, &bs->vao);
glBindVertexArray(bs->vao);

bs->vbo = gbgl_make_vbo(NULL, gb_size_of(gbglBasicVertex) *


GBGL_BS_MAX_VERTEX_COUNT, GL_DYNAMIC_DRAW);
for (i = 0; i < GBGL_BS_MAX_INDEX_COUNT / 6; i++) {
bs->indices[i*6 + 0] = i*4 + 0;
bs->indices[i*6 + 1] = i*4 + 1;
bs->indices[i*6 + 2] = i*4 + 2;
bs->indices[i*6 + 3] = i*4 + 2;
bs->indices[i*6 + 4] = i*4 + 3;
bs->indices[i*6 + 5] = i*4 + 0;
}
bs->ebo = gbgl_make_ebo(bs->indices, gb_size_of(u16) *
GBGL_BS_MAX_INDEX_COUNT, GL_STATIC_DRAW);

bs->nearest_sampler = gbgl_make_sampler(GL_NEAREST, GL_NEAREST,


GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
bs->linear_sampler = gbgl_make_sampler(GL_LINEAR, GL_LINEAR,
GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
bs->mipmap_sampler = gbgl_make_sampler(GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR,
GL_REPEAT, GL_REPEAT);

gbgl_load_shader_from_memory_vf(&bs->ortho_tex_shader,
"#version 410 core\n"
"layout (location = 0) in vec4 a_position;\n"
"layout (location = 1) in vec2 a_tex_coord;\n"
"uniform mat4 u_ortho_mat;\n"
"out vec2 v_tex_coord;\n"
"void main(void) {\n"
" gl_Position = u_ortho_mat * a_position;\n"
" v_tex_coord = a_tex_coord;\n"
"}\n",

"#version 410 core\n"


"precision mediump float;"
"in vec2 v_tex_coord;\n"
"layout (binding = 0) uniform sampler2D u_tex;\n"
"out vec4 o_colour;\n"
"void main(void) {\n"
" o_colour = texture2D(u_tex, v_tex_coord);\n"
"}\n"
);

gbgl_load_shader_from_memory_vf(&bs->ortho_col_shader,
"#version 410 core\n"
"precision mediump float;"
"layout (location = 0) in vec4 a_position;\n"
"uniform mat4 u_ortho_mat;\n"
"void main(void) {\n"
" gl_Position = u_ortho_mat * a_position;\n"
"}\n",

"#version 410 core\n"


"uniform vec4 u_colour;\n"
"out vec4 o_colour;\n"
"void main(void) {\n"
" o_colour = u_colour;\n"
"}\n"
);

#if !defined(GBGL_NO_FONTS)
gbgl_load_shader_from_memory_vf(&bs->font_shader,
"#version 410 core\n"
"layout (location = 0) in vec4 a_position;\n"
"layout (location = 1) in vec2 a_tex_coord;\n"
"uniform mat4 u_ortho_mat;\n"
"out vec2 v_tex_coord;\n"
"void main(void) {\n"
" gl_Position = u_ortho_mat * a_position;\n"
" v_tex_coord = a_tex_coord;\n"
"}\n",

"#version 410 core\n"


"in vec2 v_tex_coord;\n"
"uniform vec4 u_colour;\n"
"layout (binding = 0) uniform sampler2D u_tex;\n"
"out vec4 o_colour;\n"
"void main(void) {\n"
" o_colour = u_colour * texture2D(u_tex, v_tex_coord).r;\n"
"}\n"
);

glGenVertexArrays(1, &bs->font_vao);
glBindVertexArray(bs->font_vao);

bs->font_vbo = gbgl_make_vbo(NULL, gb_size_of(gbglBasicVertex) *


GBGL_MAX_RENDER_STRING_LENGTH * 4, GL_DYNAMIC_DRAW);

