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The Armored Zombie is a medium undead creature with a lawful evil alignment, possessing 42 hit points and various movement speeds including burrowing and climbing. It has abilities like Negative Nerves and Undead Fortitude, which allow it to resist damage and potentially remain standing after being reduced to 0 hit points. The zombie can attack with a Slam action and has immunities and resistances to certain damage types, making it a formidable foe in combat.

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0% found this document useful (0 votes)
18 views3 pages

Jsonformatter

The Armored Zombie is a medium undead creature with a lawful evil alignment, possessing 42 hit points and various movement speeds including burrowing and climbing. It has abilities like Negative Nerves and Undead Fortitude, which allow it to resist damage and potentially remain standing after being reduced to 0 hit points. The zombie can attack with a Slam action and has immunities and resistances to certain damage types, making it a formidable foe in combat.

Uploaded by

edgertondavis
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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{

"name": "Armored Zombie",


"size": "medium",
"type": "undead",
"tag": "Lich-Raised",
"alignment": "Lawful Evil",
"hitDice": "5",
"armorName": "plate",
"shieldBonus": 0,
"natArmorBonus": 3,
"otherArmorDesc": "8",
"speed": "20",
"burrowSpeed": "20",
"climbSpeed": "20",
"flySpeed": "0",
"hover": false,
"swimSpeed": "0",
"customHP": false,
"customSpeed": false,
"hpText": "42 (5d8 + 20)",
"speedDesc": "20 ft.",
"strPoints": "18",
"dexPoints": "8",
"conPoints": "18",
"intPoints": "3",
"wisPoints": "6",
"chaPoints": "5",
"blindsight": "0",
"blind": false,
"darkvision": "60",
"tremorsense": "30",
"truesight": "0",
"telepathy": 0,
"cr": "2",
"customCr": "1/4 (50 XP)",
"customProf": 2,
"isLegendary": false,
"legendariesDescription": "The zombie can take 3 legendary actions, choosing from
the options below. Only one legendary action option can be used at a time and only
at the end of another creature's turn. The zombie regains spent legendary actions
at the start of its turn.",
"isLair": false,
"lairDescription": "When fighting inside its lair, the zombie can invoke the
ambient magic to take lair actions. On initiative count 20 (losing initiative
ties), the zombie can take one lair action to cause one of the following effects:",
"lairDescriptionEnd": "The zombie can't repeat an effect until they have all been
used, and it can't use the same effect two rounds in a row.",
"isMythic": false,
"mythicDescription": "If the zombie's mythic trait is active, it can use the
options below as legendary actions for 1 hour after using {Some Ability}.",
"isRegional": false,
"regionalDescription": "The region containing the zombie's lair is warped by the
creature's presence, which creates one or more of the following effects:",
"regionalDescriptionEnd": "If the zombie dies, the first two effects fade over
the course of 3d10 days.",
"properties": [],
"abilities": [
{
"name": "Negative Nerves",
"desc": "Whenever a creature deals 6 damage or less to the zombie, the zombie
takes no damage instead."
},
{
"name": "Undead Fortitude",
"desc": "If damage reduces the zombie to 0 hit points, it must make a
Constitution saving throw with a DC of 5+the damage taken, unless the damage is
radiant or from a critical hit. On a success, the zombie drops to 1 hit point
instead."
}
],
"actions": [
{
"name": "Slam",
"desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 8
(1d8 + 4) bludgeoning damage."
}
],
"bonusActions": [],
"reactions": [
{
"name": "Delayed Reflex",
"desc": "When the zombie's Negative Nerves trait allows them to ignore damage
dealt by a creature the zombie can see within 5 feet of them, the zombie makes a
Slam attack with disadvantage against the creature."
}
],
"legendaries": [],
"mythics": [],
"lairs": [],
"regionals": [],
"sthrows": [
{
"name": "str",
"order": 0
},
{
"name": "con",
"order": 2
}
],
"skills": [],
"damagetypes": [
{
"name": "necrotic",
"note": " (Immune)",
"type": "i"
}
],
"specialdamage": [
{
"name": "bludgeoning, piercing, and slashing from nonmagical attacks",
"note": " (Resistant)",
"type": "r"
},
{
"name": "bludgeoning, piercing, and slashing from nonmagical attacks that
aren't silvered",
"note": " (Resistant)",
"type": "r"
}
],
"conditions": [
{
"name": "charmed"
},
{
"name": "exhaustion"
},
{
"name": "frightened"
},
{
"name": "poisoned"
}
],
"languages": [
{
"name": "Undead",
"speaks": true
}
],
"understandsBut": "",
"shortName": "",
"pluralName": "",
"doubleColumns": true,
"separationPoint": 0,
"damage": []
}

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