Barbarian 4 flotiste
CLASS & LEVEL PLAYER NAME
Tarin the Spearbreaker
Human Gladiator (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 15 45 --
17 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+3
+0 Charisma
Total 4d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
14 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES
blinded, deafened, or
+2 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
16 +1
-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
+3 P +5 Athletics STR Disguise Kit, Hand Drum
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Giant
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
9 +0 Intimidation CHA
-1 Investigation INT
-1 +1 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & TRAINING
WISDOM P +3 Perception WIS
P +2 Performance CHA === ACTIONS ===
13 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Hide, Ready, Search, Utilize, Opportunity Attack, weapons, resistance to bludgeoning, piercing,
-1 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, slashing damage. You can't cast or concentrate on
+2 Sleight of Hand DEX Interact with an Object, Study, Influence spells while raging.
+2 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
+1 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
11 weapon attack as a bonus action on each of your
turns after this one.
Rage • 3 / Long Rest
+0 As a bonus action enter a rage for up to 1 minute
(10 rounds).
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE PERCEPTION
Greataxe +5 1d12+3 Slashing Martial, Heavy, Two-Handed, Cleave
Unarmed Strike +5 4 Bludgeoning
11 PASSIVE INSIGHT
9 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Barbarian 4 flotiste
CLASS & LEVEL PLAYER NAME
Tarin the Spearbreaker
Human Gladiator (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES ===
* Frenzy • PHB
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make
a single melee weapon attack as a bonus action on
* Proficiencies • PHB 47 each of your turns after this one. When your rage
ends, you suffer one level of exhaustion.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action
rounds).
* Ability Score Improvement • PHB 49
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. === HUMAN SPECIES TRAITS ===
You can't cast or concentrate on spells while raging.
* Ability Score Increase • BR 31
Your rage ends early if you are knocked unconscious Your ability scores each increase by 1.
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since * Languages • BR 31
then. You can also end your rage as a bonus action. You can speak, read, and write Common and one
extra language.
| 3 / Long Rest • 1 Bonus Action
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus.
* Reckless Attack • PHB 48
When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on
melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your
next turn.
* Danger Sense • PHB 48
You have advantage on DEX saving throws against
effects that you can see while not blinded, deafened,
or incapacitated.
* Primal Path • PHB 48
| Path of the Berserker
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Handaxe 1 2 lb. Waterskin 1 5 lb.
Handaxe 1 2 lb. Cobbler's Tools 1 5 lb.
SP 0 Javelin 4 8 lb.
Greataxe 1 7 lb.
EP 0 Backpack 1 5 lb.
Clothes, Common 1 3 lb.
GP 10 Pot, Iron 1 10 lb.
Pouch 1 1 lb.
PP 0 Shovel 1 5 lb.
Bedroll 1 7 lb.
WEIGHT CARRIED
102.2 lb. Mess Kit 1 1 lb.
ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
255 lb. Rope, Hempen (50 feet) 1 10 lb.
PUSH/DRAG/LIFT Tinderbox 1 1 lb.
510 lb. Torch 10 10 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Tarin the Spearbreaker Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I’m confident in my own abilities and do what I can to instill
confidence in others. I also judge people by their actions,
not their words.
PERSONALITY TRAITS
Freedom. Tyrants must not be allowed to
oppress the people.
IDEALS
A proud noble once gave me a
horrible beating, and I will take my
The material culture and physical revenge on any bully I encounter.
characteristics of humans can BONDS
change wildly from region to region.
The tyrant who rules my land will stop at
nothing to see me killed.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
You previously pursued a simple profession
among the peasantry as a shepherd. But
something happened that set you on a different
path and marked you for greater things: You stood
up to a tyrant’s agents, and this marked you as a
hero of the people.
You come from a humble social rank, but you are
destined for so much more. Already the people of
your home village regard you as their champion,
and your destiny calls you to stand against the
tyrants and monsters that threaten the common
folk everywhere.
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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