for (i = 0; i < GBGL_MAX_RENDER_STRING_LENGTH; i++) {


bs->font_indices[i*6 + 0] = i*4 + 0;
bs->font_indices[i*6 + 1] = i*4 + 1;
bs->font_indices[i*6 + 2] = i*4 + 2;
bs->font_indices[i*6 + 3] = i*4 + 2;
bs->font_indices[i*6 + 4] = i*4 + 3;
bs->font_indices[i*6 + 5] = i*4 + 0;
}
bs->font_ebo = gbgl_make_ebo(bs->font_indices, gb_size_of(u16) *
GBGL_MAX_RENDER_STRING_LENGTH * 6, GL_STATIC_DRAW);

bs->font_samplers[0] = gbgl_make_sampler(GL_NEAREST, GL_NEAREST,


GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
bs->font_samplers[1] = gbgl_make_sampler(GL_LINEAR, GL_LINEAR,
GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);

bs->text_params[gbglTextParam_MaxWidth] .val_i32 = 0;
bs->text_params[gbglTextParam_Justify] .val_i32 = gbglJustify_Left;
bs->text_params[gbglTextParam_TextureFilter].val_i32 = 0;
#endif
}

gb_inline void gbgl_bs_set_resolution(gbglBasicState *bs, i32 window_width, i32


window_height) {
f32 left = 0.0f;
f32 right = cast(f32)window_width;
f32 bottom = 0.0f;
f32 top = cast(f32)window_height;
f32 znear = 0.0f;
f32 zfar = 1.0f;

bs->width = window_width;
bs->height = window_height;

bs->ortho_mat[0] = 2.0f / (right - left);


bs->ortho_mat[1] = 0.0f;
bs->ortho_mat[2] = 0.0f;
bs->ortho_mat[3] = 0.0f;

bs->ortho_mat[4] = 0.0f;
bs->ortho_mat[5] = 2.0f / (top - bottom);
bs->ortho_mat[6] = 0.0f;
bs->ortho_mat[7] = 0.0f;

bs->ortho_mat[8] = 0.0f;
bs->ortho_mat[9] = 0.0f;
bs->ortho_mat[10] = -2.0f / (zfar - znear);
bs->ortho_mat[11] = 0.0f;

bs->ortho_mat[12] = -(right + left) / (right - left);


bs->ortho_mat[13] = -(top + bottom) / (top - bottom);
bs->ortho_mat[14] = -(zfar + znear) / (zfar - znear);
bs->ortho_mat[15] = 1.0f;
}

gb_inline void gbgl_bs_begin(gbglBasicState *bs, i32 window_width, i32


window_height) {
glBindVertexArray(bs->vao);
glDisable(GL_SCISSOR_TEST);
gbgl_bs_set_resolution(bs, window_width, window_height);
}

gb_inline void gbgl_bs_end(gbglBasicState *bs) {


glBindVertexArray(0);
}

void gbgl_bs_draw_textured_rect(gbglBasicState *bs, gbglTexture *tex, f32 x, f32 y,


f32 w, f32 h, b32 v_up) {
bs->vertices[0].x = x;
bs->vertices[0].y = y;
bs->vertices[0].u = 0.0f;
bs->vertices[0].v = v_up ? 0.0f : 1.0f;

bs->vertices[1].x = x + w;
bs->vertices[1].y = y;
bs->vertices[1].u = 1.0f;
bs->vertices[1].v = v_up ? 0.0f : 1.0f;

bs->vertices[2].x = x + w;
bs->vertices[2].y = y + h;
bs->vertices[2].u = 1.0f;
bs->vertices[2].v = v_up ? 1.0f : 0.0f;

bs->vertices[3].x = x;
bs->vertices[3].y = y + h;
bs->vertices[3].u = 0.0f;
bs->vertices[3].v = v_up ? 1.0f : 0.0f;
gbgl_use_shader(&bs->ortho_tex_shader);
gbgl_set_uniform_mat4(&bs->ortho_tex_shader, "u_ortho_mat", bs->ortho_mat);
gbgl_bind_texture2d(tex, 0, bs->mipmap_sampler);

gbgl_vbo_copy(bs->vbo, bs->vertices, 4*gb_size_of(bs->vertices[0]), 0);

gbgl_vert_ptr_aa(0, 2, gbglBasicVertex, x);


gbgl_vert_ptr_aa(1, 2, gbglBasicVertex, u);

glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bs->ebo);

glEnable(GL_BLEND);
glBlendEquationi(0, GL_FUNC_ADD);
glBlendFunci(0, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, NULL);
}

gb_inline void gbgl_bs_draw_rect(gbglBasicState *bs, f32 x, f32 y, f32 w, f32 h,


gbglColour col) {
gbgl_bs_draw_quad(bs,
x, y,
x+w, y,
x+w, y+h,
x, y+h,
col);
}

gb_inline void gbgl_bs_draw_rect_outline(gbglBasicState *bs, f32 x, f32 y, f32 w,


f32 h, gbglColour col, f32 thickness) {
gbgl_bs_draw_quad_outline(bs,
x, y,
x+w, y,
x+w, y+h,
x, y+h,
col,
thickness);
}

gb_internal void gbgl__bs_setup_ortho_colour_state(gbglBasicState *bs, isize


vertex_count, gbglColour col) {

gbgl_use_shader(&bs->ortho_col_shader);
gbgl_set_uniform_mat4(&bs->ortho_col_shader, "u_ortho_mat", bs->ortho_mat);
gbgl_set_uniform_colour(&bs->ortho_col_shader, "u_colour", col);

gbgl_vbo_copy(bs->vbo, bs->vertices, vertex_count*gb_size_of(bs-


>vertices[0]), 0);
gbgl_vert_ptr_aa(0, 2, gbglBasicVertex, x);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bs->ebo);

glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}

gb_inline void gbgl_bs_draw_quad(gbglBasicState *bs,


f32 x0, f32 y0,
f32 x1, f32 y1,
f32 x2, f32 y2,
f32 x3, f32 y3,
gbglColour col) {
bs->vertices[0].x = x0;
bs->vertices[0].y = y0;

bs->vertices[1].x = x1;
bs->vertices[1].y = y1;

bs->vertices[2].x = x2;
bs->vertices[2].y = y2;

bs->vertices[3].x = x3;
bs->vertices[3].y = y3;

gbgl__bs_setup_ortho_colour_state(bs, 4, col);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, NULL);
}

gb_inline void gbgl_bs_draw_quad_outline(gbglBasicState *bs,


f32 x0, f32 y0,
f32 x1, f32 y1,
f32 x2, f32 y2,
f32 x3, f32 y3,
gbglColour col, f32 thickness) {
bs->vertices[0].x = x0;
bs->vertices[0].y = y0;

bs->vertices[1].x = x1;
bs->vertices[1].y = y1;

bs->vertices[2].x = x2;
bs->vertices[2].y = y2;

bs->vertices[3].x = x3;
bs->vertices[3].y = y3;

gbgl__bs_setup_ortho_colour_state(bs, 4, col);
glLineWidth(thickness);
glDrawArrays(GL_LINE_LOOP, 0, 4);
}

gb_inline void gbgl_bs_draw_line(gbglBasicState *bs, f32 x0, f32 y0, f32 x1, f32
y1, gbglColour col, f32 thickness) {
bs->vertices[0].x = x0;
bs->vertices[0].y = y0;

bs->vertices[1].x = x1;
bs->vertices[1].y = y1;

gbgl__bs_setup_ortho_colour_state(bs, 2, col);
glLineWidth(thickness);
glDrawArrays(GL_LINES, 0, 2);
}

gb_inline void gbgl_bs_draw_elliptical_arc(gbglBasicState *bs, f32 x, f32 y, f32


radius_a, f32 radius_b,
f32 min_angle, f32 max_angle, gbglColour
col) {
isize i;

bs->vertices[0].x = x;
bs->vertices[0].y = y;

for (i = 0; i < 31; i++) {


f32 t = cast(f32)i / 30.0f;
f32 a = gbgl_lerp(min_angle, max_angle, t);
f32 c = gbgl_cos(a);
f32 s = gbgl_sin(a);
bs->vertices[i+1].x = x + c*radius_a;
bs->vertices[i+1].y = y + s*radius_b;
}

gbgl__bs_setup_ortho_colour_state(bs, 32, col);


glDrawArrays(GL_TRIANGLE_FAN, 0, 32);
}

gb_inline void gbgl_bs_draw_elliptical_arc_outline(gbglBasicState *bs, f32 x, f32


y, f32 radius_a, f32 radius_b,
f32 min_angle, f32 max_angle,
gbglColour col, f32 thickness) {
isize i;

for (i = 0; i < 32; i++) {


f32 t = cast(f32)i / 31.0f;
f32 a = gbgl_lerp(min_angle, max_angle, t);
f32 c = gbgl_cos(a);
f32 s = gbgl_sin(a);
bs->vertices[i+1].x = x + c*radius_a;
bs->vertices[i+1].y = y + s*radius_b;
}

gbgl__bs_setup_ortho_colour_state(bs, 32, col);


glLineWidth(thickness);
glDrawArrays(GL_LINES, 0, 32);
}

gb_inline void gbgl_bs_draw_circle(gbglBasicState *bs, f32 x, f32 y, f32 radius,


gbglColour col) {
gbgl_bs_draw_elliptical_arc(bs, x, y, radius, radius, 0, GBGL_TAU, col);
}

gb_inline void gbgl_bs_draw_circle_outline(gbglBasicState *bs, f32 x, f32 y, f32


radius, gbglColour col, f32 thickness) {
gbgl_bs_draw_elliptical_arc_outline(bs, x, y, radius, radius, 0, GBGL_TAU,
col, thickness);
}

void gbgl_bs_draw_rounded_rect_corners(gbglBasicState *bs, f32 x, f32 y, f32 w, f32


h, f32 roundness, gbglColour col, u32 corners) {
if ((2.0f*roundness > gbgl_abs(w)) ||
(2.0f*roundness > gbgl_abs(h))) {
roundness = 0.5f*gbgl_min(gbgl_abs(w), gbgl_abs(h));
}

if (roundness == 0 || corners == 0) {
gbgl_bs_draw_rect(bs, x, y, w, h, col);
} else {
isize i, vc = 0;

bs->vertices[vc].x = x + 0.5f*w;
bs->vertices[vc].y = y + 0.5f*h;
vc++;

if (corners & 1) {
for (i = 0; i < 6; i++) {
f32 t = cast(f32)i / 5.0f;
f32 a = gbgl_lerp(0.5f*GBGL_TAU, 0.75f*GBGL_TAU, t);
f32 c = gbgl_cos(a);
f32 s = gbgl_sin(a);
bs->vertices[vc].x = x + roundness + c*roundness;
bs->vertices[vc].y = y + roundness + s*roundness;
vc++;
}
} else {
bs->vertices[vc].x = x;
bs->vertices[vc].y = y;
vc++;
}

if (corners & 2) {
for (i = 0; i < 6; i++) {
f32 t = cast(f32)i / 5.0f;
f32 a = gbgl_lerp(0.75f*GBGL_TAU, 1.00f*GBGL_TAU, t);
f32 c = gbgl_cos(a);
f32 s = gbgl_sin(a);
bs->vertices[vc].x = x + w - roundness + c*roundness;
bs->vertices[vc].y = y + roundness + s*roundness;
vc++;
}
} else {
bs->vertices[vc].x = x + w;
bs->vertices[vc].y = y;
vc++;
}

if (corners & 4) {
for (i = 0; i < 6; i++) {
f32 t = cast(f32)i / 5.0f;
f32 a = gbgl_lerp(0.00f*GBGL_TAU, 0.25f*GBGL_TAU, t);
f32 c = gbgl_cos(a);
f32 s = gbgl_sin(a);
bs->vertices[vc].x = x + w - roundness + c*roundness;
bs->vertices[vc].y = y + h - roundness + s*roundness;
vc++;
}
} else {
bs->vertices[vc].x = x + w;
bs->vertices[vc].y = y + h;
vc++;
}

if (corners & 8) {
for (i = 0; i < 6; i++) {
f32 t = cast(f32)i / 5.0f;
f32 a = gbgl_lerp(0.25f*GBGL_TAU, 0.50f*GBGL_TAU, t);
f32 c = gbgl_cos(a);
f32 s = gbgl_sin(a);
bs->vertices[vc].x = x + roundness + c*roundness;
bs->vertices[vc].y = y + h - roundness + s*roundness;
vc++;
}
} else {
bs->vertices[vc].x = x;
bs->vertices[vc].y = y + h;
vc++;
}

if (corners & 1) {
bs->vertices[vc].x = x;
bs->vertices[vc].y = y + roundness;
} else {
bs->vertices[vc].x = x;
bs->vertices[vc].y = y;
}
vc++;

gbgl__bs_setup_ortho_colour_state(bs, vc, col);


glDrawArrays(GL_TRIANGLE_FAN, 0, vc);
}
}

gb_inline void gbgl_bs_draw_rounded_rect(gbglBasicState *bs, f32 x, f32 y, f32 w,


f32 h, f32 roundness, gbglColour col) {
gbgl_bs_draw_rounded_rect_corners(bs, x, y, w, h, roundness, col, 1|2|4|8);
}

void gbgl_bs_draw_rounded_rect_corners_outline(gbglBasicState *bs, f32 x, f32 y,


f32 w, f32 h, f32 roundness, gbglColour col, f32 thickness, u32 corners) {
if ((2.0f*roundness > gbgl_abs(w)) ||
(2.0f*roundness > gbgl_abs(h))) {
roundness = 0.5f*gbgl_min(gbgl_abs(w), gbgl_abs(h));
}

if (roundness == 0 || corners == 0) {
gbgl_bs_draw_rect_outline(bs, x, y, w, h, col, thickness);
} else {
isize i, vc = 0;

if (corners & 1) {
for (i = 0; i < 6; i++) {
f32 t = cast(f32)i / 5.0f;
f32 a = gbgl_lerp(0.5f*GBGL_TAU, 0.75f*GBGL_TAU, t);
f32 c = gbgl_cos(a);
f32 s = gbgl_sin(a);
bs->vertices[vc].x = x + roundness + c*roundness;
bs->vertices[vc].y = y + roundness + s*roundness;
vc++;
}
} else {
bs->vertices[vc].x = x;
bs->vertices[vc].y = y;
vc++;
}

if (corners & 2) {
for (i = 0; i < 6; i++) {
f32 t = cast(f32)i / 5.0f;
f32 a = gbgl_lerp(0.75f*GBGL_TAU, 1.00f*GBGL_TAU, t);
f32 c = gbgl_cos(a);
f32 s = gbgl_sin(a);
bs->vertices[vc].x = x + w - roundness + c*roundness;
bs->vertices[vc].y = y + roundness + s*roundness;
vc++;
}
} else {
bs->vertices[vc].x = x + w;
bs->vertices[vc].y = y;
vc++;
}

if (corners & 4) {
for (i = 0; i < 6; i++) {
f32 t = cast(f32)i / 5.0f;
f32 a = gbgl_lerp(0.00f*GBGL_TAU, 0.25f*GBGL_TAU, t);
f32 c = gbgl_cos(a);
f32 s = gbgl_sin(a);
bs->vertices[vc].x = x + w - roundness + c*roundness;
bs->vertices[vc].y = y + h - roundness + s*roundness;
vc++;
}
} else {
bs->vertices[vc].x = x + w;
bs->vertices[vc].y = y + h;
vc++;
}

if (corners & 8) {
for (i = 0; i < 6; i++) {
f32 t = cast(f32)i / 5.0f;
f32 a = gbgl_lerp(0.25f*GBGL_TAU, 0.50f*GBGL_TAU, t);
f32 c = gbgl_cos(a);
f32 s = gbgl_sin(a);
bs->vertices[vc].x = x + roundness + c*roundness;
bs->vertices[vc].y = y + h - roundness + s*roundness;
vc++;
}
} else {
bs->vertices[vc].x = x;
bs->vertices[vc].y = y + h;
vc++;
}

gbgl__bs_setup_ortho_colour_state(bs, vc, col);


glLineWidth(thickness);
glDrawArrays(GL_LINE_LOOP, 0, vc);
}
}

gb_inline void gbgl_bs_draw_rounded_rect_outline(gbglBasicState *bs, f32 x, f32 y,


f32 w, f32 h, f32 roundness, gbglColour col, f32 thickness) {
gbgl_bs_draw_rounded_rect_corners_outline(bs, x, y, w, h, roundness, col,
thickness, 1|2|4|8);
}

#if !defined(GBGL_NO_FONTS)

isize gbgl_bs_draw_substring(gbglBasicState *bs, gbglFont *font, f32 x, f32 y,


gbglColour col, char const *str, isize len) {
isize char_count = gb_utf8_strnlen(str, len);
isize line_count = 0;
if (char_count > 0) {
char const *ptr = str;

f32 sf = 1.0f / cast(f32)font->bitmap_width;


f32 tf = 1.0f / cast(f32)font->bitmap_height;

f32 ox, oy;


f32 px, py;

isize glyph_count = 0, i;
f32 font_height = font->size;
i32 max_width = bs->text_params[gbglTextParam_MaxWidth].val_i32;

gbglJustifyType justify = cast(gbglJustifyType)bs-


>text_params[gbglTextParam_Justify].val_i32;
if (justify == gbglJustify_Centre) {
f32 width;
gbgl_get_string_dimensions(font, ptr, &width, NULL);
x = gbgl_round(x - width*0.5f);
} else if (justify == gbglJustify_Right) {
f32 width;
gbgl_get_string_dimensions(font, ptr, &width, NULL);
x = gbgl_round(x - width);
}

line_count = 1;

ox = x;
oy = y;
px = ox;
py = oy;

for (i = 0; i < char_count; i++) {


char32 cp;
isize byte_len, curr_index, draw_this_glyph_count = 1, j;
gbglGlyphInfo *gi;

byte_len = gb_utf8_decode_len(ptr, len-(ptr-str), &cp);


ptr += byte_len;
if (ptr - str > len)
break;

if (cp == '\t') {
draw_this_glyph_count = GBGL_TAB_CHARACTER_WIDTH;
cp = ' '; // TODO(bill): Set tab to be space
}

gi = gbgl_get_glyph_info(font, cp, &curr_index);


if (!gi) {
gi = gbgl_get_glyph_info(font, ' ', &curr_index);
}

if (gi) {
for (j = 0; j < draw_this_glyph_count; j++) {
f32 s0, t0, s1, t1;
f32 x0, y0, x1, y1;
f32 kern = 0.0f;

if (cp == '\r' || cp == '\n' ||


(max_width > 0 && px - ox + gi->xadv >=
cast(f32)max_width)) {
px = ox;

py -= font_height;
line_count += 2;

if (cp == '\r' || cp == '\n') {


if (cp == '\r' && ptr[1] == '\n')
ptr++;
continue;
}
}

s0 = cast(f32)gi->s0 * sf;
t0 = cast(f32)gi->t0 * tf;
s1 = cast(f32)gi->s1 * sf;
t1 = cast(f32)gi->t1 * tf;

x0 = px + gi->xoff;
y0 = py - gi->yoff;
x1 = x0 + (gi->s1 - gi->s0);
y1 = y0 + (gi->t0 - gi->t1);

bs->font_vertices[glyph_count*4 + 0].x = x0;


bs->font_vertices[glyph_count*4 + 0].y = y0;
bs->font_vertices[glyph_count*4 + 0].u = s0;
bs->font_vertices[glyph_count*4 + 0].v = t0;

bs->font_vertices[glyph_count*4 + 1].x = x1;


bs->font_vertices[glyph_count*4 + 1].y = y0;
bs->font_vertices[glyph_count*4 + 1].u = s1;
bs->font_vertices[glyph_count*4 + 1].v = t0;

bs->font_vertices[glyph_count*4 + 2].x = x1;


bs->font_vertices[glyph_count*4 + 2].y = y1;
bs->font_vertices[glyph_count*4 + 2].u = s1;
bs->font_vertices[glyph_count*4 + 2].v = t1;

bs->font_vertices[glyph_count*4 + 3].x = x0;


bs->font_vertices[glyph_count*4 + 3].y = y1;
bs->font_vertices[glyph_count*4 + 3].u = s0;
bs->font_vertices[glyph_count*4 + 3].v = t1;

glyph_count++;

if (i < char_count-1) {
isize next_index;
char32 next_cp = 0;
gbglGlyphInfo *ngi;

gb_utf8_decode_len(ptr, len-(ptr-str),
&next_cp);
ngi = gbgl_get_glyph_info(font, next_cp,
&next_index);
if (ngi) {
kern =
gbgl_get_font_kerning_from_glyph_indices(font, curr_index, next_index);
}
}

px += gi->xadv + kern;
}
}
}

if (glyph_count > 0) {
isize sampler_index = 0;

gbgl_use_shader(&bs->font_shader);
gbgl_set_uniform_mat4(&bs->font_shader, "u_ortho_mat", bs-
>ortho_mat);
gbgl_set_uniform_colour(&bs->font_shader, "u_colour", col);
GB_ASSERT(bs->text_params[gbglTextParam_TextureFilter].val_i32 <
gb_count_of(bs->font_samplers));
if (bs->text_params[gbglTextParam_TextureFilter].val_i32 <
gb_count_of(bs->font_samplers))
sampler_index = bs-
>text_params[gbglTextParam_TextureFilter].val_i32;

gbgl_bind_texture2d(&font->texture, 0, bs-
>font_samplers[sampler_index]);
gbgl_vbo_copy(bs->font_vbo, bs->font_vertices, gb_size_of(bs-
>font_vertices[0]) * glyph_count * 4, 0);

gbgl_vert_ptr_aa(0, 2, gbglBasicVertex, x);


gbgl_vert_ptr_aa(1, 2, gbglBasicVertex, u);

glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bs->font_ebo);

glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDrawElements(GL_TRIANGLES, glyph_count*6, GL_UNSIGNED_SHORT,
NULL);

}
}
return line_count;
}
isize gbgl_bs_draw_string(gbglBasicState *bs, gbglFont *font, f32 x, f32 y,
gbglColour col, char const *fmt, ...) {
isize len;
va_list va;
va_start(va, fmt);
len = gbgl_bs_draw_string_va(bs, font, x, y, col, fmt, va);
va_end(va);
return len;
}

gb_inline isize gbgl_bs_draw_string_va(gbglBasicState *bs, gbglFont *font, f32 x,


f32 y, gbglColour col, char const *fmt, va_list va) {
isize len = gb_snprintf_va(bs->font_text_buffer, gb_size_of(bs-
>font_text_buffer),
fmt, va);
isize char_count = gb_utf8_strnlen(bs->font_text_buffer, len);
if (char_count <= 0)
return 0;
return gbgl_bs_draw_substring(bs, font, x, y, col, bs->font_text_buffer,
len);
}

#endif // !defined(GBGL_NO_FONTS)
#endif // !defined(GBGL_NO_BASIC_STATE)

#endif

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